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CansecoDev

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Everything posted by CansecoDev

  1. This is a proof of concept I'm working on, this map was done on 6 hours, It's been almost 10 years since I map seriously so I had to rust of the tools.

    The concept is, with a minimum of 3 players, you get a point every second while you are standing on a pillar, and an extra 3 points every time you jump to another pillar, if you touch the floor, your points are reset to zero, wins the first to reach 300 points.

    https://i.imgur.com/b3Ukx2t.png

    Any suggestions?

    1. Show previous comments  4 more
    2. CansecoDev

      CansecoDev

      I am a complete noob with ICARUS, I should start learning that for some things. From what I can understand, I could use ICARUS to have up to eight internal values for every entity, that includes the players.

      I'll take a look into that.

    3. NAB622

      NAB622

      I can help with ICARUS if you need it. Unfortunately there are several bugs and limitations that will make things increasingly tricky the further you get into it, especially regarding spawn and score systems. But there is potential.

       

      With any luck, ICARUS can manually set a player's score..... But i don't think it can.

    4. NAB622

      NAB622

      Random thought - if you use ICARUS, you could also script events into the pillars - for instance, making some of them randomly move or fall over. That could get quite interesting.

  2. That its! Thanks I didn't knew about that Patch Properties menu
  3. How can a texture from a patch be scaled in GTK Radiant 1.4? The Surface Inspector doesn't seems to work
  4. That lock, just wow. This map has a Dark Forces II MP map vibe on it.
  5. Which keyboard layout do you use? This may be useful/related: https://github.com/JACoders/OpenJK/issues/866
  6. Probably if you are trying to start a Jedi Outcast (JK2) server with the 1.03 or 1.02 version of the binaries, you receive this problem. In this tutorial, you learn why you receive this problen, and how to fix it - "First of all, if you are in a furious rage because yo can't start your JK2 server on your recently rented VPS or dedicated machine, open this spoiler, play the mix and continue. When you hearded the entire mix and calmed your head, yo will be prepared to start this detailed tutorial, because if you fail, it will be because you aren't quiet and you're wrong about something, not because I explain something wrong." This is a undocumented issue since the year 2002, Ok lets go (I never heard of a tutorial to fix this). 1. Why god!? Why? The old compiled versions on jk2Ded are too old, really, too old. Because that, some instructions are outdated for the newest linux distributions, and need to use some interface libraries to work properly. # Interfaces add delays to everything. Because that, i suppose that this solution isn't perfect. 2. Get the interface First, you need to download the "Loki compatibility libraries" from here: loki_compat_libs-1.5.tar.bz2, if you want a full documentation of this, see the bibliography. You can download it manually or using the "wget" cmd, putting it in a folder you like. - "If the links are dead you can download a zipped copy of the original source, at the bottom of this tutorial." user@machine:~/server/jk2/lokifix/$ wget http://www.swanson.ukfsn.org/loki/loki_compat_libs-1.5.tar.bz2 Now, decompress that tarball, manually or with the "tar" cmd and delete the tarball if you dont want junk files: user@machine:~/server/jk2/lokifix/$ tar xjvf loki_compat_libs-1.5.tar.bz2 user@machine:~/server/jk2/lokifix/$ rm loki_compat_libs-1.5.tar.bz2 3. Remake you server start script All you need now is add these lines before server script: _LIBRARY_PATH=/server/jk2/lokifix/Loki_Compat export LD_LIBRARY_PATH # SERVER EXECUTATION SCRIPT # Attention! The "/server/jk2/lokifix/Loki_Compat" code is the directory where you have the libraries! Don't have an script? No problem, I gift you an example script, download from the attached files at the bottom of this tutorial if you want. #!/bin/sh LD_LIBRARY_PATH=/server/jk2/lokifix/Loki_Compat export LD_LIBRARY_PATH ./jk2Ded +set fs_game Your_Gamemode +set net_port Your_Port +exec Your_Server_CFG Finally, give execution perms to your script and execute it... Works! Internet Bibliography: www.jedidog.freeforums.org--> Thread on JediDog forum www.swanson.ukfsn.org -------> Libraries for running old Loki games. www.cc.dtu.dk ------------------> LD_LIBRARY_PATH – or: How to get yourself into trouble! www.lucasforums.com ---------> First post with this problem. loki_compat_libs-1.5.zip startscript.zip
  7. Holy ship, this looks really great, downloading
  8. Hey @@Blackwyrm^Heart happy to read that, I can't wait to see those changes, but I wonder if you are planning to make a release at JKHub files, Dropbox downloads are really slow (at least for me) ~30kbs
  9. Imperial fans like me are really happy nowadays, good work.
  10. @@DarthNormaN The interior of the Starkiller base would be perfect for any kind of match; ffa, duel, team, ctf and even siege.
  11. Magec's rancor? I have not seen that in years. We (at Cjs) used that in a never released (now I believe lost) early version of Cjs_CoulcilV2, with a huuuuuuge scaled model of the rancor where you actually could get into the rancor's guts. Do you have that map by any chance? Or the (also I believe lost) Cjs_BespinV2? I remember that rancor with a basket on the mouth in that map.
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