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Umbaran Blaster Rifle 1.01

   (16 reviews)

2 Screenshots

About This File

This mod replaces the base game E-11 Blaster Rifle with the Umbaran Blaster Rifle, as seen in The Clone Wars series of episodes set on that planet. It includes new blaster sounds as well as new muzzle and shot effects. It has a few minor visual glitches, but they're not really noticeable unless you're *very* close and look carefully.

 

To install, unpack the file Umbaran_Blaster_Rifle.pk3 into your GameData/Base folder. To uninstall, remove the file Umbaran_Blaster_Rifle.pk3 from the GameData/Base folder.

 

As requested, I added the Umbaran_Blaster_Rifle_Standalone.pk3 in case you want to add it as a standalone weapon in a code mod, as it has separate folders, texture and shader paths.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.01

Released

  • Added proper HUD icons;
  • Changed the .str files to show proper name and description;
  • Added Umbaran_Blaster_Rifle_Standalone.pk3 as requested for code mods that are meant to add the weapon without replacing it.

User Feedback

Recommended Comments

A very good looking gun! Is it possible to release this as a non-replacable model? Modders like me could use this to add it as a new weapon. 

lpriefer01 likes this
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A very good looking gun! Is it possible to release this as a non-replacable model? Modders like me could use this to add it as a new weapon. 

 

You mean like having it in its own folder and correct texture paths, for example, models/weapons2/umbaran_blaster/umbaran_blaster_w.glm? It can be done in this case.

Noodle likes this
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You mean like having it in its own folder and correct texture paths, for example, models/weapons2/umbaran_blaster/umbaran_blaster_w.glm? It can be done in this case.

 

Yes! That's exactly what I mean. I wanted to do it on my own, but I can't modify the .md3 file so that it has a different texture path. 

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Yes! That's exactly what I mean. I wanted to do it on my own, but I can't modify the .md3 file so that it has a different texture path. 

 

Updated as requested. Let me know if there is any trouble.

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Updated as requested. Let me know if there is any trouble.

 

It's exactly what I needed! I'll try to get it working soon so I can PM you a video of it working alongside the E-11 blaster. Thanks!

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