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minilogoguy18

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Everything posted by minilogoguy18

  1. 1440p @144hz is wild

  2. Just small things, SomaZ is always working on the render engine as well as some tools while I've been just doing ZBrush training to try to get the main characters modeled out since some of the ones we had were kinda based on the vanilla engine and could use a redo. We always need mappers though.
  3. I had the crotch issue too but I can't remember if it was the folder path solution or the fact that I added duplicates of all the saber swing sequences to give Gorc a medium stance that he actually never uses. The game didn't like him not having sequences for the medium style so I had to copy all the lines for the strong stance and name them to the yellow stance even though the saber style was bound via the .SAB file. @@SomaZ is the one who figured these problems out with Gorc, he may be able to help you.
  4. This could be more of a code problem rather than something you aren't doing right. I found Gorc was broken at first but we found that he required the medium saber stance to work properly even though the sequences just pointed to the strong swings and we bound the style via the sab file. I think though that the Galak Mech may be broken/missing in JA afaik. Someone else may have to chime in on this. Either way try it real quick in JK2 to see if it works properly.
  5. Just reinstalled SWG Emu

    1. Show previous comments  1 more
    2. Sithani

      Sithani

      If you're down I'm glad to join you

    3. Smoo

      Smoo

      I have swglegends but might try swgemu if it's different

    4. minilogoguy18

      minilogoguy18

      Interesting that legends has JTL where Emu doesn't, not sure about the classes and combat system of legends though. Emu is Pre-CU so Jedi cannot be selected, has to be unlocked and is very difficult.

  6. It wont work because the models pose and dimensions aren't the same. The rocket trooper is very different than anything using the _huamnoid.gla. You're going to have to scale the model to fit the skeleton and pose it to match the pose of the rocket trooper which looks like all you'll have to do for that is make the legs stright. From there I can't help, don't use blender.
  7. We did "models/players/_humanoid/gorc/_humanoid.gla" and it also required 1 other work around, no saber style worked unless we added the yellow style. For some reason the game needed the yellow style to be present for any other style to be used. Simply just duplicated all the frames for the strong style (the only one used) and added lines for the yellow style but bound his saber style to the strong style via the SAB file and voila. That directory was ofc just where the GLM/GLA was compiled, the GLM was moved to "models/players/gorc" afterwards which is just fine. Also, I'm using Softimage and Assimilate because well, it just works.
  8. Ah, you know what, I used dragon way back in the day and I think it automatically adds the ROOT pose for you when you save a GLA since it was made knowing that it was needed for GLA Merge to work. When you added it before you had 2 frames and your CFG file was just pointing to one of those frames that had the ROOT pose rather than your actual animation.
  9. Not sure where you went wrong but the animation you're trying to merge with the _humanoid one has to have the ROOT pose as it's first frame so that it can reference the bone transforms properly in GLAMerge.
  10. We're not using any existing assets. Everything will use PBR materials to take advantage of the GL2 render engine.
  11. Base JA face animations are bad cause the skeleton is limiting and they're doing it through scripts calling the ones found in the _humanoid.gla rather than actually animating it all.
  12. The reversed pitch is a problem with the skeleton and it's local transforms.
  13. More than just the weights, the tags are likely the cause of the shooting being weird.
  14. The tag for *r_hand is likely not oriented correctly. Shouldn't hurt anything.
  15. It's because there are no jumping animations made yet.
  16. Re-teaching myself the basics of ZBrush @_@

    1. the_raven

      the_raven

      Brah-sh ©

      Sorry, just remembered how I watched a tutorial for Build Engine map-maker, and the guy would pronounce brush as brah-sh :D

  17. We don't have a dedicated discord, just part of the JK Community one. https://discord.gg/G7AhpJR
  18. I was running an out dated version of the games render engine. Check the DF2 discord, Ashura is gonna see if he can get it to work properly since SomaZ passed us the most recent version of the renderer which I believe he said the lighting has been overhauled.
  19. The first level has to be redone, base textures don't render right so all the textures for that level have to be remade.
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