Jump to content

minilogoguy18

Members
  • Posts

    2,465
  • Joined

  • Last visited

Everything posted by minilogoguy18

  1. I use zbrush lol. I never use just 1 program though. I wanna know who the lone Maya user is now. They're likely having to use another program to convert the models to work in game since a Maya dotXSI or MD3 plugin hasn't been available since like version 7.
  2. Go give Marvelous Designer a try. Blender has some really good cloth simulating tools now but MD is super simple and easy to learn. You will need good hardware though to simulate cloth physics.
  3. Did a custom loop, was my first time. Pretty easy, max temps on both CPU and GPU when stressed is only 45C and the system is super quiet. Fans are controlled via a coolant temp sensor in the loop rather than CPU or GPU.
  4. People would just see her though and say "oh it's Jyn Erso" and not Jan Ors.
  5. Actually looks very similar to Jan in the final DF2 cutscenes when she just has the shirt without her jacket, gloves and goggles. Colors are wrong though.
  6. Added death, dead, blocks, saber deflections, saber bounces and an idle/breathing animation. He's way harder now that he can actually block attacks.
  7. A good second sister model already exists >_>
  8. Just played the level, we should all run through it multiple times to see how we feel about their difficulty, atm they'll probably put up a good fight against casual players. Had fun dueling them. Once Gorc has a full suite of blocking animations it should make him even tougher. I don't want them to be too easy.
  9. If you are updating the textures further lmk. I updated the file on the drive just to include an altered animation.cfg file since I found the swings and movement to just be too slow making him too easy to defeat. He fights more like the "Desann" saber style which is a 1 handed medium speed style that has the strength of the heavy style. Increased walk speed and such as well. Working on death and jumping animations rn for him.
  10. Learning to build a base mesh is a good exercise. The thing people starting out get wrong though like you is the thumbs. They don't come out of the side of the hand but the bottom, look a the base models hands in the root pose or your own in a relaxed state.
  11. I really like how they have turned out, being more matte and less gloss.
  12. Yeah, I thought that too. They were statues in the temple on Dromund Kaas that guarded it.
  13. Get rid of the environment map shader, adds way too much gloss/glass like effect. Should just use specular shine.
  14. Wish I could get a RTX 3090 at retail. =(

    1. Bek

      Bek

      Somewhere down the line there will be a graphics card that will be less expensive, and will be able to do more...

    2. minilogoguy18

      minilogoguy18

      Yeah, I'll probably settle on a 3080 but a 3080ti is rumored...

    3. Bek

      Bek

      I'm going to be building another pc over the course of next year, so I need to start looking into decent graphics cards.

  15. I never said you couldn't animate with it, you're just not going to find any info on that subject around here on it. The bare JA skeleton as is really isn't any good for animating no matter what software you're using, it needs to be constrained to a biped with IK.
  16. Figured I'd give some update on this here, I tend to forget about ol JKHub, I did another restart on his face, 3rd times a charm. Making some hair for him right now, took a while to feel like I got the face right.
  17. I don't think so, people here just seem to use Blender to rip and port models from other games. Loads of threads in the WIP area are nothing but this. Animating is animating, that simple. You can literally follow any video out there and apply it to what you're doing. The biggest hurdle is setting up a biped rig to control the skeleton.
  18. Started gathering parts to do a custom water loop...

  19. Would be interesting but easy to fall and die.
  20. It's gone mainly because DT was hosting it and left the mod, I took all of the assets but as of now the first level doesn't render correctly on the current EXE due to the render engine changes, the level is like super dark. The maps lighting and shaders have to be redone.
  21. It was taken down since the game has undergone so many changes. The only thing that remains the same is the map architecture but the render engine is different as are all the models. I've taken control of the mod btw in case you might not have known and I rarely post here anymore, mostly on the jkcommunity discord.
×
×
  • Create New...