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JKHub

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  1. The Dark Alliance II: Vengeance of the Sith

    Author: Steven Brown (Blaster)
    Date Of Release: August 2004
    Description:
    This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you  play 'The Dark Alliance' to have the ultimate experience. 
    You can get them from the following websites:
    The Mainframe
    The Dark Alliance
    I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
    Story:
    After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
    The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
    Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
    The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
    FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
    Additional Credits:
    I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
    STAFF EDIT: We pulled the credits from the strings file. Credits are below.
    Vengeance of the Sith - Steven Brown (Blaster)
    Darth Vader MOD - Michael Frost
    Stealth Jedi Gear for Kyle - HapSlash
    Darth Maul Model - Adam "Cheshire" Lee
    Red Darth Maul Skin - Kurtis "Kman" Smith
    Reborn Ghost - Seraph
    Darth Cinerate (Vader Clones) Skin - Magnetixxx
    Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
    Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
    Darth Malak Model - ksk h2o
    Han Solo Player Model - Major Clod
    Mara Jade Player Model & Saber Hilt - Edward Peretti
    Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
    Sith Speeder - Monsoontide
    Quake 3 Jump Pad Model - Evil Lair
    Quake 3 Judge Model - Ewooz
    Sith Statue Skin - Zahriel Omega
    Classic Dark Kyle - JRA Wolf
    Sith Stormtrooper Skin - Jason (Fooky)
    Episode II Saber Blades - The RattleSnake
    Alaris Jedi Academy Hilt Pack - Alaris
    Clone Jar Map Object - Zymotico
    Battle-Droid Rifle and DL-44 - Dan Kapphahn
    Cinematic Saber and Weapons SFX - Patrick
    Prequel Saber Sound FX (Final) - Aryyn
    Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
    "Hud is really there" HUD/MOD - McCleod
    Vengeance of the Sith Menus - Zanatio

    Installation Information & Playing Notes:
    Make sure you have the latest patch for the game!
    Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the 
    JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
    Once installed I recommend seeing how the game will be easier using either the staff or dual 
    lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber 
    and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
    When selecting the single saber style please note that the style you decide to choose will be
    the only fighting style you will use throughout the whole level!
    <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED 
    FOR THE CUTSCENE DIALOGUE!!!>>>

    Construction Information:
    Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. 
    You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
        
    When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
    Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
    This MOD was tested on the following PC specifications:
    AMD Athlon XP 2400 Processor
    1GB DDR RAM
    ATI Radeon 9800 Pro Graphics Card
    Windows XP Home Edition
       
    License Agreement:
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    43 downloads

       (2 reviews)

    5 comments

    Submitted

  2. The Dark Alliance

    Author: Steven Brown (Blaster)
    Date Of Release: November 2002
    Description:
    This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one.
    You can get it from the following websites:
    The Mainframe
    The Dark Alliance II: Vengeance of the Sith
    I hope you enjoy this map just as much as I did making it.... no really I did!
    - Blaster
    Story:
    A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion.
                 
    UNTIL NOW! 
    A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen.
     
    An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate.
    Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to.
                 
    Marlow's hideout will be well guarded and the entrance will surely be hidden.
    Additional Credits:
    I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level.
    STAFF EDIT:
    Here are the credits:
    Black Jedi Reborn Skin - DarkMavis
    Jedi Knight Reborn Skin - Crapse
    Anakin's Saber Hilt - Ryan "Alaris" Hutchings
    Episode II Saber Blades - The RattleSnake
    Stealth Jedi Gear for Kyle - HapSlash
    Darth Maul Model - Adam "Cheshire" Lee
    Red Darth Maul Skin - Kurtis "Kman" Smith
    Yoda Model - Team Yoda
    Dark Yoda Skin - Mars Marshall
    Cinematic Saber and Weapons SFX - Patrick
    Darth Cinerate Skin - Magnetixxx
    ================
    Installation Information:
    Simply create your own folder in the jedioutcast/gamedata directory and call it 
    'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. 
    Click on 'The Dark Alliance' and then click on load. All you need to do now is start a 
    new game and then select your difficulty.
    Make sure you have the latest patch for the game or it will not show up in the MODS menu!

    Construction Information:
    Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck.
    Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4.

    License Agreement
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).

    40 downloads

       (2 reviews)

    0 comments

    Submitted

  3. The Mainframe

    Author: Steven Brown (Blaster)
    Date Of Release: July 2002
    Description:
    This is the first in a trilogy of mods. The sequels are:
    The Dark Alliance
    The Dark Alliance II: Vengeance of the Sith
    This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play!
    Story:
    Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke.
                 
    Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. 
    DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda
    Mission Objectives:
    Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits:
    All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin.
    Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab.
    All prefabs credited can be found at www.jedioutcastmaps.com.

    Installation Information:

    Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes).
    Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader.
    If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together.
    If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes).

    Construction Information:
    Vis Time:   About 45 Minutes for both maps
    Build Time: About 50 hours
    Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go.
    Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug.
               
    ============================================================================================
    License Agreement
    ============================================================================================
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).

    29 downloads

       (2 reviews)

    0 comments

    Submitted

  4. JK2MV

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
    Main Features:
    Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org

    62 downloads

       (0 reviews)

    0 comments

    Updated

  5. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    71 downloads

       (0 reviews)

    0 comments

    Submitted

  6. OpenJK

    NOTE: This page links to an external source that was approved by our staff.
    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have ports on Linux and macOS. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.
    Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support.
    Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.
    Installing and running OpenJK:
    Download the latest build for your operating system. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJKapp bundle (macOS), depending on your operating system. The Windows download looks like this:

    Linux Instructions
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download the latest build for your operating system. (might need to scroll down quite far) Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. The Linux download looks like this:

    macOS Instructions
    If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:
    Install Homebrew if you don't have it. Open the Terminal app, and enter the command brew install sdl2. Extract the contents of the OpenJK DMG (Download the latest build - might have to scroll down far) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/ Run OpenJK.app or OpenJK SP.app Savegames, Config Files and Log Files are stored in /Users/<USER>/Library/Application Support/OpenJK/ Follow this tutorial if you're still having issues. The Mac download looks like this:

    For Developers
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    83 downloads

       (0 reviews)

    0 comments

    Updated

  7. JKA SDK Repack 1.0

    A repack of all the sourcefiles and official modtools for jka, including the most recent patches and fixes to make them work on recent OSs and drivers.
    Did I miss any of the official source files? E-Mail me and I'll make sure to add them.
    Credits:
    Raven Software - For providing the original soruce file and tool packages used to compile this version
    Xycaleth - fixes to Modview and the MacOS Version of Modview
    Archangel35757 - fixes to carcass, md3view
    DT85 - helped in gathering the various releases by Raven Software for the Package
     

    157 downloads

       (0 reviews)

    0 comments

    Updated

  8. ForceMod 3 Advanced Version 4

    Submitted by: By The Kid!?
    Original Creator: OGOO7J1 (formerly known as Pitchest Heart)
    FM3Av4 is finally released!
    Changelog:
    *NEW SCREENS, MENUS AND VIDEO
     
    -  Music can be accessed on any map using the in game "MUSIC" menu located in the options bar. 
    -  You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
    -  While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
    -  A seperate config for each class can be created and saved from the "CONFIGS" menu.
    -  Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
    -  New title menu video.

    *NEW HUDS
    - Each faction has a specific HUD symbol.

    * MODELS
      
    -  Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes.
    -  All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.

    *SHAPESHIFTERS
    -  Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).

    *IMPROVED WEAPONS AND MELEE
    -  Blue saber style: This style now has manual blocking on diagnol_back attacks as well as side to side auto-combos and an improved forward attack.

    -  Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
    -  Orange saber style: Side to side attacks slowed for balance
    -  White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
    -  Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
    -  Tusken: New crouching kata.
    -  Noghri: New standing kata which fixes an animation glitch.
    -  Cursed weapons and alternate multibladed weapons available for saber users.
    -  Royal Guards only have blue with glitched styles removed.
    -  Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
    -  Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
    -  Fletchett has better looking explosions.
    -  Rockets have been better smoke trails.
    -  DEMPs primary fire is better looking.
    -  Thermal dets emit a cool looking shockwave after they explode.

    *IMPROVED BOTS
    - There are a huge variety of bots that randomize when the maps switch using the server file. They are quite a challenge even to experienced players.

    *IMPROVED DROIDEKA
    - Heallth increased to survive 1 saber throw. Shields set only to 100 because of thier hard coded , fast auto-regen.
    Enjoy!
    -The Kid!? and OGOO7J1
     

    299 downloads

       (3 reviews)

    0 comments

    Updated

  9. Homer Simpson Add-on

    Uploaded by: DarthDerpo
     
    Description:
    This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast.
     
    This version is for Jedi Academy and has some extra features:
     
    Bot support: Yes
    NPC support: Yes (Ally NPC)
     
    Installation:
    Simply extract this .zip file into your gamedata/base folder.
     
    Skins Available:
     
    /default (typical Homer)
    /red (Evil Homer)
    /blue (Farmer Homer)
    /bowler (pin pals)
    /jumper (jail suit)
    /hulk (a must see)
    /pink (of the pink shirt episode)
     

    NPC:
    Bring the console and type in (without quotatios): "npc spawn homer".

    356 downloads

       (10 reviews)

    4 comments

    Updated

  10. Jedi Temple

    Title : Jedi Temple
    Type : FFA/TFFA
    File Name : jeditemple_ta
    File Size : 23.919 Mb
     
    Author(s) Map: =tom=
    Layout:=tom=/ACiDUS
    Textures:=tom=/ACiDuS
     
    Date of Release : 20/06/2007
     
    Email Address : mariocheret@hotmail.com
     
    Homepage : http://mbgs.tk
     
    Description : This is our vision of the Jedi Temple.
    This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
     
    Note: This is an FFA version based on the Movie Battles II map from Build 18.
     
    No youngling NPC's available, but plenty of weapon spawns.
     
     
     
    Special thanks to:
     
    - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
    - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
    - Mars Marshall "NeoMarz1" for the GunshipVM
     
    Additional Credits to: The MovieBattles Team and Community.
     
     
     
    ================================================== ==============
     
    * Play Information *
    JK version required : Jedi Academy version 1.01
     
    Bot-Support : NO
    New Textures : YES
    New Music : YES
    New Shader : YES
     
    * Construction *
     
    Editor(s) used : GTKRadiant 1.4, Fireworks
     
    Known Bugs : none so far
     
    Tech. Details Total Brushes: 18579
    Total Entities: 4124
    Net Brush Count: 10144
     
     
     
    Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
     
    Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
     
     
     
    Have fun with it!
     
    ================================================================
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and (b) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    Uploaded by
    Tompa9

    1,589 downloads

       (14 reviews)

    13 comments

    Updated

  11. Kami's Lookout

    Submitted By: Veilor
    Created By: DaDosDude
     
    This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
     
    This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
     
    Enjoy!
     
    --------------------
    Jedi Knight III
    --------------------
    --------------------
    Info:
    --------------------
    Title: Kami's Lookout
    File Name: kamislookoutBETA.pk3
    File Size: 757KB
    Date Released: 14 March 2005
    Type: Map
    Custom music: Yes
    Bot Support: No
    --------------------
    Author:
    --------------------
    Edited By: DaDosDude
    Email: dadosdude@gmail.com
    --------------------
    Note:
    --------------------
    This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
    --------------------
    Installation
    --------------------
    just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
    --------------------
    Disclaimer:
    --------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    178 downloads

       (3 reviews)

    2 comments

    Updated

  12. Queen Amidala + Handmaiden 1 and 2

    Uploaded by Tompa9
     
    ******************************************
    JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
    ******************************************
     
    Title : Queen Amidala + Handmaiden 1 and 2
    Author : Liberty Ashford
    E-Mail : food_raider01@hotmail.com
    File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
    File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
    Date Released : 18/08-06
    Team Colours : Yes
    New Sounds : Yes
     
    Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
    Mesh Optimization, Weighting & Conversion - Infinity Blade
     
     
     
    Description:
    ----------------------------------------------------------------------
    This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
    The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
    The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
    in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
     
    Bugs:
    ----------------------------------------------------------------------
    Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
    when running, or walking, or doing whatever certain animations.
     
    Comments:
    ----------------------------------------------------------------------
     
    Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
    has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
     
    Installation:
    ----------------------------------------------------------------------
     
    Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
     
     
     
    Un-Installation
    ----------------------------------------------------------------------
    just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
     
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    586 downloads

       (9 reviews)

    4 comments

    Updated

  13. Winter's Gift Day

    Uploaded by Cagelight
     
    This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
     
    This map requires the original Winter's Gift to be installed to work correctly.
    -------------------
    Winter's Gift Day
    Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
    Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
    Release Date: 12-19-2005
    Custom Textures : Yes
    Custom Models : Yes
    New music : Yes
    Bot Support : Yes
    Build Time : About 2 months on and off
     
    Description:
     
    A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
     
    Features:
     
    - Village
    - Snowball Arena
    - Hockey Field
    - Ski Lifts
    - Tauntaun Stable
    - Market
    - Maze
    - Carnival
    - Mansion
    - Playground
    - 2 Songs to pick from
    - Caroler Stage
    - The North Pole
    - And much much more for you too explore...
     
    Tips:
     
    You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
     
    Secrets:
     
    Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
    as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
    We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
     
    Good Luck!
     
    *************************************************
    Programs used:
     
    Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
     
    *************************************************
     
    * Copyright / Permissions *
     
    IMPORTANT!
     
    This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
    This map and it's contents may not be used for porn or nudity purposes.
    If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
    If this mod is used We wish too receive credit for our hard work.
     
    *************************************************
    INSTALLATION:
     
    Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
     

    Removal:
     
    - Remove wintersgift_bf_jr.pk3 from your base folder
     
    *************************************************
     
    Special Thanks:
     
    - Onobi Foondu
    - Grimreaper
    - Hapslash
    - Worsonn
    - Darth G
    - Szico VII
    - Lemog
    - All *VaS*Members and Friends
    - All who we forgot to mention

    172 downloads

       (2 reviews)

    3 comments

    Updated

  14. GrayFox

    File created by ksk_h2o
     
    Original README:
    ***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    Uploaded by:
    Toast

    205 downloads

       (1 review)

    0 comments

    Updated

  15. NinjaFox

    Readme:
     

    ***************************JEDI KNIGHT III MODEL***************************Title : Gray Fox V1Author: GrayFox814Model by : Darth KittySkins By : Darth Kitty, GrayFox814E-Mail : darth_kitty@hotmail.com(Darth Kitty...obviously) quatre_gsandrock@yahoo.com(GrayFox814)Website : www.shoopshq.com(GrayFox814)File Name : ninjafox.pk3Description : Multiplayer Model, SIngle Player ModelComments : Well this model was made by Darth Kitty and released with his Solid Skake Pack as a hidden character. As such, it had no sounds so i added some . I also fixed up a few of the skins and added a few of my own, such as the bloody one that is missing an arm and the blue team skin. I also made it selectable in single player mode, but it is not fully customisable, each icon represents one full skin. Hopefully i will be able to add full sp support some time soon. I am also working on a pseudo Mr X (Olga in the Ninja suit from MGS2) for all the gals that wanna use this model both in MP and SP. I will also be ading new icons (the icon with the Real gray fox in the background and the model in the foreground is the new one) so that it is easier to figure out which model is which.Also, there are npcs packed in there and you need the Hattori Honzo sword for them or else he will have just a plain saber.Here are the npcs P by their name means they are player friendly and E means enemy:Gray_Fox_Melee (Melee Fox but doesn't do much)PGray_Fox (Regular Gray Fox)PGray_Fox_mgdmg (a damaged Gray Fox that is missing an arm and has a bloody eye)PRaiden(ya gotta have the Dante reskin of Raiden)PGray_Fox_mask (i think this is the one with the mask closed)PGray_FoxE (Regular fox)ERaidenE (Regular Raiden)ETheBride (The Bride from kill bill ((get the model at the lucasfiles.com))PAll credit for the model and most of the skins goes to Darth Kitty.May you all enjoy this awsome model by Darth Kitty and the awsome SP support by me! (well mabey it is not AWSOME but it is still cool.)THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    Uploaded by:
    Toast

    110 downloads

       (7 reviews)

    0 comments

    Updated

  16. GrayFox

    Readme:
     

    Author (Of this SoundFix): Xen/MeWmIXNOTE: I did not make this Model..all I did was make it so the sounds would work in JA.Also, I am 80% done with The Twin Snakes version of Gray Fox, I just need my skinning done. Included will be the sounds, Bloody Gray Fox, Spider-Fox (Unlockable Costume Change for him) and hopefully I can finally finish my Beam Rifle model for his arm.Credits: Well of course ksk_h20 for the model, and SM]Maximus, FoJ_JM_Miyamoto for the skins. This is probably the best model for JO and it should be appreciated by being used by people in JA. I use it alot..so that should motivate you enough to use it. ^.^
    Original ksk_h2o model readme:
     

    ***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    Uploaded by:
    Toast

    288 downloads

       (8 reviews)

    5 comments

    Updated

  17. Asteroid 77

    Author: |GG|Carl
     
    Readme Description:
    ----------------------------
    This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
     
    The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
    NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
     
    It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
    It supports FFA, TFFA (and JKR).
    In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
    And I think I might have hit the world record in "secret area count", but I'm not sure...
     
    Filesize: 13.7 mb
     
    Additional Credits to: George Lucas and Raven
     
    Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
    GothicX for helping me with LOTS of different things.
    WadeV1589 for ansering some of my stipid questions.
    lassev for helping me with the scripting.
    QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
    My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
    +Some other dudes at lucasforums...
     
    Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
     
    And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
     
    BOT-support: Yes
    New sounds: Yes
    New textures: Yes
     
     
     
    Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
    He wanted to prove the dark side was stronger than the light.
    He saw only one solution. He invited his Jedi brother, Master Ugnaught.
    Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
    They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
    When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
    They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
    Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
    Suddenly a great idea popped up in their minds; they should race about it!
     
    If you want the rest of the story you've gotta play the map!
     
    * Construction *
     
    Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
     
    Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
     
    * Installation *
     
    Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
     
    * Copyright / Permissions *
     
    YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
     


    Uploaded by
    Onysfx

    373 downloads

       (8 reviews)

    6 comments

    Updated

  18. xNormal

    Q: What is xNormal?
    A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
     
    Q: How much xNormal costs?
    A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
     
    Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
    A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
     
    Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
     
    Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.

    1,532 downloads

       (5 reviews)

    1 comment

    Updated

  19. OpenJediProject Source Code (2013)

    OpenJediProject Enhanced Source Code (2013)
     
    This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down.
    This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2.
     
    OJP Team :
    razorace@hotmail.com
    http://www.moddb.com/mods/open-jedi-project-enhanced
     
    Presentation of OJP :
    Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
     
    You can find the original OJP 1.2 here :
    http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012
     
    Or the same version with some assets fix here :
    https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
    and a patch to fix some coop maps :
    https://jkhub.org/files/file/2341-ojp-coop-maps-fix/
     
    I thank Razorace who allowed me to put this source code on JKHUB.

    698 downloads

       (3 reviews)

    4 comments

    Updated

  20. Sith Choas Dimention

    Author;
    This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
     
    Description;
    "Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
     
    Other info;
    This PK3 file contains some new textures and new shaders.

    185 downloads

       (5 reviews)

    4 comments

    Updated

  21. Cloudshark

    Original Author: McCrusher
    Uploaded by eezstreet
     
    Message From Lando:
     
    "Welcome aboard the "Cloud Shark". She's a vintage cruiser I recently won in a game of chance, while I was a "guest" at Reloo's waste facility. Actually it wasn't until after I won her that Reloo threw me in his brig. But with the help of a friend I was able to collect her... My friend never told me how he did it.... or whats become of Reloo.
     
    The "Cloud Shark" still uses the old Fitnell-33 antigrav turbines. Well suited for the lower gravity on Bespin. I use her mostly for pleasure tours and hunting, the cruiser has enough lift to carry a netted Rancor or Wind Dragon.
     
    Lately with the increased activities of the remnant Sithe I've been holding grudge matches or duels between Jedi upstarts and under-trained Sithe. I've been using the Cloud Shark to transport the competitors to and from the arenas.
     
    This is where you come in. I need a ringer for the sabre tournaments that can throw a match, as well as win - when the need arises. I'll give you a fare percentage of the take.
     
    Cloud City needs a new holo theatre, this is the only way I can think of to raise some funds quickly.
     
    There are three arenas in total - well four if you count the supply store under Kyle Katarn's hanger. One arena the "Fishtank" can double as either a free-for-all or 1vs1 arena. There are health and shields in every arena to top-off after you win a duel. You can also fight in the same arena as someone else if you initiate a "challenge duel" with your opponent.
     
    The rules are simple and follow the elf clan Sidhe format:
     
    -Fight only in the arenas, if there is a line then wait your turn.
     
    -Signal to your opponent with either a slash (Sithe) or bow (Jedi) when your ready to duel.
     
    -Fight to the finish, no health, no shields during the match. Unless you're in a Free-For-All then anything goes in that arena.
     
    -Fight with honor, unless you are a Sithe, then...just fight.
     
    -Hunt, Kick, or Ban those being a nuisance.
     
    The rules are list at the helm console of the Cloud Shark incase you for get them.
     
    Good luck, I'm counting on you.
     
    P.S. Place the CloudShark.pk3 in the base folder, example: (C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base) That should upload the coordinates to the Cloud Shark and the sabre tournaments.
     
    Lando C. - out."
     
    Author: MrCrusher
    File Name: CloudShark
    File Size 1.8 megs
    Date Released: May, 19 2002
    Description: 1vs1 dueling map with three arenas and a Big hover craft.
    Other maps: For Rune - 1on1Arena, Death and Ressurection, Odin's Arena. Cloud Shark is first map with Radiant.
     
    No bot support. This map is for real players who Duel and do not wish to wait in long duel server lines.

    132 downloads

       (7 reviews)

    3 comments

    Updated

  22. Jedi-Mart

    Author: Fir`en Darkhaven


     
    A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
    and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
    to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
    but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
    but I hope you guys enjoy!
     
    New Music: YES
    New Models: YES
    New Textures: YES
    Bot Support: NO

    328 downloads

       (3 reviews)

    3 comments

    Submitted

  23. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    754 downloads

       (5 reviews)

    0 comments

    Updated

  24. InuYasha Skin Pack

    Author: SavageX
     
    InuYasha Skin Pack - featuring InuYasha, Sesshomaru, Kagome, Kikyo, Sango, and Miroku. All have team support and bot support. Some models have more than one default skin. These models have been updated for use in Jedi Academy. New models has also been included including Miroku and Sango's causal clothes. Kikyo and Kagome have a new additional default skins (Kikyo has a long hair version and Kagome has a short sleeve outfit) and InuYasha and Sesshomaru have updated skins.
     

    Uploaded by
    KyleKatarn1995

    311 downloads

       (3 reviews)

    4 comments

    Updated

  25. RX-78-2 Gundam

    Author: SavageX


     
    The RX-78-2 Gundam that was piloted by Amuro Ray from the show "MS Gundam". This is the JO version that features much better textures than the JK version

    172 downloads

       (4 reviews)

    3 comments

    Updated

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