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Files posted by JKHub
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Geonosian
By JKHub in Player Models
Submitted by 'Ekvas'
Author : Sebastian Barz (Sebcrea)
NPC FILE NOT INCLUDED.
Enjoy
677 downloads
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AT-PT
Submitted by Barricade24
This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
Here is some text from the original readme...
Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
package is employed for navigation and assists in alerting the driver to approaching dangers."
AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
========================================================================================================
NOTES FROM THE AUTHORS:
This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
IMPORTANT:
THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
to play the vehicles in game start a map in cheat mode, "devmap ffa3".
when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
have fun!, hope this help mappers in siege maps.
656 downloads
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Bender
By JKHub in Player Models
Author: Lightsource
Uploaded by Barricade24
DESCRIPTION: It's a Bender (from Futurama) model, the model has four variants, the normal Bender, Flexo ( he has different taunts), a dirty Bender and the gold Bender .
He has plenty of funny sounds from the series.
BUGS: There's some clipping in the arms because of the non/human form of the model.
COMMENTS: This is my first player model ever, so if you find some mistakes know that I have tried my best. The next one will be better.
622 downloads
- Team Support
- Male
- (and 3 more)
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A-Wing
Author: Manquesa
Description:
This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters.
Features: 2 side mounted laser blasters
2 proton torpedos launchers with lock on capabilities
2 main engines
Animated landing gear
Custom sounds and weapon effects
Custom sheild display and reticle
3 levels of LOD's
Submitted by: Barricade24
582 downloads
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B-Wing
Author: Lord Hatrus and Manquesa
Description:
Here is the animated b-wing, part of the earlier Assault Ships Pack.
The wings fold out after take off and the body rotates, just like in the
X-Wing vs Tie Fighter games and such.
Comments:
Animations, EFX, and Final Skin were done by Manquesa. This model is armed
with 3 fwd linkable lasers, and 1 fwd ion cannon.
Notes: The ship is somewhat akward to fly.
Spawning:
To spawn this, go ingame and do /devmap box in your console. Then type:
/npc spawn vehicle b-wing
to spawn the vehicle(s). You will have to step back or to the side a bit for it to appear.
Submitted by: Barricade24
345 downloads
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NPCTool
Submitted by Tin Can
After the downfall and purge of the JK2files file database this invaluable tool was unfortunately wiped off the face of the internet
This is a reupload of the NPCTool utility, provided as is, packaged - I take zero credit for this tool and am uploading it to JKHub with the permission of the only contactable original author Leslie Judge
!!!NOTE: This tool is no longer being developed and technical assistance with bugs and glitches can not be addressed
Please do not e-mail me or the original authors as we will be unable to provide assistance!!!
Original Readme
=================================================
NPC Tool v1.0.0.116
for
Star Wars Jedi Knight: Jedi Academy
=================================================
© 2004 by Kal El and Leslie Judge
Q: What is this?
A: It's a GUI based tool for creating and editing
NPC's for use in Star Wars Jedi Knight: Jedi
Academy. It has pk3 support, checks for errors
and has template features. Check the help file
for more detailed information on the program's
features.
Q: Why should I use this? Isn't creating NPC's
easy?
A: It might be easy for you, but not everyone is
as talented as you
. Even Raven made some
mistakes in their NPC files. This tool should
make it even easier and stop you from making
any mistakes.
Q: How do I install it?
A: Unpack the NPCtool directory anywhere you want
and doubleclick NPCTool.exe to start the
program. The tool will ask you to specify the
location of the Jedi Academy base directory.
If you don't have Jedi Academy installed, you
can't run the program.
Q: How can I use it?
A: Once the program is running press F1 or select
Help from the Help menu.
=================================================
Feedback & Contact information
=================================================
Kal El: kal_el23@hotmail.com
Leslie Judge: birolaszlo@hotmail.com
Make sure you put "NPCtool comment" into the
subject, so we can find your mail through all the
spam. Also make sure that your comments are in
understandable english.
If you can't figure out how to use the program,
let us know. Even if you like the tool and have
nothing negative to say about, let us know. Every
little bit helps.
=================================================
Credits
=================================================
During the development I used materials made by
another persons.
For PK3 file support I used TZip by Angus Johnson
which uses the ZipDll.dll and UnzDll.dll by
Eric W. Engler.
For TGA support I used GraphicEx by Mike Lischke.
See the other readme files in the Readmes folder
for details.
Other credits can be found on the Credits page of
the Help file.
=================================================
Legal disclaimer
=================================================
A user of this software acknowledges that he or
she is receiving this software on an "as is"
basis.
The user further acknowledges that any use of this
software will be at the user's own risk and the
copyright owners accepts no responsibility
whatsoever arising from the use or application of
the software.
!!!NOTE: This tool is no longer being developed and technical assistance with bugs and glitches can not be addressed
Please do not e-mail me or the original authors as we will be unable to provide assistance!!!
2,600 downloads
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Original Trilogy Sabers
By JKHub in Lightsabers & Melee
Author: Khaliban
Submitted by: Arrow
These are the most accurate renditions of the original trilogy lightsabers I have ever seen. The shaders look a bit off in the menu but they look great in game. If you have the ingame saber menu then to use these sabers enter the commands:
saber ben
saber oldben
saber vader
saber luke
If not, then these will appear during the two opportunities to pick your saber in the story mode. I found it interesting that there are actually a few differences between the saber Anakin uses in Revenge Of The Sith and the one Ben gives Luke in the original trilogy despite being the "same" lightsaber. I'm curious to see which design they go with in The Force Awakens.
This mod was made by Khaliban, he deserves all the credit for these awesome sabers.
3,300 downloads
- Star Wars
- Lightsaber Based Weapon
- (and 2 more)
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Mysteries of the Sith Mod Source Files
By JKHub in Source FIles
Submitted by Ramikad
These are the complete source files of the original Mysteries of the Sith Mod for Jedi Knight: Jedi Academy. Permission to upload these files was granted by JKHub member and MotS Mod Co-Leader hhunter6:
"Good evening,
I can give you everything I have. I gave everything to DT way back then as well. I thought they placed the files up for everyone but I guess not. So here is everything that I had uploaded way back when. If it doesnt work let me know and I'll redo the file package and resend you the link.
the only file that maynot be on there is a FFA map I was working on which would have been used for the end of the dark swamp level. It was just the entrance to the Sith Temple.
Anyway have fun. hopefully something happens with it all."
It includes various maps and map source files, textures, player models, vehicles and sound files planned to be used in the final Mod.
Credits go to the Mysteries of the Sith Mod team, I only uploaded the source files, which were released a long time ago, but are seemingly gone now.
1,124 downloads
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Indiana Jones
By JKHub in Player Models
Author
Major Clod
The bullwhip cracking archaeologist and expert in the occult, Dr. Indiana Jones, is now a player model for Jedi Outcast, complete with his trademark fedora and whip.
This includes the Indiana Jones player model with bot support and full facial animation.
758 downloads
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Little Italy
By JKHub in Free For All
Author: Onobi Foondu
Submitted by: Barricade24
Well to start off this was going to be Mcc Village final.But then people starting telling me it looked like Italy.So i went from there.Added a bit more touches to make it look alittle more like italy.Like flags and such.Its a small town.The mood is a sunrise setting,With the sun just peaking over the horizon.Where people are just waking up to start the day.All there lights are still on from the night.Theres a resturaunt that is closed.Only for certain reasons(FPS).Theres a sniper tower,So watch dont get wacked.LOL.Theres a fountain with a new water shader and a new gfx file for the fountain water shooting out over the fountain.So check it out there's more to see.There would have been alot more done but i had to stop building to keep the fps from going down to much.Well have fun and enjoy.
166 downloads
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Big Boo's Haunt
By JKHub in Multiple Gamemodes
Author: KaiStagon
Submitted by: Barricade24
Boo! Anyone who remembers the nineties grew up with Super Mario 64-- arguably Nintendo�s greatest platformer. This level is based on an area which I admit scared the six-year-old pants off me as a kid.
While now I view it with a much more comedic view, it still seems perfect for the spooky season!
- Incredibly accurate presentation of the old classic
- High-Resolution Textures based on the original N64 textures made by Cloud Scapes. Cloud Scapes is a texture modder for Project64 roms.
- Blue Boo walls are non-solid! Functions just like the game.
- Boo's Carousel makes an interesting duel.
- Several tricky- traps designed to make fighting a bit more interesting.
233 downloads
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Mandalorian Base
By JKHub in Free For All
Author: ProdigalSon
Submitted by: Barricade24
Just a Little Map i Put together in a few days, its meant to represent the hideout
or base of the mandaloreans boba jengo Ect.If they had one that is Hode ya have fun with it !
334 downloads
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MiB Weapons
By JKHub in Guns & Explosives
Author: Hatrus
Submitted by: Barricade24
Men In Black Weapons: Arquillian Arm Cannon (Tri-barrel),
D55 SAW, D70 Magnasonic Disruptor, J2 Standard Sidearm, Noisy Cricket,
Pulsar Blaster, Reverberating Carbonizer, Seriens 4 Deatomizer, and the
Shrapnel Cannon.
336 downloads
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GtkRadiant
Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
2,276 downloads
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Project: Rocketlauncher
By JKHub in Free For All
Author: Toshik
Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it:
1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss.
2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him).
3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen.
4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room.
5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd.
6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks .
7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room).
458 downloads
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Bespin Christmas
By JKHub in Free For All
Author: Rhiom
It's Bespin during Christmas!
What more is there to say?
546 downloads
- star wars related
- snowy
- (and 2 more)
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Boba Fett ESB
Author: Ownedbacon
DESCRIPTION: I reskinned Boba Fett using numerous photo references to recreate his original look from Empire Strikes Back. Giving him his green gauntlets, green jetpack, alternate wookie braid scalps, and a more subtle color for his armor since the movies weren't as vibrant as the base model. I altered the cape and I also changed the color of the jumpsuit to as well. In addition to all of this I added Boba Fett's original sounds from both Empire Strikes Back and Return of the Jedi.
BUGS: There aren't any i am aware of. I had some problems with the shaders but i believe those are all resolved.
COMMENTS: There are two different characters in this mod. One of the original Boba Fett and another of the Clone Boba Fett.
The models are named:
boba_esb
boba_esb_clone
Permissions: This can be used as long as credit is given, Include readme as well.
426 downloads
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Dark Forces Mod for Jedi Outcast Demo Update
By JKHub in Single Player
An update to the Dark Forces Mod Demo for Jedi Outcast, fixes some bugs with the mod and improves it a bit.
Author : Dark Forces MOD Team
E-Mail : darth_linux@planetblood.com
Website : http://darkforces.jediknightii.net
File Name : demo_update.pk3
File Size : 6177kB
Date Released : 8/7/03
Description : Additonal files and updates for the Dark Forces MOD Demo
Installation : Add this PK3 to your current Dark Forces MOD demo installation,
where you have the demo_game.pk3.
Requirements : Jedi Knight II must be patched to version 1.4 to work. The files
demo_game.pk3, demo_music.pk3 and demo_video.pk3 are also needed.
Comments : -
Release Notes :
- fixed shot effects for the Bryar pistol (including Imperial Officer shot)
- added completely new Kyle model
- EAX support for the Secret Base demo level
- more sparkly helmet for the Imperial Commando
- new Blaster and Bryar pistol models and skins
- "correct" menu music
- some shader fixes
- one menu fix
353 downloads
- Contains weapons
- Contains maps
- (and 4 more)
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Star Wars Communication Force
By JKHub in Single Player
"Star Wars Communication Force" is a mod for "Jedi Outcast" made by "Nazar Design Group" back in 2003 (before JA came out). This mod provides you to take control on Mark Pride - a Jedi Student in the Jedi Academy, who is sent on important mission: find out what new kind of weapon against New Republic was invented by Remnant forces. This mod includes 13 new maps, which connected by plot.
This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Communication_Force#Story
-Installation-:
Just put "ComForce" directory in your "GameData" directory of JO and launch it from "Mod" menu in setup(menu will be on english, but gameplay - on russian).
-Deinstallation-:
Delete "ComForce" directory from "GameData" directory of JO.
-Warning-:
While playing "ComForce" you can meet glitches that weren't in original release. This may happen because mod was released originally as separate game(Yes, "NDG" tried to take some profit from it, which isn't legal) and some original JO assets maybe were modyfied. For example the maps from JO were cut (I've compared unmodified and modified assets of JO, only files that wasn't used in this mod were cut, but there is probability that I forgot to check some of them). So, I just took archives that has new assets for this mod and put them in new directory. Thanks to that you can play this mod only using your copy of JO as it was meant to be sometime.
-Disclaimer-:
You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "ComForce" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal as I said above.
488 downloads
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InuYasha Skin Pack
By JKHub in Player Models
Author: SavageX
InuYasha Skin Pack - featuring InuYasha, Sesshomaru, Kagome, Kikyo, Sango, and Miroku. All have team support and bot support. Some models have more than one default skin. These models have been updated for use in Jedi Academy. New models has also been included including Miroku and Sango's causal clothes. Kikyo and Kagome have a new additional default skins (Kikyo has a long hair version and Kagome has a short sleeve outfit) and InuYasha and Sesshomaru have updated skins.
Uploaded by
KyleKatarn1995
420 downloads
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Sith Choas Dimention
By JKHub in Mixed Gametypes
Author;
This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
Description;
"Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
Other info;
This PK3 file contains some new textures and new shaders.
225 downloads
- Botroute Support
- Water
- (and 2 more)
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Queen Amidala + Handmaiden 1 and 2
By JKHub in Player Models
Uploaded by Tompa9
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************
Title : Queen Amidala + Handmaiden 1 and 2
Author : Liberty Ashford
E-Mail : food_raider01@hotmail.com
File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
Date Released : 18/08-06
Team Colours : Yes
New Sounds : Yes
Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
Mesh Optimization, Weighting & Conversion - Infinity Blade
Description:
----------------------------------------------------------------------
This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
Bugs:
----------------------------------------------------------------------
Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
when running, or walking, or doing whatever certain animations.
Comments:
----------------------------------------------------------------------
Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
Installation:
----------------------------------------------------------------------
Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
Un-Installation
----------------------------------------------------------------------
just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
842 downloads
- Team Support
- Female
- (and 1 more)
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clanmap Harmony Temple
By JKHub in Free For All
//////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
//////////////////////////////////
Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
Website: http://valleyofthejedi.boards.net/
File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
(Original) Release Date: 15/11/2019
Build Time: 1 year and 9/10 months (not actual work time)
Filesize: 107,119 KB
----------------------------------------------------------------------------------------------------------------------------------------------
***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***
So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then
and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most
notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed
in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting,
advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation
and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and
effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
:).
I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average
player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around
trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of
them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they
would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you
fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
----------------------------------------------------------------------------------------------------------------------------------------------
The Harmony Temple map features:
-A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
-A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing
RP.
- A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
-An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also
features a crystal cave and several places to RP.
-An entrance which leads to the pit, the combat area and the stairs.
-A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in
regards to duelling and movement) and also a drone room for practising aerials.
-A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central
platforms, HP stepping stones and a central mini duelling platform.
-A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P);
opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
unless you want to cheat-then just use /noclip!)
-Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
-An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
-A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force
so they could hear each other over the loud waterfalls <_<.
-The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
----------------------------------------------------------------------------------------------------------------------------------------------
The Boss Battle map features:
-A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
-A “precision jump” challenge room, which features moving small platforms.
-A crusher challenge room, which features fast crushers and another challenge (no spoilers).
- A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible)
-A boss battle room, which features a scripted boss battle.
----------------------------------------------------------------------------------------------------------------------------------------------
Information and Help:
-These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
.pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either
the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
-Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the
recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone
gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
-The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for
their respective colour so O=Orange for example.
-It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater,
try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
-The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets
every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll
know-trust me >:D.
-Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash.
If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full
experience the correct way).
-When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever.
This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial,
and the centre “apparatus” will reveal the lever you need.
-For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills.
Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
-The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
use /noclip to restart the boss battle.
-After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat
it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not
crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo
game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map
harmony_temple (if it is a base server).
-Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200
(it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force
push/pull level 3.
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Thanks to:
- Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things
including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make
area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
-Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a
lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
-Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things
I always wondered about such as how to make light flares.
-Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs
in my map.
-Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
-Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain
lessons even later on, down the line.
-AshuraDX for helping me to fix a bad .map file my portal shader.
-Asgarath83 for giving help on some NPC scripting.
-Szico for his tutorial on rotating doors with area portals.
-NAB622 for his tutorial on botrouting.
-These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a
bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching,
fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a
big thanks to all of you!! ?
Testers:
-Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
all of you :).
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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914 downloads
- botroute support
- roleplaying
- (and 5 more)
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SpongeBob Squarepants
By JKHub in Player Models
Author: unknown (if you are the author or know who the author is, please let staff know)
This is a very old model of Spongebob that has circulated among the JKA community for decades but as far as we know, was never publicly released on JK3Files or JKHub. It's possible it was from pcgamemods. The author is unknown, so if you are the author, please reach out to JKHub staff to give you credit.
It now has bot, team, and NPC support. There are 2 NPCs, one good and one bad, depending on if you want to fight him or alongside him.
/npc spawn spongebob
/npc spawn spongebob_bad
-===================-
-!|!- CREDITS -!|!-
-===================-
@Circa for NPC support, bot edits, team support and sound fix
@disneyaintcanon13 for bot support and upload
-========================-
-!|!- INSTALLATION -!|!-
-========================-
Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
95 downloads
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Jedi Academy E3 Trailer
By JKHub in Official Releases
The first ever public video preview of the then upcoming Star Wars Jedi Knight: Jedi Academy game at E3 in 2003.
Requires a media player that can play .mov files such as VLC or QuickTime.
YouTube Version
http://www.youtube.com/watch?v=0gIp4Oo3yQQ
159 downloads