Found whats causing this "Error: G_ParseSpawnVars"
This problem only apears when you play with openjk, it works fine in vanila game. Anyway this problem will be fixed in the future version of the mod. There is planned new last version, with last voiceover updates (new voice for nina at 3rd and 4th chapter) and some aditional small fixes. If you have any additional last suggestions I'm will listen to them.
V3 is amazing, but V2 is better in a lot of ways. You can tell Virtue bolted a lot of placed on to make V2, whereas the newer V3 feels like a purpose built temple. Because of this V2 (To me) feels like it has a lot more charm and character. I remember a lot of people preferring this version back in the day. Both are spectacular, but this? This is top tier.
I have so, so many memories from playing on this map in my early years. It was the first gigantic open map I remember ever seeing in the game, way bigger than any I had ever played before. TONS of buildings, rooms, secrets, lots of vehicles, room to maneuverer. Seriously, if you've never played this, give it a go with friends, you'll have a blast (Literally )
I spent so much time playing on this map when I was a teenager, its definetly one of the best maps of its time along sith council. If you like to play around with vehicles, this is a must play.
BDC Racing Club v1.2
a FFA and Racing Map for Jedi Academy
by Darth Zappa (zappa@blackdeathclan.net)
Aug 25, 2004
BDC Clan Website: www.blackdeathclan.net
READ THE INSTALLATION INSTRUCTIONS BELOW!
YOU'RE GONNA HAVE PROBLEMS IF YOU DON'T!
1.2 Update:
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removed lap counter and probe droids to lower the entity count. this should make the map MUCH more stable. Also, many of the posters have been replaced with low-res versions to help with loading times. (sigh. oh well.) They dont look as nice now unless you have your texture quality set to 'very high'.
There have been some other minor fixes and adjustments made as well.
Description:
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This map started out as a simple 'slap together' dirt race track for some basic swoop racing. That was last October; since then, it got completely out of hand, and mutated into the behemoth you see here. This is a 'clan map' of course, but I like to think it is something different from the usual 'hall of boxes' that so many clan maps are. BDC Clan-related decorations have been kept to a minimum (mostly all in one hallway, but there's alot in there) so as to appeal to a wide audience.
Some of the vehicle files here are updates to the ones included with NabooHills 2.0. You should replace the older versions with these new ones on both your server and in your base folder. Naboo Hills 2.1 will include the same updated vehicles as this, as well as an updated N1 fighter.
INSTALLATION INSTRUCTIONS: *** READ THIS!!! ***
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Before installing any of these files, first remove *ALL* other vehicle pk3s and vehicle-related map .pk3 filss from your base folder. This includes vehicles from previous versions of this map, and naboohills. the ojp_vehicles_002.pk3 in particular is now redundant. Also, remove any older versions of this map.
Once you've done that, put everything in the 'put_all_this_in_base' folder into your base folder. If you dont have any other vehicles or maps with built-in custom vehicles (like KOTOR flight) in there, then everything should be fine. After that, you can take out individual vehicle pk3 files if you want to remove certain custom vehicles (they wont spawn from the buttons then.)
To Run This Map with NabooHills 2.0
-----------------------------------
If you want this map and naboohills 2.0 on your server at the same time, you must remove the ojp_vehicles_002.pk3 from your server and replace it with ojp_eopie_saddle.pk3. this will disable the stap speeder on naboohills 2.0 (it has been removed from 2.1) The only other additional vehicle on NabooHills that isn't on this map is the customized N1 Naboo Fighter, but there is room to have it in your base folder with this map installed too. Once you get this map working properly, you can add the N1 starfighter (n2.pk3, not included here) back to your base folder to play naboo hills 2.0 and leave it in if you like.
files included: filename (npc vehicle name) info
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bdc-racing.pk3 (bdc-racing) map file
hailfire_droid06.pk3 (hailfire_droid) trade fed rolling rocket launcher
maulspeeder.pk3 (maulspeeder) *UPDATED* sith bomber speeder bike, customized *UPDATED*
ojp_eopie_saddle.pk3 (eopie) butt-ugly riding beast-thing *REPLACES OJP_VEHICLES_002*
OJP_droideka_06.pk3 (droideka) the trade fed rolling destroyer droid
gunshipVM.pk3 (gunshipx) republic clone gunship
bdc-cloudcar.pk3 (bdc-cloudcar) customized combat cloud car with turbo and heavy guns
sb-bikes.pk3 (swoop_bike1, swoop_bike3, swoop_bike5) *UPDATED* heavy duty customized combat/racing swoops *UPDATED*
The 'read me' files for all the original vehicles are included in a separate folder.
Misc. Notes
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* this map uses most of the available vehicle slots; cheat/admin spawning of vehicles and NPC's is not recommended. You're gonna crash your server if you mess around too much on here.
* the sniper rifle scope is of limited use in the dense fog, as are the binoculars.
* only one race with lap counting can be run using the start switches in the control room. this is due to an absolutely asinine restriction of the target_counter entity. (it deletes itself when finished counting! Why???) if you want to run multiple 'counted' races, you need to restart the map each time. I realize this is ridiculous, but its the best I could do for now. As an alternative, you can use the 'no lap count' buttons in the racing command center to 'fake a starting line' and have the players count themselves.
* the track lap counting works, but only barely. Improvements in that system will come at a later date when I get my brain wrapped around scripting. (Nothing is scripted in this map at the moment, it is all entities and triggers.) Right now, the first person around a lap is messaged that they are the leader for that lap, or the winner for the final lap.
* The lap-counted race takes 10 laps to complete.
* Players who aren't racing should stay off the track during a lap-counted race; it is possible (but unlikely) for a non-racer to accidentally trip one of the 'checkpoint' triggers, which will botch things up.
* hit 'use' at the bars on the map to get a bacta drink. if there is a bartender, he can hit 'use' to give a big bacta drink to 'customers'. the 'taco stand' features other novelties.
* the droid spawning at the merc base should be kept to a minimum, or you will eventually crash your server, as with all npc spawning on any map.
* there are fighter auto-turn zones in the sky at the edges of the map, however this map isnt really big enough (!) to give enough room to do a complete u-turn in time. if you approach the edge of the sky from an angle (instead of 'head on') you'll turn fine. if you fly full-speed into the sides or top of the map, you're still gonna crash.
* The lighting is not wonderful. It was sorta too late to scrap it all and start over, once i realized what third-rate cheese I was making. Much of the lighting was done 'on the go' in order to get this map out at all. Future updates will improve on this.
* BDC High Council member 'The Eye' had no idea that I was gonna do that to his office. I hope he doesn't mind.
Credits:
--------
hailfire droid, sith speeder and droideka models
by Duncan_10158 (http://io.meskinaw.net/) and Monsoontide (http://home.earthlink.net/~monsoontide)
sith speeder customized by Nexus
Bespin cloud car model converted to vehicle class by tFighterPilot (http://www.gamingforums.com), new vehicle definition file by me (darth zappa)
republic gunship vehicle model
by NeoMarz1 (http://www.geocities.com/neomarz1@sbcglobal.net)
eopie model courtesy of the Open Jedi Project (http://ojp.jediknight.net)
some of the extra map models are from www.map-center.com
the BDC logo sign was designed by Xemoka-sama
special thanks to Nexus for helping out with the custom .veh files and various other bits and doodads, such as the word "furrito". {DX}McCleod also did quite a bit of work on tweaking the racing swoops.
Many of the clan member's posters were made by the players themselves, the rest I did in a big hurry.
The Star Wars pictures and posters were all scavenged from various fan sites. I tried to pick interesting ones.
I cribbed the legal disclaimer (below) from one of sith j cull's map read-me files, since it's short and to the point.
Legal Flotsam:
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THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM & � LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
New version V3 available here:
https://jkhub.org/files/file/138-the-academy/
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Title : The Jedi Academy Official Map
Version : 2.0
Author : Virtue
E-Mail : virtue@thejediacademy.net OR rain_down_af@hotmail.com
Website : http://www.thejediacademy.net
File Name : the_academy_v2.pk3
File Size : 23 MB before zipping
Date Released : December 16th, 2004
Description :
Official Map for the Jedi Academy (http://www.thejediacademy.net).
Heavily modified update of my last map - 'the_academy', many areas are either new or have been totally redesigned.
This map was built specifically for training and socialising.
The Jedi Academy has numerous training facilities each used for training in different areas of skill.
There are three Jedi Duelling rooms which can be used for engaged duelling or Full Force battles, each have an observation
deck with health and shield pickups.
A 'Pit' room where people can duel/ffa on small ledges which are scattered around - be careful though, if you fall off, you
don't come back.
A gunning battleground, which is a large, open area with a few obstacles, littered with weapons and ammo for all your
'blow up every dude on the Server' pleasures.
There is a Bar, a Ceremonial Hall, a Combo training facility, two NPC spawning areas and an administrator's area whereby
you can lock down certain areas of the map and change the map music.
One section of the Map has been dedicated to a dear friend of ours at the JA, Vladarion - This great man was tragically
taken away from us as a result of a car accident on Boxing day, 2003. - Rest in Peace, my Brother.
Find out more about Vladarion here: - http://www.thejediacademy.net/articles_detail_page.php?f_id=5
Since v1, there have been alot of addresses where FPS is concerned. With this version, FPS should remain solid and high
in all areas.
The buttons that are labelled I, II and III in the control room will control the locks for the privacy booths in the bar.
Install : Unzip the *.pk3 file into your GAMEDATA/BASE folder
####################
#Additional Credits#
####################
DJ Sith: For Editing the Bar Music and making it compatible with the game and map. Thanks DJ.
Odan-Wei: For making many of the custom textures that you will see in the Map.
Darth_Mobility: For making all of the sign textres in the Administrator area and making the splash/loading screen image.
Jaiko D'Kana: For providing the sounds to our Lightsaber Hilts.
Mirael D'Kana: For editing the Ceremonial music to be compatible with the game and the map. And for being the undisputed
queen of the Universe.
Sared: For skinning the new NPCs.
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Standard Saber NPC Voice : Huxley
Dual Saber NPC Voice : Jacen Aratan
Staff Saber NPC Voice : Mirael D'Kana