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minilogoguy18

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Everything posted by minilogoguy18

  1. It was taken down since the game has undergone so many changes. The only thing that remains the same is the map architecture but the render engine is different as are all the models. I've taken control of the mod btw in case you might not have known and I rarely post here anymore, mostly on the jkcommunity discord.
  2. Once I get the clothing where I want in MD which should be quick, just haven't had time, I'm gonna send them over to ZBrush as base meshes and kinda just focus on the face. Been following the tutorials you suggested. I've also been just practicing by starting over multiple times lol but I feel like the head I have now is a really good starting point rather than a random base mesh.
  3. Oh yeah, I guess I can upload some more recent ones, that whole model got scrapped lol. I've got the shirt how I want it in MD, just gotta make back pockets and the zipper flap for the pants and then bring both of those into ZBrush. I forget about posting updates here. SomaZ did the base for the head, I just made the ears and did some touch up but there isn't much detail there yet. This head is a keeper for sure, feel like it's as close as I can get to Jason Court.
  4. @Lancelot Wrong mod lol
  5. We thought about the first level originally only because it WAS complete but after the render engine change all the shaders and textures now have to be remade. Will definitely do a level that lets the player use the saber.
  6. Well don't have an answer for that just yet, keep redoing Kyles outfit in Marvelous Designer but I would like to get as much geo detail as possible, even down to the skin pores/wrinkles just so the baked maps can be as detailed as possible.
  7. We want to do a demo, just gotta figure out what level.
  8. Just hear zbrush users saying that theres no such thing as too much ram lol. I'm at 32gb total atm and was considering going higher.
  9. Looks amazing. How many points is it? How many sub tools is it built of? I've pretty much been doing nothing but focusing on ZBrush lately trying to catch up and have a more modern 3D workflow. Also curious about system performance with something of that detail, mainly RAM usage.
  10. Pretty far off and we're a small team.
  11. No, we just are mostly active on jkcommunity discord, only really post large updates here from time to time.
  12. No, waiting on the nVidia 3000 series then I plan on doing a custom loop.
  13. It's a fantasy movie, it doesn't have to make sense, just be entertaining to watch.
  14. Well that's good @mcbenzi that you have some 3D experience. We're honestly much more active on the JKCommunity Discord although we try to post any significant updates here too just not a whole lot of general chatting going on here. You can also try to pick SomaZ's and AshuraDX's brains about mapping with other tools, AshuraDX made some tools where you can make most of the map in 3DS Max since you already are familiar with that but some things will still have to be done in Radiant. He should be able to answer any questions you have on that front. Those 2 can also answer any questions you might have about the shader system, the render engine has gone through quite an overhaul to use PBR materials.
  15. Do you have any mapping or 3D experience at all?
  16. Well then maybe I'll try it myself, maybe my 16 core system will crunch through it a little faster.
  17. I just stumbled upon this thread @Lancelot Release these cutscenes lol. If you're up to it take a crack at the ones from Dark Forces 2: Jedi Knight. @Bucky upscaled some but you may be using software that's different, your result is a bit cleaner.
  18. moveType "walk" Try that in the .NPC file, I forced Gorc to only walk in DF2 mod using this.
  19. I watched some clips, the story looks cool and interesting. I may pick it up at a later date. It's just something I've noticed after watching a video with a interview with Mike Gummelt is that a lot of games just get the saber totally wrong. They make it into a physical thing with weight and collision. The JK games are the only ones that make it into what it really is, an energy weapon that burns everything it touches.
  20. Haven't played it, probably wont until it's less than half the price it is now. Looks like another game where the saber behaves like a stick and not as dangerous as it is in JK2/JA where it passes through everything and even harms enemies in blocking animations. This is what made TFU so insanely bad, the lightsaber behaved as if it were a glowing bat and not an energy weapon that passes through things causing massive damage to everything it touches.
  21. We did recently get the old maps converted to OBJ format I believe it was but someone else ripped them.
  22. No idea, this isn't a section for the old SITH engine games, we're recreating DF2 with a modified JA engine. I know it's all been done before though.
  23. Looks awesome
  24. Kain by minilogoguy18 on Sketchfab Here's the model since most of the links to the pics of him are dead now.
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