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Found 32 results

  1. I'm planning to make a Mando Super Commando model/skin. But i'm pretty bad at modeling, so if someone has some time to spare, you can help me with the horns. The textures can be made by me.
  2. A friend of mine gave AT-DP model from gmod so i can convert it to Jedi Academy but Whenever i attack the walker with lightsaber or weapons after its spawned It gives this error , btw i use this in KOTF 2.1 mod as it has OpenJK In blender everything seems fine as all meshes are less than 800-900 vertices Here it's link https://cdn.discordapp.com/attachments/563449440099368960/677946274158346293/NPC_AT-DP.zip Please help me ^_^
  3. A few weeks back I made a frankenstein model that has been working perfectly. This week I wanted to add some more to it so I added a couple other things. However when I exported this .glm it was broken. No error, the model looked perfect, the issue was that when you drew your saber it was messed up and held wrong. I tried to trace back what was wrong with it, and couldn't figure it out. So eventually I took the original model and imported the .glm into blender. Without making any changes i then exported the glm back and replaced it in the pk3 of the original (unedited) model. Despite that model working perfectly before, the same saber backwards issue occurred. So it seems like the issue is as simple as importing a working .glm and exporting it again will break it. I'm not sure if there's a setting I've got wrong in blender or if there's something else. Has anyone seen this before?
  4. Hey there! I've been trying to play as old Ben-Ben for a while now, but every time something comes in contact with him, or near him, the game crashes. http://www.mediafire.com/file/wekn72z89skpe8o/tfuben.pk3/file The file was from Seven's WIP thread, and I slightly altered the face texture and modified it so that it would show up as a new species on SP. I also renamed him to bkenobi, instead of benkenobi (it conflicted with another 'benkenobi' mythos mod I had). When stormtroopers shoot at me: if I deflect the blaster bolt, or even if the bolt passes next to me and doesn't hit me? Game crashes. In a saber fight? Second there's any contact the game crashes. I have no idea what's wrong. Can anybody test and let me know how to fix this? Thanks a bunch ? EDIT: I found out I was using an older version buggy of Seven's Ben Kenobi. I started using the most recent one, made the modifications to have him appear on SP menu. When I start a new game as Ben, this time, the game crashes immediately. You can find the one I'm working with here: https://www.mediafire.com/file/vkgkwvetbdt2gvg/benkenobi.pk3/file
  5. So I recently discovered that Fallen Order has saber parts for all of the parts you can use for saber crafting at Galaxy's Edge. I have a galaxy's edge saber, so I thought maybe I could get those models and their textures, and make a saber for the RP server I play on. However, I'm fairly terrible at blender, as I"m relatively new and mostly do Frankensteins of playermodels. I've assembled the proper models, but getting Blender to work for applying the textures has been a pain. Plus, I believe it needs to be set up differently for JKA .glms and all the tutorials I can find are for 3DS Max. Even a lot of googling of my issues was turning up dry. So, my question is has anybody done this before? When you have a pre-existing .obj file, with associated .tga files for textures, how difficult is it to merge them all in blender and export a .glm saber? Any suggestions? My current struggle in particular is just getting it to where I can map one of these textures to it's corresponding model
  6. If you guys can help me in this problem It'll be very appriciated My problem is i can export it without weight problems or something else Howewer, when i ever test model in ModView , it says that a part is more than 1000 verticles but i checked out every part of the model and all of them are less than 800 verticles Please help me to solve this problem <3 Here you can examine it if you want http://www.mediafire.com/file/c2lhtbe1ek62ztu/Lisa.zip/file
  7. Greetings friends, i have been working on exporting swtor models and converting them into glm format I was studying to master it on models step by step, and then i finally managed to export it, very perfect But when i ever enter the game , i got this black things between the face and the head Please help me how to solve this problem
  8. Guys as i posted a topic about blender, about exporting problem before I have solved those problems thanks to ooeJack's a lot os helps But now i have a new problem as i am so close to the end and i cannot find a solution about this Please help me and contact me in discord if possible You can take a look to file solve the problem if you want Please help me, it's so important
  9. Greetings friends I am Darth Valeria I'm trying to make A Star Wars Story with machinimas But i need someone to model a ship for me YT-2000 Light Freighter https://ibb.co/i4egcw So i can use this freighter as a vehicle in the Jedi Academy pls guys help me <3
  10. Alright soooo I've been trying to either come up with my own customization for Jaden at the start of the game to make him into a pureblooded Sith (for those of you who don't know or haven't played swtor, they're basically evil looking red skinned species that inspired the sith order). I found a mod that was already completed here: https://jkhub.org/files/file/3358-sith-pureblood/ and I tried to just modify it to make it a customization option but I couldn't get it to work. I tried making an npc file for it and I even compared the player model folder to another file that was a customization option and creating what looked what was needed to no avail. I'll admit I'm relatively new to the whole modding thing, so if there's a simple solution that I've just overlooked then I apologize lol. If that one can't be done tho, I'd love some help with making a completely new one and just have it look like this, with the basic Jaden clothes I guess
  11. Hey there, so I have been trying to get DC-17 Hand Blaster for Movie Battles and I think I am getting pretty close with this. I am unable to create texture for this specific model it has so many parts on UV view I have no idea what to do about this because I couldn't merge all parts as I was advised to do. I started using Blender only recently what you see before you is changed Commando Pistol from Movie Battles 2 you can see how the original model looked like here. 1. Can you please tell me what do I have to do here before I can create good UV map for this model? 2. How do guns work in JKA can I get rid of detailed internal parts to make this model eat up less performance? Here is the model: https://ufile.io/brxo6 Here is the quick look at UV maps: First picture, Second picture Please help me out JKHub you are my only hope -)
  12. Hello everyone! I'm new here, as a registered member, but not so new as a visitor. So anyway I'm not sure if I'm posting this in the right category, but I've searched, googled all over the place and couldn't find a solution. I've recently imported JO into JA with this: https://jkhub.org/files/file/1860-jedi-academy-outcast/ And thought I could update the old skins with the ones found here: Kyle Luke Lando So the Luke, Kyle, Lando etc skins look fine when playing, but in cutscenes they're all messed up, cuz of the new model.glm animations not compatible with the old JO game, as far as I can tell. I've tried to find a solution for this, like an animation, glm converter, but with no luck. Can I still somehow use the new skins in SP JO game mod for JA? Btw look at what I mean EDIT/SOLUTION
  13. I'm currently using @@Kualan 's Ventress pack https://jkhub.org/files/file/2941-asajj-ventress-bounty-hunter-pack/ Which is great except that her sabers are the no texture white instead of the custom textures I checked the model .skin file and it seems fine but I'm not sure what's wrong with it Here's what that file says (the .jpg in the same folder is called saber) keshire_saber,models/weapons2/saber_ventressk/saberkeshire_activate,models/weapons2/saber_ventressk/saberkeshire_button1,models/weapons2/saber_ventressk/saberkeshire_button2,models/weapons2/saber_ventressk/saber
  14. Looking for a "Jaden_Twilek" model in Jedi Robes Can someone help me pls?
  15. Hello everyone. Right now, I'm attempting to change the base/vanilla Cloud Car map_object model into a playermodel. The thing is, the skin/texture isn't showing - it just looks like a missing texture. Does anyone know how I can apply a *.skin file to this thing? As far as I know, this model doesn't have anything I can put a skin onto. I'm honestly not a modeler, if I was, I'd be making a better model, too. Please do help if you can
  16. Okay, If anyone can help.. I'm looking to change (in this instance; *update*) the lightsaber colours, within the MD2 mod's assets, to be much more polished and closer to that of the movies. I guess a more accurate representation of the selected set colours; - Blue - Green - Purple Is this something to do with editing the files in the "gfx\effects\sabers" folder, found here? Any help, would be welcome.. Thanks!
  17. Heya guys! I am working on a character for JKA and will be making more in the future. I am currently in the process of sculpting detail into a high poly version of the player model and am going to bake an ambient occlusion map onto the base mesh that will be going in-game. Ambient occlusion on its own looks fine, and definitely adds to the detail and realism I'm working on, but also being able to add a normal map would make it looks amazing! Unfortunately, I read that normal mapping in JKA is not supported. I am wondering if there is perhaps a work-around or some kind of scripting way to be able to add a normal map to a player model. I'm looking for any help that could allow me to do this. Thanks! ooeJack
  18. Hi So i created a skin and model via crazy talk 8 (thanks to dark_apprentice) But i have a problem, im Reallly horrible at making beard and hair textrures. Anybody who can help? Thanks!
  19. Hello! Today I was about to give the last re touches to my next re-skin of the Imperial Woker which would be a model that replplaze the original, By using ModView I saw perfectly to the skin, But to enter the game and load a server ... ¬°BAM! The Fckng error This is how the skin looks: This is the folder: Help Me Plz D:!
  20. Hello, I am new to modeling for jedi academy, I recent frankensteined me a model out of practice, I've been having a hard time trying to get the facial textures for this model to work, I had it setup in the model_default but everytime i test my model, I still can't get the textures to display. and everytime i try to fix it in and launch it in modview I get this type of error: oh and i'm having eye problems too If you know how I can fix this, please let me know, i will be forever grateful because this is irritating
  21. I've made a new .skin for one of the Base lightsabers, which turns aspects of the model off. I want this lightsaber to exist independently from its source, so I've placed it in a new folder structure and set it up with single player support. In game (single player) the hilt functions perfectly. In the cutscenes however, it appears exactly the same as its original Base counterpart. In multiplayer, the hilt functions fine until you throw/drop it. When you inspect the discarded hilt, it has again reverted to its Base form, rather than my .skin variant. My question is, why does this happen and what can I do to prevent it?
  22. shape milk good long download the / MilkShape / and I was creating models but when you export pattern texture called skin.tga but all models come in skin.tga exported someone can tell me how I can change the output of the name of the texture css urban Please someone could help me repair this skin any advice is helpful https://www.dropbox.com/sh/w65p65apgvvorqg/AAC-93GaHd5X2fSlpjhK17Hja/Photos/Playermodels/Rough?dl=0&preview=Css.jpg http://www.mediafire.com/download/6mf4krgiiahpv8z/css_urban.pk3
  23. I set up my skin with some textures with alpha applied in areas along with a shader so the parts aren't visible ingame. It works, only the textures that have this shader also show other things in the map through them. The skin has alpha and the shader on the head and legs to hide some parts (which works) but it also makes other shaders in the map (and players too I think) visible through it: The shader: models/players/mara_khaal/head { { map models/players/mara_khaal/head blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/mara_khaal/legs { { map models/players/mara_khaal/legs blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } Before, I was using blendFunc GL_ONE GL_ZERO (same as no blendFunc) and alphaFunc GE128, which worked fine, but Xycaleth said it wasn't good for performance
  24. I've been trying to make part of a texture transparent but also two-sided to 'hide' some of the 'holes'. I find that I can only get one or the other on the texture when ingame with my shader: models/players/mara_khaal/boots { cull disable { map models/players/mara_khaal/boots blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } The effect I'm trying to go for is making the heel on the boot look bigger than it actually is on the model, by hiding some of the texture with alpha. But to reduce the number of holes that can be seen through (inside of the 'larger heel' for example) I'm adding the cull disable line. If I have the cull disable line, the boot looks like this in game: If I remove the cull disable line, the boot looks like this: I tried Ruxith's final shader here but I got the same result as the first picture.
  25. Hello. When changing sounds for my model and testing them in game, I noticed something. Depending on the name of selected sound (taunt, taunt2, taunt3 for example), the chances for actually hearing that sound changed. When every .wav file was a different one, the chance for hearing other sound than taunt.wav were little. How does it work? It's not random, I think, but I'm not sure if there even is some kind of maths behind it, rather than simple picking in some order, unknown to me. Thank you for answering.
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