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- All submissions must be Halloween-themed (so scary, spooky, frightening, etc.)
- You can only enter your own creations.
- You may enter more than one file.
- Already existing files cannot be submitted. The goal is to encourage new creations!
- Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules.
- Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise.
- The deadline for submitting content is October 23, 2017.
- The poll will be closed by October 30, 2017.
- 19 replies
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- You write a news article about a recent event, or a newsworthy essay or analysis about JKA, and submit it
- We proofread it, make sure the formatting looks alright, and if we want to run it, we approve it. Some submissions may take weeks or months to be approved - we don't want to spam news articles - and ones we don't feel are newsworthy enough won't be approved at all.
- Once we're done with the editing stage, the news post is published on the front page of JKHub under your name, just like a usual JKHub news announcement.
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This may be a bit late for some people's timezones, but Happy Halloween from JKHub! Our contest went extremely well! All of the entries were top notch in my book, and I'm proud of each person that worked on these. Great job everyone.
Now, usually I mention the winner and the 2nd and 3rd place mods, but since there were a few that were tied for both of those positions, and we had another bad case of people registering only to vote, I'm going to instead mention all entries equally, aside from the winner.
With that said...the winner of the Halloween 2017 Mod Contest is...
Langerd has once again destroyed the poll with a whopping 20 votes, exactly twice the amount of votes the runner ups got. This man knows how to contest, and his Halloween Town mod pretty much blows his mod from last year out of the water by far. Let's take a look.
Halloween Town is very small map, but cozy. As soon as it loads up, you'll immediately think of Halloween Town from Tim Burton's Nightmare Before Christmas or Luigi's Mansion or other toony and creepy media. The ghosts that haunt the area were definitely a must-have for this setting, since it's a graveyard.
Upon further exploration, you will next notice the creepy jack-o-lantern pumpkins around the map. What is so special about these pumpkins? The animations, my friend. The animations. They look like they are straight out of another game. I think these guys are my favorite part of the whole map. It brings the map alive in a way that JKA maps usually fall short with.
Now, I'm not sure if this next part was either a ploy to gain more votes or to show his hit list, but nonetheless it was a clever touch. I felt honored to be dead in this map.
And the final element I will show is the icing on the cake. Any time a map has interactive elements to it, it's immediately more enjoyable. Even if it's just a simple button, people love pushing it. This map is no exception to that. What is Halloween without trick-or-treat candy? The cauldron in the center will give the children what they came for. This is only one of the handful of interactive elements in the map.
Overall, the map is extremely well done. I applaud you, Langerd, for crafting this thing. You never cease to amaze the modding community with your recent projects. Not only are your works great, but they are of the size and quality of a full mod team to accomplish, in such little time. I always look forward to seeing what you have up your sleeve. There is one thing this map needs to be better, and its to have more of it. Would love to see it bigger with more room to use on a server for people to play on.
Everyone give Langerd a round of applause! Here is your prize!
Don't forget to check out the rest of the contest entries. Seriously. There are some really great mods here that will surprise you. If you're looking for something to do tonight to fulfill your sp00ky appetite, try all of these out. I'm honestly surprised it wasn't a closer poll, because of how cool all of these are. Nice job, and be thinking of what you'll make for next year!
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Hello! I'm using the pumpkin emoji, so you know what that means! It's October and due to popular demand, the Halloween Mod Contest has made a return this year!
This contest's rules will be the same as last time.
How do I submit my mod?
Our goal is to make it as simple as possible for both you guys and us. The way you submit your file for this contest is to upload them as normal files in our file section, but using a new category called Contest Entries.
So go to this link, and submit your mod as you normally would. The category should be set to Halloween 2017 already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you.
How do I vote?
On the 24th, we will post a poll that all members can vote in. It will be featured in the Latest Poll area on the front page, as well as the usual forum for polls. You may only vote once. Polls will be displayed publicly, to avoid voting fraud. (Happens every time, shame on you)
Good luck and have fun making sp00ky stuff!
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Submit your own news
In the past, I promised I'd see what I can do about having more news on JKHub. Unfortunately, that hasn't gone too well - news is still pretty rare. With articles taking a minimum of several days to fully research and write, that's really no wonder - hence why we're going to add something new: user-submitted news. The idea is to have more news articles on JKHub, by letting you guys submit news. To be clear: this doesn't mean articles from us will stop now; it's meant to supplement those because they're rather rare.
How it works
I wrote an extensive guide to submitting your own news articles here. The short version of how it works is:
Just in case anyone cares about the legalese: when you submit a news article, you retain all copyright on your article and are allowed to post it elsewhere too, but you give JKHub a non-rescindible license to edit, publish, and distribute your article.
Finally, some administrative notes
Unrelated to the above, a notice of some recent changes we've made, and assorted administrative notices that don't really deserve their own news post.
First of all, Eezstreet & Mrwonko are now retired.
We'd like to thank them for all the work they did as JKHub staff, and hope they'll continue to stick around JKHub. The current staff consists of Circa, AshuraDX, and Caelum. We'll likely be opening up staff applications in a few months, but for now, we're managing well enough with the three of us.
Second, some forum changes
You may have noticed a speed boost recently: we've switched JKHub to a brand new server & hosting configuration, and made lots of little back-end changes focusing on improved stability and performance. Another recent change we've made is the 'mod requests' forum section is now no longer usable to users who have only just registered - you need several posts in other forum sections first. We still welcome mod requests from new and old users alike, but the idea behind this was to cut down on the large amounts of low-effort mod requests we kept seeing previously. We're still soliciting feedback on this if anybody has especially strong opinions about it. This is the latest in a string of changes meant to encourage high-quality, thoughtful content over low-effort one-liner stuff like "somebody pls make me a desaturated reborn reskin"
If you want to keep up-to-date with more of these small, not quite newsworthy changes as we make them, you can do so by following my ongoing JKHub changelog thread.
Last of all, JKHub 2.0
I get a lot of questions about where JKHub 2.0 - the project to modernize JKHub by migrating to new software - is at, so a quick public statement on that. We're currently still waiting for the XenForo 2 software to be finished, before we can move on with that. It recently entered a new beta stage, and you can see a live example of the software we'll be using at the software developer's forum, but it's still very much uncompleted. We're ready to move to XenForo 2 very soon after its first stable, production-ready release, but until that's available, I can't give any more accurate timeframe yet. Just rest assured I'm extremely eager to move to it the moment it's available. For now though, that demo I just linked to is a cool peek at what the software (not the design, but the back-end) will be like. Consider it a kind of sneak peek.
Thanks for reading, and please consider writing your own news article for JKHub!
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