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JKHub

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Files posted by JKHub

  1. Big Boo's Haunt

    Author: KaiStagon


     

    Submitted by: Barricade24


     
    Boo! Anyone who remembers the nineties grew up with Super Mario 64-- arguably Nintendo�s greatest platformer. This level is based on an area which I admit scared the six-year-old pants off me as a kid.
    While now I view it with a much more comedic view, it still seems perfect for the spooky season!
     
    - Incredibly accurate presentation of the old classic
    - High-Resolution Textures based on the original N64 textures made by Cloud Scapes. Cloud Scapes is a texture modder for Project64 roms.
    - Blue Boo walls are non-solid! Functions just like the game.
    - Boo's Carousel makes an interesting duel.
    - Several tricky- traps designed to make fighting a bit more interesting.

    233 downloads

       (4 reviews)

    4 comments

    Submitted

  2. Little Italy

    Author: Onobi Foondu


     

    Submitted by: Barricade24


     
    Well to start off this was going to be Mcc Village final.But then people starting telling me it looked like Italy.So i went from there.Added a bit more touches to make it look alittle more like italy.Like flags and such.Its a small town.The mood is a sunrise setting,With the sun just peaking over the horizon.Where people are just waking up to start the day.All there lights are still on from the night.Theres a resturaunt that is closed.Only for certain reasons(FPS).Theres a sniper tower,So watch dont get wacked.LOL.Theres a fountain with a new water shader and a new gfx file for the fountain water shooting out over the fountain.So check it out there's more to see.There would have been alot more done but i had to stop building to keep the fps from going down to much.Well have fun and enjoy.

    166 downloads

       (5 reviews)

    4 comments

    Submitted

  3. Artus Base

    Author: Darthshoot


     

    Submitted by: Barricade24


     
    A super cool take on an Imperial base on Artus Prime. It includes a detention center, landing pad, mining caves, and more.

    380 downloads

       (7 reviews)

    5 comments

    Submitted

  4. Yavin Garden

    Author: Lord Nelson


     

    Submitted by: Barricade24


     
    Like the name says it's a garden somewhere on yavin. Der are walkways
    around the map and a lower level where you can also fight.
    On the lower level you will find two pools filled with water and a lot of
    plants. There's also a tree that you can stand on and jump
    down on your opponent.

    113 downloads

       (4 reviews)

    0 comments

    Updated

  5. Yavin Hangar

    Author: Dea


     

    Submitted by: Barricade24


     
    This map represents a hangar on javin. It is intended for duel play, but I added
    additional spawn points, and weapons to make it playable for FFA and Team FFA.

    159 downloads

       (3 reviews)

    0 comments

    Submitted

  6. Bespin Mining Station

    Author: Claxon


     

    Submitted by: Barricade24


     
    Based on the original Mining Station map
    from Dark Forces 2: Jedi Knight
    This can be a fun map to fight in, with many
    different areas for the action to take place.
     
    This map was made to duplicate the original
    version, although there are some differences
    in details and traps.
     
    -Playable on all multiplayer game types
    (altough duelers may find it too large)
    -Bots supported

    308 downloads

       (7 reviews)

    1 comment

    Updated

  7. Nar Shaddaa Terminal

    Author: Claxon



    Submitted by: Barricade24


     
    Based on the original Loading Terminal map from Dark Forces 2: Jedi Knight
     
    This map has a fun layout with many routes around the level. Aside from the standard weapons there are traps that can be activated by players (perhaps a strategy in CTF games?) and force fields.
    Although it was based on the original Nar Shaddaa Loading Terminal map as much as possible, alterations had to be made due to the changes in game engine and features, but hopefully it will retain the enjoyment factor.
     
    -Suitable for most multiplayer game types (Holocron not supported, Duel matches can turn out to be more of hide and seek but that's how I began to love this map anyway).
    -Bots are supported

    205 downloads

       (5 reviews)

    0 comments

    Updated

  8. Jedi Academy Dedicated Server for Win32

    A dedicated server application for those running on Windows. Requires patch 1.01 to function. See the included read-me for instructions on usage.
     
    (Now includes the option for 1.00 files to download, due to requests)

    4,740 downloads

       (1 review)

    0 comments

    Updated

  9. Jedi Academy Dedicated Server for Linux

    A dedicated server application for those running on linux. Requires patch 1.01 to function. See the included read-me for instructions on usage.
     
    (Now includes 1.00 option to download as well, due to request)

    1,366 downloads

       (1 review)

    0 comments

    Updated

  10. JK2 Dedicated Server

    Star Wars Jedi Knight II Jedi Outcast dedicated server files for Linux and Windows
     
    Contains all versions: 1.02c | 1.03 (a) | 1.04 (a/b)
     
    Contains both Linux and Windows files. Click download and choose the version you want.
     
     
    © 2002 LucasArts Entertainment Company LLC, © 2002 Lucasfilm Ltd
    & ℗ or ® as indicated. All rights reserved. Used Under Authorization.
    LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd.
    Activision is a registered trademark of Activision, Inc. © 2002 Activision, Inc.
    This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2002 Id Software, Inc.
    All other trademarks and trade names are the properties of their respective owners

    644 downloads

       (1 review)

    0 comments

    Updated

  11. Jedi Knight II: Jedi Outcast Demo

    This is the official demo for Star Wars: Jedi Knight II: Jedi Outcast that was released in 2002. It is single player only; no multiplayer.
     
    The demo contains one original level not available in the full game, where Kyle Katarn and Jan Ors investigate an Imperial Remnant base on Alzoc III, the Talz home planet.
     
     
    © 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or Æ as
    indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts
    logo are registered trademarks of Lucasfilm Ltd.

    3,365 downloads

       (10 reviews)

    9 comments

    Updated

  12. JK2 Software Development Kit (SDK) (Editing Tools)

    This official SDK includes the following:
     
    JK2Radiant - the map editor.
     
    MD3View - model viewer for .md3 format models
     
    ModView - model viewer for .glm (Ghoul2) format model
     
    ShaderEd2 - the shader editor/viewer
     
    sof2map - the map compiler, you will not be using this directly, JK2Radiant uses this.
     
     
    Note: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.

    1,033 downloads

       (1 review)

    1 comment

    Updated

  13. JK2 Software Development Kit (Editing Tools 2.0)

    From James Monroe's .plan update:
     
    ==========================================
     
    Contents of Tools2:
     
     
     
    EffectsEd.exe - the editor we used to create EFX files.
     
    BehavEd.exe - the editor we used to create Icarus scripts.
     
    IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used
    in JK2 is the same as the Elite Force version, but the BehavEd.bhc file
    has changed.)
     
    roq.exe - tool to compile images into a RoQ video.
     
     
     
    and these Documents:
     
     
     
    bot_tutorialot_tutorial.txt - how to make bots for MP
     
    Bot waypoint tutorial.doc
     
    Guide to SOF2JK2 Vertigons.doc
     
    Guide to SOF2JK2 Weather.doc
     
    ICARUS Manual.doc
     
    JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc
     
    Model Constuction Conventions.doc
     
    Using_EffectsEd.doc
     
    and SPscripts.zip - all the scripts from JK2 Single Player as reference.
     
     
     
     
     
    It will also extract the game source folders:
     
     
     
    Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info)
     
    bin - the folder for code compiling
     
    ui - support folder to compile code
     
     
     
    Plus some more example maps and models to Base as well.
     
    ==========================================
     
     
     
    There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.
     
     
     
    Note: These tools are unsupported by Raven Software, Activision or LucasArts.
     
    This is an update for the JK2 SDK, includes some useful files, mainly 4 base character models in .xsi format fully enveloped to the skeleton.

    1,001 downloads

       (0 reviews)

    1 comment

    Updated

  14. Unpainted Player Textures (JK2)

    This archive contains unpainted maps for some of the common player models found in Jedi Outcast. These models did not significantly changed between Jedi Outcast and Jedi Academy, so they should still be usable for JK3 as well.
     
    Includes:
    gonk droid
    Jan Ors
    Kyle Katarn
    stormtrooper

    177 downloads

       (1 review)

    0 comments

    Updated

  15. Jedi Outcast Manual

    The official manual that comes with the game in .PDF format.
     
    Credit
    ghost_stalker from Replacement Docs

    997 downloads

       (5 reviews)

    0 comments

    Updated

  16. New Force Lightning Animation

    Author
    HOUOU
     
    It changes the effect of force lightning.
     
    There are three kinds of new effects.
     
    [raging flame]
    The hellish flame burns up an enemy.
     
    [ice storm]
    It emits strong chill.
     
    [destruction ray]
    It destroys an enemy around in the strong destruction beam.

    266 downloads

       (3 reviews)

    0 comments

    Updated

  17. Anchorhead

    Author: Monsoontide
     
     
    This map contains support for FFA, Team FFA, Holocron FFA, CTF, CTY, JEDI MASTER,
    and the hidden game mode SAGA (Which is an objective based gameplay mode for two teams).
    BOT support is included.

    293 downloads

       (1 review)

    3 comments

    Updated

  18. Han Solo

    Author
    Major Clod
     
    Mercenary Pirate and smuggler captain, the overly confident Han Solo is a rugged individual of the Galactic Rim. His reputation as a gunfighter matches his renown as captain of the Millennium Falcon. Reckless and foolhardy, he is also corageous and daring, a match for any adventure.
     
    Other Info : This includes three Han Solo player models (one for each of the original Star Wars films) and the Blastech DL-44 heavy blaster that replaces the original Bryar Pistol. Also includes bot support and full facial animation.

    2,134 downloads

       (4 reviews)

    3 comments

    Updated

  19. Indiana Jones

    Author
    Major Clod
     
    The bullwhip cracking archaeologist and expert in the occult, Dr. Indiana Jones, is now a player model for Jedi Outcast, complete with his trademark fedora and whip.
     
    This includes the Indiana Jones player model with bot support and full facial animation.

    758 downloads

       (5 reviews)

    4 comments

    Updated

  20. Tusken Raider

    Author
    Major Clod
     
    Fierce nomads of Tatooine, the Tusken Raiders prowl areas like the Dune Sea and the Jundland Wastes, blending invisibly into the landscape. Masters of the desert, they survive where no one else can, protected from the suns by heavy clothing. Extremely territorial and xenophobic, Tusken Raiders will attack with very little provocation.
     
    This includes both the Tusken Raider model and Gaderffi Stick lightsaber replacement. LOD support is not included. It was hard enough to get the clothing to animate properly with the normal level of detail, let alone a reduced version.

    647 downloads

       (5 reviews)

    0 comments

    Updated

  21. Jar Jar Binks

    Author
    Major Clod
     
     
    Jar Jar Binks for Jedi Knight II, what more can I say!
     
    A generic Gungan skin is also included. Custom sounds and bot support.
     
    Other Info : LOD support is not included yet. I simply haven't had the time to add this feature, I just really wanted to get this model released.

    1,718 downloads

       (6 reviews)

    1 comment

    Updated

  22. ForceMod

    Author: Azymn
     
     
    Brief:
    --------------------------------------------
    Level 4 Force Powers now available.
    Cvars added to regulate size-scaled effects.
    Team Assault Jetpack included (see bottom for links and more information)
    Expansion on JediMod 1.2 platform.
    --------------------------------------------
     
    Detailed:
    --------------------------------------------
    Changes to Force Powers/Level 4 Powers added:
     
    Heal: Level 1:- Heals 10 points of damage.
    Level 2:- Heals 20 points of damage.
    Level 3:- Heals 35 points of damage.
    Level 4:- Heals 45 points of damage.
    - Regenerates 1 hitpoint every 2 seconds.
     
    Jump: Level 3:- Jump 8x normal height.
    - 2/5 normal force cost in flight.
    - Falling damage reduced to 1/2.
    Level 4:- Jump 16x normal height.
    - Jumps costs are minimal while in flight.
    - Falling damage reduced to 1/4.
     
    Speed: - Short, powerful burst of speed for 5 seconds [stellarwinds's JediStyle idea]
    Level 1:- Sprint at 1.5x normal speed
    Level 2:- Sprint at 2.5x normal speed
    Level 3:- Sprint at 5x normal speed
    Level 4:- Sprint at 10x normal speed
    - Normal running speed is increased 10%.
     
    Push:
    Level 4:- Increased push strength over level 3.
    - Knockdown range increased by 50%.
    - Greater push resistance.
    - Chance to break saberlock increased.
    Pull:
    Level 4:- Increased pull strength over level 3.
    - Pulldown range increased by 50%.
    - Greater pull resistance.
     
    MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
    (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
    Level 4:- Can attack while cloaked - each attack costs force points.
    - Duration increased to 40 seconds.
     
    Grip: - Can turn off red grip hand extension
    Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
    - Grip range increased to 2x normal.
    - Damage per second doubled.
     
    Lightning: - Slight decrease in range [Artifex]
    Level 4:- Lightning mastery - other lightning attacks are absorbed into force power.
    - Range increased by 10%.
    - Fresh corpses now shockable on Level 4.
     
    Rage: - Run speed is 150% of normal speed.
    - Increased lightsaber damage done by 25%.
    Level 4:- Increased lightsaber damage done by 50%.
    - Run speed further increased to 200% normal speed.
    - Duration of 40 seconds.
     
    Protect:- Now consumes force only when hit. [stellarwinds's JediStyle idea]
    Level 4:- 85% damage absorbed for 15% force cost.
    - Regenerates shields at a rate of 1 point every 4 seconds.
     
    Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
    Level 4:- Absorbs 25% more force than level 3.
    - Absorbs and converts 25% of weapon damage into force.
     
    TeamHeal:
    Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
    - Regenerate 1 health every 3 seconds.
     
    TeamForce:
    Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
    - Regenerate 3 additional force points per second.
     
    Drain:
    Level 4:- Drains ~20% more than level 3 drain.
    - Drains ammo from any energy weapons in use.
     
    Seeing:
    Level 4:- Cost 50% less to activate.
    - Duration increased 40 seconds.
    - Automatically dodge sniper shots without ForceSeeing on (even while jumping, using force powers, or firing weapons)
     
    SaberAttack:
    Level 4:- Damage increased by 15% for all stances
    - Animation speed for all stances increased by %5
    - All stances available for dualblade or dualsaber users if f_skillMode is on
     
    SaberDefend:
    Level 4:- Blocking ratios increased by 50% for all stances.
    - Animation speed for all stances increased by %5
    - Quicker projectile blocking rate.
     
    SaberThrow:
    Level 4:- Saber throw distance increased 25%.
    - Saber throw speed nearly doubled.
    - Saber can spend more time airborne.
    - Summoned saber returns 3x as fast
    - Spinning saber shield now possible on return of saber
    - Saber will never fall to the ground when blocked.
     
    Misc Changes:
    --------------------------------------------
    StarWars: Team Assault Jetpack included with:
    - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
    - Adjustable fuel usage (Cost, Rate, On/Off)
    - Toggle whether flag carrier can use jetpack
     
    Five new force ranks:
    Sith Apprentice: 150 Force Points
    Sith Lord: 200 Force Points
    Jedi Lord: 250 Force Points
    Ancient Master: 350 Force Points
    One with the Force: 500 Force Points
     
    Scale speed of models based on size (bigger == faster OR vice versa)
    Scale damage reduction based on size, (i.e. Bigger characters take proportionally less damage, smaller get hurt more OR vice versa)
    Saber styles now selectable based on saber attack level.
    Scale saber damage based on how small a lightsaber is (Yoda's saber will thrash now)
    Players can combine Light and Dark Force powers
    Can increase Bot Force Power levels with cvar
    Adjust minimum forceJump level that kicks can be used on. [Artifex]
    Speed at which player pushes off wall when flipping now adjustable
    Falling damage can be reduced or eliminated
    Eliminate blocking from behind
    Orange Style is now Green.
     
    -- NEW OPTIONS ARE TOGGLEABLE --
    \"cvar_list.txt\" contains specifics on each cvar, running jk2104.cfg will reset everything to default v1.04 settings
     
    *************** *************** *************** ***************
     
    Installation : Unzip into the GAMEDATA folder. All the files inside of the zip should end up in the folder
    gamedata/forceMod/
     
    Execution : select the JediMod v1.2 in the mod setup screen.
    Or use the command line argument +set fs_game forceMod
    ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\" +set fs_game forceMod
    Or run the \"play_forcemod.bat\" file in your Gamedata directory
     
    Some options toggleable from ForceMod menu in Setup screen
     
    First mod i've ever written/expanded, started writing it just so i could jump a little higher.
    You can search for other ForceMod servers from the server selection menu if it is loaded properly from the ForceMod folder.
     
     
    ---Credits & Thanks----------------------------------------------------------------
     
    Raven and LucasArts for Jedi Outcast
    Dest for releasing the JediMod 1.2 source code and the platform for this project.
    Tchouky for his RGB and scaling mod code.
    ASk for his grapple code.
    |:|ReMaRk|:| for a compatible saber hilt pack and models. (not included)
    The Eternal and RenegadeOfPhunk for:
    The Team Assault Jetpack code, just a taste of a new StarWars Class-based mod due in 2003:
    - http://strikeforce.jediknightii.net/
    - http://mods.moddb.com/276/?view=all
    Stellarwinds for getting me started on how to make a mod and for some of his great JediStyle ideas.
    keo718 for the updated tckmodel.cfg and intensive initial testing and feedback
    All the Lucasforums posters for coding assistance.
    ArtifeX for ideas on balancing certain force powers and lightsaber combat:
    ideas - http://www.oculis.or...atures_104.html
    For some *awesome* realistic saber combat, try ProMod:
    - ProMod homepage : http://www.oculis.org/promod
    - Download: http://www.fileshack.../file.x?fid=837
     
    (Note - links may be broken/out of date by the time of this reading)

    1,215 downloads

       (2 reviews)

    1 comment

    Updated

  23. RCON Unlimited

    Developer: Phoenix
     
     
    Rcon Unlimited is designed to be the next generation of remote control of Q3 powered servers. Most Servers admin have heard of (or used) Rcon Commander. This program is designed to be the replacement of Rcon Commander, giving you many more options and abilities.

    789 downloads

       (0 reviews)

    1 comment

    Updated

  24. Louisville Slugger

    Author : {THC}ShovelHead
     
     
     
    Description : This mod will change your default saber to a "Louisville Slugger" baseball bat.

    137 downloads

       (0 reviews)

    0 comments

    Updated

  25. The Animatrix: Training Dojo

    Author: Darth Stevenus
     
     
    This map is a recreation of the training dojo seen in the opening scene of "The Final Flight of the Osiris" on the Animatrix DVD. I know its not 100% accurate but I figured I'd release it anyway.
     
    There is a secret feature to the map, nothing huge, but I figured I'd throw it in there for a little more Matrix fun. To find it just look for my name carved into some wood.

    195 downloads

       (1 review)

    0 comments

    Updated

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