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Everything posted by therfiles
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@@Ramikad, @@Asgarath83 - the system/nodrop solution was brilliant! Thanks for suggesting it! While it required a bit of finessing required (there was a few medpack/shield spawns that had to be moved out of reach of the nodrop zones), the technique worked great and seems to optimize the level! Thank you for your knowledge and time. It's amazing what surprises this game still has after all this time lol And yeah, they have to have weapons. It's all about what they do when they die. And for some reason, the deathscript doesn't kick in before they have already dropped their gun.
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SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]
therfiles replied to therfiles's topic in WIPs, Teasers & Releases
After I finished this, I'll totally do that! And I was shocked the discover that the map opened in MP and the horde spawned and actually was WAY harder than SP. So maybe there is hope! The respawn and attack mechanics were working! -
SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]
therfiles replied to therfiles's topic in WIPs, Teasers & Releases
Sadly no! SP is my wheelhouse. MP is weird! But I would love some Co-op gameplay... -
@@IrocJeff: Thanks, but sadly I couldn't find it in BehavED! Very possible that I'm blind though!
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Hello all! I've whipped up a fun little mod that I'll hope you all will enjoy very soon! Mission: Jedi Knights JADEN KORR and ROSH PENIN lead a strike team to the Imperial stronghold, Taspir III. After the collapse of the Disciples of Ragnos, the IMPERIAL REMNANT retreated back to maintain their iron grip on their outer-rim planets. Taspir III, where Penin renounced the DARK SIDE, is home to an invaluable power facility that fuels the imperial war machine. Deployed by MASTER SKYWALKER, the Jedi’s mission was to cripple the base and defeat any Remnant forces they encounter. While the plan was successful in destroying the plant, the rest of the team was unable to defend the landing pad, leaving Jaden and Rosh’s escape plan compromised. Now, it’s up to the Jedi’s mastery of the force and sheer willpower to survive the full wrath of the Imperial Remnant’s forces and her MERCENARY allies, marshaled by a familiar foe… Gameplay: This is a new SP gamemode: survival. You and Rosh must survive an infinite (or limited, if selected) horde of Imperial and Merc forces. It literally is just an arcade game mode where you can see how long you can survive and how many enemies you can take to hell with you. While the core mechanics are finished, I'm building the cinematics and menus now. You will face 15 constantly respawning enemies, that use a variety of weapons and attack styles. They will randomly select from all the classic JKA weapons, making each encounter unique. While these enemies are still classically stupid, they will be more aggressive than you're use to. In addition, 9 advanced troops will spawn randomly, spicing up the gameplay. On your side will be the infamous Rosh Penin, now a Jedi Knight. He will fight alongside you with a full arsenal of weapons, force powers, and, of course, his yellow light saber. Screenshots [WIP]: Anyway, enjoy! I hope you guys are interested in this! Let me know if there are any features/gameplay styles you'd like to see implemented.
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New thing coming soonish: https://www.dropbox.com/s/si6bcgchgsfcjf7/hype.PNG?dl=0
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Hi all, Quick scripting/modding question. I'm wondering if there is any way to prevent NPCs from dropping weapons when they die. I'm wondering if there is a way to do this via scripting? I've tried adding a no weapon command in the deathscript, but it didn't work sadly! Also, I'm totally fine with a solution that removes weapon spawns/items outright! This fix is to help me with a project I'm working on with a high volume of NPCs. When they all drop guns, the game lags as the game continues to render every weapon drop as they pile up! Anyway, thanks everyone!
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Incredible work, MagSul! Absolutely delightful stuff. The gameplay here is just so solid - all the areas to explore, the well-developed NPCs, and truly head-scratching puzzles. This is just so high quality. The cinematics were also pretty legit, and the angles you chose were simply...cinematic. Great stuff here, and I really can't wait to see what this leads to. I really enjoyed the open world quality of this build.
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Hi there! When it says that, is the screenshot still taken? It's been a while since I've played around with CamSP, but I remember adding that junk command (literally it's a NULL command) as a buffer against some sort of error I encountered. Should be harmless, but I don't recall it ever displaying that before. Maybe it is OpenJK.
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About Luke (potential spoilers, you've been warned)
therfiles replied to the_raven's topic in Star Wars Franchise Discussions
I mean it sounds like you are on to something, but I wouldn't contest Luke's status as an awesome Jedi. I think the prequels take away a LOT from Luke retroactively. Before the prequels, what was a Jedi? A knight that promoted justice, peace, tranquility, and used the force to help others and maintain balance. So, an angsty farmboy had a lot of heart-work to do: to be calm, to not act rashly, to be in control. That's what being a Jedi was all about - controlling yourself and, therefore, controlling the force around you. So his quick training makes a lot of sense once he got those principals down. But the prequels jazz it up: all of a sudden, it's this 20-40 year full process with all these ranks, traditions, and silly rules. No love. No emotion. No real "feeling". They substitute abstinence for control. Instead of controlling what's around you, you shut it out. And that's why the old Jedi suck and Luke has a hard time bringing his experience to bear with the traditional tenants of the Jedi Order. Luke came really far - he's powerful since he knows himself so much, but he's flawed. His failure undoes his progress. I loved his arc in the new film. I kinda wish I had more time with him, to see his new outlook play out more. But he represents the old way, and maybe it's necessary for him to move on. I don't think he died of exhaustion, I think he let himself go in a moment of peace. His time had come: he has secured a place for the next generation, and needed to transcend himself in order to help more (in a Ben in 5 and 6 way). Anyway, hope that makes sense. -
While I too would appreciate more about Snoke, I do understand his role as a "prop" that Kylo Ren can push aside to assume his rightful place as Supreme Leader. That scene was awesome!
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HOW?? Dang dude, you are so good. I love your work so much. You never cease to amaze me!
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Yeah those big maps may confuse the game since you are always in a constant state of conflict, save for a few parts. May be worth playing those maps clean without your mod and listen to how the music is handled. This isn't perfect but when you are in developer mode (developer 1 in console) you can see when the game tells the DMS to change states. That's as far as my experience with this goes...good luck!
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Yeah I wouldn't think it should be determined by how long the file is...it seems like the game isn't registering that the conflict is done. Are there other enemies/NPCs nearby?
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(DON'T MOVE THIS) A Common Issue with Weapons
therfiles replied to atat-fiveone's topic in Jedi Knight Tech Support
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Great stuff! Love the flashback visualization, and your camera work and character animations are sick. Love the shallow depth of field - really makes it feel cinematic.
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Movable Cinematic Camera For Jka/jo Sp!
therfiles replied to GamingPrince83's topic in Mod Requests & Suggestions
What element of "cinematic" are you trying to get? The only thing that happens when you enter a cinematic is the black bars that crop the screen. The rest are just camera manipulations (like field of view, angle, etc). -
Woah woah...@@Ramikad are you saying that the SET_VIDEO_PLAY key lets you just input console commands, change CVARS, etc?
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Sorry man - there is no way. The way MP handles NPCs is completely different, so you can't use a lot of the commands. I suppose you can still spawn a bunch of NPCs, but they will be completely broken. Tell me what you think: go into MP, enable cheats (devmap a map), and spawn some NPCs. Tell me what you think of their behavior!
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The Trick For People Who Want Diffrent Guns For Npcs.
therfiles replied to Langerd's topic in Mod Requests & Suggestions
Clever stuff! I had a similar idea a while back. VERY useful for mods spanning several eras. You can give a Stormtrooper an Imperial E11, a droid a droid blaster, an SBD his wrist rocket, etc etc. Thanks for sharing the idea! You can honestly do this for any weapon in weapons.dat -
Bespin Cloud City Vader SP Mission - WIP
therfiles replied to Langerd's topic in WIPs, Teasers & Releases
Woah dude! Stunning work as always! I just love how you've made all those moody shadows and really dynamic lighting. Love the look of this place! Can't wait to try out this new version! This is such a cool expansion of what we see in the film.