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Escape: Yavin IV - The Lost Maps
By JKHub in Single Player
ORIGINAL AUTHOR: DARROW LINDER
Date Created : February 22, 2006
Overview:
---------
Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script,
40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps.
Let's get this out of the way first. I know the download is big. Sorry.
I've made every effort to keep the mod as small as possible. There are
20-30 hours of gameplay here, so it will be worth the download, I hope.
If you played my first conversion, Escape: Yavin IV, then hold on to your
hats. This is an extension of the first conversion, but includes 25
additional levels, a new story, vehicle levels, space levels, additional
duels and puzzles, and customized interface (including a 'Chapters' menu
that enables you to play any game level), on-the-fly saber upgrades, and
three endings (that's right 'THREE' endings). Your choices during the game
decide your fate.
Given the length of the game, I have eased up on the difficultly of the
game a bit (just a bit).
Nuff said.
Installation:
-------------
BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
1. Remove *all* custom pk3s and mods from your base / GameData folder
2. Remove *all* custom pk3s and mods from your base / GameData folder
3. Remove *ALL* custom pk3s and mods from your base / GameData folder
Failure to do so will likely result in the game failing to even start. So
please don't ask me why the game won't start if you haven't done this.
To install this map, extract the contents of the ZIP file into the
'GameData' folder of your Jedi Academy install directory. Double-click the
batch file in the GameData folder and you're on your way.
I've been running with the 1.1 patch. If you don't have it, play at
your own risk.
Story:
------
Basically, the Sith have dominated the galaxy. The good guys (called the
Alliance) are threatened. The game will feed you some hints that explain
the reason for the Sith control. Of course, you have to come to the
rescue to save the universe from total Sith control (oh, unless you choose
to become a Sith). The rest of the story pretty much tells itself.
Please note that if you choose to jump around the levels using the chapters
menu, you will not get the entire story. Just keep that in mind. It is
recommended you play through in normal game mode before jumping around.
Gameplay:
---------
In all, there are 38 levels (12 cinematic levels and 26 playable levels).
Unlike the traditional game (JKIII), your saber upgrades occur as you
defeat your opponents. Each level also offers your a chance to 'trade'
your saber for one encountered up to that point in the game.
Like the cool saber disc your opponent has? Defeat him, and take it!
It's that simple.
Issues:
-------
There are two really big issues:
1. level2_saber_shipment always hangs for me when it is *not* loaded as the
first level in the game.
** If this occurs, you can use the Chapters menu to start a new game
from this point in the game.
2. After some time of playing, the game seems to 'hang' after about 90
seconds from a save point. It does not happen in the same level or
in the same place in the level. The problem only occurs after playing
and saving for SEVERAL HOURS continuously (essentially the same game).
Restarting and loading the saved game does not correct the problem.
** If this occurs, you can use the Chapters menu to start a new game
from where you left off.
3. My hard drive crashed and I lost *everything* associated with this game
just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so
really what you are playing is Beta V4+ here. Everything pretty much
works fine, but I lost all of the .map and script files. So... If you
use the Chapters menu to start the ending levels of the game (Chapters 8
- 11), you'll need to use the cheats to setup your force powers.
** Bring up the console then type:
> helpusobi 1
> setforceall 3
There's other little detailed things, most of which you probably won't
even notice, so it's not worth mentioning...
Credits:
--------
Without these contributors, this game would not be.
Beta Testers:
=============
Tester #1 ............................ Theos Burgess
Tester #2 ............................ Captain Shuttle
Tester #3 ............................ Mr11
Tester #4 ............................ Chris Jackson
Skins:
======
Aayla Secura ......................... Mars Marshall & Dark_Cuillere
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul 1 ......................... mrdefender
Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
Darth Omega .......................... KAZZZ
Darth Savet .......................... Brejo Savet
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
FemOffee ............................. Mars Marshall
General Grievous ..................... Mars Marshall
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Lizard Reptile ....................... Tps_sithrouge
Mace Windu ........................... Aaron Smith
Maddog JKA ........................... Maddog
Magna Guard .......................... Mars Marshall
Mandalorian Sniper ................... Innocent Hawk
Neo Reborn ........................... Drakkan
Ninja ................................ Tim & Jimesu_Evil & Shady-D &
Satanmaster & Playingkarrde
Noghri ............................... RO Agent Smith
Olts Keldor .......................... OLTS /// Lord Vili ****
Pit Droid ............................ Matt-Liell & Scouttrooper
RAB-24 ............................... Chairwalker
Raptor ............................... Thrawn42689 & Graves & LightNinja
Razchrome ............................ Unknown
Rodian ............................... Darth Algar
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Spawn ................................ Stingray
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
Yoda ................................. Darth Dizzy & Team Yoda
Younglings ........................... Mars Marshall
Zabrak Male .......................... Darth Algar
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Grievous Sounds ...................... Kurt Libengood
Voice Acting:
=============
Darth Maul ........................... Mr11
Jedi ................................. Darrow Linder
Jedi Master Nadoo .................... Mr11
Jedi Master Savet .................... Darrow Linder
Jedi Master Secura ................... The Light Side
Jedi Master Windu .................... Mr11
Mirala ............................... The Light Side
Queen Mothma ......................... The Light Side
Rosh Penin ........................... Darrow Linder
Sith Lord ............................ Darrow Linder
Sithress ............................. The Light Side
Saber Models:
=============
Crystal Hilt ......................... {THC}ShovelHead
CyberNinja ........................... Revan Dark
Darth Maul ........................... Unknown
Desann Saber ......................... CHoSeN ONe
Dual Lightstaff Sabers ............... Red Sith
Eclipse Saber ........................ +POO+Sigma
Imales ............................... IMALES (Damir Berkovic)
Light Disc ........................... Wolrajh/Xantcha
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Reborn Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Star Wars Classic Sabers ............. Revan Dark
TS Custom Sabers ..................... Trauma Sensei
X-Saber .............................. Jon Hill
Textures:
=========
Custom Textures 1 .................... BerneyBoy
Custom Textures 2 .................... Shaithis
Water and Ripples .................... Sith J Cull (Arevas)
Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Vehicles:
=========
Duality .............................. Manquesa, RaSiN_HeCk
Sith Speeder ......................... Duncan_10158 & Monsoontide
Speeder Bike ......................... Duncan_10158 & Monsoontide
STAP ................................. Duncan_10158
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy≤/Uber Noober≤
Maps:
=====
duel_valley (modified and extended) .. Raven
(all other maps were done by me)
1,516 downloads
- complete overhaul
- contains maps
- (and 5 more)
-
Escape: Yavin IV
By JKHub in Single Player
ORIGINAL AUTHOR: DARROW LINDER
This is a new single player mission for Jedi Academy. It utilizes models, skins,
and saber models that I found interested from the jk3files.com over the past
year or so. The bits posted by other authors have been stripped down to their
bare minimum, to keep the size of this mod down as much as possible.
Some highlights:
- New and different opponents / challenges in each level of the game
- Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
- Custom missions with helper NPC's
- Custom menus including saber descriptions
- Custom saber models
- Custom saber abilities
- Custom sounds and sound effects
- Custom music
- Custom visual effects
- Custom weapon effects
- Custom skins
- Custom cinematics (almost an hours worth throughout the game)
- Custom HUD
- Custom objectives (43 in all)
- Secret areas included in nearly all the maps
- Powerful sabers and force abilities from the beginning
- Several opportunities to upgrade / replace your sabers
- Over 20 new opponents with varying levels of difficulty
- Approximately 10-14 hours of challenging game play
A walkthrough is provided in GameData/escape when you install the mod.
This mod is hard -- much more difficult than JA -- but very playable. So if
you pick this up, expect something more challenging than what you're used to.
Installation:
-------------
To install this map, extract the contents of the ZIP file into the 'GameData'
folder of your Jedi Academy install directory. Double-click the batch file in
the GameData folder and you're on your way.
************************************************
PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
************************************************
To un-install, simply remove the 'escape' folder and the .bat file from your
GameData folder in your JA install directory.
Story:
------
This starts out pretty much where Jedi Academy left off. It assumes you chose
'the dark side', stole the scepter, and went on your way of domination. Because
of your dark ways, what was left of the imperial and rebel forces were destroyed
by bands of cultists and other dark jedi.
A powerful Sith gathered followers (called loyalists) and made a deal with you.
Hand over the scepter, or die. Your life was spared, but the scepter is now in
the hands of the Sith. He threw you in prison cell buried in the rugged mountains
on the planet moon of Yavin to rot. Your force powers faded as the sith
dominated planet after planet. You home is the last to be overthrown.
In a deperate attempt to contact you, the queen from your home planet used her
telepathic ability to send you a message. Your force powers have faded to the
point where you can't receive the distress call.
After years of meditation, you realize the error in your ways and wish to seek
revenge on the Sith. An accident gives you a chance to escape. And this is
where story begins...
Gameplay:
---------
In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
levels that give you a chance to upgrade sabers). Each of the levels have
anywhere from 3-8 objectives that must be fullfilled before proceeding. To
estimate the length of the mod, from start to finish is probably somewhere
between 10 and 14 hours. This entire mod is one very long mission broken up
into 13 maps. The opponents get progressively more difficult (although your
force powers and your opportunity for saber upgrades keeps the playing field
somewhat fair) throughout the game.
One hint: keep a close eye on your cursor for things to push or break -- it
is sometimes required to continue on with the level. You may want to turn on
force hint in your config (cg_crosshairForceHint) if you can't work things out.
Enough said -- you can figure out the rest.
GAMEPLAY:
Issues:
-------
There really aren't too many issues. I found a few bugs with JA itself. The
noticable issues include:
- JA crashes during simultaneous thermal detonator and saber throw effects
- Saber properties sometimes ignored on restart of JA and loading saved game
- JA leaks memory (I watched it). These maps are very large, and playing across
several of the levels (like most of them) for an extended perior of time will
lead to a decreased frame rate. Restarting JA corrects the problem.
- Some of the cut scenes and cinematics are a little unstable. Some of the
sound cuts out part way through and sometimes the NPC don't go to their
specified navgoals. I don't know, maybe my problem, but they work sometimes,
sometimes not.
- There are a couple of brushes with issues. One causes a HoM effect (tiny
little sliver of a brush in a massive area -- but you have to walk over
it). A few brushes have some vertex problems, so there are gaps. I didn't
bother to go back and fix them -- they are hardly noticeable and don't
impact gameplay. There's close to 85000 brushes in this entire game and
probably less that 10 with noticable issues.
That's about all worth noting.
Credits:
--------
The following lists the skins, saber models, mods, etc. that were all put
together to create this mod:
Skins:
======
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul ........................... mrdefender
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Maddog JKA ........................... Maddog
Neo Reborn ........................... Drakkan
Razchrome ............................ Unknown
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Saber Models:
=============
Light Disc ........................... Wolrajh/Xantcha
Eclipse Saber ........................ +POO+Sigma
Dual Lightstaff Sabers ............... Red Sith
X-Saber .............................. Jon Hill
Desann Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Reborn Saber ......................... CHoSeN ONe
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Imales ............................... IMALES (Damir Berkovic)
Darth Maul ........................... Unknown
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy²/Uber Noober²
Maps:
=====
duel_valley (modified and extended) .. Raven
t3_rift_sample (excerpts only) ....... Raven
t2_rancor_sample (exceprts only) ..... Raven
1,437 downloads
- complete overhaul
- contains weapons
- (and 5 more)
-
Stalax
By JKHub in Client-Side
This mod was released back in December 2008. Since then, the author hasn't released any updates.
Stalax v1.0
-----------
Here's the readme about Stalax, it tells the more important things about the installation
and the modification's usage.
1 - Features
------------
The mod's main feature is Lua Scripting, you can do everything you want on your own server.
And if you are a mapper, you can improve your maps' interactivity and make new features that
you have never seen.
There's a new bot system called AceBot, it has been ported into this mod and it's not stable
at the moment. It has some good possibilities, the bot can make his waypoints itself by
finding some possible holes in the map, and when he finds an enemy, he goes forward to it,
not like the original Jedi Academy bots.
2 - To Do
---------
A perfect physics engine could come soon, but not quickly. I will do my possible to make sure
that he would be perfect, since the Quake III Engine needs a better collision detection and
we could make more and more crazy stuff like vehicles, ropes,... maybe endless possibilities.
3 - Running the Demo
--------------------
To run the demo, simply launch "Stalax Demo.bat", it will load Jedi Academy under Stalax with
the sta_tour map.
In this map you will see some scripts I made and commented for you :
.. Password Terminal with the console - move near the terminal, make sure that you put your
crosshair on it, open your console and type "/input" with your password.
The good password is "goodpwd", I think you'll need it in order to go to the next level.
.. Chat Password Terminal - more comfortable way, it's the same Password Terminal, but you
just have to use it with your USE button, look at it, and say the password in the chat.
Like if you want to say it to everyone but the message will be canceled so the players
won't see it.
.. Teleporter Terminal - a nice teleporter terminal with more choices, use it with your use
button, look at it and type the number of your choice in the chat.
.. NPC Conversation - now you can talk to NPCs and make them react with the things you tell
them. Use Luke with your use button, and tell him to open the door by typing the number
of the choice you want to make.
.. Item Grabbing - Ha! Something like Portal, not perfect, but as always, the physics engine
is still missing :-(. Grab the crate with the USE button, move near the blue button located
right the door and drop it with the USE button again. If you remove it, the door will be
closed.
The mapsource of sta_tour is included into the maps folder.
That's it for the demo, I will add more and more examples in newer versions.
I hope you like them.
4 - Installing a script
-----------------------
I think the method to install a script is really the easiest.
Guess how ? Simply put the .lua script into the Stalax/lua/global folder.
The server will load it automatically.
If it's a script only for a map and if you want the server loads it only if the specific map is
loading, then create a folder into "lua", having the map's name. For example, if you want to
make a script only for t2_trip, create a folder named "t2_trip" into "lua" (Should look like
lua/t2_trip) and place your map's scripts into that folder.
If it's for a mp map like mp/ffa3, just do "lua/mp/ffa3" (ffa3 into the mp folder).
5 - Documentation
-----------------
I'm sorry if the documentation is not really complete, there's a lot about the Entity and Client
commands, and I don't really have the time to finish it properly.
But I'm always ready to help you and give you more infos about commands right into the forums.
You can find the documentation there :
www.stalax.net/doku.php?id=docs [WEBSITE IS NO LONGER ONLINE]
And the whole Stalax community there :
www.stalax.net/forums/ [WEBSITE IS NO LONGER ONLINE]
You will find a lot of scripts, tutorials and solved problems into the forums.
I hope you'll enjoy it.
Eltran
46 downloads
0 comments
Submitted
-
THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)
By JKHub in Single Player
**Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
**To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
*******************
OVERVIEW
*******************
A new years gift for all the Kotf fans. in the new year, you will get to play The Force
Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
Knights of the force mod installed in your PC.
This mod is made by the effects and methods you never saw in Jedi Academy before. Alot
of the scenes will suprise you. this is the result of 2,5 months of work. this mod is
done by adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
level is adopted into Kotf. I am not planning on making other Force Unleashed levels.
First level's scenario is extended for a more gripping and enjoyable gameplay. There
are extra levels and missions. Game starts with the sliding text of the force unleashed.
You control Darth Vader and your mission is to find and eleminate the Jedi hiding
amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
think, move and control the force like Darth Vader would.
Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
when they see you, they come close and shoot. they aren't target dummies like the
stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
Play in different views and increase the fun. I recommend "Darklord" angle to make you
feel like Darth Vader Himself.
Furthermore there are lots of suprises in the scenerio. You move according to the data
coming from your radio and datapad. Press the "M" button to see your missions. You will
hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles
with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
the woods and last you can ride an AT-ST and command your troops. This mod's weapon
effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal
detonator's effect in the combat. But you need a good video card and a CPU or you might
have to play with low FPS.
Force Powers are even more enjoyable now. you can force grip and push wookiees into
the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
you blow up a ship during a dogfight. i tried my best for the most realistic combat
possible. there are lasers coming from everywhere. Don't let your guard down, even a
moment of distraction might cost you your life. new soldiers fills their brothers' places
and the map never gets empty. so when you play the whole map you never get alone.
To make it harder and realistic, i removed the quicksave option. There are checkpoints
after certain places and obstacles. you don't have to start all over after you die.
you just start from the last checkpoint.
I made the stormtrooper voices (English) with my friends. The accent's not perfect but
the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
will hear Vaders original lines. All the lines will also be subtitled in english
Have fun and a happy new year.
**************************************
SOME TIPS BEFORE YOU START PLAYING
**************************************
First of all dont let your guard down.Becouse the wookiee army is made of soldiers
with excelent aim. they dont stand idle when they see you, they come close and shoot.
they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes
they even dodge the light saber. This makes the game all the more realistic and enjoyable.
Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
When you are in combat you dont have the time to look at the health bar and especially
while using "Force Grip" you leave yourself defenceless and a single lucky shot can
get you killed. If you don't use "Force Heal" often and move around rapidly you die
in a short time. Don't stand idle, deflect the laser with your lightsaber and don't
do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will
be hit. If a wookie keeps dodging your saber, movearound him using combos.
Note: To move faster hold "shift" button down.
It's not an easy level. You need to bring your A game. You need to use both your saber
and force powers cunningly. my advice to you would be to assign 2,3,4 buttons
above q,w,e for "force push", "force grip" and "force heal". This way you can easyly
heal yourself and lash the wookiees aroundwith your powers. when you "force push" a
wookiee right after a "force grip" before he falls down, you will see him fly for meters.
*******************
INSTALLATION
*******************
NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
Run tfusetup.exe
**********************************************************************************
CREDITS
**********************************************************************************
Original map : James Culley (Sith-J-Cull) 2005
UltimateWeapons: Kahn D'halaine
635 downloads
-
RPG Wayland
By JKHub in Free For All
Originally by Rena Jacewalker.
Texture / shader fixes implemented by Hudaw aka JesseLeeHumphry
182 downloads
0 comments
Updated
-
Carrack Light Class Cruiser
By JKHub in Free For All
CREATED BY Merrick
www.merrick-studios.tk
-------------------------
The contents of this .zip file should include the following files:-
Carrack.pk3
Carrackguide.pdf
Readme.txt
Screenshots Folder
Virquin Promo Screenshots
-----------------------------
Quick Info
-----------------------------
The actual map file is 21,003 brushes big
The map features new sounds, textures, music, and vehicles
The final compile time was around 22 Hours
The Build time was about 2 months
-----------------------------
Installation Instructions
-----------------------------
Open your base folder in the Jedi Knight: Jedi Academy Directory
Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
Then drag and drop both the .pk3 files into the base folder
If you cannot follow these simple instructions successfully,
I strongly suggest you disconnect your computer from the Internet
before you harm somebody.
-------------------------------
Software and Hardware
-------------------------------
Hardware of Compile Machine -
1.7 Ghz AMD Athlon XP Processor
512MB SDRAM
nVIDIA FX5200 128 AGP Graphics Card
Software Used -
GTK Radiant v 1.4.0
Adobe Photoshop CS
Adobe Image Ready CS
Acrobat 7.0
EasyGen Terrain Generator
Windows Media Player
Sound Recorder
----------------------------
Credits (will do fine)
----------------------------
Merrick • Mapping, Texture Creation and Modification, Shaders
His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
Helios • Sound Archivist
[WP]Maniac • Music Archivist
Daron Kel • Digital Artist
Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
Berle • Technical Assistant, Beta Tester
Simmo • Shader Assistant
Hyrax • Creative Assistant, Beta Tester
BabySpinach • Shader Assistance (map-center forums)
Darth G - Tech Assistance (map-center forums)
Zertz • Beta Tester
Welli Ton - Beta Tester
Alamy Canew • Beta Tester
Torvan Raiker - Beta Tester
Enzo Aquarius •Beta Tester
Magus Vosh • Beta Tester
Savage (erp) • Input
Germoc Badron (erp) • Input, Official Sound Stealer
Watcher (erp) • Input
Sam Bickley • Input
Set Harth (rpg-world) • Input
Jack D (erp) • Input
Ryuu Hi (erp) • Input
Helios (erp) • Input
Arron Dominion (erp) • Input
Iris Kalamyr (erp) • Input
Gmoney (erp) - Input
Arron Wesson (erp) • Input
Travis North (erp) • Input
Zac Doeza (erp) • Input
His Canon•ness Scooter (erp) • Input
Black Peter Sortengard (erp) • Input, legal advisor: p
Millen Rouge (erp) • Input
Talon (erp) • Input
Jay Ledford (erp) • Input
Janet Flare (rpg-world) • Input
Blamj (rpg-world) • Input
Gojna (rpg-world) • Input
Jack Keller (rpg-world) • Input
(you will find more information about the carrack in the Carrackguide.pdf file)
416 downloads
- roleplaying
- space
- (and 2 more)
-
Snowball Mod
By JKHub in Guns & Explosives
Author: zag and =Someone=
Changes the model, skin, effects and sound of the thermal detonator to resemble a snowball.
Completion Date: 11/12/2005
Credits:
Model/Skin/String files - =Someone=
Effects/Sound - zag
Installation Instructions:
Place snow_balls.pk3 in Gamedata/base folder.
Notes:
This is the third version of my snowball mod, the first of which was made for jk2 and bundled with my first released map.
Unfortunately this mod is not compatible with the MovieBattles mod, maybe in the future someone will make a version compatible with it but it wont be me as this is my last submission to the JKA modding community before i move on to greener pastures.
Thanks to =Someone= for helping me perfect this mod, ive finally got it exactly how i imagined it should be all those years ago.
To check out more of my (mapping) and =Someones= work visit www.moviebattles.com
188 downloads
-
The Dark Alliance II: Vengeance of the Sith
By JKHub in Single Player
Author: Steven Brown (Blaster)
Date Of Release: August 2004
Description:
This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience.
You can get them from the following websites:
The Mainframe
The Dark Alliance
I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
Story:
After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
Additional Credits:
I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
STAFF EDIT: We pulled the credits from the strings file. Credits are below.
Vengeance of the Sith - Steven Brown (Blaster)
Darth Vader MOD - Michael Frost
Stealth Jedi Gear for Kyle - HapSlash
Darth Maul Model - Adam "Cheshire" Lee
Red Darth Maul Skin - Kurtis "Kman" Smith
Reborn Ghost - Seraph
Darth Cinerate (Vader Clones) Skin - Magnetixxx
Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
Darth Malak Model - ksk h2o
Han Solo Player Model - Major Clod
Mara Jade Player Model & Saber Hilt - Edward Peretti
Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
Sith Speeder - Monsoontide
Quake 3 Jump Pad Model - Evil Lair
Quake 3 Judge Model - Ewooz
Sith Statue Skin - Zahriel Omega
Classic Dark Kyle - JRA Wolf
Sith Stormtrooper Skin - Jason (Fooky)
Episode II Saber Blades - The RattleSnake
Alaris Jedi Academy Hilt Pack - Alaris
Clone Jar Map Object - Zymotico
Battle-Droid Rifle and DL-44 - Dan Kapphahn
Cinematic Saber and Weapons SFX - Patrick
Prequel Saber Sound FX (Final) - Aryyn
Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
"Hud is really there" HUD/MOD - McCleod
Vengeance of the Sith Menus - Zanatio
Installation Information & Playing Notes:
Make sure you have the latest patch for the game!
Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the
JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
Once installed I recommend seeing how the game will be easier using either the staff or dual
lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber
and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
When selecting the single saber style please note that the style you decide to choose will be
the only fighting style you will use throughout the whole level!
<<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED
FOR THE CUTSCENE DIALOGUE!!!>>>
Construction Information:
Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu.
You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
This MOD was tested on the following PC specifications:
AMD Athlon XP 2400 Processor
1GB DDR RAM
ATI Radeon 9800 Pro Graphics Card
Windows XP Home Edition
License Agreement:
* I admit that *
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author).
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
1,072 downloads
- contains weapons
- contains maps
- (and 2 more)
-
The Dark Alliance
By JKHub in Single Player
Author: Steven Brown (Blaster)
Date Of Release: November 2002
Description:
This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one.
You can get it from the following websites:
The Mainframe
The Dark Alliance II: Vengeance of the Sith
I hope you enjoy this map just as much as I did making it.... no really I did!
- Blaster
Story:
A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion.
UNTIL NOW!
A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen.
An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate.
Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to.
Marlow's hideout will be well guarded and the entrance will surely be hidden.
Additional Credits:
I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level.
STAFF EDIT:
Here are the credits:
Black Jedi Reborn Skin - DarkMavis
Jedi Knight Reborn Skin - Crapse
Anakin's Saber Hilt - Ryan "Alaris" Hutchings
Episode II Saber Blades - The RattleSnake
Stealth Jedi Gear for Kyle - HapSlash
Darth Maul Model - Adam "Cheshire" Lee
Red Darth Maul Skin - Kurtis "Kman" Smith
Yoda Model - Team Yoda
Dark Yoda Skin - Mars Marshall
Cinematic Saber and Weapons SFX - Patrick
Darth Cinerate Skin - Magnetixxx
================
Installation Information:
Simply create your own folder in the jedioutcast/gamedata directory and call it
'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'.
Click on 'The Dark Alliance' and then click on load. All you need to do now is start a
new game and then select your difficulty.
Make sure you have the latest patch for the game or it will not show up in the MODS menu!
Construction Information:
Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck.
Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4.
License Agreement
* I admit that *
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author).
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
886 downloads
- jk2
- contains maps
- (and 2 more)
0 comments
Submitted
-
The Mainframe
By JKHub in Single Player
Author: Steven Brown (Blaster)
Date Of Release: July 2002
Description:
This is the first in a trilogy of mods. The sequels are:
The Dark Alliance
The Dark Alliance II: Vengeance of the Sith
This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play!
Story:
Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke.
Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire.
DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda
Mission Objectives:
Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits:
All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin.
Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab.
All prefabs credited can be found at www.jedioutcastmaps.com.
Installation Information:
Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes).
Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader.
If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together.
If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes).
Construction Information:
Vis Time: About 45 Minutes for both maps
Build Time: About 50 hours
Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go.
Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug.
============================================================================================
License Agreement
============================================================================================
* I admit that *
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author).
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
906 downloads
- jk2
- contains maps
- (and 2 more)
0 comments
Submitted
-
JKA SDK Repack 1.0
A repack of all the sourcefiles and official modtools for jka, including the most recent patches and fixes to make them work on recent OSs and drivers.
Did I miss any of the official source files? E-Mail me and I'll make sure to add them.
Credits:
Raven Software - For providing the original soruce file and tool packages used to compile this version
Xycaleth - fixes to Modview and the MacOS Version of Modview
Archangel35757 - fixes to carcass, md3view
DT85 - helped in gathering the various releases by Raven Software for the Package
536 downloads
0 comments
Updated
-
ForceMod 3 Advanced Version 4
By JKHub in Server-Side
Submitted by: By The Kid!?
Original Creator: OGOO7J1 (formerly known as Pitchest Heart)
FM3Av4 is finally released!
Changelog:
*NEW SCREENS, MENUS AND VIDEO
- Music can be accessed on any map using the in game "MUSIC" menu located in the options bar.
- You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
- While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
- A seperate config for each class can be created and saved from the "CONFIGS" menu.
- Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
- New title menu video.
*NEW HUDS
- Each faction has a specific HUD symbol.
* MODELS
- Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes.
- All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
*SHAPESHIFTERS
- Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
*IMPROVED WEAPONS AND MELEE
- Blue saber style: This style now has manual blocking on diagnol_back attacks as well as side to side auto-combos and an improved forward attack.
- Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
- Orange saber style: Side to side attacks slowed for balance
- White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
- Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
- Tusken: New crouching kata.
- Noghri: New standing kata which fixes an animation glitch.
- Cursed weapons and alternate multibladed weapons available for saber users.
- Royal Guards only have blue with glitched styles removed.
- Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
- Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
- Fletchett has better looking explosions.
- Rockets have been better smoke trails.
- DEMPs primary fire is better looking.
- Thermal dets emit a cool looking shockwave after they explode.
*IMPROVED BOTS
- There are a huge variety of bots that randomize when the maps switch using the server file. They are quite a challenge even to experienced players.
*IMPROVED DROIDEKA
- Heallth increased to survive 1 saber throw. Shields set only to 100 because of thier hard coded , fast auto-regen.
Enjoy!
-The Kid!? and OGOO7J1
617 downloads
0 comments
Updated
-
clanmap Harmony Temple
By JKHub in Free For All
//////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
//////////////////////////////////
Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
Website: http://valleyofthejedi.boards.net/
File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
(Original) Release Date: 15/11/2019
Build Time: 1 year and 9/10 months (not actual work time)
Filesize: 107,119 KB
----------------------------------------------------------------------------------------------------------------------------------------------
***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***
So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then
and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most
notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed
in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting,
advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation
and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and
effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
:).
I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average
player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around
trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of
them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they
would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you
fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
----------------------------------------------------------------------------------------------------------------------------------------------
The Harmony Temple map features:
-A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
-A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing
RP.
- A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
-An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also
features a crystal cave and several places to RP.
-An entrance which leads to the pit, the combat area and the stairs.
-A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in
regards to duelling and movement) and also a drone room for practising aerials.
-A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central
platforms, HP stepping stones and a central mini duelling platform.
-A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P);
opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
unless you want to cheat-then just use /noclip!)
-Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
-An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
-A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force
so they could hear each other over the loud waterfalls <_<.
-The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
----------------------------------------------------------------------------------------------------------------------------------------------
The Boss Battle map features:
-A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
-A “precision jump” challenge room, which features moving small platforms.
-A crusher challenge room, which features fast crushers and another challenge (no spoilers).
- A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible)
-A boss battle room, which features a scripted boss battle.
----------------------------------------------------------------------------------------------------------------------------------------------
Information and Help:
-These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
.pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either
the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
-Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the
recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone
gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
-The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for
their respective colour so O=Orange for example.
-It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater,
try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
-The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets
every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll
know-trust me >:D.
-Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash.
If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full
experience the correct way).
-When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever.
This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial,
and the centre “apparatus” will reveal the lever you need.
-For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills.
Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
-The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
use /noclip to restart the boss battle.
-After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat
it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not
crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo
game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map
harmony_temple (if it is a base server).
-Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200
(it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force
push/pull level 3.
----------------------------------------------------------------------------------------------------------------------------------------------
Thanks to:
- Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things
including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make
area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
-Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a
lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
-Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things
I always wondered about such as how to make light flares.
-Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs
in my map.
-Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
-Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain
lessons even later on, down the line.
-AshuraDX for helping me to fix a bad .map file my portal shader.
-Asgarath83 for giving help on some NPC scripting.
-Szico for his tutorial on rotating doors with area portals.
-NAB622 for his tutorial on botrouting.
-These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a
bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching,
fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a
big thanks to all of you!! ?
Testers:
-Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
all of you :).
----------------------------------------------------------------------------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
996 downloads
- botroute support
- roleplaying
- (and 5 more)
-
Homer Simpson Add-on
By JKHub in Player Models
Uploaded by: DarthDerpo
Description:
This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast.
This version is for Jedi Academy and has some extra features:
Bot support: Yes
NPC support: Yes (Ally NPC)
Installation:
Simply extract this .zip file into your gamedata/base folder.
Skins Available:
/default (typical Homer)
/red (Evil Homer)
/blue (Farmer Homer)
/bowler (pin pals)
/jumper (jail suit)
/hulk (a must see)
/pink (of the pink shirt episode)
NPC:
Bring the console and type in (without quotatios): "npc spawn homer".
618 downloads
-
Quidditch-A Hydroball Map
By JKHub in Other Gamemodes
Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com
Website: http://valleyofthejedi.boards.net/
File Name and Version: quidditch.pk3 and quidditch.map
(original)Release Date: 18/05/2019
Filesize: 77MB
-------------------
This is my first attempt at making a hydroball map. It's obviously inspired by quidditch from Harry Potter (hence the name) but other than there being 3 hoops acting as goals, everything is the same as regular hydroball.
I decided to make a little duelling area too so that if people get bored for a while, they can just do a couple of duels or whatever.
This is also the first ever map I have made public (so far) so there might be bugs or whatever, feel free to let me know about them if you find any.
I'm also adding the .map file to the .zip folder, feel free to learn from it if you want, or modify it to your liking.
Additionally, if there's something you REALLY want changed for some reason (such as a bug or you think the size of the arena is too small for example) you can tell me and I will probably change it and update the file (I only tested the map once with someone else )
INSTALLATION
Just put the .pk3 into your base folder
UNINSTALLATION
Just remove the .pk3 from your base folder
------------------------------------------
Thanks to Zachry D'Kana for letting me use textures from his map (The Valley of the Jedi)
Also thanks to Jaina D'Kana for testing the original, first, version of this map
I couldn't have done this map without Richdiesal's tutorial series, GingerbreadNinja's hydroball mapping tutorial and Rich Whitehouse for making hydroball and uploading to JKHub...so thanks a lot to all of you
Credits to Super Mario World for the map music (it's from an underwater level)
Finally, thank you to Kic for the tree models.
76 downloads
- Mod Specific
- Water
- (and 2 more)
-
Jedi Temple
By JKHub in Free For All
Title : Jedi Temple
Type : FFA/TFFA
File Name : jeditemple_ta
File Size : 23.919 Mb
Author(s) Map: =tom=
Layout:=tom=/ACiDUS
Textures:=tom=/ACiDuS
Date of Release : 20/06/2007
Email Address : mariocheret@hotmail.com
Homepage : http://mbgs.tk
Description : This is our vision of the Jedi Temple.
This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
Note: This is an FFA version based on the Movie Battles II map from Build 18.
No youngling NPC's available, but plenty of weapon spawns.
Special thanks to:
- =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
- Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
- Mars Marshall "NeoMarz1" for the GunshipVM
Additional Credits to: The MovieBattles Team and Community.
================================================== ==============
* Play Information *
JK version required : Jedi Academy version 1.01
Bot-Support : NO
New Textures : YES
New Music : YES
New Shader : YES
* Construction *
Editor(s) used : GTKRadiant 1.4, Fireworks
Known Bugs : none so far
Tech. Details Total Brushes: 18579
Total Entities: 4124
Net Brush Count: 10144
Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
Have fun with it!
================================================================
* I admit that *
(as required by the LEC Licence Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
* Copyright / Permissions *
WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
Uploaded by
Tompa9
2,756 downloads
- Botroute Support
- Roleplaying
- (and 1 more)
-
Kami's Lookout
By JKHub in Free For All
Submitted By: Veilor
Created By: DaDosDude
This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
Enjoy!
--------------------
Jedi Knight III
--------------------
--------------------
Info:
--------------------
Title: Kami's Lookout
File Name: kamislookoutBETA.pk3
File Size: 757KB
Date Released: 14 March 2005
Type: Map
Custom music: Yes
Bot Support: No
--------------------
Author:
--------------------
Edited By: DaDosDude
Email: dadosdude@gmail.com
--------------------
Note:
--------------------
This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
--------------------
Installation
--------------------
just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
--------------------
Disclaimer:
--------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
263 downloads
-
Queen Amidala + Handmaiden 1 and 2
By JKHub in Player Models
Uploaded by Tompa9
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************
Title : Queen Amidala + Handmaiden 1 and 2
Author : Liberty Ashford
E-Mail : food_raider01@hotmail.com
File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
Date Released : 18/08-06
Team Colours : Yes
New Sounds : Yes
Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
Mesh Optimization, Weighting & Conversion - Infinity Blade
Description:
----------------------------------------------------------------------
This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
Bugs:
----------------------------------------------------------------------
Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
when running, or walking, or doing whatever certain animations.
Comments:
----------------------------------------------------------------------
Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
Installation:
----------------------------------------------------------------------
Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
Un-Installation
----------------------------------------------------------------------
just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
913 downloads
- Team Support
- Female
- (and 1 more)
-
Winter's Gift Day
By JKHub in Free For All
Uploaded by Cagelight
This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
This map requires the original Winter's Gift to be installed to work correctly.
-------------------
Winter's Gift Day
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
*************************************************
Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
*************************************************
* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
*************************************************
INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
*************************************************
Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
280 downloads
-
GrayFox
By JKHub in Player Models
File created by ksk_h2o
Original README:
***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
300 downloads
- JK2
- Celebrity Skin or Model
- (and 4 more)
0 comments
Updated
-
NinjaFox
By JKHub in Player Models
Readme:
***************************JEDI KNIGHT III MODEL***************************Title : Gray Fox V1Author: GrayFox814Model by : Darth KittySkins By : Darth Kitty, GrayFox814E-Mail : darth_kitty@hotmail.com(Darth Kitty...obviously) quatre_gsandrock@yahoo.com(GrayFox814)Website : www.shoopshq.com(GrayFox814)File Name : ninjafox.pk3Description : Multiplayer Model, SIngle Player ModelComments : Well this model was made by Darth Kitty and released with his Solid Skake Pack as a hidden character. As such, it had no sounds so i added some . I also fixed up a few of the skins and added a few of my own, such as the bloody one that is missing an arm and the blue team skin. I also made it selectable in single player mode, but it is not fully customisable, each icon represents one full skin. Hopefully i will be able to add full sp support some time soon. I am also working on a pseudo Mr X (Olga in the Ninja suit from MGS2) for all the gals that wanna use this model both in MP and SP. I will also be ading new icons (the icon with the Real gray fox in the background and the model in the foreground is the new one) so that it is easier to figure out which model is which.Also, there are npcs packed in there and you need the Hattori Honzo sword for them or else he will have just a plain saber.Here are the npcs P by their name means they are player friendly and E means enemy:Gray_Fox_Melee (Melee Fox but doesn't do much)PGray_Fox (Regular Gray Fox)PGray_Fox_mgdmg (a damaged Gray Fox that is missing an arm and has a bloody eye)PRaiden(ya gotta have the Dante reskin of Raiden)PGray_Fox_mask (i think this is the one with the mask closed)PGray_FoxE (Regular fox)ERaidenE (Regular Raiden)ETheBride (The Bride from kill bill ((get the model at the lucasfiles.com))PAll credit for the model and most of the skins goes to Darth Kitty.May you all enjoy this awsome model by Darth Kitty and the awsome SP support by me! (well mabey it is not AWSOME but it is still cool.)THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
169 downloads
- Celebrity Skin or Model
- Male
- (and 4 more)
0 comments
Updated
-
GrayFox
By JKHub in Player Models
Readme:
Author (Of this SoundFix): Xen/MeWmIXNOTE: I did not make this Model..all I did was make it so the sounds would work in JA.Also, I am 80% done with The Twin Snakes version of Gray Fox, I just need my skinning done. Included will be the sounds, Bloody Gray Fox, Spider-Fox (Unlockable Costume Change for him) and hopefully I can finally finish my Beam Rifle model for his arm.Credits: Well of course ksk_h20 for the model, and SM]Maximus, FoJ_JM_Miyamoto for the skins. This is probably the best model for JO and it should be appreciated by being used by people in JA. I use it alot..so that should motivate you enough to use it. ^.^
Original ksk_h2o model readme:
***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
429 downloads
- Menu Support
- Custom Sounds
- (and 3 more)
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Asteroid 77
By JKHub in Free For All
Author: |GG|Carl
Readme Description:
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This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
It supports FFA, TFFA (and JKR).
In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
And I think I might have hit the world record in "secret area count", but I'm not sure...
Filesize: 13.7 mb
Additional Credits to: George Lucas and Raven
Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
GothicX for helping me with LOTS of different things.
WadeV1589 for ansering some of my stipid questions.
lassev for helping me with the scripting.
QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
+Some other dudes at lucasforums...
Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
BOT-support: Yes
New sounds: Yes
New textures: Yes
Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
He wanted to prove the dark side was stronger than the light.
He saw only one solution. He invited his Jedi brother, Master Ugnaught.
Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
Suddenly a great idea popped up in their minds; they should race about it!
If you want the rest of the story you've gotta play the map!
* Construction *
Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
* Installation *
Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
* Copyright / Permissions *
YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
Uploaded by
Onysfx
529 downloads
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xNormal
Q: What is xNormal?
A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
Q: How much xNormal costs?
A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.
2,031 downloads
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OpenJediProject Source Code (2013)
By JKHub in Server-Side
OpenJediProject Enhanced Source Code (2013)
This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down.
This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2.
OJP Team :
razorace@hotmail.com
http://www.moddb.com/mods/open-jedi-project-enhanced
Presentation of OJP :
Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
You can find the original OJP 1.2 here :
http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012
Or the same version with some assets fix here :
https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
and a patch to fix some coop maps :
https://jkhub.org/files/file/2341-ojp-coop-maps-fix/
I thank Razorace who allowed me to put this source code on JKHUB.
821 downloads