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JKHub

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  1. Ultra Utility v3

    This program is basically obsolete by today's standards, but it provides a few unique features not found in modern clients like entity positioning which is essential for clever entity mods. The original website this was available on is now down. This upload is to help preserve a key part of JKA's history while also providing the tool to use even 20+ years later. Note: this is not compatible with OpenJK natively. It runs on jamp.exe.
    Boba Fett's Ultra Utility is a utility with many tools and features designed to enhance the gaming experience and providing new abilities. Note: Ultra Utility, since it runs alongside Jedi Academy, needs a decent system to run properly. So trying to run it on older pc's or laptops may result in performance issues.

    One of the primary components of Ultra Utility is its kill tracker. This system allows you to keep track of your kills, deaths and much more. There are, of course, other kill trackers around, but none are as advanced as Ultra Utility's KT, as it keeps track of the players that killed you (or that you killed) with their 'KT profile', it tracks weapons used to kill/die, bots and humans are tracked separately, long names are supported, all languages are supported (the kill tracker is fully language independent, as it does not use console messages for the tracking), and even CTF stats are tracked. And of course you can set your own kill messages.
    Now, not everyone likes kill trackers. Therefore the kill tracker is just a component of Ultra Utility and can therefore be turned off at will. For the people that like special duel music, you can set a special song that should play once you enter a duel.

    Next there is a media player, powered by FMOD, supporting many file formats (see features). This way you can listen to your favorite music while chopping up people with your lightsaber. To make things more interesting, Ultra Utility provides an equalizer, several sound effects and the ability to change the playback speed to make the music sound better or just for the fun of it (chipmunks ^_^). The media player supports multiple playlists so you can easily group your music and switch playlists on the fly in-game.

    Ultra Utility uses the classical 'KT' command system, meaning it uses commands prefixed with ! (exclamation mark). Unlike normal KT's, Ultra Utility does not only support commands typed in chat, but also commands typed in the console! Likewise, you can also bind UU commands or put them in scripts (.cfg), as they act like real JA commands.

    The command responses can be set to appear in the console, in private chat (sent to you) or public chat (not recommended unless you're sure the server admins don't mind) A thorough list of commands can be found in the manual, or you can use !help for command information in-game.

    One of Ultra Utility's special features, which is one of the things that makes it unique: The in-game menu.
    This is a menu system that uses the console to display itself (by overriding it). In this menu you got access to predefined messages (so you don't have to waste keys), broadcast messages (ampsay messages, currently only JA+ is supported), emotes, rendering options (the things that do not appear in the options screen ^_^, including a few 'cheat-protected' settings), server info, player info (with homing system), media player info, download manager (to download specific files from the server, if the server allows downloads), a palette editor so you can change the RGBA combinations of the color code (this is client-side only though), player data monitor (so you can see your information such as health/armor, rewards (leftover from JK2, but they work!), inventory, weapons, force powers, position.. etc), and the JA-GPS (live position and movement information about yourself).
    Starting the menu is done by pressing a hotkey (ctrl-numpad / by default). The menu itself is controlled using keys, every entry has a key linked to it, just press the key to perform a certain action (open a menu, display a message, change a setting, etc). Closing it can be done by pressing the X key (back) in the main menu or by pressing the hotkey again. When the menu is closed, Ultra Utility will recover the console fully.

    Next in line is the Favorite server list. This feature allows you to keep track of your favorite servers, see who's playing, check the server settings and join it on the fly at any time. Further more it allows you to use rcon on any server in your list (of course, as long as you have the rcon password). Ultra Utility's rcon feature is the one of the only ones with support for 'multi-word passwords'. Ultra Utility's game launcher lets you specify which mod to load on startup, and which server to connect to (if any), so you can be on any server you like with any mod pre-loaded on the fly!

    Then there is a nice feature for people who run clans: the clan manager. Now don't be fooled by the name, it is simply a place where you can store information about your clan, such as the server and website, ranks, members, clan wars (TFFA's), and more. You can optionally export the clan manager info and share it with clan members (who also have Ultra Utility).

    Ultra Utility also contains a minimizer (with resolution changing support!) which can be activated either by command (!mini) or by a hotkey.

    Ultra Utility allows you to set hotkeys for certain tasks, such as the in-game menu and minimizer (as said above), but also for media operations (play/pause, stop, next, previous). This way you don't have to spam the !next and !prev commands to switch songs, but simply press the hotkey instead.

    Furthermore you can make Ultra Utility remember stuff for you by setting reminders (it basically works like a note block), so you don't need to have pen and paper around if you need to write something down. You can also set 'allies', which will be greeted when they enter the server you're in, and will get alternative kill messages (if specified).

    For the people that modify maps (either using BSP editing techniques, or lugormod/makermod), Ultra Utility provides many commands to make things easier. Ultra Utility can show entity information (and a lot of it), list entities in the current snapshot (as well as the amount), search for entities using a certain model, effect or sound, or give info of the entity you're aiming at. Furthermore Ultra Utility can be very helpful if you're trying to place brush entities, as it can calculate the origin you need to specify to move a certain bmodel (*xx) to its target location (with rotation optionally)

    Ultra Utility allows you to change your chat messages, either by changing their color, or by applying a style to them (a prefix and suffix). So you can type in your preferred color (non-green) or add some fancy things to your chat messages. (Note: this only works for public chat messages and only if they're typed using the chatbox itself, /say commands are not styled)

    Ultra Utility also provides a terminal so you can easily change the settings, check out your media info and view your KT stats on the fly using a UI plug-in (requires a pk3 which can be downloaded from the website)

    And last but not least (in this summary) is the skinning system. If you like to give Ultra Utility a personal touch, you can change the looks of the main window using the skin creator, or download skins created by others.

    This and more awaits you in Ultra Utility v3 (Beta 16)
    Changes and features in Beta 16:
    Highly advanced kill tracker Long name support Support for every language, including mods (Language independent) Does not rely on the console for its information, and can therefore not be faked Weapon statistics are tracked Kill stats for humans and bots are tracked separately Suicides are tracked Team kills and team deaths are tracked Vehicle kills are tracked Duels are tracked Support for non-standard duel ends (duel separation, a player joins spec/disconnects, etc.) CTF stats are tracked Customizable kill messages, with support for ordinal numbers (xxth) 3 Message modes: Off, Private chat and Public chat Player stats are tracked and can easily be viewed, sorted, etc Can be turned on and off at will Advanced media player Formats supported: WAV, MP2, MP3, OGG, WMA, AAC, ASF, AIFF, MOD, S3M, XM, IT and MIDI Supports the import of M3U, PLS and WLP playlists 10-band equalizer with 18 presets Support for multiple playlists Add directories, with subdirectories included if you want (uses high-speed file scanner) CD-player Internet radio support Zero-Latency Sound Effects: Pitch Shifter, Low pass, High pass, Reverb, Distortion, Echo, Flange and Chorus Ability to change playback rate/frequency Analysis (Oscillators, spectral analysis, volume meters and voice print) In-game menu system Complete menu system featuring the following menus: Messages Broadcast messages (JA+ only at the moment) Emotes (Base/JA+ only at the moment) Team chat selector (JA+ only) Profile selector Rendering options - including: Basic cg_ and r_ settings Void color, white walls, global light, etc Wireframe and normals (fully functional) – available unless the server denies the usage of them (see below) Ability to unlock camera commands (cg_thirdpersonxxxx commands) Ability to unlock weather control (r_we) And more.. Server Information Player Information (+ homing system) When using the homing system, the targeted player is highlighted to make him/her easier to see Media player (+ overlay mode) Palette editor Download manager Player data monitor JA GPS And custom menus which you can create yourself Displayed and operated in the console Operated by the A-Z keys Fully restores the old console state when closed Can be activated using a hotkey or a command Can be turned on and off at will Advanced command system All commands use the classic ! (exclamation mark) prefix Commands are fully registered in-game and can be used in the console, binds, scripts, etc. Commands can be typed in chat (like classic kill trackers) Commands work properly when using chatstyles (see below) Response messages use a color scheme of 4 colors (which can be modified at will) Command responses have 3 message modes: Console, Private chat and Public chat Immune against faked commands (copying someone’s name and typing a command) Favorite server list Get server info easily (settings, players, allowed force-powers/weapons, etc) Send RCON commands easily (password is remembered per server ) RCON supports ‘multi-word’ passes Allows you to join a server on the fly with the right mod pre-loaded Allows you to give server ‘nicknames’ so you can address them in-game using commands (to query or join) You can add servers to the list in-game using commands (either the current server or with a specified IP) Clan manager Write down information about your clan, the website, the server, etc Keep track of members, clan wars (TFFA’s), new promotions, new recruits and more Export the clan manager data and share it with other Ultra Utility users in your clan Protect the clan manager data against editing by setting a password (if you want to share it for example) Duel Music Play your favorite tune while you’re dueling Can be to only play if you were already listening to music (in case you simply don’t want to hear music for the time being) Can be enabled and disabled in duel without mess-ups Allies Create a list of allies (friends) Set up a welcoming message for your allies/friends Set up custom kill/death messages for allies/friends Reminders Useful to store a message you want to remember, think of it as a notepad Console monitor Console content display (fully colored) Ability to send commands to the console Lets you chat while your game is minimized With optional (UU): prefix so people know you’re minimized Ability to log the console to a file Minimizer Lets you minimize Jedi Academy any time you like If the desktop resolution differs from your game resolution, the minimize will automatically correct it (unless you tell it not to) Jedi Academy Launcher Launch Jedi Academy on the fly Preload any mod you like Connect to any server instantly Add your own custom command-line options If you get to the launcher though the favorite server list, the mod and server IP will automatically be set properly Hotkeys Set up hotkeys for: In-game menu on/off Ultra Utility on/off Media commands (play/pause, stop, next song and previous song) Minimizer Terminal Playtime tracker Keep track of the amount of time you’ve been playing Jedi Academy (with Ultra Utility running) Comes with 2 counters, a global and a session counter, so you can track your playtime during a certain period without losing the overall count Chat coloring and chat styles Chat coloring lets you chat in any color you wish (from ^0 to ^7) Chat styles let you add prefixes and suffixes to your chat messages Chat colors and chat styles are only applied on public chat that is spoken though the chat box (Y key by default), not messages said though the console or team/private chat (to prevent issues) Entity information commands Designed for map modders (BSP editing, lugormod and makermod users alike) and anyone else who’s interested in entities List all entities (of a certain type)(within a certain range) Get extended information about a specific entity Locate entities by model, effect or sound Get a full listing of bmodels and their bounds and midpoints Handy bmodel origin calculation commands (just specify the bmodel and the position you want to move it to (and optionally the angle), and Ultra Utility will calculate the origin to specify) Get a listing of all shader remaps currently applied Ability to invoke a trace (check what you’re aiming at) and get trace results (with surface info) and optionally entity info Terminal UI Add-on (requires you to install a pk3 in order to be able to use it) Lets you change Ultra Utility settings on the fly Get a live view of media info Get a listing of all your KT stats (human and bot stats) Open the in-game menu with a single click HUD Add-ons Lets you display information on-screen Media Add-on: Displays the current song, index, playlist, position, playback speed, equalizer settings, etc on screen Kill Tracker Add-on: Displays live KT stats on screen (both human and bot stats) If you aim at a player, his KT profile will be shown (how many times you kill him/her, got killed by him/her, etc.) Entities Add-on: See the amount of entities in the current snapshot real-time Get information of the entity you’re aiming at (if any) Get the aiming point coordinates and surface normals real-time Game integration system Stealth console communication system Messages sent to the console do not appear in the prompt (as it does with other similar programs) No message sent will appear in the command history Chat styling controller Allows the chat coloring and styling (see below) to work without having to send keystrokes to the game Snapshot processor Enables Ultra Utility to get full snapshot and entity information, display entity information and it’s used as the information source for the kill tracker Com_PrintF hook Enables Ultra Utility to get the contents of the console with full color coding, allowing it to display full color coding in the console monitor and recover the console (after using the in-game menu) properly Text overlay system Allows Ultra Utility to display text on screen (currently only used by the HUD Add-ons system Command registration system See ‘Advanced command system’ above Silent mode While this mode is in effect, no messages are shown in public chat (native Ultra Utility messages that is). This also counts for the advertisement line, so if you wish to disable it, enable silent mode. Navigation system / Tracking device Allows you to easily find certain locations using Ultra Utility’s guidance system Can be used to guide you to specified coordinates or to track the location of certain players Restriction system Allows servers to block certain functions which can be abused Works with 3 cvars set server-side (using the sets command) Allows servers to restrict the following: Hide the origin of certain specified models (origin gets shown as ???) Hide the presence of ‘hidden’ players (no entity info available, and the homing device cannot target them) Disable the use of Ultra Utility’s tracking systems (navigation system and homing device) Disallow ‘wall-hax’-like rendering options (wireframe and normals) Force Ultra Utility to use silent mode (even if the user has it disabled) SP Shield replacement Lets you replace the MP shield (green shield bubble) by the SP variant (comparable to force absorb, graphically) Only applies to protection bubbles, not damage JA+ crash fix Ultra Utility automatically patches a "bug" in Jedi Academy that often causes JA+ to crash shortly after joining a server (or after a map change) Get weather forecasts in-game Skinning system Lets you create your own skins for Ultra Utility’s main interface Skins are to be created with the skin creator (included) Skins can change the background image of the skin, the colors of the interface components and the hit zone locations: the drag bar (to drag the window around), minimize button and close button Skins can be password protected to prevent them from being edited in the skin creator (these passes have no effect on Ultra Utility itself) Ultra Utility contains a skin manager with a list of all installed skins (skins must be placed in the /skins directory) with live preview  

    38 downloads

       (0 reviews)

    1 comment

    Submitted

  2. No Limits Mod

    Title : No Limits Mod
    Author : Akira

    File Name : knsnolimits.pk3
    Date Released : 20/02/03

    Description :
    This mod makes all weapons plant and fire extremely quickly. It
    also removes the limitations of mine planting, you can plant as
    many as you wish without them blowing up on you. With cheats on
    and with unlimited ammo you can have a blast. Originally made
    for screenshots and demo's for the Knights Of Sith website.
    ________
    |Features|
    ----------------------------------------------------
    | v1.0: |
    | * Every gun shoots extremely quick. |
    | * No limit on the mines you plant. |
    | * Mines will only blow by an explosion. |
    | * Detonation packs don't explode when |
    | overlapped. |
    ----------------------------------------------------
    ____________
    |Installation|
    ----------------------------------------------------
    | Extract knsnolimits.pk3 from the zip file and |
    | place in /jk2directory/gamedata/. Make sure "Use |
    | paths" or "Use folder names" is ticked. This will |
    | ensure that the file is extracted to |
    | gamedata\Nolimit directory. Alternatively you can |
    | make a directory in the gamedata folder called |
    | "Kns Nolimits" or something else and extract the |
    | file into there. Without paths enabled. |
    | |
    | -:-Note: The mod will not appear in the list if |
    | pk3 file is placed in the wrong directory. Do not |
    | put it in the Gamedata or Base directory. It must |
    | be in a seperate folder in the Gamedata directory. |
    | The foldername doesn't matter but the pk3 files |
    | path should be jk2directory/gamedata/<Folder name>.|
    ----------------------------------------------------

    _______________
    |Running in game|
    ----------------------------------------------------
    | Just start Jedi knight 2 in Multiplayer mode. |
    | In Main menu goto setup then goto Mods in the |
    | submenu and select -<[KnS]>- No Limits from the |
    | list and click apply. Now goto to play in the menu |
    | and select create server. Configure the server as |
    | you see fit then start the game. |
    ----------------------------------------------------

    __________
    |Known Bugs|
    ----------------------------------------------------
    | * Game crashes when too many mines are |
    | planted due to too many entities. |
    | |
    | * Tripwire dissapears from newly |
    | planted mines after about 250 are |
    | planted. Again due to too many |
    | entities. |
    ----------------------------------------------------

    ______________________________________________________
    Enjoy our Mod! 🙂
    -<[KnS]>-Akira

    21 downloads

       (0 reviews)

    6 comments

    Submitted

  3. Cartoon HUD

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Cartoon HUD
    AUTHORS: Last Wish and Darth Cariss
    E-MAIL: darthcariss(a)hotmail.com and eivind_n_haugen(a)hotmail.com
    FILENAME: Cartoon Hud.pk3
    FILESIZE: 99.0 kb
    DATE RELEASED: 14 Oct 2006
    =================================
             CREDITS
    =================================
    LAST WISH :
    For the Design and graphics.
    DARTH CARISS :
    For the HUD ui and rigging it all to work in game.
    ===================================

    INSTALL: Just put the pk3 inside your GameData/base Folder
    DESCRIPTION: This is a fully different hud, It's supposed to be a cartoon hud that
    is fully different than the orignal JA hud.
    BUGS: What the .. None!
    COMMENTS: A new fresh Cartoon Hud
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    16 downloads

       (0 reviews)

    0 comments

    Updated

  4. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    1,520 downloads

       (0 reviews)

    0 comments

    Updated

  5. JK2MV

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
    Main Features:
    Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org

    530 downloads

       (0 reviews)

    0 comments

    Updated

  6. OpenJK for Jedi Academy

    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    Installation for Windows
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
    Video instructions for installing OpenJK on Windows for Jedi Academy, by @Futuza:
    Installing and running OpenJK on Windows:
    Download OpenJK for Windows above. Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData. Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well. Run openjk.x86.exe. [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. If downloading from the builds page for the latest build, the Windows download looks like this:

    Installing OpenJK on Linux
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download OpenJK for Linux above. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. If downloading from the builds page the Linux download looks like this (currently outdated, download from us above😞

    Installing OpenJK on macOS
    Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2.
    The Mac download looks like this (very outdated, download above or in the tutorial page):

    For Developers
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    2,182 downloads

       (1 review)

    2 comments

    Updated

  7. OpenJO for Jedi Outcast

    OpenJO is the Jedi Knight 2: Jedi Outcast version of OpenJK. All of the below is copied from the OpenJK page, but it all applies. Installation instructions should still apply to JK2, with different folder names for the games. This is for single player only. For multiplayer, please see JK2MV.
    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS. If you need help, the JKHub sub-forum is a better place for support queries, discussions, and feature requests.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    Installation for Windows
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
    Video instructions for installing OpenJK on Windows for Jedi Academy, by @Futuza:
    Installing and running OpenJK on Windows:
    Download OpenJK for Windows above. Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData. Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well. Run openjk.x86.exe. [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. If downloading from the builds page for the latest build, the Windows download looks like this:

    Installing OpenJK on Linux
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download OpenJK for Linux above. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. If downloading from the builds page the Linux download looks like this (currently outdated, download from us above😞

    Installing OpenJK on macOS
    Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2.
    The Mac download looks like this (very outdated, download above or in the tutorial page):

    For Developers
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    422 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Escape: Yavin IV - The Lost Maps

    ORIGINAL AUTHOR: DARROW LINDER
    Date Created : February 22, 2006
    Overview:
    ---------
    Ahhhhh...  Finally done.  35 levels, 150000 brushes, 25000 lines of script,
    40000 entities and 3000 hours of blood and sweat.  EY:4 - The Lost Maps.
    Let's get this out of the way first.  I know the download is big.  Sorry.
    I've made every effort to keep the mod as small as possible.  There are
    20-30 hours of gameplay here, so it will be worth the download, I hope.
    If you played my first conversion, Escape: Yavin IV, then hold on to your
    hats.  This is an extension of the first conversion, but includes 25
    additional levels, a new story, vehicle levels, space levels, additional
    duels and puzzles, and customized interface (including a 'Chapters' menu
    that enables you to play any game level), on-the-fly saber upgrades, and
    three endings (that's right 'THREE' endings).  Your choices during the game
    decide your fate.
    Given the length of the game, I have eased up on the difficultly of the
    game a bit (just a bit).
    Nuff said.
    Installation:
    -------------
    BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
    1. Remove *all* custom pk3s and mods from your base / GameData folder
    2. Remove *all* custom pk3s and mods from your base / GameData folder
    3. Remove *ALL* custom pk3s and mods from your base / GameData folder
    Failure to do so will likely result in the game failing to even start.  So
    please don't ask me why the game won't start if you haven't done this.
    To install this map, extract the contents of the ZIP file into the
    'GameData' folder of your Jedi Academy install directory. Double-click the
    batch file in the GameData folder and you're on your way.
    I've been running with the 1.1 patch.  If you don't have it, play at
    your own risk.
    Story:
    ------
    Basically, the Sith have dominated the galaxy.  The good guys (called the
    Alliance) are threatened.  The game will feed you some hints that explain
    the reason for the Sith control.  Of course, you have to come to the
    rescue to save the universe from total Sith control (oh, unless you choose
    to become a Sith).  The rest of the story pretty much tells itself.
    Please note that if you choose to jump around the levels using the chapters
    menu, you will not get the entire story.  Just keep that in mind.  It is
    recommended you play through in normal game mode before jumping around.
    Gameplay:
    ---------
    In all, there are 38 levels (12 cinematic levels and 26 playable levels).
    Unlike the traditional game (JKIII), your saber upgrades occur as you
    defeat your opponents.  Each level also offers your a chance to 'trade'
    your saber for one encountered up to that point in the game.
    Like the cool saber disc your opponent has?  Defeat him, and take it!
    It's that simple.
    Issues:
    -------
    There are two really big issues:
    1. level2_saber_shipment always hangs for me when it is *not* loaded as the
       first level in the game.
       ** If this occurs, you can use the Chapters menu to start a new game
          from this point in the game.
    2. After some time of playing, the game seems to 'hang' after about 90
       seconds from a save point.  It does not happen in the same level or
       in the same place in the level.  The problem only occurs after playing
       and saving for SEVERAL HOURS continuously (essentially the same game).
       Restarting and loading the saved game does not correct the problem.
       ** If this occurs, you can use the Chapters menu to start a new game
          from where you left off.
    3. My hard drive crashed and I lost *everything* associated with this game
       just a couple weeks ago.  Fortunately, I had already posted a V4 Beta, so
       really what you are playing is Beta V4+ here.  Everything pretty much
       works fine, but I lost all of the .map and script files.  So...  If you
       use the Chapters menu to start the ending levels of the game (Chapters 8
       - 11), you'll need to use the cheats to setup your force powers.
       ** Bring up the console then type:
            > helpusobi 1
            > setforceall 3
    There's other little detailed things, most of which you probably won't
    even notice, so it's not worth mentioning...
    Credits:
    --------
    Without these contributors, this game would not be.
    Beta Testers:
    =============
    Tester #1 ............................ Theos Burgess
    Tester #2 ............................ Captain Shuttle
    Tester #3 ............................ Mr11
    Tester #4 ............................ Chris Jackson
    Skins:
    ======
    Aayla Secura ......................... Mars Marshall & Dark_Cuillere
    Abbaddon ............................. El Cuko
    Asajj Ventress ....................... Monsoontide and Psyk0Sith
    BPPloKoon ............................ [BP]Plokoon
    Bain Elite v2 ........................ -=SOTG=-Bain_Elite
    Boba Fett ............................ Brian Jones (Bones)
    Darth Maul 1 ......................... mrdefender
    Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
    Darth Omega .......................... KAZZZ
    Darth Savet .......................... Brejo Savet
    Death ................................ +]Nekroscop[+
    Egor ................................. Unknown
    FemOffee ............................. Mars Marshall
    General Grievous ..................... Mars Marshall
    Howler ............................... Light Ninja
    Knight ............................... Unknown
    Lamasu ............................... Crying Gods Germany
    Lizard Reptile ....................... Tps_sithrouge
    Mace Windu ........................... Aaron Smith
    Maddog JKA ........................... Maddog
    Magna Guard .......................... Mars Marshall
    Mandalorian Sniper ................... Innocent Hawk
    Neo Reborn ........................... Drakkan
    Ninja ................................ Tim & Jimesu_Evil & Shady-D &
                                           Satanmaster & Playingkarrde
    Noghri ............................... RO Agent Smith
    Olts Keldor .......................... OLTS /// Lord Vili ****
    Pit Droid ............................ Matt-Liell & Scouttrooper
    RAB-24 ............................... Chairwalker
    Raptor ............................... Thrawn42689 & Graves & LightNinja
    Razchrome ............................ Unknown
    Rodian ............................... Darth Algar
    Sabergirl ............................ v2 by Sabergirl
    Samus ................................ Kurtis 'KMan' Smith
    Shinobira ............................ Crying Gods Germany
    Sithress ............................. DarthVengeant
    Soulseeker ........................... Unknown
    Spawn ................................ Stingray
    Swoop Racer .......................... Nick Aikenhead (Kahn)
    Witchblade ........................... {EJA}DarthVengeant{S}
    Xian ................................. Unknown
    Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
    Yoda ................................. Darth Dizzy & Team Yoda
    Younglings ........................... Mars Marshall
    Zabrak Male .......................... Darth Algar
    Sound Effects:
    ==============
    Enhanced Saber Sounds ................ Aryyn
    Grievous Sounds ...................... Kurt Libengood
    Voice Acting:
    =============
    Darth Maul ........................... Mr11
    Jedi ................................. Darrow Linder
    Jedi Master Nadoo .................... Mr11
    Jedi Master Savet .................... Darrow Linder
    Jedi Master Secura ................... The Light Side
    Jedi Master Windu .................... Mr11
    Mirala ............................... The Light Side
    Queen Mothma ......................... The Light Side
    Rosh Penin ........................... Darrow Linder
    Sith Lord ............................ Darrow Linder
    Sithress ............................. The Light Side
    Saber Models:
    =============
    Crystal Hilt ......................... {THC}ShovelHead
    CyberNinja ........................... Revan Dark
    Darth Maul ........................... Unknown
    Desann Saber ......................... CHoSeN ONe
    Dual Lightstaff Sabers ............... Red Sith
    Eclipse Saber ........................ +POO+Sigma
    Imales ............................... IMALES (Damir Berkovic)
    Light Disc ........................... Wolrajh/Xantcha
    Majestic Sai Staff ................... Tiri
    Punisher ............................. Darth Khan & Lord G-Spot
    Reborn Saber ......................... CHoSeN ONe
    Skywalker Saber ...................... CHoSeN ONe
    Star Wars Classic Sabers ............. Revan Dark
    TS Custom Sabers ..................... Trauma Sensei
    X-Saber .............................. Jon Hill 
    Textures:
    =========
    Custom Textures 1 .................... BerneyBoy
    Custom Textures 2 .................... Shaithis
    Water and Ripples .................... Sith J Cull (Arevas)
    Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
    Weapons:
    ========
    Rocket Effects ....................... Rhinen
    Concussion Effects ................... Spector
    Disruptor Effects .................... Spector
    Vehicles:
    =========
    Duality .............................. Manquesa, RaSiN_HeCk
    Sith Speeder ......................... Duncan_10158 & Monsoontide
    Speeder Bike ......................... Duncan_10158 & Monsoontide
    STAP ................................. Duncan_10158
    Interface:
    ==========
    Menu Tutorial ........................ Red Sith
    Startup Screen Images ................ http://www.geocities.com/Area51/Lair
    HUD .................................. Chewy≤/Uber Noober≤
    Maps:
    =====
    duel_valley (modified and extended) .. Raven
    (all other maps were done by me)

    342 downloads

       (0 reviews)

    1 comment

    Updated

  9. Escape: Yavin IV

    ORIGINAL AUTHOR: DARROW LINDER
    This is a new single player mission for Jedi Academy. It utilizes models, skins,
    and saber models that I found interested from the jk3files.com over the past
    year or so. The bits posted by other authors have been stripped down to their
    bare minimum, to keep the size of this mod down as much as possible.

    Some highlights:
    - New and different opponents / challenges in each level of the game
    - Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
    - Custom missions with helper NPC's
    - Custom menus including saber descriptions
    - Custom saber models
    - Custom saber abilities
    - Custom sounds and sound effects
    - Custom music
    - Custom visual effects
    - Custom weapon effects
    - Custom skins
    - Custom cinematics (almost an hours worth throughout the game)
    - Custom HUD
    - Custom objectives (43 in all)
    - Secret areas included in nearly all the maps
    - Powerful sabers and force abilities from the beginning
    - Several opportunities to upgrade / replace your sabers
    - Over 20 new opponents with varying levels of difficulty
    - Approximately 10-14 hours of challenging game play

    A walkthrough is provided in GameData/escape when you install the mod.

    This mod is hard -- much more difficult than JA -- but very playable. So if
    you pick this up, expect something more challenging than what you're used to.

    Installation:
    -------------
    To install this map, extract the contents of the ZIP file into the 'GameData'
    folder of your Jedi Academy install directory. Double-click the batch file in
    the GameData folder and you're on your way.

    ************************************************
    PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
    PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
    ************************************************

    To un-install, simply remove the 'escape' folder and the .bat file from your
    GameData folder in your JA install directory.

    Story:
    ------
    This starts out pretty much where Jedi Academy left off. It assumes you chose
    'the dark side', stole the scepter, and went on your way of domination. Because
    of your dark ways, what was left of the imperial and rebel forces were destroyed
    by bands of cultists and other dark jedi.

    A powerful Sith gathered followers (called loyalists) and made a deal with you.
    Hand over the scepter, or die. Your life was spared, but the scepter is now in
    the hands of the Sith. He threw you in prison cell buried in the rugged mountains
    on the planet moon of Yavin to rot. Your force powers faded as the sith
    dominated planet after planet. You home is the last to be overthrown.

    In a deperate attempt to contact you, the queen from your home planet used her
    telepathic ability to send you a message. Your force powers have faded to the
    point where you can't receive the distress call.

    After years of meditation, you realize the error in your ways and wish to seek
    revenge on the Sith. An accident gives you a chance to escape. And this is
    where story begins...

    Gameplay:
    ---------
    In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
    levels that give you a chance to upgrade sabers). Each of the levels have
    anywhere from 3-8 objectives that must be fullfilled before proceeding. To
    estimate the length of the mod, from start to finish is probably somewhere
    between 10 and 14 hours. This entire mod is one very long mission broken up
    into 13 maps. The opponents get progressively more difficult (although your
    force powers and your opportunity for saber upgrades keeps the playing field
    somewhat fair) throughout the game.

    One hint: keep a close eye on your cursor for things to push or break -- it
    is sometimes required to continue on with the level. You may want to turn on
    force hint in your config (cg_crosshairForceHint) if you can't work things out.

    Enough said -- you can figure out the rest.
    GAMEPLAY:


    Issues:
    -------
    There really aren't too many issues. I found a few bugs with JA itself. The
    noticable issues include:

    - JA crashes during simultaneous thermal detonator and saber throw effects
    - Saber properties sometimes ignored on restart of JA and loading saved game
    - JA leaks memory (I watched it). These maps are very large, and playing across
    several of the levels (like most of them) for an extended perior of time will
    lead to a decreased frame rate. Restarting JA corrects the problem.
    - Some of the cut scenes and cinematics are a little unstable. Some of the
    sound cuts out part way through and sometimes the NPC don't go to their
    specified navgoals. I don't know, maybe my problem, but they work sometimes,
    sometimes not.
    - There are a couple of brushes with issues. One causes a HoM effect (tiny
    little sliver of a brush in a massive area -- but you have to walk over
    it). A few brushes have some vertex problems, so there are gaps. I didn't
    bother to go back and fix them -- they are hardly noticeable and don't
    impact gameplay. There's close to 85000 brushes in this entire game and
    probably less that 10 with noticable issues.

    That's about all worth noting.

    Credits:
    --------
    The following lists the skins, saber models, mods, etc. that were all put
    together to create this mod:

    Skins:
    ======
    Abbaddon ............................. El Cuko
    Asajj Ventress ....................... Monsoontide and Psyk0Sith
    BPPloKoon ............................ [BP]Plokoon
    Bain Elite v2 ........................ -=SOTG=-Bain_Elite
    Boba Fett ............................ Brian Jones (Bones)
    Darth Maul ........................... mrdefender
    Death ................................ +]Nekroscop[+
    Egor ................................. Unknown
    Howler ............................... Light Ninja
    Knight ............................... Unknown
    Lamasu ............................... Crying Gods Germany
    Maddog JKA ........................... Maddog
    Neo Reborn ........................... Drakkan
    Razchrome ............................ Unknown
    Sabergirl ............................ v2 by Sabergirl
    Samus ................................ Kurtis 'KMan' Smith
    Shinobira ............................ Crying Gods Germany
    Sithress ............................. DarthVengeant
    Soulseeker ........................... Unknown
    Swoop Racer .......................... Nick Aikenhead (Kahn)
    Witchblade ........................... {EJA}DarthVengeant{S}
    Xian ................................. Unknown

    Sound Effects:
    ==============
    Enhanced Saber Sounds ................ Aryyn

    Saber Models:
    =============
    Light Disc ........................... Wolrajh/Xantcha
    Eclipse Saber ........................ +POO+Sigma
    Dual Lightstaff Sabers ............... Red Sith
    X-Saber .............................. Jon Hill
    Desann Saber ......................... CHoSeN ONe
    Skywalker Saber ...................... CHoSeN ONe
    Reborn Saber ......................... CHoSeN ONe
    Majestic Sai Staff ................... Tiri
    Punisher ............................. Darth Khan & Lord G-Spot
    Imales ............................... IMALES (Damir Berkovic)
    Darth Maul ........................... Unknown

    Weapons:
    ========
    Rocket Effects ....................... Rhinen
    Concussion Effects ................... Spector
    Disruptor Effects .................... Spector

    Interface:
    ==========
    Menu Tutorial ........................ Red Sith
    Startup Screen Images ................ http://www.geocities.com/Area51/Lair
    HUD .................................. Chewy²/Uber Noober²

    Maps:
    =====
    duel_valley (modified and extended) .. Raven
    t3_rift_sample (excerpts only) ....... Raven
    t2_rancor_sample (exceprts only) ..... Raven

    236 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Stalax

    This mod was released back in December 2008. Since then, the author hasn't released any updates.
     
    Stalax v1.0
    -----------

    Here's the readme about Stalax, it tells the more important things about the installation
    and the modification's usage.

    1 - Features
    ------------

    The mod's main feature is Lua Scripting, you can do everything you want on your own server.
    And if you are a mapper, you can improve your maps' interactivity and make new features that
    you have never seen.

    There's a new bot system called AceBot, it has been ported into this mod and it's not stable
    at the moment. It has some good possibilities, the bot can make his waypoints itself by
    finding some possible holes in the map, and when he finds an enemy, he goes forward to it,
    not like the original Jedi Academy bots.

    2 - To Do
    ---------

    A perfect physics engine could come soon, but not quickly. I will do my possible to make sure
    that he would be perfect, since the Quake III Engine needs a better collision detection and
    we could make more and more crazy stuff like vehicles, ropes,... maybe endless possibilities.

    3 - Running the Demo
    --------------------

    To run the demo, simply launch "Stalax Demo.bat", it will load Jedi Academy under Stalax with
    the sta_tour map.

    In this map you will see some scripts I made and commented for you :

    .. Password Terminal with the console - move near the terminal, make sure that you put your
    crosshair on it, open your console and type "/input" with your password.
    The good password is "goodpwd", I think you'll need it in order to go to the next level.

    .. Chat Password Terminal - more comfortable way, it's the same Password Terminal, but you
    just have to use it with your USE button, look at it, and say the password in the chat.
    Like if you want to say it to everyone but the message will be canceled so the players
    won't see it.

    .. Teleporter Terminal - a nice teleporter terminal with more choices, use it with your use
    button, look at it and type the number of your choice in the chat.

    .. NPC Conversation - now you can talk to NPCs and make them react with the things you tell
    them. Use Luke with your use button, and tell him to open the door by typing the number
    of the choice you want to make.

    .. Item Grabbing - Ha! Something like Portal, not perfect, but as always, the physics engine
    is still missing :-(. Grab the crate with the USE button, move near the blue button located
    right the door and drop it with the USE button again. If you remove it, the door will be
    closed.

    The mapsource of sta_tour is included into the maps folder.

    That's it for the demo, I will add more and more examples in newer versions.
    I hope you like them.

    4 - Installing a script
    -----------------------

    I think the method to install a script is really the easiest.
    Guess how ? Simply put the .lua script into the Stalax/lua/global folder.
    The server will load it automatically.

    If it's a script only for a map and if you want the server loads it only if the specific map is
    loading, then create a folder into "lua", having the map's name. For example, if you want to
    make a script only for t2_trip, create a folder named "t2_trip" into "lua" (Should look like
    lua/t2_trip) and place your map's scripts into that folder.

    If it's for a mp map like mp/ffa3, just do "lua/mp/ffa3" (ffa3 into the mp folder).

    5 - Documentation
    -----------------

    I'm sorry if the documentation is not really complete, there's a lot about the Entity and Client
    commands, and I don't really have the time to finish it properly.

    But I'm always ready to help you and give you more infos about commands right into the forums.

    You can find the documentation there :
    www.stalax.net/doku.php?id=docs [WEBSITE IS NO LONGER ONLINE]

    And the whole Stalax community there :
    www.stalax.net/forums/ [WEBSITE IS NO LONGER ONLINE]

    You will find a lot of scripts, tutorials and solved problems into the forums.
    I hope you'll enjoy it.

    Eltran

    22 downloads

       (0 reviews)

    0 comments

    Updated

  11.  THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)

    **Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
    **To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
     
     
    *******************
     OVERVIEW
    *******************
     A new years gift for all the Kotf fans. in the new year, you will get to play The Force 
     Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
     Knights of the force mod installed in your PC.
     This mod is made by the effects and methods you never saw in Jedi Academy before. Alot  
     of the scenes will suprise you. this is the result of 2,5 months of work. this mod is 
     done by  adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
     reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
     level is adopted into Kotf. I am not planning on making other Force Unleashed levels. 
      First level's scenario is extended for a more gripping  and enjoyable gameplay. There
     are extra levels and missions. Game starts with the sliding text of the force unleashed.
     You control Darth Vader and your mission is to find and eleminate the Jedi hiding
     amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
     think, move and control the force like Darth Vader would.
      Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
     when they see you, they come close and shoot. they aren't target dummies like the 
     stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
     makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
     Play in different views and increase the fun. I recommend "Darklord" angle to make you 
     feel like Darth Vader Himself.
     Furthermore there are lots of suprises in the scenerio. You move according to the data
     coming from your radio and datapad. Press the "M" button to see your missions. You will
     hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles 
     with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
     the woods and last you can ride an AT-ST and command your troops. This mod's weapon
     effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal 
     detonator's effect in the combat. But you need a good video card and a CPU or you might
     have to play with low FPS.
      Force Powers are even more enjoyable now. you can force grip and push wookiees into
     the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
     you blow up a ship during a dogfight. i tried my best for the most realistic combat 
     possible. there are lasers coming from everywhere. Don't let your guard down, even a 
     moment of distraction might cost you your life. new soldiers fills their brothers' places
     and the map never gets empty. so when you play the whole map you never get alone.
      To make it harder and realistic, i removed the quicksave option. There are checkpoints
     after certain places and obstacles. you don't have to start all over after you die. 
     you just start from the last checkpoint. 
      I made the stormtrooper voices (English) with my friends. The accent's not perfect but
     the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
     will hear Vaders original lines. All the lines will also be subtitled in english
      Have fun and a happy new year.

    **************************************
     SOME TIPS BEFORE YOU START PLAYING
    **************************************
      First of all dont let your guard down.Becouse the wookiee army is made of soldiers 
     with excelent aim. they dont stand idle when they see you, they come close and shoot.
     they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes 
     they even dodge the light saber. This makes the game all the more realistic and enjoyable.
     Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
     When you are in combat you dont have the time to look at the health bar and especially
     while using "Force Grip" you leave yourself defenceless and a single lucky shot can
     get you killed. If you don't use "Force Heal" often and move around rapidly you die
     in a short time. Don't stand idle, deflect the laser with your lightsaber and don't 
     do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will 
     be hit. If a wookie keeps dodging your saber, movearound him using combos.
     Note: To move faster hold "shift" button down.
     It's not an easy level. You need to bring your A game. You need to use both your saber
     and force powers cunningly. my advice to you would be to assign 2,3,4 buttons 
     above q,w,e for "force push", "force grip" and "force heal". This way you can easyly 
     heal yourself and lash the wookiees aroundwith your powers. when you "force push" a 
     wookiee right after a "force grip" before he falls down, you will see him fly for meters.

    *******************
     INSTALLATION
    *******************
     NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
        MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
     Run tfusetup.exe

    **********************************************************************************
     CREDITS
    **********************************************************************************
    Original map   : James Culley (Sith-J-Cull) 2005
    UltimateWeapons: Kahn D'halaine

    223 downloads

       (0 reviews)

    10 comments

    Updated

  12. RPG Wayland

    Originally by Rena Jacewalker.

    Texture / shader fixes implemented by Hudaw aka JesseLeeHumphry

    81 downloads

       (0 reviews)

    0 comments

    Updated

  13. Carrack Light Class Cruiser

    CREATED BY Merrick
    www.merrick-studios.tk
    -------------------------
    The contents of this .zip file should include the following files:-
    Carrack.pk3
    Carrackguide.pdf
    Readme.txt
    Screenshots Folder
    Virquin Promo Screenshots
    -----------------------------
    Quick Info
    -----------------------------
    The actual map file is 21,003 brushes big
    The map features new sounds, textures, music, and vehicles
    The final compile time was around 22 Hours
    The Build time was about 2 months
    -----------------------------
    Installation Instructions
    -----------------------------
    Open your base folder in the Jedi Knight: Jedi Academy Directory
    Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
    Then drag and drop both the .pk3 files into the base folder
    If you cannot follow these simple instructions successfully,
    I strongly suggest you disconnect your computer from the Internet
    before you harm somebody.
    -------------------------------
    Software and Hardware
    -------------------------------
    Hardware of Compile Machine -
    1.7 Ghz AMD Athlon XP Processor
    512MB SDRAM
    nVIDIA FX5200 128 AGP Graphics Card
    Software Used -
    GTK Radiant v 1.4.0
    Adobe Photoshop CS
    Adobe Image Ready CS
    Acrobat 7.0
    EasyGen Terrain Generator
    Windows Media Player
    Sound Recorder
    ----------------------------
    Credits (will do fine)
    ----------------------------
    Merrick • Mapping, Texture Creation and Modification, Shaders
    His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
    Helios • Sound Archivist
    [WP]Maniac • Music Archivist
    Daron Kel • Digital Artist
    Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
    Berle • Technical Assistant, Beta Tester
    Simmo • Shader Assistant
    Hyrax • Creative Assistant, Beta Tester
    BabySpinach • Shader Assistance (map-center forums)
    Darth G - Tech Assistance (map-center forums)
    Zertz • Beta Tester
    Welli Ton - Beta Tester
    Alamy Canew • Beta Tester
    Torvan Raiker - Beta Tester
    Enzo Aquarius •Beta Tester
    Magus Vosh • Beta Tester
    Savage (erp) • Input
    Germoc Badron (erp) • Input, Official Sound Stealer
    Watcher (erp) • Input
    Sam Bickley • Input
    Set Harth (rpg-world) • Input
    Jack D (erp) • Input
    Ryuu Hi (erp) • Input
    Helios (erp) • Input
    Arron Dominion (erp) • Input
    Iris Kalamyr (erp) • Input
    Gmoney (erp) - Input
    Arron Wesson (erp) • Input
    Travis North (erp) • Input
    Zac Doeza (erp) • Input
    His Canon•ness Scooter (erp) • Input
    Black Peter Sortengard (erp) • Input, legal advisor: p
    Millen Rouge (erp) • Input
    Talon (erp) • Input
    Jay Ledford (erp) • Input
    Janet Flare (rpg-world) • Input
    Blamj (rpg-world) • Input
    Gojna (rpg-world) • Input
    Jack Keller (rpg-world) • Input
    (you will find more information about the carrack in the Carrackguide.pdf file)

    226 downloads

       (0 reviews)

    2 comments

    Submitted

  14. Snowball Mod

    Author: zag and =Someone=
    Changes the model, skin, effects and sound of the thermal detonator to resemble a snowball.


    Completion Date: 11/12/2005

    Credits:
    Model/Skin/String files - =Someone=
    Effects/Sound - zag

    Installation Instructions:
    Place snow_balls.pk3 in Gamedata/base folder.

    Notes:
    This is the third version of my snowball mod, the first of which was made for jk2 and bundled with my first released map.
    Unfortunately this mod is not compatible with the MovieBattles mod, maybe in the future someone will make a version compatible with it but it wont be me as this is my last submission to the JKA modding community before i move on to greener pastures.
    Thanks to =Someone= for helping me perfect this mod, ive finally got it exactly how i imagined it should be all those years ago.
    To check out more of my (mapping) and =Someones= work visit www.moviebattles.com

    53 downloads

       (1 review)

    1 comment

    Submitted

  15. The Dark Alliance II: Vengeance of the Sith

    Author: Steven Brown (Blaster)
    Date Of Release: August 2004
    Description:
    This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you  play 'The Dark Alliance' to have the ultimate experience. 
    You can get them from the following websites:
    The Mainframe
    The Dark Alliance
    I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
    Story:
    After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
    The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
    Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
    The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
    FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
    Additional Credits:
    I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
    STAFF EDIT: We pulled the credits from the strings file. Credits are below.
    Vengeance of the Sith - Steven Brown (Blaster)
    Darth Vader MOD - Michael Frost
    Stealth Jedi Gear for Kyle - HapSlash
    Darth Maul Model - Adam "Cheshire" Lee
    Red Darth Maul Skin - Kurtis "Kman" Smith
    Reborn Ghost - Seraph
    Darth Cinerate (Vader Clones) Skin - Magnetixxx
    Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
    Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
    Darth Malak Model - ksk h2o
    Han Solo Player Model - Major Clod
    Mara Jade Player Model & Saber Hilt - Edward Peretti
    Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
    Sith Speeder - Monsoontide
    Quake 3 Jump Pad Model - Evil Lair
    Quake 3 Judge Model - Ewooz
    Sith Statue Skin - Zahriel Omega
    Classic Dark Kyle - JRA Wolf
    Sith Stormtrooper Skin - Jason (Fooky)
    Episode II Saber Blades - The RattleSnake
    Alaris Jedi Academy Hilt Pack - Alaris
    Clone Jar Map Object - Zymotico
    Battle-Droid Rifle and DL-44 - Dan Kapphahn
    Cinematic Saber and Weapons SFX - Patrick
    Prequel Saber Sound FX (Final) - Aryyn
    Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
    "Hud is really there" HUD/MOD - McCleod
    Vengeance of the Sith Menus - Zanatio

    Installation Information & Playing Notes:
    Make sure you have the latest patch for the game!
    Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the 
    JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
    Once installed I recommend seeing how the game will be easier using either the staff or dual 
    lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber 
    and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
    When selecting the single saber style please note that the style you decide to choose will be
    the only fighting style you will use throughout the whole level!
    <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED 
    FOR THE CUTSCENE DIALOGUE!!!>>>

    Construction Information:
    Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. 
    You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
        
    When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
    Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
    This MOD was tested on the following PC specifications:
    AMD Athlon XP 2400 Processor
    1GB DDR RAM
    ATI Radeon 9800 Pro Graphics Card
    Windows XP Home Edition
       
    License Agreement:
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    463 downloads

       (1 review)

    5 comments

    Submitted

  16. The Dark Alliance

    Author: Steven Brown (Blaster)
    Date Of Release: November 2002
    Description:
    This is the sequel to my singleplayer map 'The Mainframe 2.0'. If you have not yet played 'The Mainframe 2.0' then I suggest you download and play it before you play this one.
    You can get it from the following websites:
    The Mainframe
    The Dark Alliance II: Vengeance of the Sith
    I hope you enjoy this map just as much as I did making it.... no really I did!
    - Blaster
    Story:
    A year has passed since the encounter with Darth Vader at the mainframe complex on Kejim. It has remained a mystery to how Darth Vader was somehow brought back to life and the Republic have found no leads to the location of Tavion.
                 
    UNTIL NOW! 
    A smuggler known as Marlow Baruk, brother of Reelo Baruk, has been receiving large quantities of Imperial equipment. Republic spies have found that Tavion, along with her new forces, have been negotiating with the smuggler in a quiet part of Narshaddaa. It is believed that she is giving Imperial equipment to Marlow in order for her to create a secret base underneath Marlow's own hideout and are allying their forces together in an attempt to start a war against the New Republic. If this kind of act is to occur then who knows what will happen.
     
    An offensive has not been easy and all attempts to inspect Marlow's hideout are at a loss. He refuses to co-operate. The Republic has no choice but to send in someone to investigate.
    Kyle is now a Jedi mercenary agent working for the New Republic and they have called for his skills in dealing with these matters and besides Kyle has some unfinished business with Tavion. The mission is not going to be easy. First Kyle must inspect Marlow's hideout and see if he can find Marlow himself and interrogate him. Then if possible he must apprehend Tavion inside her secret base and send a signal to blue squad, so they can take control of the base and investigate what Tavion has been up to.
                 
    Marlow's hideout will be well guarded and the entrance will surely be hidden.
    Additional Credits:
    I am in no way responsible for the other models and MODS that have been included in this MOD. All credit goes to the authors and you can see who is responsible for these in the closing credits at the very end of the level.
    STAFF EDIT:
    Here are the credits:
    Black Jedi Reborn Skin - DarkMavis
    Jedi Knight Reborn Skin - Crapse
    Anakin's Saber Hilt - Ryan "Alaris" Hutchings
    Episode II Saber Blades - The RattleSnake
    Stealth Jedi Gear for Kyle - HapSlash
    Darth Maul Model - Adam "Cheshire" Lee
    Red Darth Maul Skin - Kurtis "Kman" Smith
    Yoda Model - Team Yoda
    Dark Yoda Skin - Mars Marshall
    Cinematic Saber and Weapons SFX - Patrick
    Darth Cinerate Skin - Magnetixxx
    ================
    Installation Information:
    Simply create your own folder in the jedioutcast/gamedata directory and call it 
    'The Dark Alliance'. Then load up the game and enter the 'Setup' menu and select 'MODS'. 
    Click on 'The Dark Alliance' and then click on load. All you need to do now is start a 
    new game and then select your difficulty.
    Make sure you have the latest patch for the game or it will not show up in the MODS menu!

    Construction Information:
    Known Bugs: In part 2 you may get stuck in the red force fields. Use crouch to get unstuck.
    Secret Areas: There are secrets in the levels so see if you can find them all. There are 2 in part 1, 3 in part 3 and 1 in part 4.

    License Agreement
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).

    403 downloads

       (1 review)

    0 comments

    Submitted

  17. The Mainframe

    Author: Steven Brown (Blaster)
    Date Of Release: July 2002
    Description:
    This is the first in a trilogy of mods. The sequels are:
    The Dark Alliance
    The Dark Alliance II: Vengeance of the Sith
    This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play!
    Story:
    Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke.
                 
    Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. 
    DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda
    Mission Objectives:
    Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits:
    All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin.
    Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab.
    All prefabs credited can be found at www.jedioutcastmaps.com.

    Installation Information:

    Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes).
    Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader.
    If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together.
    If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes).

    Construction Information:
    Vis Time:   About 45 Minutes for both maps
    Build Time: About 50 hours
    Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go.
    Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug.
               
    ============================================================================================
    License Agreement
    ============================================================================================
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).

    359 downloads

       (1 review)

    0 comments

    Submitted

  18. JKA SDK Repack 1.0

    A repack of all the sourcefiles and official modtools for jka, including the most recent patches and fixes to make them work on recent OSs and drivers.
    Did I miss any of the official source files? E-Mail me and I'll make sure to add them.
    Credits:
    Raven Software - For providing the original soruce file and tool packages used to compile this version
    Xycaleth - fixes to Modview and the MacOS Version of Modview
    Archangel35757 - fixes to carcass, md3view
    DT85 - helped in gathering the various releases by Raven Software for the Package
     

    328 downloads

       (0 reviews)

    0 comments

    Updated

  19. ForceMod 3 Advanced Version 4

    Submitted by: By The Kid!?
    Original Creator: OGOO7J1 (formerly known as Pitchest Heart)
    FM3Av4 is finally released!
    Changelog:
    *NEW SCREENS, MENUS AND VIDEO
     
    -  Music can be accessed on any map using the in game "MUSIC" menu located in the options bar. 
    -  You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
    -  While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
    -  A seperate config for each class can be created and saved from the "CONFIGS" menu.
    -  Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
    -  New title menu video.

    *NEW HUDS
    - Each faction has a specific HUD symbol.

    * MODELS
      
    -  Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes.
    -  All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.

    *SHAPESHIFTERS
    -  Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).

    *IMPROVED WEAPONS AND MELEE
    -  Blue saber style: This style now has manual blocking on diagnol_back attacks as well as side to side auto-combos and an improved forward attack.

    -  Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
    -  Orange saber style: Side to side attacks slowed for balance
    -  White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
    -  Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
    -  Tusken: New crouching kata.
    -  Noghri: New standing kata which fixes an animation glitch.
    -  Cursed weapons and alternate multibladed weapons available for saber users.
    -  Royal Guards only have blue with glitched styles removed.
    -  Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
    -  Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
    -  Fletchett has better looking explosions.
    -  Rockets have been better smoke trails.
    -  DEMPs primary fire is better looking.
    -  Thermal dets emit a cool looking shockwave after they explode.

    *IMPROVED BOTS
    - There are a huge variety of bots that randomize when the maps switch using the server file. They are quite a challenge even to experienced players.

    *IMPROVED DROIDEKA
    - Heallth increased to survive 1 saber throw. Shields set only to 100 because of thier hard coded , fast auto-regen.
    Enjoy!
    -The Kid!? and OGOO7J1
     

    462 downloads

       (3 reviews)

    0 comments

    Updated

  20. Homer Simpson Add-on

    Uploaded by: DarthDerpo
     
    Description:
    This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast.
     
    This version is for Jedi Academy and has some extra features:
     
    Bot support: Yes
    NPC support: Yes (Ally NPC)
     
    Installation:
    Simply extract this .zip file into your gamedata/base folder.
     
    Skins Available:
     
    /default (typical Homer)
    /red (Evil Homer)
    /blue (Farmer Homer)
    /bowler (pin pals)
    /jumper (jail suit)
    /hulk (a must see)
    /pink (of the pink shirt episode)
     

    NPC:
    Bring the console and type in (without quotatios): "npc spawn homer".

    473 downloads

       (10 reviews)

    4 comments

    Updated

  21. Jedi Temple

    Title : Jedi Temple
    Type : FFA/TFFA
    File Name : jeditemple_ta
    File Size : 23.919 Mb
     
    Author(s) Map: =tom=
    Layout:=tom=/ACiDUS
    Textures:=tom=/ACiDuS
     
    Date of Release : 20/06/2007
     
    Email Address : mariocheret@hotmail.com
     
    Homepage : http://mbgs.tk
     
    Description : This is our vision of the Jedi Temple.
    This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
     
    Note: This is an FFA version based on the Movie Battles II map from Build 18.
     
    No youngling NPC's available, but plenty of weapon spawns.
     
     
     
    Special thanks to:
     
    - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
    - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
    - Mars Marshall "NeoMarz1" for the GunshipVM
     
    Additional Credits to: The MovieBattles Team and Community.
     
     
     
    ================================================== ==============
     
    * Play Information *
    JK version required : Jedi Academy version 1.01
     
    Bot-Support : NO
    New Textures : YES
    New Music : YES
    New Shader : YES
     
    * Construction *
     
    Editor(s) used : GTKRadiant 1.4, Fireworks
     
    Known Bugs : none so far
     
    Tech. Details Total Brushes: 18579
    Total Entities: 4124
    Net Brush Count: 10144
     
     
     
    Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
     
    Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
     
     
     
    Have fun with it!
     
    ================================================================
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and (b) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    Uploaded by
    Tompa9

    2,086 downloads

       (14 reviews)

    14 comments

    Updated

  22. Kami's Lookout

    Submitted By: Veilor
    Created By: DaDosDude
     
    This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
     
    This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
     
    Enjoy!
     
    --------------------
    Jedi Knight III
    --------------------
    --------------------
    Info:
    --------------------
    Title: Kami's Lookout
    File Name: kamislookoutBETA.pk3
    File Size: 757KB
    Date Released: 14 March 2005
    Type: Map
    Custom music: Yes
    Bot Support: No
    --------------------
    Author:
    --------------------
    Edited By: DaDosDude
    Email: dadosdude@gmail.com
    --------------------
    Note:
    --------------------
    This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
    --------------------
    Installation
    --------------------
    just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
    --------------------
    Disclaimer:
    --------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    214 downloads

       (3 reviews)

    2 comments

    Updated

  23. Queen Amidala + Handmaiden 1 and 2

    Uploaded by Tompa9
     
    ******************************************
    JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
    ******************************************
     
    Title : Queen Amidala + Handmaiden 1 and 2
    Author : Liberty Ashford
    E-Mail : food_raider01@hotmail.com
    File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
    File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
    Date Released : 18/08-06
    Team Colours : Yes
    New Sounds : Yes
     
    Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
    Mesh Optimization, Weighting & Conversion - Infinity Blade
     
     
     
    Description:
    ----------------------------------------------------------------------
    This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
    The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
    The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
    in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
     
    Bugs:
    ----------------------------------------------------------------------
    Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
    when running, or walking, or doing whatever certain animations.
     
    Comments:
    ----------------------------------------------------------------------
     
    Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
    has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
     
    Installation:
    ----------------------------------------------------------------------
     
    Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
     
     
     
    Un-Installation
    ----------------------------------------------------------------------
    just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
     
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    736 downloads

       (9 reviews)

    4 comments

    Updated

  24. Winter's Gift Day

    Uploaded by Cagelight
     
    This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
     
    This map requires the original Winter's Gift to be installed to work correctly.
    -------------------
    Winter's Gift Day
    Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
    Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
    Release Date: 12-19-2005
    Custom Textures : Yes
    Custom Models : Yes
    New music : Yes
    Bot Support : Yes
    Build Time : About 2 months on and off
     
    Description:
     
    A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
     
    Features:
     
    - Village
    - Snowball Arena
    - Hockey Field
    - Ski Lifts
    - Tauntaun Stable
    - Market
    - Maze
    - Carnival
    - Mansion
    - Playground
    - 2 Songs to pick from
    - Caroler Stage
    - The North Pole
    - And much much more for you too explore...
     
    Tips:
     
    You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
     
    Secrets:
     
    Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
    as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
    We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
     
    Good Luck!
     
    *************************************************
    Programs used:
     
    Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
     
    *************************************************
     
    * Copyright / Permissions *
     
    IMPORTANT!
     
    This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
    This map and it's contents may not be used for porn or nudity purposes.
    If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
    If this mod is used We wish too receive credit for our hard work.
     
    *************************************************
    INSTALLATION:
     
    Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
     

    Removal:
     
    - Remove wintersgift_bf_jr.pk3 from your base folder
     
    *************************************************
     
    Special Thanks:
     
    - Onobi Foondu
    - Grimreaper
    - Hapslash
    - Worsonn
    - Darth G
    - Szico VII
    - Lemog
    - All *VaS*Members and Friends
    - All who we forgot to mention

    214 downloads

       (2 reviews)

    3 comments

    Updated

  25. GrayFox

    File created by ksk_h2o
     
    Original README:
    ***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    Uploaded by:
    Toast

    241 downloads

       (1 review)

    0 comments

    Updated

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