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Top content from across the community, hand-picked by us.

The Academy V4
Well after talking it over with the community I am proud to announce the Academy IV - continuing on Virtue's work. A much expanded on rebuild of the idea. 
         




  


  
  • 6 replies

JKA with the whole family
Hi guys.. I found my way back to JA two weeks ago after 20years. I played JK2 single player back in boarding school 21+years ago till I could help complete the game with my back turned and we played the JK2 multiplayer so hard on LAN back then. Then I finish school and started as a electrician and JA came out, the campaign was okay, but had nobody to play mp with.. two weeks ago I put JA on 5 laptops I had and took it with me to the club for school kids and the 4 boys loved it. .found some extra laptops and now at my wife's family's annual get together camp/celebration of Christ's resurrection. I brought these and the kids gamed for little over an hour. It was great, there's not a lot of people on these pics, but two minutes before the pictures,  cake was brought out, that's why the low count of gamers 😁😉 this is great, what you guys are doing, is nothing short of amazing.
  • 7 replies

The Acolyte trailer
This trailer is incredible and I’m super hyped for this show! Finally a live action show with brand new characters and timeline! The tone looks very dark but with lots of aliens and cool worlds that make it feel very Star Wars, not to mention a focus on Jedi.

JKA — Warhammer 40000
I'm developing a mod for Wh40k. The point is to radically replace Star Wars assets with Warhammer 40,000 cassettes. Also, in setting up weapons for the realities of Warhammer 40,000, as far as our skills and abilities allow us.

I'm developing a mod here - https://discord.gg/CQ3CwbkjdC

 

chainsword teeth are moving

I use the imperial soldier from another mod as a temporary stub

 

 


 


 


 


 


 


 


 


 


 
  • 3 replies

Post in AngelModders Jedi Temple on Coruscant - Knightfall
Well after about 2 dozen compiles and adjustments the lighting in general for the Jedi Temples Lobby is finally where I want it. Still a lot of work to do, the models are acting up etc but it'll get there!

Post in SWGL - Work in Progress
In the year 2017 i started to learn mapping because there was no Dagobah map, then i created that bad xwing landing dagobah map and was not happy with it, so i started to work on a better one and this is the result. i will still work on it and do the final fixes before it will be added to the mod : 

Episode 5 - Dagobah

Mat Gaunt's Han Solo (OT)
Everyone's favourite space pirate - this time with a never seen before selection of skin variants.
The entire model was modeled and textured by Mat Gaunt, also known as @Mandalorian. I merely did some minor rigging adjustments here and there.
Authors: Mat Gaunt ( @Mandalorian )
  • 4 replies

Plasma's Lightsaber Hilt update 1.9
Added: Baylan Skoll, Ezra Bridger, Sabine Wren, Shin Hati (Ahsoka), Temple Guard (Rebels), Yoda (HR), Yoda shoto, Dagan Gera (JS), Joruus C'baoth (EU)
  • 83 replies

Movie Duels Holiday Special
Greetings and Happy Holidays from the Movie Duels team! Celebrate this holiday season with our special Christmas video, showcasing some of our latest developments. Experience enhanced graphics and performance with the Rend2 renderer, play against friends in multiplayer, and witness a sneak peek at a highly anticipated new mission. Please note, due to these large ongoing projects, Update 7 won't be released anytime soon. Nevertheless, we're thrilled to share this festive sneak peek with you! Wishing you a joyous holiday season filled with excitement and anticipation.

Post in SWGL - Work in Progress
Venator Star Destroyer

another Star Destroyer map im working on 










the detention area is made by Mace Madunusus from the MB2 team:

 

 

Post in Sulon
We've updated the city – its streets, markets and of course – the cantina 🥹 

The locals got their classic looks from Dark Forces II. Not exactly the same, but the similar style is there. Also added a few more variations. Female skins coming too! 



 


 

 

Post in [WIP] JK-DF2 Extreme Definition Texture Pack
moving along ok. there's a sky on map 2 after you take the elevator up on the roof and there's a TIE bomber.. i'd love to make that awful looking night sky better, but it's really nowhere to be found in materials\jknup. any idea how i could figure it out? maybe it can't be changed in the Remaster Edit, for some reason. i did unpack a ton of .mat files from those .gob files, but to find something that converts them to .png seems difficult. also i'm not sure its even helpful, i think the Remaster uses a different format all together for the images. 

Anyways, all other skies are done. 260 images has been made much more detailed so far 🙂
Here's another comparison: JuxtaposeJS Embed (knightlab.com) (better direct comparison than below)

 

Post in Mino's Mediocre Maps
Tipoca City Simulation Test

"The Citadel" 

 

From the Clone Wars animated series S3 Ep1 where the Clone Squad "Domino" has to undergo a test simulation against a wave of droids, working as a team to reach the top of the tower and retrieve the flag.

 


 

Movie Duels Legend of Revan Update
"Savior, conqueror, hero, villain. You are all this together." Experience the epic journey of the legendary warrior, Revan, in Tales of the Galaxy Season II. Fight for the Republic, confront the formidable Mandalorian army, and save the galaxy from the relentless Sith Empire!
Huge thanks to ZelZel for making the cinematic.

Post in AngelModders Jedi Temple on Coruscant - Knightfall
We'll see who's paying attention. Latest alpha and a couple of photo's. Enjoy! https://drive.google.com/file/d/124ENCYZvsiwjZwGBIVStZzP9_AiYgxDM/view?usp=sharing 
  

Movie Duels Multiplayer Announced
Development has officially begun on Movie Duels multiplayer! Prepare to team up with friends or face off against foes in epic lightsaber battles, blaster shootouts, and iconic duels using the Movie Duels combat system.

Post in SWGL - Work in Progress
I worked on this map since a year and finally finished it now: 

IMPERIAL STAR DESTROYER

Post in STOIK's Menu Design
Oh trust, I'm trying lol.

The icons are a bit interesting because the menuDef that contains the itemDef for the server feed columns element is kind of broken. Adjusting the position of the parent menuDef moves the child column element as it should.... except for those icons. The icons themselves are part of the 2nd column which is actually the map name column. So I had to do some rearranging of the column order in order to get everything to kind of still be positioned near eachother if I wanted to move the whole menuDef for the server list. Otherwise the icons would either be across the screen, overlapping the server names or some variation of another awful situation.

As for the icon visuals I'm just making more very liberal use of an alpha channel of the background visual that sits over top of everything so I can make most things more visually appealing... the icons, the scroll bar, the pill shape of the highlight for the actively selected server, etc.

Twenty years of Jedi Academy
On September 16, 2003, Jedi Knight: Jedi Academy was released to the world and spun off what was loved and adored about its predecessor Jedi Outcast, and taken to the next level in terms of combat, gameplay, and modding capabilities. Two decades later, we are still here, playing and modding this game. Most of us are well into our adult years and only try to find the time to put into this game in some way, but we're here. Some people have left, come back, left again, repeat. Some have left completely, but everyone that has spent time with this game can agree that it is a unique and special experience that deserves celebration and appreciation.
  • 2 replies

Anniversary Server Event
Jedi Knight: Jedi Academy 20th Anniversary Event

This weekend of 9/16/23 roughly marks the 20th anniversary of this incredible and unique game. One that has been a gem to so many of us. Whether through SP, MP, or any type of modding, JKA has provided many years of history to its players.  Spanning From the days of Xfire, kill trackers, and ventrilo/teamspeak; to the current age of discord and OJK/EJK. Experiences such as clan/community involvement, celebrations, duels, friendships, tournaments, training, and many other moments have had true impact on our lives.  

Please join us in celebrating this milestone!

 

Date: 9/16/23

Times: 

- The server doors/open house will start tentatively around 12p CST for people who won't be free later in the evening.

- Events/Modes will change or occur when we have enough people and periodically throughout the day.

- The main events will start tentatively around 8p-9p CST based on activity.
 

Tentative Flow of Main Events:

- Gathering/Headcount/Social 

- Talking about JKAs History/Future

- Group/Event screenshots (we will hopefully have someone recording video as well)

- Map reveal with a demo/tour

- Event from pool

- Break/Social

- Event from pool

- Break/Social

- Gauge time/attendance with more possible events or hanging out

- Thank you/closing

Event pool: (Can vary between NF and FF)

- FFA

- TFFA

- CTF

- Predator

- Bo3 1v1 Tournament (single or double elimination based on headcount)

- Melee NF last man standing

 

JA Server: Server will be named "JKA 20th Anniversary Server" (we will have a backup server ready just in case)

IP: 74.91.122.113:29070 

Map: Default maps to gather activity & a surprise reveal once we're gathered (download will be shared at that time)

Discord Server: JKcommunity - https://discord.gg/gFKwH85 or https://discord.me/jediknight

 
  • 5 replies

Anniversary Mod Contest Poll
We had more entries in this contest than we've had in years, so thank you so much to all the people that created something, even if its something you already planned on making, that's what makes these contests more fun. Remember, this "anniversary" contest is to celebrate the 20th Anniversary of Jedi Academy, and the critieria is that is must be related to the Jedi Knight series in some way. We decided not to be too strict about it, just to encourage more submissions, but all of the rules still applied.
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JKGalaxies 10th Anniversary Scrimmage Matches
Hello everyone, to celebrate JKA turning 20, and JKG turning 10, we'll be hosting a few scrimmage matches over the weekend.  You can check our homepage Discord announcement feed for updates for this announcement. 

Matches will be held at the following times:

Scrimmage #1  -  Saturday, September 16, 2023 1:30:00 PM UTC


Scrimmage #2  -  Sunday, September 17, 2023 2:30:00 AM UTC


Scrimmage #3  -  Sunday, September 17, 2023 3:30:00 PM UTC


Scrimmage #4  -  Sunday, September 17, 2023 11:00:00 PM UTC




You can get the latest version of the mod (v1.3.23) at the download page here.  You'll want to get both the assets, binaries, and map packs.  We will be playing on the "JKGDev Server US" server.  We hope to see you in game.  May the force be with you!
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SWGL - Work in Progress
We are going to show more of our Wip stuff here on Jkhub in the Future so im starting with some of my current maps/missions:

Episode 1 - Swamps of Naboo



Episode 1 - Gardens of  Theed



Episode 1 - Rescue The Queen



Episode 1 - Naboo Palace Outside



Episode 1 - Escape from Theed


 
  • 23 replies

AngelModders Jedi Temple on Coruscant - Knightfall
About 3 days in so far, should have the exterior mostly done by friday and starting on interiors by monday.  I'll  be starting on the skybox/portal and the rest of the exterior tomorrow-sunday.


The Jedi Temple will feature as many known locations inside the Jedi Temple as well as boasting the full exterior block she will also contain a fuggin mountain, and WAIT THERES MORE! SITH RUINS deep inside of said FUGGIN mountain inside of the Jedi Temple On top of her accurately built city block in evening, raining day and night variations! 




 
  • 56 replies

Dark Forces Remaster Announced
Today Nightdive Studios in collaboration with Lucasfilm Games officially announced they are remastering the original game from 1995 that began Kyle Katarn's journey, Dark Forces. No strangers to remastering classic 90's shooter games, Nightdive has System Shock and Quake II under their belt showing they know what they're doing when it comes to modernizing these games, while keeping their identity and charm in tact.

This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects.

Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year.

The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently.

The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten.

Source: IGN
  • 9 replies

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