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Everything posted by therfiles
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SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]
therfiles replied to therfiles's topic in WIPs, Teasers & Releases
Awesome! Glad you like what you see. There will only be 3 Rockettrooper spawns, and they will only come like every minute/minute and a half. I debated having them at all, but I love how they distract you from the main action and how they make you consider other fronts of battle. Don't love Rosh? I'll consider making one without him. Two quick points - first, Rosh in this version is a PRO. He switches between weapons and attacks with all force powers. He's strong and he actually pulls his weight. He doesn't follow you like a dog like in JKA lol. Also, with over 15+ enemies spawning, I frankly don't know if survival is even POSSIBLE if they are ALL focused on the player all the time! They'll attack him instead of you at times, which helps you avoid some fire. And the Enemy Defeated counter (should have clarified this) is ONLY visible on the datapad. I've pressed "M" (my datapad binding) and it pauses the game and shows the score. The score is NOT present overtop of the game haha. Would you be interested in testing this mod at some point @@Pickles256? And thanks for speaking up @@Droidy365! -
SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]
therfiles replied to therfiles's topic in WIPs, Teasers & Releases
Hello all! Gameplay and cinematics are coming along nicely. ALSO: Would any brave souls be willing to BETA test this when the times comes? Just scream at me in this thread and I'll PM you when the time is right! Really need to make sure this thing is bug-free and performs relatively well...my old XP computer isn't happy with it and all the NPCs, but my Mac seems to handle everything fine. Here are some more screenshots: (UI is WIP, the little "100" indicates the score cap. This can be changed in the main menu) -
@@Ramikad, @@Asgarath83 - the system/nodrop solution was brilliant! Thanks for suggesting it! While it required a bit of finessing required (there was a few medpack/shield spawns that had to be moved out of reach of the nodrop zones), the technique worked great and seems to optimize the level! Thank you for your knowledge and time. It's amazing what surprises this game still has after all this time lol And yeah, they have to have weapons. It's all about what they do when they die. And for some reason, the deathscript doesn't kick in before they have already dropped their gun.