Jump to content

9 Screenshots

About This File

Since I grew tired of the frequent False advertising I did with my fancy renders, but still wanted to be able to make nice presentation pics of my sabers for JKA i was looking for a way to do just that. And after a discussion with Rooxon about making an invisible playermodel for said purpose an Idea was born:

 

I present you a simple turntable character, it uses custom animations in conjunction with saber stances to display your weapons at different angles and makes them spin around.

 

I included a Turntable.sbsar file which is basically a parametric material that allows you to create your own texture variations via a few sliders and input texture maps

to use it you must install substance Player, which you can get for free here: https://www.allegorithmic.com/download/download_free/6

 

I also included a max scene that only requires you to replace and weight a model to the bones, then export as root.xsi and compile like a playermodel using my new gla instead of _humanoid.gla

 

spawn/playermodel code is simply turntable

 

"playermodel turntable"

 

will trasnform your character into this table and display your currently equipped weapon

 

BUGS : none that I'm aware of

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


User Feedback

Recommended Comments

Hahaha! :lol: Brilliant!!! This has got to be one of the most original creations I've ever seen made for JKA, and really useful! Thanks for sharing, @AshuraDX. I'm definitely keeping this one in/for my collection.

Rooxon, Onysfx and AshuraDX like this
Link to comment

This is very good, but also would be interesting if someone made 3D animation for missing items (for example, each of the different lightsabers), or static animation for them (like the multiplayer game Jedi Outcast when someone created a server with the gameplay "Jedi Master")

Link to comment

This is very good, but also would be interesting if someone made 3D animation for missing items (for example, each of the different lightsabers), or static animation for them (like the multiplayer game Jedi Outcast when someone created a server with the gameplay "Jedi Master")

eh I'M not sure wht you mean? what is missing? I have 4 different postions, one per saber style of which one also works with guns

Link to comment

eh I'M not sure wht you mean? what is missing? I have 4 different postions, one per saber style of which one also works with guns

Not referring to the playermodel animation, but the implementation of new items for the game (objects that the player would pick). That is for example, it would be interesting the player pick off the different lightsabers from 3D items, and use them (or implementing only the change of the lightsaber that the player has, into a different lightsaber, taking the lightsaber item by touching it).

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...