-
Posts
2,468 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by minilogoguy18
-
Need to reshape the hands, that added finger looks like another thumb with the way it branches off.
-
@@TheWhitePhoenix flying in a cinematic and flying as a vehicle are to totally different things. In the cinematic a generic model is scripted to move along a pre determined path, a vehicle is controlled by the player. You can also notice that it's just a static model by the way it moves and the fact that it doesn't have an exhaust effect. Can't believe there is a 4 page thread on this. Needs a proper hierarchy and the model needs to be weighed to at least 1 bone and compiled to GLM/GLA to work properly.
-
level Level 13: Lost planet of the Jedi
minilogoguy18 replied to Randorando's topic in Dark Forces II Mod
Nice. I should probably increase the scale of the AT-ST, only kept it "stock" sized so that it would work in JK2 in the doomgiver but we have the freedom to make it to scale in DF2. -
level Level 9 - Fuel Station Launch
minilogoguy18 replied to Jedi_Mediator's topic in Dark Forces II Mod
Awesome to see so much mapping progress lately since I've seen lack of maps be the death of so many large mods. Keep going with the structure using original textures, they're just placeholders anyway. -
Let's get some tags next time Looking better, kinda looked too much like the original game but probably shouldn't go too crazy on textures since they're just gonna get replaced but they may at least be used as a basis for the final ones. You should also join the discord channel if you haven't already
-
Check MrWonko's site, probably on there, there is one out there.
-
Are you familiar with working with PBR materials? If not would you be willing to bring yourself up to speed with that? We can always use mappers, the thing is that the game engine has been altered quite a bit, mainly the render engine to where we are moving away from the base JA shader system and using more advanced lighting and rendering techniques. @@DT85, thoughts? Would be tough to have to pass maps along to someone else to build the PBR materials unless you're OK with 1 person fleshing out the architecture while another does the materials.
-
where do i download jka now days?
minilogoguy18 replied to Acrobat's topic in Jedi Knight Tech Support
Be cool like me and own the entire series in physical CD format. -
I like those pillars in that "Moria" map.
-
@@Jedi_Mediator It's because you're trying to put image tags around an album, need to post each images direct link inside of their own set of tags.
-
Does anyone have a Yuuzhan Vong model?
minilogoguy18 replied to bigphil2695's topic in Mod Requests & Suggestions
You'd have to check the backups of the old jk3files.com site, there was one on there. -
Is animating still a thing?
minilogoguy18 replied to k4far's topic in Jedi Knight General Discussions
The rig differs some from the one in the video mainly because it was being constantly updated and improved on. You can update the software but honestly, there is something I'd like to check before you do, see if the File>Export>Model is greyed out or not, if it isn't, then DON'T update, if so then might as well. Nothing to really do with JA but something that could be useful on getting this into commercial versions without me having to rebuild it. MB2 animations are the same, whoever is doing them may be using another software which it is possible to do this in Blender and Max but there is just no tutorials or specialized rig to speed up the process afaik. As far as importing goes, the only program that can import GLA files is Blender, you'll only get a handful of null objects (someone correct me if I'm wrong) or possibly straight bones which either wont be too useful. This animation rig is a "shadow rig" which essentially takes a rig that wouldn't work in the game engine that offers way more control and has the game skeleton constrained to it so that the game skeleton "follows" the motion of the rig. These motions are then plotted on export, no parts of the rig are in the game skeletons hierarchy or get exported to the game. Another thing to be aware of, JA doesn't use all of those finger digits so you'll be limited to how you can pose the hands. The index finger is controlled by it's bones but the middle, ring and pinky fingers are all controlled by the bones that would move the ring finger. In JK2 they have all the finger joints but not JA. There is an updated video on this rig showing what's been changed, you should probably also turn off constraint compensation. It'd probably take a lot to go over just how to animate with the program, that wasn't really the main focus of my tutorial videos, there are already so many generic Softimage videos out there. It was mainly just to show how to take a completed animation and get it working in the game since for the longest time very few people understood how. -
- 5 comments
-
- Non Star Wars Related
- Male
- (and 3 more)
-
Dang, you just now seen this DT? lol
-
Free Radical's Battlefront IV concept characters
minilogoguy18 replied to Lancelot's topic in Mod Requests & Suggestions
I've always wanted to see a Jedi Leia, it pisses me off so much that she isn't a Jedi in these Disney films. -
All us OG's I think are still in our 30's not really old but sometimes life makes it hard to find time to mod.
-
Yeah, let @@Psyk0Sith finish Pic, already had an awesome start.
-
^Softimage, but I may end up doing it for him if he wants to just keep rolling onto another model. ZBrush actually has much faster posing tools than taking the time to do vertex weights with bones.
-
Pretty sure he's using Softimage, you can grab the skeleton files here, perhaps join the discord if you need some advice on how to set it up. I'd also be willing to fully set up whatever models ANY of the members make though just so that they don't have to bother with it if they wanna move on to something else. Putting it in the root pose will make it easier for me but I can still pose it later although ZBRush posing tools seem to be much faster than in traditional 3D software.
-
Wow, looks great so far. I really need to get better with ZBrush. =(
-
-
level Level 13: Lost planet of the Jedi
minilogoguy18 replied to Randorando's topic in Dark Forces II Mod
Embed the images here lol. Nice to see some maps getting done, it really can make or break a mod not having any maps so I'm happy they're being worked on. There is an updated Lambda Shuttle in the mod but it'll probably have to be redone again for PBR but still much more accurate than the base one, Psyk0 made some pretty textures for an old model of mine. -
Set "r_refraction 0" there is a known problem with that effect which causes crashes when push/pull are used @@Psyk0Sith. Let us know if it still crashes after that.
-
fap fap fap...