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Evulant

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Everything posted by Evulant

  1. Evulant

    Chuck Norris

  2. I can't believe that this is 2 years old already. Damn. These were some amazing models. Anyway, if you happen to work on the sabers again, could you please put the blade further into the hilt similar to how it is with the originals? It just looks weird having it stick out so far away from the hilt.
  3. I don't know. The model is top notch, but the skin is kind of... weird. Or the specular or whatever is causing this. The lighting just looks so unnatural.
  4. The skin / model looks great, but I wonder... what's the name of the HUD mod used in the last screenshot?
  5. I don't know about the first thing, but you can fix the second error by typing ''setu teamtask 0'' in the console before joining. https://github.com/JACoders/OpenJK/issues/541
  6. Indeed, at first I thought this was a customization pack which adds in the guy on the screenshots for one to customize. I like the animations though.
  7. This is an amazing hud. I just love the amount of detail put into is! Even if it isn't Star Wars related, you nonetheless did a good job, man. I'm sure this can be handy sometime
  8. As for me, I only really like Jan's and the Rodian's reskin so far (although the ''hair'' or whatever he has on his head has a bugged alpha channel). The reborn and swamptrooper reskins are great, too, but they could use somewhat less contrast and be only a bit brighter. The others look like they got a bit too much contrast and now they look too dark. In itself, this is great stuff though! I'd really like to see more from you.
  9. I also like this map, basically the same thing like what Barricade said! But neither I know what he thought while using this as his skybox... Nonetheless, this is a great map. I only wish that either it was bigger or that there was a bigger version of it.
  10. Evulant

    Winter's Gift

    This map is great, but for some reason it causes a bit of quite noticable lag for me which also shows on the lagometer.
  11. I was just thinking the same thing! No, literally, I was working on improving the old chat icon (because of what Spaghetti already mentioned) or even make a new one because it bothered me, but I ended up not being good at all at making stuff like that. But this is great, good job! If I ever was going to make a chat icon, would you mind if I used your shader and mentioned you?
  12. You're doing an amazing job man. It's nice to see that there still are some modders dedicated to improving JKA.
  13. I corrected a mistake with the screenshots I made. Sorry about that :[ File is awaiting approval again.

  14. Hi there lad, didn't even know you're on JKHub. You should be more online in Steam imo :] How have you been doing?

  15. Version 1

    1,188 downloads

    Evulant's Saber GFX This mod gives you nicer looking saber colors and blades that look more like the ones you saw in the movies. Sharp, straight saber blades with a round tip. Both the colors and blades have been upscaled, which also makes them look better. I've worked on this for a year but didn't release it, because I didn't feel like I'm done with it. Now that I think I got a nice result I am releasing this on JKHub.org. Even though I've worked on this for a long time, I'm still not very sure if I got the trail right. Some time ago I managed to get a trail that looked great on katas, though the problem with that is that you miss the trail when doing normal swings then. So I had to make a compromise between two things. I think it's good enough right now, I especially like the orange trail :] Installation instructions: This package includes two files, zzz_EvulantSaberGFX.pk3 which is for mods that use OpenJK and thus a better .jpg format and zzz_EvulantSaberGFX_basejka.pk3 which is for everything based on basejka / mods that use the old MP source code. I did this because putting the images into the ''old'' format (I don't know much about that tbh) made them get some weird spots in it which I didn't like (and couldn't change). So basically, if you want to use this in OpenJK (-based mods), put zzz_EvulantSaberGFX.pk3 in your mods' folder and for non-OpenJK and basejka or you have to use zzz_EvulantSaberGFX_basejka.pk3. Hope you like it :]
  16. Thanks, I've been looking for this since the page was gone!
  17. The model is nice, but the NPC file inside the .pk3 is bugged and prevents you from spawning NPCs. Maybe it's because of the space between ''Darth'' and ''Revan'' as the NPC's name.
  18. This is what happens when you use the JK2 version of the model. HapSlash also released a JA version where this doesn't happen and the console doesn't always tell you that it just converted a JK2 model. But still, good job.
  19. The Vader chat icon made me lol
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