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Everything posted by CansecoDev
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Version Windows
48 downloads
Server Only Assets Batch (SOAB) - Save some of SSD disk space. Description: - This is a real simple windows batch script that processes .pk3 assets into an smaller file, deleting any unnecessary file for a server. A bit of history: - I was about to launch a new server, so I decided to upload my assets, but I noticed that my low cost SSD server was about to be full, so I made this script to shrink my assets. - As a result, I give you a tool to save almost 1GB in your servers, this is really a thing if you use SSD servers. - Understand that SOAB is not meant to be a wonderful featured software, just a little script made to save time. Disclaimer: - This script is intended for non pure servers. - As this is a batch script, it needs to be used on a Windows system, I have tested it on an updated Windows 10 system. - Following the Usage section of this description is required for a proper usage of this script. - This script uses a recursive deleting loop, not following the Usage section may harm your computer, if you execute it on your system's root (C:/), you may delete some system files and even your family photos. - This is a really lazy script, I have not added any kind of security to avoid people to harm themselves, not following the Usage section may harm your computer. - I am not responsible for any harm that this script may do to your computer. - RTFM Usage: - First, you need WinRAR, you can get it at WinRAR official webpage. - Then: This will end up with a single assets0.pk3, this will contain the only assets that your server needs. -
Where can I find the current map? "tom"
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I figured that this is just not possible, when you map the soundon at a .sab file, that sound looks like its used on both saberon and saberonquick btw, here is a sneak peek of what I'm doing:
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Hello, I'm currently doing a new saber sound set, but I'm having trouble to replace the "saberonquick", this sound is triggered when you attack with the saber off. sound\weapons\saber\saberonquick.mp3Looking at the source looks like its hard-coded, but I may be wrong (and I hope to be wrong), Is there any way to replace this sound on a .sab file? or any workaround...
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Hello, I would like to ask if its there any way to disable (clientside) shader Remaps. This is a feature I recently saw with jaPRO, I wonder if its here any similar way to do this.
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I was wondering how this mod was doing... but, I can't say anything good. I just downloaded your latest (November) release from four VK site just to see that you still release all the entire game, but in a more "gray" place, I can just download and play, no installation or game dependency needed. I don't want to be "that" guy, but by supporting this mod, you're all supporting an illicit activity. Edit; I mean, some parts the mod looks great (I say some because I saw some incoherences), but you should cut off any assets that are from the original game and pack the rest as the "mod", so people need to actually install it on the game, not just, download and voilà, thats piracy.
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Just a bit off topic sorry, but this post...
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- 17 comments
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- Forest
- Roleplaying
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(and 3 more)
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Where? I only found this, http://mrwonko.de/jk3files/Jedi%20Academy/Models/Others/42064/
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Bones from Q3, if someone is learning how to port a model or just bored enough, I would suggest to port this model to JK. http://quake3.wikia.com/wiki/Bones
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- 16 comments
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- Bot Support
- Custom Sounds
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(and 5 more)
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I did, Its one of the things that is not finished because I'm no expert in sound editing, I'm trying to replicate the sounds from TCW to avoid any copyright issue, but if I fail on that, I may just try to release it with a cleaned rip taken from the serie. btw, this is off topic I'll release it a soon as I finish it and get permission from Jose Carlos.
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I made Jose Carlos' Darksaber retractable (and other changes) for personal use, Its almost finished, I think It would fit just perfectly on Tarre Viszla, I'm asking him permission to release it.
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Tarre Vizsla!!! Releeeeaaase it
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I though that making a post for the suggestion was a good idea to keep the issue tracker clean, sorry about that. On the topic, I'll do that then, I can understand that this, even if it would be accepted,is a low priority thing. So I'm going to check the "unknown command" block from the released JA code and compare it to the actual one, then make a Cvar to switch to toggle from one mode and another. Thanks for the suggestion about the pull /r, I'll do it as soon as I achieve this.
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Since this has been discarded as an issue (which I now understand why), I would like to post it as a suggestion. To have an option to enable this feature as a client Cvar. This has been possible since JKO. Something like, cl_ConsoleSay, 0 by default, and when you set it to 1, you enable this feature. I understand why this was removed, but I see this as a very specific situation, and even more because you can auto complete with [TAB]. Also, using the console as chat, is a very specific situation too, but removing a feature completely because of a very specific situation, instead of giving an option to enable it is a bad thing for OpenJK.
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Ideas for a modern Jedi Knight game
CansecoDev replied to Mizore's topic in Jedi Knight General Discussions
Those are on JKO as well. There are no new force powers on JKA -
- 16 comments
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- Celebrity Skin or Model
- Team Support
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Biggest Saga NPC Pack Ever Created - Community Project
CansecoDev replied to RJA's topic in Mod Requests & Suggestions
Good enough? -
Biggest Saga NPC Pack Ever Created - Community Project
CansecoDev replied to RJA's topic in Mod Requests & Suggestions
Not just removing, but: heada_goggles,textures/system/nodraw But do not worry, I'm doing it right now, give me a minute.