Free For All
345 files
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Dueling duely maps
By ilikewaffles
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STAR WARS JEDI KNIGHT MODIFICATION
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Author:I Like Waffles
File Name and Version: Dueling Duel Maps 1.0
Release Date: 3/10/2018
Filesize: 12.3 Kilobytes
Description with installation instructions: Drop it in your base folder. Just two maps in a simple box, one with the desert theme, the other with the Yavin
theme.
Copyright/License: None, myself.
External Content Used / Credits: None, myself.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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52 downloads
- Clanmap
- Mod Specific
- (and 4 more)
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Yavin Trilogy
By ilikewaffles
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: I Like Waffles
File Name and Version: Yavin Trilogy
Release Date: 3/10/2018
Filesize: 180 Kilobytes
Description with installation instructions: Drop it in your base folder. Three maps, one with no door, another with a door, and the last one with an elevator.
Copyright/License: None.
External Content Used / Credits: None, myself.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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49 downloads
- Clanmap
- Mod Specific
- (and 4 more)
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Yavin Hallway
By ilikewaffles
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: I Like Waffles
File Name and Version: Yavin Hallway 1.0
Release Date: 3/10/2018
Filesize: 117 Kilobytes
Description with installation instructions: Drop it into your base folder. Just Yavin room for dueling and team free for all or whatever spread out between
two different doorways.
Copyright/License: None or myself.
External Content Used / Credits: Myself, all base game content.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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53 downloads
- Clanmap
- Mod Specific
- (and 4 more)
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Yavin Force
By ilikewaffles
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: I Like Waffles
File Name and Version: Yavin Force 1.0
Release Date: 3/10/2018
Filesize: 58.2 Kilobytes
Description with installation instructions:
Drop it into your base folder. Just a yavin area with force blocks to push around. No bot routes, just two spawn points.
Copyright/License: None.
External Content Used / Credits: All Base content, myself.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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52 downloads
- Clanmap
- Mod Specific
- (and 4 more)
0 comments
Updated
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Yavin Training
By ilikewaffles
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: I Like Waffles
File Name and Version: Yavin Training 1.0
Release Date:3/10/2018
Filesize: 52.0 Kilobytes
Description with installation instructions: Training Area inside a Yavin Building, complete with ventilation on the ceiling.
Copyright/License: None.
External Content Used / Credits: None. Credit to myself. Should be using all base textures.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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74 downloads
- Clanmap
- Mod Specific
- (and 4 more)
0 comments
Updated
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Yavin Shack
By ilikewaffles
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: I Like Waffles
File Name and Version: Yavin Shack
Release Date: 3/10/2018
Filesize: 77.4 kilobytes
Description with installation instructions: Drop it into your base folder. This is a yavin map, it's a room and has some trees outside the window. It plays the yavin interior sound. This room has a desk, a chair, and a bed. It has a single spawn point and doesn't support bots. It has no levelshot. It has a script to select it from the map selection screen. Enjoy!
If you want to devmap to it, it's (devmap mp/yavin_shack).
The entire map uses base textures, not sure if some are base textures but that's how it showed up when I put this map together. Should be all base textures.
Copyright/License: None.
External Content Used / Credits: Just myself.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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53 downloads
- Star Wars Related
- JKHub Exclusive
- (and 4 more)
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China Beach from Neighbours from Hell 2
By GPChannel
Hello everybody!
HAPPY CHINESE YEAR!
This is my recreation of the Neighbours From Hell 2 China Beach Level.
Hope you like it!
Map: FFA,Duel
Install:
Put the NFH2China.pk3 into your Jedi Academy base Folder
144 downloads
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Asteroid 77
By JKHub
Author: |GG|Carl
Readme Description:
----------------------------
This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
It supports FFA, TFFA (and JKR).
In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
And I think I might have hit the world record in "secret area count", but I'm not sure...
Filesize: 13.7 mb
Additional Credits to: George Lucas and Raven
Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
GothicX for helping me with LOTS of different things.
WadeV1589 for ansering some of my stipid questions.
lassev for helping me with the scripting.
QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
+Some other dudes at lucasforums...
Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
BOT-support: Yes
New sounds: Yes
New textures: Yes
Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
He wanted to prove the dark side was stronger than the light.
He saw only one solution. He invited his Jedi brother, Master Ugnaught.
Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
Suddenly a great idea popped up in their minds; they should race about it!
If you want the rest of the story you've gotta play the map!
* Construction *
Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
* Installation *
Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
* Copyright / Permissions *
YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
Uploaded by
Onysfx
511 downloads
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Tournament of Power Arena
By Agent47
Title: Tournament of Power Arena - PowerArena
Author/Creator: Agent47
Purpose: Multiplayer
Programs:
GTK Radiant 1.6.5
Q3Map2
Adobe Illustrator CC
Adobe Photoshop CC
Descirption:
The map resembles the Tournament of Power Arena that had his first appearance in
Dragon Ball Super Series. The Zeno house is a not exact copy as I had limited information
about its appearance.
Music:
The credits for a soundtrack of the map goes to PokéMixr92
Soundtrack: Dragon Ball Super - Clash of Gods (HQ Recreation)
His YouTube Channel: https://www.youtube.com/channel/UCbEBs-tkLNOkLoQu_OkbQ5w
Installation:
Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
Jedi Knight Jedi Academy/Game Data/base folder. Then you can upload it on your server
or start the solo match.
Name: PowerArena , PowerArena.bsp
Botroutes: The Map does not contain a botroutes.
413 downloads
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Starkiller Base
By Plasma
Description
Starkiller Base from Episode VII: The Force Awakens.
Installation
Extract ffa_starkiller_base.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
Credits
komaokc - Skybox
Copyright
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
3,619 downloads
- Episode 7
- Star Wars Related
- (and 1 more)
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Jedi's Home 3 Temple Edition DEMO
By AngelModder
File Name - Jedi's Home 3 Temple Edition
Creator - AngelModder Aka Nicholas David Duncan
Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
769 downloads
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Bioshock - The Church of Our Lord
By Szico VII
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.
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//
// Bioshock
// The Church of Our Lord
// ====================
// by Szico VII
// 24th Aug 2017
//
///////////////////////////////////////////////
MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
Bioshock - The Church of Our Lord (Alpha v0.1)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA
Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 1 months
Compile Time: 1mins
==============================================================================================
Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!
/devmap bioshock_basilica to run
(EDITORS ONLY:)
Source Files: ---
==============================================================================================
/////////////////
// Features: //
/////////////////
---
-Credits-
Nil
(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
Known Bugs:
============
- Caustic effect clips with flags in newer OpenJK builds
====================================
Afterword:
====================================
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself
(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.
If you want to use any of these, ask me first!
You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
371 downloads
- Roleplaying
- JKHub Exclusive
- (and 2 more)
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Moonbase Labs
By Szico VII
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.
/////////////////////////////////////////
Moonbase Labs
====================
by Szico VII
24th Aug 2017
/////////////////////////////////////////
MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
Moonbase Labs - Beta (v0.6)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA
Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 3 months
Compile Time: 5mins
==============================================================================================
Map Installation : Unzip the contents of the zip (Moonbase Labs v0.6.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!
(EDITORS ONLY:)
Source Files: INCLUDED
==============================================================================================
/////////////////
// Features: //
/////////////////
---
-Credits-
AshuraDX - Skybox, ASE Model Optimisations.
mrwonko - Motion scripting for fx_runners.
freesound.org - For various sound effects
Patrick Haslow - Varied textures.
Special Mentions:
================
Ashura DX - Barrel models and NPC creation, effect file modifications, animations.
---
(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
BETA TESTERS:
--------------
Crimson Strife
AshuraDX
SecretApprentice
Known Bugs:
============
- Some movement issues with the trams
====================================
Afterword:
====================================
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself
(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.
If you want to use any of these, ask me first!
You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
890 downloads
- Space
- JKHub Exclusive
- (and 1 more)
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v-mountain
By Vrael
This is a climbing map that works both in jk2 and jka. It may be more enjoyable to play in jka though because there are more paths to use.
It has df triggers for timers.
500 downloads
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Jump_Green_Pro
By Artemis
This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative.
Bugs and other things:
-The start trigger placement is not ideal and can be abused... whoops.
-There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die.
-There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck.
-I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. >
Special thanks to everyone who broke the map so I could fix it. <3
615 downloads
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M3m0 Duel Map ver1.2 - by M3m0
By M3m0
:: M3m0 Duel Map v1.2 beta FFA :: - by M3m0
Thank you for download my map
This room is for a duel fight Jedi vs. Sith, I hope you will like my work, the map is still under construction so I give you a beta ver.1.2
all copyrights are reserved,
Designed and created is M3m0_Be
Maps is ony for FFA fight for JK3 game ::
all it takes is to download the folder open the rar and file m3map1_2.pk3 to \LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
and enjoy
Thank you for Download my map
M3m0`JK
190 downloads
0 comments
Updated
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c-mountain
By Acrobat
This map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it.
My climbing mountains are loosely inspired by the work of Boris from quake defrag.
1,124 downloads
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Imperial Research Facility
By Echo
Here is my first map, a somewhat generic Imperial building. I tried to imitate Raven's JKII building style when designing this map.
What could have happened in this place? It looks like whoever was here before left in a hurry.
There are two secret areas in this map, with prizes for whoever finds them!
I've also included the map file. If you want to use any part of my map or file, please just provide credit! Thanks.
In this map:
-elevators and setpieces, with mover scripts
-Botroutes
-Ambient noise and music
-Custom textures
Bugs to squish:
-Some models will not light correctly, and other light-related issues.
-The botroutes are kind of broken in some areas, particularly at the top of the elevator and around some corners.
If I can get these fixed, I will release a v.1.1 for it.
973 downloads
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Yavin Arena Map
By ciby'crow
Creator:
First I would like to say thank you for downloading my first released map.
I am only able to share with you the beta version of the map. With that being said please understand there are many
glitches and other things, such as, missing textures and open empty areas.
Map:
Small arena map, Yavin planet.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the yavinarena.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
165 downloads
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Jakku - Tuanal Village
By Plasma
Description
The village of Tuanal on Jakku that the First Order attack in the opening of Episode VII: The Force Awakens.
Installation
Extract ffa_jakku.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
Credits
MaceMadunusus - Fire effects
Hazel Whorley - Nightsky Skybox
Copyright
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
1,568 downloads
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The Valley of the Jedi
Author : Zachry D'Kana
E-Mail : zachrydkana@gmail.com
Website : http://valleyofthejedi.boards.net/
Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3
File Size : ~100 MB together
Date Released : August 28th, 2016
Description :
This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun
and train together, and so the map caters to the needs of a training facility.
The design was heavily inspired by Raven's yavin style from JO and JA;
in some cases I used the original brushes as basis to make people remember the atmosphere
of jk2 (for example the hangar or the duel room from yavin_temple).
Included areas are:
* A centred Spawn Area for easy and quick access to the rest of the map.
* A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad
from the_academy_v3 map by Virtue.
* A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad
* A Hall of Fame, including members that have been with VJ for a long time
* A Hangar (from jk2 yavin_temple)
* A Class Room (inspired by the jk2 yavin_temple class room)
* A Drone Room (for aerial training, connecting to the Class Room)
* A Duel Theory Room with scripted NPCs for training
* An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using
the green/red switch to change between spawning player friendly and enemy NPCs.
* A huge area outside the temple with a dueling mat. (May experience fps issues.)
* A Ceremony Hall (Inspired by jk3 academy6)
NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it
possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on
and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,
the window should only be opened for celebrations or other events when low FPS is not an issue.
It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.
* A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well
as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad
The area also has a dance floor, and some private booths (from ffa3).
* A Balcony (from mp/ffa3)
* A Medbay
* A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)
* An Armory (next to the Class Room)
* An Admin room with switches to lock down certain areas, change the map music and a restart button
Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!
* A D'Kana shrine
To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true )
I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.
* Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )
Extras:
* The map music contains some of our recordings/compositions. (See Music for more info)
* Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.
After 9 months of hard work, the results are finally here! Have fun everyone! :]
Installation:
Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but
only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it
contains extra models and skins that were made for the community. Although not necessary,
it is recommended that you install them for the full experience of the map. It will modify
some of the basic character textures, so if after the install you notice any changes you
would like to revert, just remove the votj_pack.pk3 from your base folder.
votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.
***************
*Final notes*
***************
The map has been a great challenge as it was my third official map and the first map I made for a community.
As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only
about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,
modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,
EasyGen, composing music and a couple of other things.
Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various
people on many different topics that ultimately made it possible for me to learn new things and go forward.
**********************
*Additional Credits*
**********************
Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and
insights.
Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from
scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.
Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.
Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.
Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:
if you can read them, you don't need to wear glasses.)
Reborn for his eagle eyes to spot unintended bugs in the map.
Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I
actually built it.
Keldaron for his 'easter egg' ideas.
Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana
You are all awesome! *hugs*
*********
*Music*
*********
Map music:
00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)
01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
01:55-04:03 The Jedi Steps (Episode VII)
04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)
07:34-12:14 Yavin Explore (Jedi Outcast)
Cantina music:
Iziz Cantina from Star Wars: Knights Of The Old Republic II
Ceremony music:
The Throne Room from Star wars Episode IV
1,788 downloads
- Clanmap
- Botroute Support
- (and 3 more)
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Shola Sith Temple
A clan map for the
Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat.
It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet.
Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I
came across in the making of this map. Without him I would never have started mapping.
Special Thanks to Loda for helping me with advanced mapping info.
Special thanks to Circa and Radiuks for creating and helping me with some textures.
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Map started on February 16th, 2015.
and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!
735 downloads
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Climbit 2
By kenny
This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of three levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
This map is compatible with jk2 and jk3!
/Kenny
102 downloads
0 comments
Updated
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Climbit 1
By kenny
This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of two levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
This map is compatible with jk2 and jk3!
/Kenny
100 downloads