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  1. As it says above, this is where I post mods that I'll refine to make them possibly better and give more bang for their buck. Obviously starting with Ragnos https://jkhub.org/files/file/2914-lord-marka-ragnos/
  2. Here is the first update from Phazzzer, the 3D artist I commissioned on CGTrader. https://www.cgtrader.com/phazzzer Step 1: A rough draft first past for basic geometry (we're here at this point) Step 2: Correct proportions and add lots of detail Step 3: Use high detail to bake uv/textures Step 4: Reduce poly down to Jedi Academy limits Step 5: Hand the model over for conversion to exist in Jedi Academy Step 6: I'll make reskins and color variants for the lulz Step 7: Release!
  3. Hello folks, I've been writing this importer for some time now and I think now is the time you can test this too. It's written for Blender 2.81. Older Blender versions are not supported because of incompatibilities in the material system. You need to unpack all your data to some directory because the plugin can't read pk3 files. Discord: Blendiant Task Force Download: GitHub Download the import_ja_bsp_plugin.zip under Assets and install like every other Blender plugin. Copy your unpacked basefolder location into the preferences of the plugin a
  4. About time I joined the bandwagon of topics where we post all our fancy mods, now that I've delved back into my Jedi Academy folders; a hole I didn't want to return to as it's a huge mess of files accumulated over the years ? Anything shared to download in this topic will be either what I've created over the years, or any ported models / "unreleased" files I have found from other creators, which I feel might be better shared than kept to myself (of course if I am asked to delete anything by them then I will be happy to do so for respect of them). Anything created by me will be dealt with
  5. My New Year's Resolution is to get back to modding and I wanted to share the results of today's work. πŸ˜ƒ Available now, incorporated into: πŸ˜€
  6. This page was last updated on 03 Jan 2021. A New Beginning is a single player mod for Star Wars Jedi Knight: Jedi Academy, focused on expanding the story from one of the game's original endings. In the mod, the player can expect a return to humble origins as the new Padawan Learner of Jedi Knight Jaden Korr, now famous for ending the threat of Tavion Axmis on Korriban one year ago. A demo level for the mod was originally released on 28 February 2015, but further updates have been lacking in no small part to my own personal responsibilities and quite simply, time! Recently, time has a
  7. Hey there! I'm Colonel Birdstrong (or Bird of Light, or SatoshiKura), I do a lot of model imports for different games of characters I like. I've been modding this game for years, mostly just keeping my stuff to myself. I think it's about time I start sharing it, though! I've got a lot to upload, so I'll put stuff up in increments, hopefully. I don't usually do requests, just to clear that up right away. Fire Emblem Marth Download Screenshot: Details: Robin Download Screenshots: Details: Chrom Download Screenshots:
  8. Hello there! Maybe you guys can help me out. I was wondering if anyone here has The Punisher's Bad Batch (Hunter, Wrecker & Tech) models downloaded? If anyone does, could you please reupload them and PM me the link? The links on his WIP thread dont't work, unfortunately. Much obliged!
  9. https://jkhub.org/files/file/2400-autodesk-3ds-max-2010-2016-glm-importerexporter-plugins/ Please leave any feedback here, or discuss the plugins however you like. Seeing as I have been unable to test every single version that I've just released, I'm guessing there could be some issues.
  10. Not any entities yet, as i will learn to use them and add them later. So for now, no carbon freeze mechanics ! https://imgur.com/a/9fW3H5d The map has been released, and it has the mechanics now its pending approval
  11. Hi everybody Time to play to Jedi Outcast ! Jedi Outcast Expanded Menu Complete new menu for Star Wars Jedi Outcast. Some new features : New NPC Spawner menu New camera menu New cheats menu New mission select menu New map select menu New game HUD New unlocked setting options New high quality fonts New high quality icons New music and sounds Multiples languages Dismemberment unlocked Cheats unlocked Best settings selected Controlable NPC
  12. Here is a conversion of the entire Jedi Academy campaign. I've reimagined the story of the original trilogy -- Obi-Wan survived the duel with Vader and Yoda had begun a new Jedi Temple on Dagobah. Luke and Leia are told that they are siblings and head to Dagobah to train under Obi-Wan. I've finished testing it, and the few bugs that remain are not a hindrance to game play. If you find any bugs or know how to fix any, please let me know or feel free to workshop it yourself. STAR WARS EPISODE V: REVENGE OF THE JEDI DOWNLOAD LINK: http://www.mediafire.com/file/rgc1ov94jx9wnr9/Revenge%20of
  13. Hello JKhub! Recently I was working in this mod. I finished it on April 11th. I really want to share it in here. Webpage: http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels/ Download: http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels/downloads/star-wars-jedi-knight-jedi-academy-kotor-2-duels STAR WARS JEDI KNIGHT: JEDI ACADEMY – KOTOR 2 DUELS it’s a mod that features the most important duels from Star Wars: Knights of the Old Republic 2. The purpose of this mod is to make maps and cinematics to recreate every scene that connected to a duel i
  14. I got a request to make the AI Workshop from JK:Enhanced standalone. So I did that, seeing as how it was super straightforward. It will be available to download here, as soon as it is approved: https://jkhub.org/files/file/3384-ai-workshop/ alternate download link available here: https://www.dropbox.com/s/acz86nkz4u76rcs/AIWorkshop.zip?dl=0 What does this do? It adds over 30 fifty commands to the game for manipulating the AI. Additionally it adds a display which shows detailed statistics about NPCs. AND as a bonus I have increased the veh, vwp, sab, and npc limits by 16x. AND I've added an
  15. Hi everyone. I want to share this with the community. First here is Darth Malgus: http://jkhub.org/files/file/2296-darth-malgus/ Now here is a download for an Updated Hilt with new sounds: http://psyko3d.50webs.com/lnkz/PskDarthMalgus_Hilt.pk3 And Here is a complete Darth Malgus voice set (High Quality) : http://www.mediafire.com/download/rrd8ye0988rgadn/dms.zip Special thanks to Psyk0Sith, without him this would not be possible.
  16. HQ Ambience Overhaul Hi there, I recently decided to replay JK:A and noticed that the ambience sound effects don't sound that great in 2019, especially while playing with headphones. So I started to remake most of the sounds located in "Ambience" as well as a few others that really bothered me while playing, some of them turned out being faithful to the original and some a little less so, although all are an improvement. This is my first public mod release ever, so please don't be too harsh but I'm open to any feedback and criticism. If someone finds a bug (for example audio that doe
  17. Hello everyone I am proud to announce my release of a Praetorian Guard in Jedi Knight Jedi Acadamy! Because my brother and I made a Supreme Leader Snoke model, we also felt obligated to try and make a Praetorian Guard. Well I am happy we did! At first we didn't thought it would be possible but after some research we gave it a go To make it short, I started from a frankenstein of 3 parts: - Praetorian Guard's helmet has been ported by the Punisher and Dark_Apprentice - DT_Savage Opress' torso made by DT85 - Kylo Ren (TFA & TLJ)'s lower made by Plasma The body and the arms have been
  18. someone could pass the sounds of snoke, I did not find and also do not know how to create audio for the jedi academy
  19. Hey guys! This is my very first player model for JKA. Death from Darksiders II. https://jkhub.org/files/file/3258-darksiders-ii-death/ Any discussion and bugs etc. can be posted here. I hope you guys like it! ooeJack
  20. Model released, pending approval: https://jkhub.org/files/file/2763-eg-5-jedi-hunter-droid/ I've only got basic references to go by so don't expect a carbon copy, more of an improvised version. This thing will take a while so don't hold your breath. Latest Update
  21. Hey Everybody, I've been working on a 2D fighting game mod called Jedi Fighter. I just released a beta 3 yesterday, which was mainly focused on making new adaptive fighting game AI. Previous releases relied on JA AI for everything. No more! Check out the mod's profile on moddb: The new AI is loosely Bayesian based and learns on the fly which move to execute next, based on the relative position, health, and absolute health of self and the opponent. It works pretty well, as you can see in the following terrible trailer video: In the next few weeks, I'll post a lot
  22. Well people asked for it and so for this is probably like my 4th or 5th go at this but it seems to be working well so far. http://www.youtube.com/watch?v=GRioiCqWfGI&feature=plcp Some people are surely going to notice things that will make questions pop up, mainly the nulls in the arms and legs, those replace the bones that are normally there so this skeleton can have a normal arm/leg setup. This is doable, after looking at the hierarchy in ModView I noticed that those bones that are mainly there for better twisting of the limbs are child to the closest bones but aren't actually in the b
  23. File (Version 2): Link File Status: Live Suggestion Status: OPEN Submission Status: OPEN V1 - (23/02/16) [ADDED] Having found their voice and fashion sense, Desanns Reborns have returned to the fight with working sounds, clothing and some new tricks.[ADDED] Having fallen to the Dark Side, Luke and Kyle have gained new knowledge and power and returned to inflict destruction.[ADDED] The Tusken Raiders of Tatooine now have slightly better armament, coming with optional Salvaged E-11 Blaster Rifles and Bowcasters.[ADDED] Guard your shins, the Mine Monsters have returned to chew your feet off.
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