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Kualan

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Everything posted by Kualan

  1. I don't hang around the forums much these days, but just stopping by to say - nice thread, liked what I saw.
  2. Kualan

    Secret Santa 2018

    I agree, this should not be on the Secret Santa. Such a mod is worthy of the entire community, not merely one member.
  3. It's been a long while since I checked in on progress here but damn - looks awesome.
  4. Thank you for making the assets available, but a shame the project never reached fruition. I remember this being high on my list of "ones to watch".
  5. It's a historically sensitive subject. Fundamentally the idea of offering to commission work from a skilled artist is entirely sensible - most of the hesitation around it comes from the fear doing so would eventually lead to an environment in which only paid mods get made. On the other hand I would seriously question the sanity of anyone who offers to part with good money for the sake of bringing Ugandan Knuckles to a 15 year old game.
  6. Cad Bane's first episode, Hostage Crisis. Introduced a solid new villain and also began the show's transition to being willing to take on darker, edgier stories.
  7. Just spitballing here and have in no way tested this theory, but could this be due to minemonster being given vehicle sounds to default back to when there are no specific sounds in its audio folder for the game call upon? Similar to how male/female NPCs will default to base grunts for jumps/pain/death etc if they don't have their own sounds, dictated by whether they are classed as male or female in their NPC file. So if you have sound files (even blank audio) in a named sound folder for the creature using the minemonster class, this will override any others the game may default to? Or it's just a crazy bug.
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