You won't be able to move the whole thing by simple select and move, it will snap back into place because of the skin modifier. Try this, copy the skin modifier (right click on stack), delete it, move your mesh to correct position, now right click the stack and paste the skin modifier back on, it should've retained the weights. Compile it and check that the mesh looks correct in modview, proceed with the remaining meshes. You could also go in and fix those weights, just select them manually and increase the abs spinner influence.