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The EG-5 Jedi Hunter droid was a deadly droid created by Count Dooku during the Clone Wars. Its sole purpose was to eliminate Jedi. This model is based on Jeremy Love's concept art with some improvisation on my part.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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Great stuff, wanted to make a few points though.

 

- When spawning an NPC, as you are about to battle the character, you get an Error of transform space in ghoul2 models which takes you back to the menu of the game.

- for some reason there are some missing image shaders (yellow text in the console) when spawning NPC for the first time.

 

That's the only problems I've had, and that was in regular JKA Single Player. 5 stars all the same though!

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Great stuff, wanted to make a few points though.

 

- When spawning an NPC, as you are about to battle the character, you get an Error of transform space in ghoul2 models which takes you back to the menu of the game.

- for some reason there are some missing image shaders (yellow text in the console) when spawning NPC for the first time.

 

That's the only problems I've had, and that was in regular JKA Single Player. 5 stars all the same though!

Odd, i did not have any problems with the NPC's. I'll check out the missing shaders. Just tested it again using JA Plus and there are no console errors, no missing shaders and no crashes. A big amount of NPC files can cause problems if you're not using some kind of mod.

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Odd, i did not have any problems with the NPC's. I'll check out the missing shaders. Just tested it again using JA Plus and there are no console errors, no missing shaders and no crashes. A big amount of NPC files can cause problems if you're not using some kind of mod.

 

I didn't test it in JA Plus, just regular JKA in Single Player, and it gives the Error in Transform Space for Ghoul2 Models. But yeah apart from that it's totally fine.

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Well ok, I've not tested this in single player and it seems the problem can happen when you are using a highly detailed saber + model, but the NPC's use alora's saber...which should be low enough. The model does have an crazy amount of polygons for this engine (LODs are included to help). Keep in mind the game is older than the pyramids by now so sh*t is bound to happen with 10k models.

BruceJohnJenner and Omicron like this
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Could we get an NPC file so this replaces the Racto factory droids or the jedi training droids- or even anything else you could think of that would be appropriate. 

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