Free For All
361 files
-
{JoF} Memorial Grounds
By Perso
{JoF} Memorial Grounds
Map created by Perso
In memory of Diego.
Best played with R_DynamicGlow 1 !
Credits to:
- Aldro Koon & the JoF Map team for several textures and models
- Szico VII for his insane Map Modelpack ( https://jkhub.org/files/file/1976-map-models-pack-01/ )
- AngelModder allowing me to use his library shader texture ( Thanks B) )
Enjoy! 🥕
Changelogs:
1.3.0:
Fixed Teleport positions from the TPs room at Spawn Enhanced the PortalSky Beam Added a bolt effect to the PortalSkyBeam Added a rotating cloud to the end of the PortalSkyBeam Enhanced button that activates the ceremony Added a small personal ( no pun intended ) secret B) 1.2.0:
Removed unecessary files in the pk3 coming from the original assets that could crash people Adjusted PortalSky Height Fixed Caulk in the Cavern Entrance Fixed Bad Triangles from Diego's Statue in the Main Hall Added Info_player_Intermission ( Spectator Default View / End of map View )
152 downloads
-
Multiple Coloured Screens (Green Screen Effect)
By Link
Wawel gave me the idea some time ago and since he is a movie maker he requested a "green screen" like room, so I went away and came up with a small room for him to use. As time went on more people were asking about the green screen map and I decided to go ahead and release it to the community... however another problem arose... if you're on a green screen and you're using a model that has the same shade of green then you're going to have a problem... so I decided to make a pack with 8 different colours (Black, Blue, Cyan, Green, Pink, Red, White and Yellow) so people can have more of a variety, it may be more than needed but it honestly didn't take much effort. I hope someone finds the pack useful ^^.
267 downloads
0 comments
Updated
-
CCT Spaceships
By Arkan
Description: This is a spaceship I made for a map wich is not released yet. The file includes 4 variants of the ship, 24 person/trooper transport, 18 person/trooper transport + room for some cargo, A 12 person/trooper transport with some open space in the middle, and a cargo carrier with a big door in the bottom of the ship and 3 seats. All these 4 variants have a cockpit with 2 pilot seats. You can freely use these ships in your map, you can also customize a ship, like adding more seats, cargo etc. As long as I get the proper credit.
IMPORTANT NOTE: THESE SHIPS ARE MADE WITH GTKRADIANT 1.5, wich means they could have problems in 1.4 or older versions. If there is such a problem, e-mail me and i will try to fix it.
Each of the ships has 2 turrets on each wing, both turrets are triggered in the cockpit and are customizable. The turrets have a high radius so you might want to change them in open maps.
226 downloads
-
Nostalgic Hothworld!
Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small.
Remember how you played CS at a young age? Experience nostalgia with this map in the game.
100% accurate of fy_iceworld geometry.
Enjoy :3
124 downloads
0 comments
Updated
-
The Valley of the Jedi
Author : Zachry D'Kana
E-Mail : zachrydkana@gmail.com
Website : http://valleyofthejedi.boards.net/
Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3
File Size : ~100 MB together
Date Released : August 28th, 2016
Description :
This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun
and train together, and so the map caters to the needs of a training facility.
The design was heavily inspired by Raven's yavin style from JO and JA;
in some cases I used the original brushes as basis to make people remember the atmosphere
of jk2 (for example the hangar or the duel room from yavin_temple).
Included areas are:
* A centred Spawn Area for easy and quick access to the rest of the map.
* A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad
from the_academy_v3 map by Virtue.
* A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad
* A Hall of Fame, including members that have been with VJ for a long time
* A Hangar (from jk2 yavin_temple)
* A Class Room (inspired by the jk2 yavin_temple class room)
* A Drone Room (for aerial training, connecting to the Class Room)
* A Duel Theory Room with scripted NPCs for training
* An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using
the green/red switch to change between spawning player friendly and enemy NPCs.
* A huge area outside the temple with a dueling mat. (May experience fps issues.)
* A Ceremony Hall (Inspired by jk3 academy6)
NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it
possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on
and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,
the window should only be opened for celebrations or other events when low FPS is not an issue.
It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.
* A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well
as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad
The area also has a dance floor, and some private booths (from ffa3).
* A Balcony (from mp/ffa3)
* A Medbay
* A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)
* An Armory (next to the Class Room)
* An Admin room with switches to lock down certain areas, change the map music and a restart button
Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!
* A D'Kana shrine
To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true )
I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.
* Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )
Extras:
* The map music contains some of our recordings/compositions. (See Music for more info)
* Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.
After 9 months of hard work, the results are finally here! Have fun everyone! :]
Installation:
Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but
only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it
contains extra models and skins that were made for the community. Although not necessary,
it is recommended that you install them for the full experience of the map. It will modify
some of the basic character textures, so if after the install you notice any changes you
would like to revert, just remove the votj_pack.pk3 from your base folder.
votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.
***************
*Final notes*
***************
The map has been a great challenge as it was my third official map and the first map I made for a community.
As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only
about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,
modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,
EasyGen, composing music and a couple of other things.
Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various
people on many different topics that ultimately made it possible for me to learn new things and go forward.
**********************
*Additional Credits*
**********************
Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and
insights.
Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from
scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.
Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.
Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.
Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:
if you can read them, you don't need to wear glasses.)
Reborn for his eagle eyes to spot unintended bugs in the map.
Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I
actually built it.
Keldaron for his 'easter egg' ideas.
Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana
You are all awesome! *hugs*
*********
*Music*
*********
Map music:
00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)
01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
01:55-04:03 The Jedi Steps (Episode VII)
04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)
07:34-12:14 Yavin Explore (Jedi Outcast)
Cantina music:
Iziz Cantina from Star Wars: Knights Of The Old Republic II
Ceremony music:
The Throne Room from Star wars Episode IV
1,878 downloads
- Clanmap
- Botroute Support
- (and 3 more)
-
Everbliss
By Atlas
Everbliss is a map that was a work in progress before I moved onto other things.
It was meant to feature original and creative ideas for minigames.
In this very alpha version you will find the only game arena that has reached near completion: Grenadeball. In the area are two dueling rooms, a bar, and an exterior.
-
Gametype: FFA
Bot Support: No
Credits:
{JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists 🙂
Szico - (scoreboard textures and shader originated from his own work)
Radec, Zefilus, Greeny - Advice and ideas
291 downloads
-
GoldenEye Temple
By CaptainChar
One of the must recongizable multiplayer maps from Rare, the temple map from GoldenEye was featured in perfect dark, perfect dark zero. the map, the map has been stamped with the JkfilesExclusive in bright yellow on map loading, marking the first of the GoldenEye project to have this, the hidden Goldeneye film casset (dvd) is also hidden in the level again. the level is vastly in my opinion bland, but does stay trueto its temple theme with the sandy like bricks, and stone floors and roofs.
As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
163 downloads
0 comments
Updated
-
JKR - Castlevania
By CaptainChar
Castle of Dracula made into a small race course,
Credit to Inyri for her Pine tree model
156 downloads
-
Techno Drome
Ok this map was first off requested by [X-R]Axis for a movie he was currently working on. This is a Night club/ Rave/ Techno themed place there is 4 music things for you to play at one time (Not in this version). Also this map is (currently) not made to be played on slow computers due to so many curves and mirrors. There is also an outside city area for you to look at. You can only go in the center area though. The rest are for show. There is also a park area of town where you can play. And if you wish to watch the v2 progress check www.map-craft.com
And I also bet that the people who actuially read my readmes have realised I don't like to write long ones
It is recommended that you have a newer GFX card! (Recommended to have atleast Nvidia GeForce 6600 - with just PCI no PCI express to have fps in 40s)
452 downloads
-
Council Building BB
By Bayoon
Council Building BB is inspired by the old famous Jedi Council GC (and later GCX) map, made by Griffenclaw.
The map is based on an imaginary Jedi building or temple, including features such as training grounds, tournmanet areas, fighting areas, a council room, a bar, and much more.
The map is not an attempt to build anything seen from the movies, and is based on pure imagination.
The map is dedicated to the saber and duel only communities, and the map contains lots of duelling spots, both regularspots with plain surfaces, as well as rooms with obstacles.
While you are alone on the map, you can always try the integrated obstacle course consisting of 3 levels with increasing difficulty. The obstacle course is based on movement, and will probably be able to give you a challenge. If I ever make a
version two, this obstacle course will of course be expanded.
The map should have good FPS and plenty of room for duels, matches or whatever.
Secrets
The map contains quite a bunch of secrets, and they shouldn't be too easy to find. The beta testers spend long time findingthem, and they still have one left to find. So the question is, can you find them all?
I'm not going to reveal how many, as it may depend on how you count them. Some aren't really meant to be secrets, whileothers are supposed to be easily found - almost too obvious to be a secret.
One of the obvious secrets teleports you to a completely different place (Bespin) where you at night time can do races ona simple, yet detailed track.
1,213 downloads
-
Star Wars Episode III JKA Map Pack - Part 2
By @JCulley3D
Mustafar:
Well I spent a long time on this map and I am pretty happy with the way it turned out. First I will talke about the different areas, you will find the Huge lava river complete with different floatin platforms and droids that you can ride on or battle on. The river has various lava falls which (in most cases) will kill you as will the lava. The lava collectors in this area can be lowered into the lava byt the control panel in the control room to the right of the main door. The control panel next to that will also trigger the lowering once destroyed.
There are three landing pads with Anakins fighter, Padmes Noobian, and the Emporers shuttle, a droid work shop complete with a stock of droids LOL!
Now unfortunately there are some bugs in this version, even though I used the appropriate spawnflags on some of the rock models, they still allow the players to pass through them in places, also there are two crates left unclipped in the droid workshop, some of the lava falls allow you to pass through them, and areas of the lava river do not kill you.
There are some other minor glitches which will all be sorted once I release the final 2 parts of the mappack series. I intend to release all six maps in thier complete form as one huge mappack
Out of these two maps Mustafar is my favourite and is the one I spent most time on.
--------------------------------------------------
Utapau
Ok well this map was a pain in the but from the start, it was so hard to get the feel and look of Utapau using the q3a engine, so I did my best, parts of the map look pretty basic but other part like the 'level 10' trade fed ship and some of the Utapau structures are pretty detailed.
There are two func_trains that 'fly' around this level taking you from the lower parts to the upper level 10, there are also jump pads here and there, plenty of landing pads where you can spawn things (yourselfs i mean lol!).
Again as with mustafar I will provide a more complete version of this map in the final 6 mappack!
8,674 downloads
-
Star Wars Episode III JKA Map Pack - Part 1
By @JCulley3D
---------------------------------------------------
The invisible hand:
I am sure you will all have seen the last ever star wars movie, and if like me, you will agree it was pretty bloody amazing, my fav of the new movies, and its easily as good as the OT.
So The invisible hand is the space ship that features at the start of the movie, and show Obi and Ani mounting a rescue of Palpatine, I made the map using screenshots of the game and sets of the movie, since I did the structural work on the map before I saw the movie, there are a few inaccuracies but nothing I can sort for a version 2 sometime.
There are a few areas in this map and they are as follows:
1) The main observation room
2) Hallways leading to the observation room
3) A small passageway to the rear of the observation room, leading to an office
4) A set of lifts, that work fine when used by one person, but will create a lot of fun when used with many
one of these lifts is broken and you can climb up or down the shaft.
5) The lower deck hallway leads to the hanger but will also lead to network of fuel pipes underneath the hanger,
these pipes are a must, if you are to escape from the trap that can be found in the hanger
6) A battle outside in the skybox, you cant get out there (or you are not supposed to) however I am sure
if you do go outside, you will find room to fly about, but the map is not intended for that (go get Hatruss map for that)
I hope you enjoy the Invisible hand as much as i enjoyed watching it in the movie (I was going to say as much as i enjoyed making it, but it got on my nerves in the end!!)
--------------------------------------------------
Palpatines office complex
This map was an area i just had to make, I had thought about it after seeing it in the other movies, but when I found out there was a going to be an important scene there, featuring Mace, Ani and Palpatine, I couldnt resist it. Again if you have seen the movie, you will notice that I tried to be as accurate as possible, all of the windows are breakable with a saber, most of the funiture can be moved about with force powers, there is a secret are in this map thats pretty easy to find, but was fun to add. (I made this map overscale so there was more room to fight)
The office complex is a small map and is best for dueling, although it does support ffa also. I did make an outside area to this map, but decided to save it for the coruscant map that I have been working on which will include padmes apartment, the opera house and many other coruscant places maybe even including the Jedi temple.
There are two versions of this map included, one has the animated skybox, but because it uses an area portals and many shaders, it will decrease the fps on some lower spec systems, so I included a second version that has a non animated skybox, this version runs much smoother on lower spec pc's.
-------------------------------------------------
I have included some screenshots of the next part of my Star wars episode III map pack series, so I hope you enjoy those
Thanks to all of my beta testers of the Invisible hand.
4,082 downloads
-
Movie Academy
By @JCulley3D
This BETA map is a small ffa duel map set on coruscant with a dueling room, sleeping area and a cinema on the lower level playing the new Star Wars Episode III movie trailer.
I intend to use this map in the future by updating the movie file with my map teasers, so grab a copy of this and look out for updates in the future so you can view them in your very own cinema - LOL you will have to excuse the map I only nocked it up since Zappa posted the teaser - oh yeah and expect some video/audio sync problems on certain setups
**This is BETA so its the start of a Huge movie academy map with loads of places included - so look out for future versions.
345 downloads
-
Coruscant Part I - Padme's Home
By @JCulley3D
I thought I would release this at xmas as a present to you guys for all the support you have given me over the last year. Padme Home - is only section one of a larger Coruscant map I will be continuing to make early 2005.
My Thoughts Padme apartment is a recreation of the apartment seen in Episode II. I spent a long time researching the insides of the room and getting the textures just right. I added buildings, landing pads, moving pods, traffic all in an attempt
to recreate that 'living' city we all know so well now.
The FPS again may be a little low for some with lower spec pc's so I am sorry to those peeps that have problems.
This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.
1,471 downloads
-
Naboo Streets
By @JCulley3D
A large naboo city scape with many buildings and a lockable jail for a good ol ffa.
My Thoughts I really had to think hard about releasing this map at the moment, but I wanted to release as many of the maps I have been working on as i could for my christmas release (pressy to the community LOL).
The fineshed version of this map I will cut it up into more of a street to street layout so that FPS will be much higher for those of you with lower spec pcs. I didnt have time do that as i wanted to include this in my xmas release. Espect to see this map in a different form (better larger but with a diferent layout) after xmas time. Think of this as a preview (teaser) for a more 'sorted' version to come.
This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.
1,400 downloads
0 comments
Submitted
-
Far Cry of the Jedi
By @JCulley3D
THIS MAP SHOULD BE CONSIDERED FUN - I DIDNT SPEND A LONG TIME ON IT AND I KNOW ITS SIMPLISTIC.
This map should not be compared in anyway to the game FarCry - that game is awsome and the game engine is amazing and I couldnt map anything close to it if i treid my hardest, JKA could never handle an outside location as vast as those seen in FarCry - however I enjoyed playing the game so much I was inspired to "base" a JKA map on it.
This map is an early version and therfore has some bugs, its got FPS issues and some people with lower spec systems may struggle to play it. I do plan to inlcude a lot more detail including some bases and other buildings but, I though that some may have fun with the map as it is.
You should have the "seige destroyer map" instaled as the spawning of the Z95 spacecraft uses the script from that map, but by the amount of downloads that map had I would imagine that most of you have it.
In the Zip file you will find a new Skin made by *VAS* Buffy, She has made a very cool VAL CONSTATINE from farcry especialy for this map, so thanks to Buffy for that one!!
Have Fun
494 downloads
0 comments
Submitted
-
Boba Fett's Hideout
By @JCulley3D
I wanted to do some kind of desing using patch meshes and cylinders and I came up with the idea of some kind of listening post which turned out as a Huge dish, I had this idea that Boba Fett may have some little stop off points here and ther around the galaxy, so came up with the idea of this being a hideout where the bounty hunter, would stop and dump cargo and the like.
The map itself started life as the next version of the Universal Trials/Training map that I did for the clan UNIVERSAL, some of you may recognise the garden area of the map as it is basically what is left of the Universal Trianing map. However I still devote this map to the Clan Universal...
The music included in the pk3 file is from the movie The Rock by MR Zimmer awsome...
Have Fun
745 downloads
-
Boonta Eve Tatooine Pod Race JKR Speedway
By @JCulley3D
Shoot the doors to open!!!!!!!!!!!!!!!!!!!!!!!!
I am glad that i finaly have the first version of this map complete - i will start by saying that there are several things
That need to be sorted out, i would have liked a higher fps on the start line section, which is the part where
The fps drops to its lowest - due to the size and scape of that particular part, however most of the course delivers a playable
Fps rate so thats not too bad.
As many of you will know - this is a map that has been done mostly for jedimoves.com
- and infact i have spoken to javier there in depth about
The map - jediomoves have suplied my with screenshots and some plans which i have roughly
Based the map on so thanks to them.
This is really a tester version for a final release which will include pod racer models by duncan, so i look forward to that.
Anyway i hope you enjoy this, and here are some stupid fact about the map:
To walk around the entire course without using force speed takes around ten mins (that just shows how large this is)
It take about 2 mins to go around the course on the speeders (using boost now and then)
The speeders that are included are speeders that i have modified, i have increased the speed, boost, and armor so
That at least it is possible to get around the course a couple of times without exploding.
Have fun
2,176 downloads
-
Coruscant Speedway
By @JCulley3D
This map is an idea that I have been playing with for a long time, and I am pleased to be able to fialy release it! The map consists of respawnable swoop bikes with optional sound effects (pk3 included) a large race track with a few surprises on the way I have kept the weapons to a minimum in an attempt to courage the use of swoop rather than getting tied down to a ffa, although its still fun to do so.
There are various new sound effects to give the map the impression of a large city and I have used clipits of sound from EI pod race scene and the PS2 pod racer game (all credit were its due) Also near the start line there is a special spectator service with transporters to key places around the map for come realistic spectating, and there is a start line computer up on the walkway. I hope you enjoy this map, if the music is gets on your nerves, I am deeply sorry !!
Includes the texture fix
711 downloads
0 comments
Submitted
-
Rancor Spaceport
By @JCulley3D
This map was made due to my love of tatooine as seen in the movies. I like using swoops and tauntauns as it adds a bit of depth to a map, and although inspired by tatooine, the map isnt based on any particular set seen in the films. Lots of places to hide and snipe and nice open spaces for a good old frag.
350 downloads
0 comments
Submitted
-
Mos Espa Outskirts
JKHub Staff Note - This is the fixed version.
Brush Count : 12,696
Entity Count : 938
Software used : GtkRadiant v 1.4
Known Bugs : None - please let me know if you find any
Build Time : "No comment." - but V2 took three weeks to finalise
The outskirts of Mos Espa Spaceport, haven to smugglers from every corner of the galaxy. This map is not set in one particular time frame from the saga, but rather a glimpse at life in the port in general, with many vehicles to be explored and places to be found.
557 downloads
-
Mos Eisley Meanstreets
Brush Count : 3564 (blimey - it was fun though!)
Entity Count : 237
Millennium Falcon : 887 brushes all of its own & 38 entities !!
(will feature in more maps...)
Software used : JK2Radiant & GtkRadiant v 1.3.12 & GtkRadiant v 1.3.13
Known Bugs : there are a couple of flies buzzing around in the shadows but apart from that I think I've eradicated everything. If you DO find anything suspect in my construction, PLEASE email me as I will really cherish either positive OR negative feedback with many thanks.
Build Time : 3 days short of FAR too long... and then some!
Hidden in the barren wastelands of Tatooine, beyond the hills south of Mos Eisley, is a secret fortress town constructed as an academy-ground for hopeful mercenaries working for the Hutts. Long deserted when Imperial authorities first came to take the spoils of war, the town now serves as a battle arena for hardened warriors from across the Outer Rim. The walls ring out with the sounds of weaponry and death and only the most attuned fighters will champion the Meanstreets.
Oh, and by the way, there's also the Falcon!
718 downloads
-
Dune Sea Tower
By DarthNormaN
Buildtime : 45 days
Compiletime : ~30min
Brushes : 1956
Entities : 545
Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
Botsupport : Yes
New textures : Yes
New effects : NO
Secret : No
New models : Yes
New music : Yes (general_grievous.mp3)
Facts about Dune Sea Tower
Contestmap for Darth Arth Mapping Academy Map Contest 2006
Updated version (all bugs are fixed)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'dune_sea_tower.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "desert_station" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!
765 downloads
0 comments
Submitted
-
New FFA Bespin
By zidzabre
Author: ZidZabre
Well some of us loved the old Bespin map...and some hated it..
But now i have created a new Bespin map ^^
This map includes several bridges and 2 platforms.
hiding space and camping tower!
Also this is my first map with Bot Support!
463 downloads
0 comments
Submitted
-
Frozen Temple {RGD}
By zidzabre
Author: ZidZabre
several months ago i was asked by Grizzlybear of Renegade clan to make them their own map...i happily accepted.
So basically this is one huge map mainly designed for runnig around sabering and duelling and just goofing about with this and that.
So we have 3 factions area Dark Jedi, Jedi And sith also main areas...1 BIG hall and a pub and secrets o_O
307 downloads