Our Picks
Top content from across the community, hand-picked by us.

JKA maps remade in Minecraft
MrLaay posted a topic in Jedi Knight General Discussions,
https://www.twitch.tv/videos/1807641558?t=05h50m5s (at the Timestamp 5:50:05)
We have implemented Quicksave/Quickload mechanics, Force Jump I, aswell as other small gags and referneces.
In addition we have found an old Minecraft mod kept alive by ZeithComms that implements Quake1 movement into Minecraft. Since the Mod was open-source I have adjusted it to replicate Quake3 movement instead.
Here is a more in-depth Showcase of the map
You can download the map along with the modified Squake Mod and the Resource Pack we made for this here:
Alternatively: https://drive.google.com/file/d/1ll_7Opj3w--wZSvWTwmHnJ0WCldwJ8aD/view
We plan on finishing the other levels aswell. First we want to finish up the Speedrun Route, then we'll tackle the parts of the maps that are skipped in the run and lastly once the maps are done we plan to turn it into a fully working Adventure Map with enemies and objectives.
If you would like to help on this project or hava any questions,feel free to dm me at Laay#6969 on Discord.
- 1 reply

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Circa,
Post in School of War: Tron Legacy Edition
EvasionStudios posted a post in a topic,
I. Tron City
II. Disc Arena
III. Lightcycle Grid
IV. Arcade
V. Oasis
VI. End of Line Club
VII. Emerald Palace
VII. Amber Garden
There is still a lot of work to do, but we have come a long way. We will of course being giving proper credit to the numerous people who have helped us, the places where we were able to get models and textures. Once we are finished putting all of this into Blender, we will then be going over a final pass to make sure all the textures are proper. Then we can get into radiant and start making this thing a reality. I hope you look forward to the future updates here, and we'd love to hear what you have to say about our progress thus far! Till next time, programs!

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Circa,
Post in The Raven's Nest (thread for my WIP)
ZeroRaven posted a post in a topic,
Going smoothly with the plethora of reference material available to me 😁

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Circa,
Reminiscing about Jedi Academy
Circa posted an article in Interviews,
- 1 reply

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Circa,
Post in The story of the cavern and SCP Chaos Ops WIP Advances
scp_chaos1 posted a post in a topic,
Since 3 months ago, I have been working on these maps, well let's start with the presentation of them (Note: The credits section is updated every time there is a new update):

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Circa,
Post in Work in progress: New Republic Prison Ship from The Mandalorian
OCD2 posted a post in a topic,

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Circa,
2FA is now an option on JKHub, and Jedi Outcast turns 21
Circa posted an article in Community News,
In other news, this month marked the 21st birthday of Jedi Outcast, which isn't as exciting as the 20th, but in the States JK2 is old enough to legally drink, so raise a pint! 🍻
- 2 replies

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Circa,
rend2 Update
SomaZ posted a post in a topic,
You can grab the latest release here:
https://github.com/SomaZ/OpenJK/releases
Changelog:
- MSAA antialisaing cvar changed to r_ext_multisample which is the same as in the vanilla openjk renderer
- Added external hdr lightmap support
- Added autoload of images with following suffix "_specGloss", "_rmo" and "_orm"
- Realtime sun shadows won't flicker anymore when the player is moving around
- Some fixes regarding the HDR rendering pipeline (means rendering in hdr colors, but there's no HDR display support (and never will because OpenGL))
- Thanks to @Almightygirfor contributing a velvet shader (you can use it per shader stage, just add a 'cloth' to it (same as with glow or detail)) and fixes regarding pbr shading
- Added a shader stage keyword to "pull out" parallax mapped surfaces ('parallaxBias [0.0 ... 1.0]', you can easily test this with r_forceParallaxBias [0.0 ... 1.0])
- Added mikkTSpace for normal mapping (means baking normal maps in blender or substance will result in the same shading in rend2 now)
- Fixed rendering cloud layers
- Fixed wrong camera exposure on maps with sky portals
- Fixed alot of problems regarding fog
- Added flare rendering back
- Added most features back to surface sprites (only thing missing afaik is wind handling, swaying is implemented though)
- Speed up rendering dynamic lights with parallax occusion mapped surfaces by alot
- Added distortion rendering back (invicibility sphere, push/pull sphere)
- Added glass shattering back
- Added ghoul2 sabermarks back
- Added r_showTris 1 back
- Fixed a crash regarding md3 model caching
- Lots of other small things
I think that's all for now.
Some WIP pictures of my bespin duel remake with hdr lightmaps

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Circa,
Progress Report: February 2023
Linken posted a topic in SWGL Development,
OPERATION: KNIGHTFALL
Progress continued on the Operation: Knightfall remake. Recently the 2nd gameplay level of the remake has been released to the team for testing. So far initial testing has shown promise, though there are a number of bugs to be ironed out. However, these bus should be fixed very quickly and we can move on to the 3rd gameplay level very soon.
The Operation: Knightfall remake is designed to show off areas of the Jedi Temple never seen before or only hinted at in other novelizations. Though some locations will bring you to familiar areas, other areas of the temple may not be so easily recognizable.
MORE CHARACTERS
We also spent some time this month gathering up more characters for you to play with, here's a small list of them that should be coming to the mod in the next update.
Narkina V Imperial Officer
Kino Loy
Narkina V Prisoner
Grohto
Darth Krayt (Updated Model)
Naboo Guard (Battlefront)
Hanharr
8t88
Vana Sage
Skohani Ren
Eleena Daru
Kaevee
Rebel Vanguard
Rebel Smuggler
As always, we're always looking for new characters, if you have any suggestions, please post the character you'd like to submit along with a link to the character.
COMMUNITY QUESTIONS AND ANSWERS
I'd like to attempt to interact with the community more often, so this month I'll be taking any questions and will answer every single one in the March progress report. If you have any questions for us (or want to ask something silly), please fill out the below Google form.
If we get plenty of questions from the community for next month's report, we'll keep going!
LINK: https://forms.gle/PANTQw8MGBuad8wr5
CONCLUSION
This month hasn't been the most active one as substantial changes have occurred in my personal life which have prevented me or exhausted me to the point where I couldn't work on the mod as much as I'd like to. The month of March will likely be the same with things hopefully settling down by the end of the month.
I will continue my side of development during this time as best as I can, but please understand if the next progress report is lacking in content.
Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
- 3 replies

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Circa,
Playing Jedi Academy in 2023
Circa posted an article in Site news,
This game is turning 20 years old this year, and it is still one of the greatest Star Wars games of all time with an active modding and player community. I took some time making a video and wirtten guide on all of the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023. Keep in mind this is geared towards new or returning players, so it is meant to be as simple as possible. Watch the video below or read the written guide at the bottom below that.
Getting started with Jedi Academy [Written Guide]
Take your pick of a client below, or try them all.
OpenJK EternalJK JAEnhanced
Check out some of the big Star Wars conversion mods.
Movie Battles II Movie Duels Galactic Legacy
If you ever have questions or need help, post on our Tech Support forum, or join the Jedi Knight Discord and people should be able to help you out. Have fun out there!
- 0 replies

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Circa,
Installing OpenJK or other clients on Windows, Mac, or Linux
Circa posted a tutorial in Errors & Problems,
Since Jedi Academy is over 20 years old now, running it on modern hardware can be a bit of a challenge. On top of that, the default server list no longer works in the game, making it difficult to find servers to play on. To fix those issues, it is best to use a community patch or client to help get the most optimizations and features for the game.
OpenJK is a community-led project to make Jedi Outcast and Jedi Academy code run with minimal bugs and on modern hardware. Many other clients have been made based on OpenJK but take it even further with new features.
Nowadays it is recommended to use a client called EternalJK to play Jedi Academy multiplayer, and JAEnhanced to play single player, but you can stick with OpenJK if you want as close to the classic game as possible.
This tutorial can be used for any of those clients, they are all mostly installed the same way. For this video I will be using OpenJK since it includes both single player and multiplayer and will get you casually playing either mode the easiest. If you plan on playing multiplayer a lot, EternalJK definitely should be downloaded instead.
- 0 replies

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Circa,
Post in Work in progress: New Republic Prison Ship from The Mandalorian
OCD2 posted a post in a topic,

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Circa,
Operation Knightfall in Galactic Legacy
Linken posted a topic in SWGL Development,
OPERATION: KNIGHTFALL REMAKE
Much of the month of January has been focused on ironing out bugs from the initial build of the remade Operation: Knightfall mission. As the original author has been unable to complete this work, I volunteered to finish what he started. As of typing this report, the first of the gameplay levels has been completely ironed out and is at a quality we can deem to be finished.
Production on fixing up the next level has begun, with this level appearing to be the most complex to fix. Primarily we are introducing a small puzzle to the level and one boss fight has to be completely reworked.
- 1 reply

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Circa,
Post in The story of the cavern and SCP Chaos Ops WIP Advances
scp_chaos1 posted a post in a topic,
The time has come to upload new previews, throughout the end of this week and next week previews will be uploaded, so first things first, the first maps have been redesigned and new ones have been added, this campaign may have quite a few maps, some are of short duration, others of medium duration, and others of long duration. One thing this mod has is a hard difficulty that will gradually go up.
Credits:
Let's start with the presentation of the maps:
You can see more images in the Moddb forum. Tomorrow the weapons will be presented, and soon I will see if it is possible to upload videos about everything presented.

Picked By
Circa,
Post in STAR WARS: Movie Duels (Remaster of Movie Duels II)
Tompa9 posted a post in a topic,
Although we hadn't originally planned it, this version ends up being a big full patch called Update 6. We added so many new things, not just bugfixes, during its development that we ended up waiting a whole year before releasing it. We really hope you will enjoy this update, because we have invested a lot of our time, effort and sometimes nerves into it.
Update 6 has arrived to start the new year with new content and features such as new and updated missions, combat improvements, and bug fixes! Tales of the Galaxy: Season 1 is also now available allowing you to play the duels from Jedi Knight: Dark Forces II.
https://www.moddb.com/mods/movie-duels/downloads/md-update6-part1
https://www.moddb.com/mods/movie-duels/downloads/movie-duels-update-6-part-2
https://www.moddb.com/mods/movie-duels/downloads/movie-duels-jedi-outcast-addon
https://www.moddb.com/mods/movie-duels/downloads/tales-of-the-galaxy-dark-forces-ii-duels
Changelog:

Picked By
Circa,
Holiday Contest Winner!
Circa posted a post in a topic,
His mod Kyle's Holiday Afternoon is a charming little mod that I personally voted for, so I'm glad to see it win! Seeing Kyle in a Christmas Sweater getting pummeled by snowballs is something everyone needed, for sure.
Congrats and well done to the other contestants! Hope everyone had a safe and happy holiday season, and welcome to 2023! Jedi Academy turns 20 this year, so we have some exciting things planned!

Picked By
Circa,
Holiday Contest '22 Poll
Circa posted a topic in Latest Poll,
CHRISTMAS PLAZA by Circa
KYLE'S HOLIDAY AFTERNOON by MagSul
IMPERIAL CHRISTMAS BASTION by Kessno
FIREWORKS & SNOWBALLS by Ramikad
- 2 replies

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Circa,
Holiday Mod Contest 2022
Circa posted an article in Site news,
It's been quite awhile since we've done a end of year holiday or Christmas event around here, mostly due to lack of activity. We used to do Secret Santa events but that requires a lot of participants and many great mods made for them don't end up getting released, so we don't really do that anymore. But since Christmas is my personal favorite holiday and season, we're going for it.
- 11 replies

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Circa,
Dantooine update
NumberWan posted a post in a topic,

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Circa,
Mino's Maps
Minoda posted a topic in WIPs, Teasers & Releases,
Put this together within a few hours so it's a first pass.
Hope you all like it and would love to hear your thoughts!
- Mino
- 10 replies

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Circa,
Halloween Contest 22 Winner!
Circa posted a post in a topic,
@Noodle
For the Nightsister Assets mod. I hope to see these assets used in a full map someday! Nice work.

Picked By
Circa,
Halloween Contest 22 Poll
Circa posted a topic in Latest Poll,
Nameless Ghost by Ramikad
Nightsister Assets by Noodle
Vote by the 31st!
- 0 replies

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Circa,
Halloween Mod Contest '22
Circa posted an article in Site news,
Halloween contests are all about making spooky mods for Jedi Outcast or Jedi Academy. Think about monsters, goblins, & ghouls. Vampires, zombies, & ghosts. Having a Star Wars twist is always a bonus, in my opinion. You can make maps, playermodels, skins, cosmetic mods, etc. If it goes in a PK3, it's fair game.
Rules:
All submissions must be Halloween-themed (so scary, spooky, frightening, etc. 👻)
You can only enter your own creations.
You may enter more than one file.
Already existing files cannot be submitted. The goal is to encourage new creations!
Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules.
Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise.
The deadline for submitting content is October 27, 2022, after which a poll will be opened.
The poll will be closed by the morning of October 31, 2022.
Need inspiration?
You can view the previous Halloween contests we've held at the links below. Lots of cool stuff in each of them! All are listed on the Contests page.
How do I submit my mod?
Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries.
Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy sp00ky season! 🎃
Submit to Halloween Contest '22
- 8 replies

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Circa,
Banner Contest Winners!
Circa posted a post in a topic,
Keep in mind the banner art will be changed periodically so if you don't see yours in there now, your art will have its turn. 🙂
The two main winners are @ZelZel and @BenSlzak for the below two entries!
Here are the rest of the submissions if you'd like to see the others. They are all really great and I'm excited to have some good material for banners, social posts, etc. going forward!
Hopefully this was a nice little break from the usual mod contests and allowed for the resident artists to flex a little. We will definitely have more of these types of contests! More art makes the world beautiful. 🖌️

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Circa,![The Seven Dark Jedi [WIP]](https://jkhub.org/uploads/monthly_2022_10/the_seven_dark_jedi_group_battle_stance_by_xizerthegrey_dfedahz-fullview.jpg.b9b580ecfe2c2e8a99c603bc51fd686d.jpg)
The Seven Dark Jedi [WIP]
Lord Xizer posted a topic in WIPs, Teasers & Releases,
- 16 replies
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