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NumberWan posted a post in a topic,
The locals got their classic looks from Dark Forces II. Not exactly the same, but the similar style is there. Also added a few more variations. Female skins coming too!
vurt posted a post in a topic,
Anyways, all other skies are done. 260 images has been made much more detailed so far 🙂
Here's another comparison: JuxtaposeJS Embed (knightlab.com) (better direct comparison than below)
Minoda posted a post in a topic,
From the Clone Wars animated series S3 Ep1 where the Clone Squad "Domino" has to undergo a test simulation against a wave of droids, working as a team to reach the top of the tower and retrieve the flag.
GPChannel posted a post in a topic,
Huge thanks to ZelZel for making the cinematic.
AngelModder posted a post in a topic,
Tompa9 posted a post in a topic,
STOIK posted a post in a topic,
The icons are a bit interesting because the menuDef that contains the itemDef for the server feed columns element is kind of broken. Adjusting the position of the parent menuDef moves the child column element as it should.... except for those icons. The icons themselves are part of the 2nd column which is actually the map name column. So I had to do some rearranging of the column order in order to get everything to kind of still be positioned near eachother if I wanted to move the whole menuDef for the server list. Otherwise the icons would either be across the screen, overlapping the server names or some variation of another awful situation.
As for the icon visuals I'm just making more very liberal use of an alpha channel of the background visual that sits over top of everything so I can make most things more visually appealing... the icons, the scroll bar, the pill shape of the highlight for the actively selected server, etc.
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This weekend of 9/16/23 roughly marks the 20th anniversary of this incredible and unique game. One that has been a gem to so many of us. Whether through SP, MP, or any type of modding, JKA has provided many years of history to its players. Spanning From the days of Xfire, kill trackers, and ventrilo/teamspeak; to the current age of discord and OJK/EJK. Experiences such as clan/community involvement, celebrations, duels, friendships, tournaments, training, and many other moments have had true impact on our lives.
Please join us in celebrating this milestone!
- The server doors/open house will start tentatively around 12p CST for people who won't be free later in the evening.
- Events/Modes will change or occur when we have enough people and periodically throughout the day.
- The main events will start tentatively around 8p-9p CST based on activity.
Tentative Flow of Main Events:
- Talking about JKAs History/Future
- Group/Event screenshots (we will hopefully have someone recording video as well)
- Map reveal with a demo/tour
- Event from pool
- Event from pool
- Gauge time/attendance with more possible events or hanging out
- Thank you/closing
Event pool: (Can vary between NF and FF)
- Bo3 1v1 Tournament (single or double elimination based on headcount)
- Melee NF last man standing
JA Server: Server will be named "JKA 20th Anniversary Server" (we will have a backup server ready just in case)
Map: Default maps to gather activity & a surprise reveal once we're gathered (download will be shared at that time)
Discord Server: JKcommunity - https://discord.gg/gFKwH85 or https://discord.me/jediknight
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Matches will be held at the following times:
Scrimmage #1 - Saturday, September 16, 2023 1:30:00 PM UTC
Scrimmage #2 - Sunday, September 17, 2023 2:30:00 AM UTC
Scrimmage #3 - Sunday, September 17, 2023 3:30:00 PM UTC
Scrimmage #4 - Sunday, September 17, 2023 11:00:00 PM UTC
You can get the latest version of the mod (v1.3.23) at the download page here. You'll want to get both the assets, binaries, and map packs. We will be playing on the "JKGDev Server US" server. We hope to see you in game. May the force be with you!
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Episode 1 - Swamps of Naboo
Episode 1 - Gardens of Theed
Episode 1 - Rescue The Queen
Episode 1 - Naboo Palace Outside
Episode 1 - Escape from Theed
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The Jedi Temple will feature as many known locations inside the Jedi Temple as well as boasting the full exterior block she will also contain a fuggin mountain, and WAIT THERES MORE! SITH RUINS deep inside of said FUGGIN mountain inside of the Jedi Temple On top of her accurately built city block in evening, raining day and night variations!
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This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects.
Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year.
The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently.
The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten.
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This is a roleplaying map, its intended use is any of the following - a mountain outpost, secure storage facility, force nexus, crime lords base, underground prison, hydro-power plant.
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https://www.twitch.tv/videos/1807641558?t=05h50m5s (at the Timestamp 5:50:05)
We have implemented Quicksave/Quickload mechanics, Force Jump I, aswell as other small gags and referneces.
In addition we have found an old Minecraft mod kept alive by ZeithComms that implements Quake1 movement into Minecraft. Since the Mod was open-source I have adjusted it to replicate Quake3 movement instead.
Here is a more in-depth Showcase of the map
You can download the map along with the modified Squake Mod and the Resource Pack we made for this here:
We plan on finishing the other levels aswell. First we want to finish up the Speedrun Route, then we'll tackle the parts of the maps that are skipped in the run and lastly once the maps are done we plan to turn it into a fully working Adventure Map with enemies and objectives.
If you would like to help on this project or hava any questions,feel free to dm me at Laay#6969 on Discord.
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EvasionStudios posted a post in a topic,
I. Tron City
II. Disc Arena
III. Lightcycle Grid
VI. End of Line Club
VII. Emerald Palace
VII. Amber Garden
There is still a lot of work to do, but we have come a long way. We will of course being giving proper credit to the numerous people who have helped us, the places where we were able to get models and textures. Once we are finished putting all of this into Blender, we will then be going over a final pass to make sure all the textures are proper. Then we can get into radiant and start making this thing a reality. I hope you look forward to the future updates here, and we'd love to hear what you have to say about our progress thus far! Till next time, programs!
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scp_chaos1 posted a post in a topic,
Since 3 months ago, I have been working on these maps, well let's start with the presentation of them (Note: The credits section is updated every time there is a new update):