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  1. JA+ Client Side

    Authors : Slider
     
    JA+ is a server side Mod for windows, linux and Mac which has the possibility to get a Client side plugin with pk3 files.
    this plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JAplus server.
     
     
     
    Exemple of feature:
    - Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server
    -MultiTaunt Sound and Multi Custom sounds in all gametype
    - admin and clan channel autologin.
    - AutoReplier integrated working with all languages.
    - RGB sabers
    - better smoothy moves thanks to the client side prediction
    - Complete view of modelscale stystem with also scaling of sphere, shadow, saber....etc...
    - Improved effects for the new moves, forces, attacks
    - Improved UI menu
    - Capability of allow/disallow Importants new feature provided by the plugin
    - Complete Duel Non interference Code (Visual Ghost effect, smoothy player crossing)
    - support for the Alternate dimension
    - better JA+ items management ( flamethrower and grapple hook ...etc...)
    - crosshair Player name in color
    - gender support for missing skins (replaced by a default male or a female model)
    - support for the New JA+ GLA animations
    - support for new ja+ sabers and holsters models

    30,902 downloads

       (12 reviews)

    2 comments

    Updated

  2. MovieBattles II

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
    Live the movies!
    Take the lead role amid the most memorable Star Wars battles spanning the feature films and beyond.
    War is coming once again. Choose your allegiance and change Star Wars history forever!
    Classes
    Choose from a range of 12 distinct classes, each with their own strengths, weapons, and abilities.
    Maps
    Play on over 40 maps from across the Star Wars universe, inspired by scenarios in the movies and legends.
    Game Modes
    Movie Battles supports 3 distinct game modes, each bringing a unique experience.
    Customization
    Classes can be customized for various gameplay styles and roles from the start. Nothing is locked away.
     
    For more information, check out moviebattles.org

    3,165 downloads

       (12 reviews)

    14 comments

    Updated

  3. Star Wars: Movie Duels

    Movie Duels is a remastered edition of the original, 2009 “Movie Duels 2” mod for Jedi Knight: Jedi Academy, with updated maps, models, sounds and various other improvements, to bring the mod into the modern age.
     
    List of some KEY improvements, over the original mod:
    - Mod is using OpenJK as its primary game engine.
    - New & accurate lightsaber blades (the "movie-like" SFX Sabers have been added).
    - New & more accurate lightsaber sounds.
    - New animations and duel stances for most of main SW characters.
    - New camera angles.
    - New & improved player models.
    - New & more movie "accurate" skyboxes and map textures.
    - HD audio dialogues, music and option for subtitles.
    - Expanded character menu and basic menus with more options.
    - New manual blocking combat system.
    - Jedi Academy and Jedi Outcast support.
    - New Arena mode.
    - New modern user interface design.
     
    Join our community and get previews of our development - https://discordapp.com/invite/PhQPy7j
    Downloads:
    Mod - https://www.moddb.com/mods/movie-duels
    Game - https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/

    837 downloads

       (0 reviews)

    1 comment

    Updated

  4. OpenJK

    NOTE: This page links to an external source that was approved by our staff.
    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have ports on Linux and macOS. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.
    Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support.
    Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.
    Installing and running OpenJK:
    Download the latest build for your operating system. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJKapp bundle (macOS), depending on your operating system. The Windows download looks like this:

    Linux Instructions
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download the latest build for your operating system. (might need to scroll down quite far) Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. The Linux download looks like this:

    macOS Instructions
    If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:
    Install Homebrew if you don't have it. Open the Terminal app, and enter the command brew install sdl2. Extract the contents of the OpenJK DMG (Download the latest build - might have to scroll down far) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/ Run OpenJK.app or OpenJK SP.app Savegames, Config Files and Log Files are stored in /Users/<USER>/Library/Application Support/OpenJK/ Follow this tutorial if you're still having issues. The Mac download looks like this:

    For Developers
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    345 downloads

       (0 reviews)

    1 comment

    Updated

  5. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    370 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Zyk OpenJK Mod

    The current version of Zyk OpenJK Mod (v3.81).
    This is a RPG Mod with levels, skills, quests, a racing mode, admin commands, and more.
     
    Features:
     
    Levels and quests
    Players can get levels and money by defeating other players or npcs. They can upgrade skills, buy upgrades, and play quests, which can give magic powers.
    Boss battles
    Players will face bosses in quests. They can use magic powers against the players.
    Classes
    Players can choose between 10 classes. All of them have unique abilities, pros and cons.
    Racing
    The racing mode is played in t2_trip (with swoops) or t3_stamp (with tauntauns) map, and the winner receives a prize.
    CTF support in SP maps
    Some Single player maps have support to CTF in Multiplayer.
    Saber cvars for private duels
    There are cvars to set saber damage and blocks/parries in private duels.
    Entity/Building system
    Allows to add, edit, remove and list entities in a map. It also allows to save them.
    Remapping shaders
    It is also possible to remap shaders and save the remaps.
    Duel Tournament
    Players can join a championship in FFA gametype, in which they have to win duels against the other players to get score. The player with highest score at the end of tournament wins a prize.
    Sniper Battle
    Players can fight in a last man standing mode with disruptor rifle. The winner gets a prize.
    Custom Quests
    It is possible for admins to create quests for players.
     
    You can see more info about the mod in the README.txt file.
    You can see info about the installation, commands and other features in the documentation files.
     
    Feel free to give suggestions to improve the mod!

    3,463 downloads

       (23 reviews)

    47 comments

    Updated

  7. QEffects PRO

    This works for both JK2 and JKA, in SP and in MP! PLEASE READ THE README FILE!
    This is a proxy which alters your graphics to be improved. Features the following:

    Motion Blur
    Color Grading (improved)
    Anisotrophic Filtering
    Depth of Field
    Bloom
    Screen Space Ambient Occlusion
    Multitexturing
    And more...

    Each version of the game is tailored to be different in terms of looks. You can customize the intensity of various effects.
    Here's the color scheme included:
    JK2 SP: Dark, gray, shadowy
    JK2 MP: Same as JK2 SP, but lighter for better visibility ingame. (Reasoning: you have light amp goggles in SP, but not in MP). Slightly more colorful and less gray/dull.
    JA SP: No change in color/saturation/lightness. Altered bloom. SSAO OFF.
    JA MP: Same as JA MP, but slightly more saturation.

    Its official: Scooper is awesome.

    9,226 downloads

       (15 reviews)

    20 comments

    Updated

  8. Makermod Server and Client

    Makermod is a game modification for Jedi Academy which lets players utilize the game assets to create their own constructions.
    You can place models and effects from the game to create whatever you can manage to form them into!
     
    It comes with a client plugin which aims to give you a user interface option to having to play through console commands.
    The client side modification also supports an early version of a test I did where players can remap the shader for individual objects, or only their own creations. The client modification is required for this to work.

    1,379 downloads

       (12 reviews)

    16 comments

    Updated

  9. Singleplayer Runscripts

    A collection of scripts for use in single player. If you like playing around and spawning enemies and allies to fight in singleplayer, this mod is for you!
     
    ---------------------------------------
    -To install, simply put the niko_scripts.pk3 in the Gamedata/base folder.
     
    -To use a script:
    *First spawn an npc using the command "npc spawn (npc) (name)" in the console, for example "npc spawn stormtrooper bob". You must name each npc something different for it to work properly.
    *Use the command "runscript (npc name) (script name)", for example "runscript bob no_weapon"
     
    List and description of each script:
     
    altfire - npc will use alt fire only
    no_altfire - npc will use normal fire only
    no_weapon - empties npc's hands and makes them stand still
    no_force - takes away all force powers from an npc (*not exactly how I wanted it to work, may need revising)
     
    armor0 - sets npc's armor level to 0
    armor50 - gives npc 50 armor
    armor100
    armor200
    armor500
    armor1000
    armor2000
    armor3000
    armorinf - gives npc infinite armor, they cannot die
     
    shoot1 - makes npc shoot very fast
    shoot2
    shoot3
    shoot4 - about normal speed
    shoot5 - makes npc shoot slower
     
    dist-1 - sets distance that friendly npcs follow you to extremely close
    dist0 - normal following distance
    dist2
    dist3
    dist4 - farthest distance for npc allies to follow you
     
    invince - npc cannot take damage and cannot die
    killable - npc can be killed, can be used on boba fett class
    no_fall - npc does not take fall damage and cannot die from falling
    undying - npc still takes damage but cannot die
     
    calm - makes npc forget current target and lower weapon
    crouch - makes npc crouch
    lookatme - makes npc look at you, eyes follow you
    dont_follow - npc will not follow you
    follow_player - npc will follow you
     
    switch_player - switches npc to player team, friendly
    switch_enemy - switches npc to enemy team
     
    ignore_all - makes npc ignore everything and just stand still, turns off ai for that npc
    ignore_enemy - npc will ignore all enemies and not attack but act normally otherwise
    notarget - this npc cannot be targeted by other npcs, npcs will not attack them
    noclip - turns on noclip for npc

    701 downloads

       (12 reviews)

    25 comments

    Updated

  10. Moviebattles II Full

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
     
    Choose your class, ranging from a simple Soldier to the powerful Jedi or Sith, and play as your favourite characters such as Luke Skywalker, Obi-Wan Kenobi, Darth Maul, Mace Windu, Han Solo, Darth Vader, Jango & Boba Fett, Chewbacca, Padmé, Leia and more!
     
    Battle on some of the most iconic Star Wars planets and locations such as Naboo, Mustafar, Kamino, Tatooine, Death Star, Jedi Temple, Tantive IV, Cloud City, Jabba's Palace and more!
     
    Will you fight for the liberation of the Naboo or will you subjugate them as Darth Maul?
    Will you storm the Jedi Temple and kill all the Jedi or will you defend it?
    Will you escape the Death Star or will you stop those pesky Rebels from getting away?
     
    Take the lead role in a game that puts you in the middle of the action of the most memorable battles spanning the entire Star Wars feature films and beyond.
     
    War is coming once again. Choose your allegiance and change Star Wars history forever!

    2,716 downloads

       (11 reviews)

    7 comments

    Updated

  11. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
     
    Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil
    Version: 1.10
    Date: 10.08.2016
    Filesize: 7.42 MB
    Installation: extract the archive to "GameData" folder.
     
    Copyrights: ©2013-2016 ent

    5,198 downloads

       (10 reviews)

    13 comments

    Updated

  12. OpenJediProject V1.2 Fixed by FJA

    **********************************
    *** Jedi Knight: Jedi Academy ***
    **********************************
     
    TITLE: OJP (Open Jedi Project) 1.2
    AUTHOR: OJP Team, with some modifications by French Jedi Academy Clan
     
    OJP Team :
    E-MAIL: razorace@hotmail.com
    WEBSITE: http://www.moddb.com/mods/open-jedi-project-enhanced
     
    French Jedi Academy (FJA) :
    WEBSITES :http://french-jedi-academy.forumactif.org (BftR-OJP development)
     
    ******************************
    *** New OJP Coop Fix ***
    ******************************
     
    New OJP coop fix here : fix more coop maps :

    https://jkhub.org/files/file/2341-%7B%3F%7D/
     
    Source Code of OJP
    https://jkhub.org/files/file/3183-openjediproject-source-code-2013/
     
    *******************
    *** Description ***
    ******************
     
    - New saber system : choose between 7 saber styles.
    - Realistic duels : fight like in the movies
    - New dodge and mishap fight system
    - New XP system : choose powers, weapons and items, and gain more XP by killing players.
    - Some Solo missions can be played in multi with other players
    - see OJP saber manual for more details
    - in duels : ALWAYS WALK because you won't be able to parry hits if you run.
     
    - This version is entirely compatible with original OJP 1.2. People with one version can join servers of the other version without problems.
     
    *********************
    *** INSTALLATION ****
    *********************
     
    - Put the "ojpenhanced" folder in your gamedata directory (not in base). Clic on Play_OJPenhanced to launch the mod.
    - Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder to fix coop mission bugs (server side)
    - Put the "z_ojp_legacyHUD.pk3" in your Gamedata/ojpenhanced" folder to change the HUD.
     
    - Mettez le dossier "ojpenhanced" dans votre dossier Gamedata (pas dans base).
    Placez également le fichier Play_OJPEnhanced.bat dans votre dossier Gamedata et créez un raccourci de celui-ci sur votre bureau.
    - Mettez aussi le fichiers "ojp_mapassets.pk3" pour corriger les bugs des missions solos.
    - Vous pouvez également mettre "z_ojp_legacyHUD.pk3" dans votre dossier "Gamedata/ojpenhanced" pour modifier le HUD.
     
    ***********************
    *** DESINSTALLATION ***
    ***********************
     
    - Remove the "ojpenhanced" folder from your gamedata directory.
     
    - Retirez le dossier "ojpenhanced" de votre dossier Gamedata.
     
    ************************
    *** FJA MODIFICATION ***
    ************************
     
    - Correction of some bugs.
    Fix of some animations in animations.cfg.
    Add a "Movie Saber Style" line to the Setup Menu, to change style of blade.
    Fix spanish language crahs : before, the game crashed when you select spanish language.
    Fix mouse droid dead crash : the mouse npc made the server crash when it was attacked by a player. The mouse was replaced by a R5.
    Colours of Ep1, Ep2 and Ep3 blade style are now the good (Movie Saber Style) : no more black blade bug.
    Increase life of Chewbacca npc because he often die in t1_sour coop map.
    Add realistics saber sounds from movies
    Droïds were now quasi immortal because they sometimes made the server crash when they were killed in Coop.
    X-wing droïd were removed because of a collision bug with the X-wing.
    Kneel emote was replaced by Meditate emote.
    Melee stance was replace by standard stance.
    Add a "Weapons First Person Style" in "Setup"=>"Advanced" to change between a base (2D) and an OJP (3D) weapons first person display.
    Fix some npc files
    Add tusken staff (tskn) and fix tusken npc file. People with standard OJP 1.2 will see kyle saber.
    Saber_droid npc (and saber_droid_training) were replaced by shadowtrooper npc, because original saber_droid make clients crash
    Fixed all menus (profil, controls, setup and saber) which were in basejka style or bugged. I respected original ojp menu style for all this menus.
     
    - Correction de quelques bugs.
    Correction des animations buggées dans le animations.cfg.
    Ajout d'une ligne "Movie Saber Style" dans le menu "Config" pour changer le style de la lame.
    Correction du bug qui faisait crasher le jeu quand la langue Espagnol était choisie dans le menu de config.
    Le droide souris a été remplacé par un R5 afin de ne plus faire crasher le serveur quand il est tué.
    Les couleurs des styles de lame Ep1, Ep2 et Ep3 sont désormais bonnes : les lames ne sont plus teintées de noir.
    La vie du npc Chewie a été augmentée car il mourrait souvent tout seul dans la mission t1_sour pour d'obscures raisons.
    Ajout de sons réalistes pour les combats au sabre.
    Les droïdes ont été rendus quasi immortels car ils faisaient parfois crasher le serveur lorsqu'ils étaient tués en mode Coop.
    Le droïde du X-wing a été retiré car il tremblait à cause d'un bug de collision dû à OJP.
    La position d'agenouillement a été remplacée par la méditation originale.
    La position de mêlée avec les poings levés a été remplacée par celle avec les bras le long du corps.
    Ajout d'une ligne "Weapons First Person Style" dans le menu "Config" pour choisir entre la vue OJP (model 3D) et la vue base (image 2D) pour les armes en 1ère personne.
    Correction de certains fichiers npc
    Ajout du baton des hommes des sables et correction du fichier npc des tuskens. Les joueurs avec la version normale d'OJP verront les tuskens avec le sabre laser de Kyle.
    Les npcs saber_droid et saber_droid_training ont été remplacés par des shadowtroopers parce qu'ils faisaient crasher les clients.
    Tous les menus (profil, commandes, config et sabre) ont été mis au style ojp (car ils étaient au style basejka) et les bugs de menu ont été corrigés. J'ai respecté le style de menu original de ojp.
     
     
     
    **********************
    *** FIXED MAPS ***
    **********************
     
    Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder. I make two separate files because JKHUB doesn't accept more than 50Mo per file.
    I fixed these coop maps which didn't work correctly, and i fixed ends of these levels (the game froze on an ending screen in place of run next map)
    Now the game should run properly these maps with "seta g_autoMapCycle 1" (some maps can bug with g_automapcycle 0 at the restart)
     
    yavin1
    yavin1b
    t1_sour
    t1_surprise
    t1_rail
    hoth2
    hoth3
    t2_rogue
    t2_dpred
    vjun1
    vjun3
    t3_rift
    t3_hevil
    t3_byss
    taspir1
    ****************
    *** Credits ***
    ***************
    - OJP Team for the mod
    - French Jedi Academy clan for some fixed bugs.
     
     
     
    *************
    Manual, written by Proteus, from the original ojp manual.
    *************
     
     
     
     
    *******************************************
    *** Training Videos from Proteus ***
    ******************************************

     

    Video d'essai

     
    Video 1

     
    Video 2

     
    Video 3

    3,928 downloads

       (10 reviews)

    13 comments

    Updated

  13. Jedi Knight Galaxies Clientside

    Jedi Knight Galaxies is an open-world, large multiplayer online first person shooter roleplaying game (LMOFPSRPG). In Phase 1: Versus, the Player versus Player combat is being fleshed out and demonstrated for players to experience.
     
    In Versus, your goal is to rack up credits and eliminate the opposing faction. But beware, become too notorious and you might rack up a bounty on your head...
    Each team has a vendor to purchase new items from in their spawn. This will be very similar to the final game's inventory and vendor system. There are more than 50 different weapons in this version, and more to come in the future.
     
    This is the client of the mod; if you wish to create a server, you will want the serverside.

    1,071 downloads

       (10 reviews)

    3 comments

    Updated

  14. Facial Expressions

    Description:
     
    This mod consists of custom built binaries (and libraries) that incorporate a facial expressions patch to extend the amount of available Icarus scriptable facial animations in the single-player game of Jedi Knight: Jedi Academy.
     
    It is designed for single-player mods where the developer/author wishes to have more character facial expressions in cutscenes and otherwise scripted sequences than what the base game allows.
     
    Instructions:
     
    Mac:
    Include the custom binary (app) with your single-player mod as a launcher. Provide instructions for your users to place the launcher in the "GameData" folder (above the "base" folder) and use it instead of the default single-player app to launch your mod. You can rename the launcher to whatever you like.
     
    Windows:
    Place the patched DLL file into your single-player mod folder.
     
    The new facial expressions are accessible with the following commands in Icarus:
     
    SET_FACESMILE
    SET_FACEGLAD
    SET_FACEHAPPY
    SET_FACESHOCKED
     
    ...and of course there's SET_FACEFROWN and the rest.
     
    You can also combine any SET_FACE... animation with either of these SET_ANIM_BOTH head animations in Icarus for more variety and expression:
     
    BOTH_HEADNOD
    BOTH_HEADSHAKE
    BOTH_HEADTILTRSTART/STOP
    BOTH_HEADTILTLSTART/STOP
     
    And use the character looking down with a solemn face for show of sorrow.
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    Special thanks to Asgarath83 and Eezstreet for their help.

    362 downloads

       (9 reviews)

    9 comments

    Updated

  15. Multi Player Views

    RELEASED: 10 April 2016
    AUTHOR: Cerez (cerezk.oz@gmail.com)
     
    DESCRIPTION:
     
    This OpenJK mod adds three new player view options to the Multiplayer game, activated by four buttons on the right side of the keyboard (namely , . / ').
     
    FEATURES:
    -----------------------------------
     
    TRUE VIEW:
     
    Full first person view (even with a lightsaber).
     
    ACTION VIEW:
     
    A third person view of your character, following closer, reminiscent of many action games, movies, and TV shows when the character is in a battle scene. The reticle is disabled by default in this view to provide a more cinematic experience.
     
    CAMERA VIEW:
     
    This option anchors the view to your location, effectively creating a third person camera perspective. The view will rotate to follow your character, but it will not move from its current position. It's useful for taking cinematic screenshots, for example.
     
    DEFAULT VIEW:
     
    Conveniently reverts back to the game's default third person player view settings.
     
    ONLINE SERVER SUPPORT:
     
    Since this is a client-side modification, this mod works just as well in any server environment you're visiting. You can duel with other players in first person view if you want to, for example, or use the closer-to-the-action view instead of the game's default view, and switch between them.
     
    INSTALLATION:
    -----------------------------------
     
    You'll need OpenJK installed and set up as a prerequisite:
    https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK
     
    Move "openjk.pk3" to your "~/Documents/My Games/OpenJK/base" folder.
     
    Move "views.cfg" to your base folder.
     
    Move "openjk.x86.exe" to your "<game install location>/GameData" folder, replacing the default "openjk.x86.exe", and use it to run the Multiplayer game.
     
    Run the game, and in the game console type "exec views" to bind the view switching keys to your keyboard.
     
    ADDITIONAL NOTES:
     
    You can edit "views.cfg" in Notepad to change which keys are bound for view switching, or to change an individual view's settings.
     
    To unbind a bound key, simply type "unbind", followed by the key in the game's console (e.g. "unbind ,").
     
    If you want to use this mod in a non-basejka, custom server mod environment (such as JA+, or Lugormod), be sure to copy "openjk.pk3" to that mod's client-side folder as well in "~/Documents/My Games/OpenJK".
     
    KNOWN BUGS:
    -----------------------------------
     
    In first person view the view will not roll over, spin around, or flip upside down when your character does. I consider this a feature rather than a bug. When the view spins and moves so quickly, it usually causes disorientation and motion sickness in players.
     
    CREDITS:
    -----------------------------------
     
    Custom Compiled and Scripted by: Cerez
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    SPECIAL THANKS TO:
     
    The OpenJK project, and everyone at JKHub.
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.

    393 downloads

       (9 reviews)

    7 comments

    Updated

  16. Tuskenko

    This file is a reskinned tusken. Can be used as playermodel or npc.This file adding new model and new npc.

    37 downloads

       (8 reviews)

    5 comments

    Updated

  17. AI Workshop

    Have you ever wanted to manipulate NPCs like crazy? Well, this is the thing for you.
    This thing adds over 30 console commands to manipulate the AI on a deep, technical level.
    To activate the AI workshop, use the command "aiworkshop" to toggle it on or off.
    You can read the full list of commands with the command "workshop_commands" or get help on a specific command with "workshop_cmdhelp"
    When the AI workshop is enabled, highlighting an AI with your crosshair will show some information on the left.
    You can select an AI with the "workshop_select" command and deselect with the "workshop_deselect" command.
    When you have an AI selected, you can modify various things, like what their enemy is, what team they're on, force powers they use, etc etc.
    The *vast* majority of the commands alter the AI on a low level and a lot of the things, like aiflags, classes, etc, are totally undocumented. You'll have to experiment to figure stuff out.
    I've also raised the .sab, .veh, .vwp and .npc limit by 16x so you can play with more NPCs.
    Also, you can spawn random NPCs with "npc spawn random". Check out the readme on how to use that.
     
    The source code is provided so you can play around with it.

    521 downloads

       (8 reviews)

    11 comments

    Updated

  18. Neo Dark Ages v3.18 - (Windows Installer)

    _______________________________________________
    |
    | Neo Dark Ages (NDA) Manual - ReadMe
    | Website: http://www.ndamod.com
    | For NDA version: 3.18
    | Last updated: 09/10/2012
    |_______________________________________________
     
    ==========================
    || OVERVIEW
    ==========================
    It started out as a one man operation to do a simple graphical overhaul for Jedi Academy.
    The plan was to throw in some models and maps and just release it as that.
    However with the help of Light Ninja and Tobe_One the project started to grow and slowly
    developed into something bigger; hopefully we may call this a total conversion once we are done!
     
    Neo Dark Ages is a modification for Jedi Knight:Jedi Academy; this means that you will need a
    legal copy of the game Jedi Academy to play this modification.
     
    Please see the end of this document for credits, which I consider to be the most important part.
    ==========================
    || CLIENT INSTALLATION
    ==========================
    To install and play NDA, follow these simple instructions:
     
    Remove:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    Installation:
    Run NDA_setup.exe install within the "gamedata" folder of JKA
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon on your desktop or in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || MANUAL CLIENT INSTALLATION
    ==========================
    To install and play NDA manually, follow these simple instructions:
    (applies to those that have downloaded a manual instal version of NDA or have accidently installed NDA in the wrong location.)
     
    Installation:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    1) Create a folder called "nda" under your JKA Gamedata folder (i.e. c:\games\jedi academy\gamedata\nda)
    2) Copy the file named "play_nda.bat" to your "gamedata" folder.
    3) Copy the file named "nda_a3XX.pk3" to your newly created "gamedata\nda" folder.
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || CLIENT FEATURES
    ==========================
     
    --------------------------
    || Third Person Lock
    --------------------------
    [ Description ]
    By default the game reverts to first-person view upon each round start. This feature provides a
    toggle that can be used to lock the third-person view.
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the
    "Game Options" menu, or set the cvar named "cg_lockthirdperson" to "1".
    NOTE: If this option is used, first-person view will be disabled completely.
     
    --------------------------
    || FOV Unlock (New)
    --------------------------
    [ Description ]
    The Field of View (or FOV) is a setting you can change which determines how much of the map is visible
    to you. To change your FOV in JKA, open the console and type "cg_fov 80" (for example). The value of 80
    is the default setting and the default max value is 97. NDA increases the max value. Some say a low
    FOV will improve your accuracy while others say a high FOV allows more flexibility and improves your
    movement.
     
    [ Usage ]
    Use the console command "cg_fov <value>" to adjust the FoV. For example: cg_fov 80
     
    --------------------------
    || Speedometer
    --------------------------
    [ Description ]
    This feature displays your current player speed in u/s (units per second).
     
    [ Usage ]
    This feature is disabled by default and can be enabled by issuing the following CVAR in console:
    "cg_speedometer 1" The default setting is "cg_speedometer 0".
     
    --------------------------
    || AutoDemo
    --------------------------
    [ Description ]
    If this feature is enabled it will start a demo recording each round. The demo files will be stored
    either in "GameData/base/demos" or "GameData/nda/demos".
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the "Game Options"
    menu, or set the cvar named "cg_allowAutoDemo" to "1". Once enabled, if the command "ndademosave" is
    issued before the end of the round, the demo file will be time stamped after the round ends. This command
    should be bound to a key for ease of use if you enable this feature. The created demo file will be named
    "demox0001.dm_26" temporarily and will be deleted after the round if "ndademosave" is not used. If
    "ndademosave" is used, the demo file will be renamed to the current timestamp in the following format:
    YYYY-MM-DD-HHmmSS.dm_26. (Y = Year, M = Month, D = Date, H = Hour, m = Minute, S = Second)
     
    --------------------------
    || Scoreboard Time stamp
    --------------------------
    [ Description ]
    At the end of each round, a time stamp is displayed. This is primarily useful to time code a scoreboard
    screenshot.
     
    [ Usage ]
    This feature is enabled by default and currently cannot be disabled.
     
    --------------------------
    || Vehicle Bug Fix
    --------------------------
    [ Description ]
    This feature fixes the problem with the camera that occurs after spectating a player riding a vehicle.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || EOF Custom Map Fix
    --------------------------
    [ Description ]
    This will allow you to have more than 3 maps that use custom Siege classes in your base folder at a time.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled. This feature works if the server doesn't have
    more than 3 custom maps (containing custom classes), and/or if the server also fixes the EOF problem.
     
    --------------------------
    || Known Issues
    --------------------------
    Many issues are know within the maps and are currently being improved
    please look for updates or newer releases to resolve most issues.
    __
     
    [spectator issue]
    Spectator mode "jumps" out of the maps playable area thus redering it unable to "spectate."
     
    [spectator Fix]
    Joining the game or reconnecting will fix this problem.
    __
     
    [Trapped PC]
    Certain levels require you to stay in specific areas once you have entered them, this is not entirely a glitch but may be perceived as one.
     
    [Trapped PC Fix]
    Unfortunately the only sure way out of this would be the command "/kill" or wait to die.
    __
     
    If you would like to inform us of issues not listed here please contact us at
    email: info@ndamod.com
    or the ndamod.com forums
     
    ==========================
    || NEW FEATURES
    ==========================
    --------------------------
    || Rideable Horses
    --------------------------
    [ Description ]
    This will allow you to ride many horses as a vehicle.
     
    [ Usage ]
    Displayed in certian maps or manually via "npc spawn" command in cheat mode.
     
    Hores Vehicle spawn codes:
     
    nda_horse
    nda_horse_black
    nda_horse_white
    nda_horse_tatoo
    nda_horse_spot
    nda_horse_powder
     
    nda_horse_armor
    nda_horse_armor2
    nda_horse_armor3
    nda_horse_armor4
    nda_horse_armor5
     
    (You can chose horse_armor,2,3,4,5 for five different armor styles,
    as for the horse skins under the armors, they will be randomly chosen)
     
    --------------------------
    || New Map Game Modes
    --------------------------
    [ Description ]
    A few maps have specific game mode elements and are meant to be played specific ways.
     
    [ Usage ]
    NDA - ARENA: Meant for TFFA mode - Choose your class by entering the gate under any class flag.. each
    class contains class weapons you may not return to the "class room" until you die.
     
    NDA - TOURNAMENT: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points in various "mini games" in order to secure a victory for their team. Both teams start with
    negative points in order to allow servers to run multiple maps while still allowing the tournament map to
    function correctly.
     
    NDA - INFEST ATTACK: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points by slaying dragons as apposed to the opposite team. Each team gets a similar play area and dragons
    to defeat for points.
     
    Many maps contain NPC's and should be considered when playing.
     
    ==========================
    || SERVER INSTALLATION
    ==========================
    The process for using the NDA dedicated server is much the same as using the base JKA dedicated server.
    If you have the NDA client in your gamedata/base folder and create a server using the in-game set up,
    the server that is started will be an NDA server.
     
    The process for setting up a dedicated server is very similar. For a Windows dedicated server,
    if the NDA pk3 is in the gamedata/base folder, when you start the dedicated server it will be an
    NDA server. For a Linux dedicated server, you will need to download the Linux binary and place it
    in your base folder. You may want to back up the original binary file (jampgamei386.so).
     
    Please see below for the features and general usage tips.
     
    ==========================
    || SERVER FEATURES
    ==========================
    --------------------------
    || Zombie Mode
    --------------------------
    [ Description ]
    NDA Zombie Mode is a special version of Siege which has a unique set of rules. Most rounds begin with
    a single player on the Red team, who is designated the "Zombie". The goal is for the "Zombie" to
    "infect" all of the players from the Blue (Survivors) team by killing them. If this mode is enabled,
    after the round begins any player who dies on the Blue (Survivors) team will become a "Zombie". The
    last player remaining on the Blue (Survivors) team wins that round and begins the next round as the
    Zombie.
     
    [ Usage ]
    --> To enable, set the g_ndazombie server CVAR to 1. (i.e. g_ndazombie 1) This is disabled by default.
    --> Zombie mode only works in the Siege gametype.
    --> A round begins once the "Zombie" /kills or switches class. This allows the Blue team time to set
    their class and possibly find hiding places.
    --> Zombie mode works on any Siege map but is generally the most fun on maps designed for this mode.
    --> The following server cvars should be set on the server in order to properly support a Zombie game:
    - seta g_siegeRespawn 1 (Typically set to 20 for Siege games, allows for instant respawns.)
    - seta g_siegeTeamSwitch 1 (Allows players to switch teams.)
    - seta g_debugmelee 1 (Allows enhanced melee, such as wall grabs.)
    - seta g_teamForceBalance 0 (Zombie games are almost always going to have an unbalanced number
    of players per team.)
     
    --------------------------
    || Public Spec Chat
    --------------------------
    [ Description ]
    NDAmakes chat from spectators viewable to all players currently on the server, instead of only
    being able to be seen by other spectators. (NOTE: Spectator _team_ chat is still only viewable
    by other spectators.)
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || Exploit Fixes
    --------------------------
    [ Description ]
    The NDA server aims to fix most commonly used and well known exploits. Several of the most
    common and dangerous exploit fixes are implemented in this version, with more planned for
    future versions. _Some_ of the exploit fixes include:
     
    >> callvote exploit
    >> forcestring exploit
    >> /say exploit
    >> fakeplayer exploit
     
    [ Usage ]
    Exploit proection cannot be disabled.
     
    --------------------------
    || Other Settings
    --------------------------
    >> g_ndablacknames : Allow players to use the color black in their names
     
    --------------------------
    || Gameplay
    --------------------------
    Classic Gameplay elements
     
    Player vs NPC durring certian MP levels.
     
    ==========================
    || Credits
    ==========================
    NOTE: This mod literally would not be possible without the following people. We are _very_ grateful
    for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!!
     
    [ NDA team and contributors credits ]
    >> Founder:
    Shady-D
     
    >> 2D Designs & Texture Artists:
    Tobe_One
     
    >> Environment Artists:
    J3rk
    Joza
    Srz
    Bactaboy
     
    >>3D Artists:
    LightNinja
    Inyri Forge
     
    >> Music Artists:
    RascHu
     
    >> Programmers:
    Xycaleth
    Scooper
     
    >> Retired/Inactive Artists:
    Hirato
     
    [Other credits ]
     
    >> The dudes at #jacoders, especially:
     
    >> Scooper
    >> Didz
    >> Xycaleth
    >> Raz0r
    >> BobaFett
    >> TrippHop
    >> eezstreet
     
    >>Music Credits
    >>Certain levels contain music not created by the staff, we do not and will not take credit for
    their creation and these songs will be replaced by that of our own RascHu in future updates.
     
    >>Any content that may not have been mentioned is owned by it's creator and we take no part in
    it's creation unless it has strickly come from an NDA DEV member.
     
    >> Gamall @ http://gamall-ida.com
    >> All the contributors in the following thread at Lucasforums: http://lucasforums.c...ad.php?t=140104
    >> All contributors, testers and users of the mod in general
     
    ==========================
    || Disclaimer
    ==========================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your
    computer/data or any other unintended results from using this software. It is tested and used by the author(s)
    to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not
    use any assets contained in this mod (or related files) separately without explicit consent from the
    author(s) involved; unless clearly specified in this document. You are free to distribute this file
    (and support files) as long as they are done so in their entirety, and include this unmodified readme
    document. We reserve the right to modify and/or remove this mod from circulation.
    Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.

    799 downloads

       (6 reviews)

    3 comments

    Submitted

  19. The JKA All Seeing Eye Server Browser Mod

    This is a server browser mod which allows you to switch between different master servers, and allows you to filter by virtually every single mod in existence (except KotF and JKG). A must-have for anyone who wants to see any actual servers in existence (so basically everyone)
     
    You can specify your own custom master server to track via sv_master4 and sv_master5, or by modifying any of the existing ones. Note that you will have to add this to a config file to make sure that the settings stick. The cvar will not stay through a game restart.
     
     
    NOTE: QTracker may or may not work due to QTracker being a fake master server (not an actual one)
    NOTE 2: JKG servers will not show up for multiple reasons, all of which are because of security or stability.

    2,490 downloads

       (6 reviews)

    13 comments

    Updated

  20. Jedi Knight Galaxies Serverside

    Jedi Knight Galaxies is an open-world, large multiplayer online first person shooter roleplaying game (LMOFPSRPG). In Phase 1: Versus, the Player versus Player combat is being fleshed out and demonstrated for players to experience.
     
    This is only the serverside of the mod. In order to play, you will need the clientside.

    266 downloads

       (6 reviews)

    0 comments

    Updated

  21. SerenityJediEngine2018-Final+SDK

    The final release of the Advanced edition contains everything from the original Serenity Jedi Engine.
    This is the final Official stable release of the Advanced edition of the Serenity Jedi Engine.
    Now full y debugged 99.9999999% of all bugs fixed, including the ones causing crashes when playing in outcast mode.
    Contains all the extra animations like manual dodge ,manual melee block, grapple hook and the extra melee slap, roundhouse, leg sweep etc.
    Fully tested on Debug using visual studio 2015 for over 1 hour in mp and 10 maps completed in sp .
    I did not play full Jedi Academy or Jedi Outcast when testing I just selected 5 missions from each game mode.
    good luck, have fun and may the force be with you.
    Jace solaris

    569 downloads

       (6 reviews)

    12 comments

    Updated

  22. JA+ Server Side

    Authors : Slider
     
     
    JA+ is the official name for the JediMoves.com Mod Project.
    This server side Mod for Windows/Linux/Mac is designed to add cool features and enable admin commands
    to help ensure your rules are respected and to make your server more configurable. This mod will not drastically change
    the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy
    clans. When all the new options are turned OFF, the gameplay becomes unchanged.
     
    The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+).
    This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators.
    For full documentation of the plugin itself, please download the plugin and its readme separately.
     
     
    Example of features ==>
    --Compatibility with all OS Windows, Linux and Mac
    --Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod)
    --High speed URL AutoDownload Redirect for needed Pk3 when connecting a server.
    --Multiple duels at once
    --Full force Duels
    --Duel Isolation (Non interference)
    --No Rules Alternate Dimension
    --Flipkicks without altering wall run
    --Admin commands + Admin Abuse Detection
    --Speak mod (admin, clan and team)
    --Clan Tag Protection
    --Team gametypes auto-balance (teams with the same number of players)
    --MultiTaunt Sound, and multiCustom player sounds.
    --AutoReplier integrated working with all foreign versions of the game.
    --Easy saber change without respawning
    --Tons of new emotes
    --Fake player name detection system based on IP detection
    --All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects
    --Extended Melee attacks
    --New items (melee, jetpack, flameThrower,grapple hook )
    --Model size scaling system
    --Configurable saber Damages
    --New Vote system management + AntiVoteSpam
    --Capability of activating a real JK2 gameplay with moves and damages
    --Profanity Filter
    --Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect
    --Highlander ffa gametype modification
    --JediVsMerc mod enhancement
    --Client Side Plugin for players
    --RGB clothes and sabers + various saber core/line/trails styles effects.
    --Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...)
    --Client scripts that bind keys to improve accessibility and more...
    --gender support for missing skins (replaced by a default male or a female model)
    --JA+ BitValue calculator to compute all bit value CVars.
    --BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map.
    --Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50).
    --JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
    -- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model.
    --Many lot of corrected basejka Bugs
     
     
     
     
    JA+ is a server-side Mod which is made even better by a client-side plugin containing separate .pk3 files..
    This plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
     
    This Mod contains a number of powerful admin commands that must be executed by a real human player as well as
    automatic admin systems executed by the server. However, in order to be sure not to punish the wrong person or
    to decrease a player's personal liberties, the automatic admin system is "light" coded. (For example the fake name detection
    system will just warn players). The automatic admin system will not make the decision to kick, or ban players.
    With this mod, i preferred to give full admin power and let the server owner detect admin abuse/autoBan abusers
    with the admin abuse detection system. These commands are not abusive, people are.
    Now if you want to abuse with those admin features, think about the fact that all players will tend to play on better servers.
    There are enough servers for that....
     
     
     
    ***********************************************
    Quick Install
    **********************************************
     
    - just delete all pk3 files in your gamedata/japlus folder.
    - then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder.
    - then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder.
     
    PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them.
     
    for detailed info, go in japlus\japlus_doc
    For detailed notes about the plugin, read the Plugin_readme.rtf
     
    PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01E to make it working.
    you can get this patch from http://www.macgamefi...hp?item=17967��
    You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip
     
     
    ***********************************************
    DOCUMENTATION and Tools And Distrib
    **********************************************
     
     
    You will find :
    *** all the server distrib for windows and linux and Mac of the japlus Mod in the japlus folder.
    ( *.pk3 files, .so file, server.cfg and all client side scripts like admin.cfg, chat.cfg, saber.cfg)
     
     
    *** all the client side JA+ plugin clientPlugin_vX.X.pk3 for windows and Mac. This PK3 can be obtained on its own, separate from this main pack. Please keep up to date on your plugins.
    - in this case you will have to delete this old pk3 and replace it with the newer one.
    For detailed notes about the plugin, read the Plugin_readme.rtf
     
    *** a saber pack japlus_saber.pk3 that contains some nice sabers hilts with JA+ extensions to show what you can do with JA+ and saber moding.
    Remember that both player and server have to install this pk3 if you want to use it.
    but you are not obligated to install it.
     
    ** japlus_gla_anims.pk3 in base folder : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them.
    If a player does not have this file, he will not be able to use the new animations
    if the server does not have this file the new animations will be automatically turned OFF.
     
    *** all the documenation in several files in japlus\japlus_doc\ folder
     
    ** a FAQ faq.txt
     
    ** a model list with their URL so that u can find good model or skin which are configured in the model scale system like for example Yoda
     
    *** Tools in JAplus_Tools folder:
    ** the BitRate Calculator japlus_bitValueCalculator.html :It will calculate the admin command disable, poll disable, lock team, force power disable,
    and weapon disable, and all bit value cvars in the mod japlus.
    *** JA+ server tracker monitoring for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
    japlus_tracker.html
    It does not require any plugin or php. You just need a Website with HTML.
    You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html
     
    *** Startup server file that you must move to your gamedata folder .
    One of these .bat files is a secure startup that will autorestart the server if it crashes. (open it with notepad to learn how to install it)
    this secure startup script is available for both windows and linux dedicated servers.
     
    (they requiere the raven dedicated server pack that u need to dowload on the official website like
    http://www.lucasfile...sfiles.com/���� http://www.lucasfile...=category&id=62
    or http://www.jk3files....t=2537&ref=2536)
     
    *** an UnOfficial patch for the windows and linux raven dedicated server pack which fix the UDP server overflow Vulnerability(which crashes the servers)
    see the dedicated PATCH_ded_server1.011_readme.rtf
     
     
    ***********************************************
    Note about the client plugin
    **********************************************
     
    -Client Side Plugin for client playing on JA+ server:
    this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players.
    this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod.
    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
    For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder.
    You will find all informations on this plugin in a dedicated readme provided with it.
    How it works?
    ** in server config sv_pure 1 : you will be able to use this pk3 plugin only if the server has this file installed.
    if it is the case every player will have to install the pk3 client side in their client gamedata/japlus folder in order to play on this server.
    And so the server is not server side any more.
    ** in server config sv_pure 0 : the server remains server side. every players will be able to join your server (if they have the plugin or Nor have it)
    and you are not obligated to install the pk3 plugin on the server.
    the players who have the pk3 plugin will take advantage of the UI, animations, feature enhancement.
    the other players won't see the difference.
    the server will recognize the players who have the plugins and will make them take advantage of it to have better animation, Ui and features.
    PS: in sv_pure 0, all pk3 at client side can be used by the client: SO if the client has to many pk3, he may have problem with missing textures or joining the server.

    13,780 downloads

       (5 reviews)

    1 comment

    Updated

  23. Evolution of Combat

    Evolution of Combat III Full Total Conversion Evolution of Combat III is a new build ,it is not intended to be a mere update of Jedi academy ,but a New beginning.You must relearn what you have learnt, remaster what you have mastered, with patience , experience and intelligence.This mod will take combat of all forms to a new level allowing you to become the greatest warrior in the galaxy.........May the force be with you 
     

    Evolution of Combat has changed radically, the mod focus is now (As the name suggests) on Evolution of Combat.A lot of the unnecessary stuff that was nothing more than a distraction and swayed the focus from combat in EoC I and 2 has been removed.The saber system has been overhauled ,If you watch the film "crouching tiger,hidden dragon" you will see what we have been aiming for.We have focused our efforts on Defense ,calculated attacks, timing and speed.The saber system is a serious "Saberists" element of the mod with aspects of the Wudang chuan swordsmanship fighting styles and 7 saber forms to choose from.As a result of this ,the people who just like the hack and slash base jedi academy system will not like this.And if you expect your enemy to just stand and be killed, well i got some more bad newsThe bot A.I has been totally rebuilt ,these bots (enemy's) will defend themselves and attack you with a degree of intelligence timing and cunning ,never seen before in JKA .We have aimed at a sense of realism ,to make you feel you are fighting real people.So the message is "If your not an expert at EoC saber system don't play on skill level Jedi master" you will just be killed.The melee combat system has also been rebuilt ,added moves for defense and attack make melee combat a new skill based element to the mod that ,"when mastered" give you a big advantage over a less experienced fighter.New weapons and vehicles make the life of a gunner far more interesting.So if you don't want to play as a Jedi, fear not.Many new aspects have been added to make the life of a gunner far more fun.The athlete skill is something gunners will learn to love ,allowing you to jump higher,further, perform acrobatics, and move faster .This skill will make life hard for other gunners and saber wielders to hit you accurately, as you leap and dive around from fire position to cover position.Location based damage means you can blow your opponents head,arms or legs off with a single shot,Making a gun user an enemy respected by all.(Including Jedi).A full experience and Rank system allows you to save your progress to avoid "starting from the beginning" every time you start a new game. Just log in and as you get better and more skilled at EoCIII you will be rewarded by promotion and skill points allowing you to upgrade your weapons or force powers.New force powers and updates of the old force powers make the life of a sith or jedi far more interesting .Use the force wisely and be rewarded generously, abuse or over using your force powers can weaken you and make you vulnerable to attack from wise enemy's.

    5,746 downloads

       (5 reviews)

    5 comments

    Updated

  24. Moviebattles II

    You can find the Moviebattles II server side component in the following download. This page is a redirect for people looking for it.

    154 downloads

       (5 reviews)

    3 comments

    Updated

  25. Clan Mod

    This is a mod for Jedi Knight: Jedi Academy multiplayer, specifically for clan and server management. Developed to offer all the features a server or clan owner needs.
     
    Administrative in-game commands, map modification in-game commands, and game customization options.
     
    There is a plugin to alter some in-game functions, but any client can join a clan mod server without any required files.
     
    Removed all 1 hit kill glitch/bugs and fixed any known server crashing exploits.
     
    This mod is a massive collaboration with many other developer's codes that created this wonderful project. This may include features you never knew existed. For example, 3 NEW game types that were built in to the game, but were removed before the game released!
     
    Another fun feature is you can have NPC wars! Spawn a Desann army to fight the Kyle Katarn army! You can control them to follow you and become your body guards to fight off any attackers, or tell them to attack certain people or other NPCs.
     
    Spawn FXfiles and models in your map while you play and save them for future use! You can add chairs, tables, glasses and other dodads from the game. You can also spawn really great looking effects in your map like flames, lazers and ice cones.
     
    Create ride able vehicles such as rancors and speeder bikes.
     
    5 levels of administration, new administration commands never seen before in other mods, advanced server ban options, clan authentication system, and full administration UI menus!
     
    This project is completely open source! Visit http://newagesoldier.com/clanmod to see our GitHub repos and our Jedi Outcast mod!

    972 downloads

       (5 reviews)

    6 comments

    Updated


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