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Psyk0Sith

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Everything posted by Psyk0Sith

  1. Does this happen in all maps? Have you tried a default game map?
  2. Also check for console error messages. If none appear try to remove the shader from the pk3 (do backup before of course) and load the model again. You can share the current pk3 so we can try to find the issue.
  3. -Re-painting weights. -Don't forget to rename "lhand_tag_bone" to "lhang_tag_bone" -The l_hand tag should be weighted to the l_hang_tag_bone. Same for the r_hand tag, it should be weighted to the r_hang_tag_bone.
  4. Let's take care of the bones error first. The bone issue comes from using the JO skeleton which has more bones than the one in JA. To fix this you have to remove the following bones from the "skin weights modifier" (or equivalent in blender). You can also delete them. They are obsolete bones in hands and feet and do not contribute much so they were removed by Raven. r_d1_j3 r_d2_j3 r_d3_j1 r_d3_j2 r_d3_j3 r_d4_j3 r_d5_j1 r_d5_j2 r_d5_j3 l_d1_j3 l_d2_j3 l_d3_j1 l_d3_j2 l_d3_j3 l_d4_j3 l_d5_j1 l_d5_j2 l_d5_j3 mc5 ltarsal rtarsal
  5. In the golden age of modding we old farts used to make sure to... 1.Rename the "lhand_tag_bone" to "lhang_tag_bone". 2.The l_hand and r_hand tags have to be weighted to the l_hang and r_hang bones.
  6. Sounds like a request for the M&B community. There's no easy shortcut for merging or transferring animation systems. M&B mods would need to overhaul the combat system based on JA's formula.
  7. You forgot to add the original credit file for my work. Kitbashing is a useful approach but please respect the original authors.
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