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General Modding
Skeleton Rigging -
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sebcrea's Achievements
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Psyk0Sith liked a post in a topic: HUMANOID SKEL NPC: BOC
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Thanks, I will take a look at it
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What about posting some references of the Kyle head (front, side and other views), this would be really helpful to judge the effort.
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Well Iam not sure about any more characters, but if I would do more I would make Kyle Katarn or Gamorrean.
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minilogoguy18 liked a post in a topic: HUMANOID SKEL NPC: BOC
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SomaZ liked a post in a topic: HUMANOID SKEL NPC: BOC
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DT. liked a post in a topic: HUMANOID SKEL NPC: BOC
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Archangel35757 liked a post in a topic: HUMANOID SKEL NPC: BOC
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Newmodder liked a post in a topic: HUMANOID SKEL NPC: BOC
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Don't worry it is not cancelled, just delayed. I got to many commercial project's going. But there will be updates.
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Jolly liked a post in a topic: HUMANOID SKEL NPC: BOC
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Jolly liked a post in a topic: HUMANOID SKEL NPC: BOC
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NumberWan liked a post in a topic: HUMANOID SKEL NPC: BOC
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NumberWan liked a post in a topic: HUMANOID SKEL NPC: BOC
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Here a little update still early
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sebcrea liked a post in a topic: HUMANOID SKEL NPC: BOC
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I use Softimage, but as @@minilogoguy18 said he would help to get it into the game.
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@@Psyk0Sith thank you very much that helps a lot @@minilogoguy18 Helping me with the rigging would be awesome, yeah I would like to do other modeling task maybe another DF2 character so help getting it into the game would be very much appreciated
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sebcrea liked a post in a topic: HUMANOID SKEL NPC: BOC
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sebcrea liked a post in a topic: HUMANOID SKEL NPC: BOC
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Yes the pose will be adjusted later on. For sculpting the original root pose is very ugly. But I have a question do all the polycount limits still apply ? I remember also separate limbs, that would be necessary information for the low poly.
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Thanks but its still in the early phase, here a little update.
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Hi, I had some time on my hand so I started a recreation of Boc, still alot todo but its a start:) http://www.seb-crea.de/boc_v1.jpg
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sebcrea liked a post in a topic: CUSTOM SKEL NPC: Gorc
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@@Archangel35757 no I used Ultimate Unwrap to export from fbx the md3. I didn't know that there was an MD3 exporter for Softimage. @@Psyk0Sith yes its going with the usual ups and downs
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@@Psyk0Sith Yes I remember you very well from the old Jedi Outcast and Academy days, let me tell you are one of the best from back then. I hope you are doing very well.
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@ yes I did some modding for Jedi Outcast and Academy in 2003 (a mod based on Attack of the Clones), currently I work as a freelance 3D Artist mainly for characters.
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sebcrea liked a post in a topic: Some assets I can provide
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The texture was originally made with Substance Painter so yes I could provide a PBR version. The light beams are old school simple textures with transparency.
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Yes the blaster is done me, texture was made in Substance Painter. The rest is original content from Jedi Outcast. Higher res version I reduced it later on for md3 support.