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Everything posted by Kualan
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Kualan replied to General Howard's topic in WIPs, Teasers & Releases
Cursory glance, but those look like some handy guides. Bookmarked, thanks. -
Pirating EA's Battlefront(s)?
Kualan replied to the_raven's topic in Star Wars Franchise Discussions
But seriously, why would you think posting a thread overtly advocating for people to pirate a game would be a smart thing to do? -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Kualan replied to General Howard's topic in WIPs, Teasers & Releases
The name is utterly irrelevant, I don't understand why people are getting so tied up on it. -
To be fair, these guys have a very simple design with few complicated shapes or highly-detailed surfaces that would make them a very suitable first project for a budding new modeller. Texturing it would be a doddle, no complex face rigging required, etc.
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I forgot the Hub doesn't allow new material containing port, so here you go. I ended up not doing Hux's entire jacket from the port as it was causing too much of a headache with the weights and @@dark_apprentice 's former Hux reskin has a useable jacket so I just played with that in Photoshop a little. General Hux: https://www.dropbox.com/s/9w36orkqaicbl0l/GeneralHux.zip?dl=0 First Order Officer: https://www.dropbox.com/s/iiv0bl337t8dkwa/FOOfficer.zip?dl=0
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General Hux WIP: The no-jacket version is pretty much done, however his coat versions need a lot more work on their weights - I have done a basic data transfer from an existing JKA model to give me a foundation for the trenchcoat but there's still hours of touch-up work left to get them just right.
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The Force Awakens Conversion Mod for SP
Kualan replied to GPChannel's topic in WIPs, Teasers & Releases
I'm planning on doing a Hux / First Order officer soon (once I return home from visiting family for Christmas). I may do a few Resistance soldier/officer variants if I have the time too. Cool-looking female villain by the way - replacing Alora I assume? -
Vade Parvis's Workshop: yet another neverending WIPs
Kualan replied to Vade Parvis's topic in WIPs, Teasers & Releases
Still around, Vade? -
Going to take a break from Source Filmmaker when I return home from the holidays - may do a couple of Last Jedi kitbashes as a distraction.
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Maybe tag your spoilers...
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Fantastic-looking map! Following this with great interest.
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Nice! Just be careful not to choke on your aspirations.
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I agree with previous posters - this contest was harder to vote on that I expected. The maps in particular were great - @@Artemis 's Cornmaze was a simple concept executed well - just a few turns and I already felt genuinely lost. @@Jedi_Mediator 's Haunted Halls was also suitably creepy whilst still being distinctly Star Wars-y (it made me think of a cross between the Sith and the Nightsisters with all the eerie green lights). @@Ramikad and @GPChannel also had well-realised ideas for their maps. But I ended up voting for @Langerd 's Halloween Town. The interact elements (from the broomstick vehicles to exploding pumpkins/cauldrons) were a neat touch that gave it the map a little something extra.# Great work everyone!
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Aye, I planned to put a head in there I might give it a go some time.
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I wonder if it'll be possible to make the helmet semi-transparent similar to the Rebel Pilot's goggles? I managed to pull that off with the Clone Cadet kitbash, depends on the helmet mesh - might need hollowing out first.
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Vade Parvis's Workshop: yet another neverending WIPs
Kualan replied to Vade Parvis's topic in WIPs, Teasers & Releases
Nice work on the flamethrower. -
Wow, that was fantastic. Good voice-acting (who is that Darth Vader? He was perfect!), slick camerawork (I'm curious how you accomplished some of those smooth panning shots with JKA) and a solid story that genuinely made me go 'Aww, damn' when it hit the end. I want to see more!
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In the old EU, Han's reference to 'hell' was construed as a cultural thing for Corellians - who apparently believed in nine (or maybe seven) layers of hell, IIRC. Don't know if that explanation has been re-canonised. What we do know about the 'afterlife' from canon is that when a living being dies, it is said by the Jedi at least to return as pure energy ("luminous beings are we...") to the 'cosmic Force', as opposed to the 'living Force' which is what folks experience when they are alive. Folks like Qui-Gon and Yoda were able to contact the physical realm after death by mastering the ability to connect these two realms.
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Hm, I'm not sure. If not, I'll dig it out and update the main file. I didn't think anyone would be interested in that. I'll include it in the next pack. I think @@JAWSFreelao did one.
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Please don't tag me in request threads.
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You will decide which gun I will model next.
Kualan replied to Corto's topic in Mod Requests & Suggestions
Always liked the aesthetic of DLT-19, that has my vote. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Kualan replied to General Howard's topic in WIPs, Teasers & Releases
Don't worry about meeting a deadline. The benefits of mods over actual games is that you don't have to meet a market date - take your time and release it when it's up to your standards. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Kualan replied to General Howard's topic in WIPs, Teasers & Releases
Star Wars Jedi Knight III: Dark Forces IV: Jedi Outcast II: Jedi Academy: Movie Duels II it is then. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Kualan replied to General Howard's topic in WIPs, Teasers & Releases
I think that ship has sailed at this point.