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DarthValeria liked a post in a topic: Boga
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Daniel liked a post in a topic: Atlantis and other projects + Playable Alpha
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Daniel liked a file: Mat Gaunt's Han Solo (OT)
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DarthValeria liked a file: Boga
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bigphil2695 liked a file: Boga
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GamerRedNeck liked a file: Boga
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The Unguided liked a file: Boga
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- 3 comments
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- animal
- jkhub exclusive
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Hello everyone, I'm a collaborator who was working on the development of a model (NPC) that had already had a preview version which didn't work well at all. So back then I had made a 1.0 version, and these days someone suggested a modification so that when using the npc spawn command of the game console, it would be placed correctly. This task was tricky for me because I had to do several tests after each modification I made. So for 4 days almost non-stop I was working to get a version 1.1 (or maybe it's already a 1.5 version) of this model. After being satisfied with the results I decided today to update the Boga.pk3 file that I had already uploaded to the MediaFire site, so you can continue to use the same hyperlink. I also wonder if it's possible that this model is already officially published on jkhub. What do you recommend?
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I just update the file yesterday (use the same hyperlink). Now it fits in tighter spaces. Due that change, also it's possible to use a lightsaber against the npcs.
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Of course, this is the link: https://www.mediafire.com/file/mzp97y8zk712fhh/Boga.pk3/file
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HUM-3154, first of all congratulate you on release these models. This female varactila (Boga), I had to correct it. The model appears correctly as npc. The problem is when one invoke it as a vehicle. The corrections I made are as follows: the correct parameter (vehiclescale) to match the scale of the npc model; also the height, width, and length parameters in the .veh file; friction also because it "gets hurt" when reaching a slope; I also modified it to do damage when colliding with an npc. As it is a "vehicle", if you hit an obstacle it "gets hurt" too and its health goes down. I moved the driver's position lower on Blender. Anyway, after several hours of seeing how to fix all of this things, now I think it is almost ready: One problem that I couldn't correct is the player cannot attack an npc with certain weapons, except when using a blaster or rifle for example.
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- 9 comments
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- Female
- Personal Skin or Model
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- 40 comments
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- team support
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Daniel liked a post in a topic: Diary of a mad man
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Daniel liked a post in a topic: Diary of a mad man
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Daniel liked a post in a topic: Nightbrotherly Alvar007's stuff
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Daniel liked a post in a topic: Imperial Officer lazy WIP thread. Only Imperials. More Imperials. Fanon Imperials.
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Daniel liked a post in a topic: Imperial Officer lazy WIP thread. Only Imperials. More Imperials. Fanon Imperials.
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Daniel liked a post in a topic: Jeff's never ending WIP's
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Daniel liked a post in a topic: Seven's Random WIP Thread
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- 11 comments
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- Space
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How about Whorm Loathsom and Lok Durd?
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- 9 comments
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- Female
- Personal Skin or Model
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I think it needs only a modification in the hair (shape)
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Finally, a realistic and decent model of Anakin. During the seasons of the TV series, I've noticed that he has had three changes, two of which are official, and one remained unfinished. The first does not have long hair, the second has medium hair cut, and the prototype chapters (not rendered) he already has long hair as it appears in Revenge Of The Sith.