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Basil Bonehead

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Basil Bonehead belongs to the Staff group.


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  • Gender
  • Modding Interests
    Jack of all Trades
  • Gaming Specialty
  • Operating System
    Windows PC

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  1. Great work on the model. It's a very interesting redesign of the character. It reminds me of how he looked in the kotor comics during the Mandalorian Wars.
  2. New role has been added, feel free to contact us on discord if you wish to join the team.
  3. Glad to know you're still around, I was worried you disappeared. Looking forward to continuing to help out with EY4:RE
  4. Streaming Cathalan for kotor 2

  5. the presentation is really good but I'm currently soft locked on the t2 nar shadda level. I don't know what to do and I can find the solution. Also I'm guessing there's suppose to be a trigger to put away your lightsaber but it doesn't work and all it does is make you equip your saber and it ignites on it's own.
  6. Ren looks good but there's a detail that is incorrect: his right hand should be gloveless like in the comic
  7. Associate of Music Man's speaking (specifically for EY4 revamp), I haven't heard from him in over a year, but since the last communication I had with him, we haven't spoken since (no drama in case you ask). I hope he comes back in the future to continue working on the mod because from our discussions we had a lot of cool ideas and reimaginings for how we wanted the mod to play out with it's revamped story.
  8. https://www.mediafire.com/file/ht4qmot4mej4xvn/KOTFexpansions.rar/file Here you go, here's what I have. As @Lancelothas said: they're not all that special, they're just a collection of save games. Some are more well done than others with interesting premises but then there are some that just trash and unfun to play but if you have a copy of KOTF 2.0 and a lot of time to kill, give them a shot. Or don't. I'm not the boss of you You're better off playing Galactic Legacy because the concept of making unique missions based off the movies, games, etc. is more realized there. It does what KOTF tried to do, this time with a team of people who have the knowledge and skills to pull it off.
  9. Here's a series of videos where the Developers of Galactic Legacy go back down memory lane discussing the developments of the mod.
  10. Galactic Legacy is an ambitious mod, but we are but a small team. Many areas of the mod are covered, but there are other areas where we need help! That's where YOU can come in! We are currently hiring for the following roles: Translator: Currently all of SWGL is written in English, we'd like to provide text in other languages! The following are a list of languages we would like to offer translations for: - French - Spanish - Italian - Czech - Turkish Even if your language is not listed, we'd still love to have you! German is already covered Mapper : We have one mapper, he is overworked. We need moar! Texture Artist: Whether creating promotional art or creating textures for models, we need your help! Modeler: We are in need of talented modelers for SWGL, if you think you have the skills necessary, show us what you are capable of making. If you're interested in helping us out, please send me a DM letting a member of the team know your interest! Additionally, if you're interested in a role not listed here, such as MODELING, MISSION DESIGNING, and UI/MENU DESIGN, please let us know! WE AREN'T AS ACTIVE ON JKHUB SO GO TO THE SWGL DISCORD SERVER TO CONTACT US
  11. I'm still down to help out with that, I still have the sounds I set up from kotor into jkhub (I know you commented on my forum on) Glad to see you back
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