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Circa

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Everything posted by Circa

  1. Everyone been nice, with a pinch of naughty this year? It's been quite awhile since we've done a end of year holiday or Christmas event around here, mostly due to lack of activity. We used to do Secret Santa events but that requires a lot of participants and many great mods made for them don't end up getting released, so we don't really do that anymore. But since Christmas is my personal favorite holiday and season, we're going for it. I figured we can keep the mod contest train going, and take a stop through Christmas town! Of course this isn't discriminatory against any end-of-the-year holidays, this can include Christmas, New Years, Kwanzaa, Hanukkah, St. Lucy, Las Posadas, St. Nicholas, Omisoka, Boxing Day, and any others that I forgot. If your culture celebrates it in December-ish, it qualifies. Rules: All submissions must be Christmas or other end-of-year holiday themed (Santa, gifts, snow, reindeer, menorahs, dreidels, kinaras, evergreen trees with lights, etc.) You can only enter your own creations. You may enter more than one mod. Already existing files cannot be submitted. The goal is to encourage new creations! Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is December 28, 2022, after which a poll will be opened. The poll will be closed by the end of day January 1st, 2023. Need inspiration? You can view the many Holiday related mods that have been tagged at the link here. For other inspiration take a look at the holiday events that some big live service games put on like Call of Duty (Krampus event in Vanguard/Warzone last year was big), Fortnite, etc. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy festive season! Submit to Holiday Contest '22 THE WINNER IS KYLE'S HOLIDAY AFTERNOON by @MagSul It was a very close call between me and @MagSul despite so few votes overall, but Mag pulled ahead and is declared the WINNER OF THE HOLIDAY MOD CONTEST 2022! His mod Kyle's Holiday Afternoon is a charming little mod that I personally voted for, so I'm glad to see it win! Seeing Kyle in a Christmas Sweater getting pummeled by snowballs is something everyone needed, for sure. Congrats and well done to the other contestants! Hope everyone had a safe and happy holiday season, and welcome to 2023! Jedi Academy turns 20 this year, so we have some exciting things planned! See all entries here.
  2. I think it just depends on the "something new" that is attempted or the "something old" that is taken away. For the sequels, the something new was a combination of characters and inconsistent writing, while the old was old characters and retelling of some specific story beats. I think pretty much anyone can agree that the lack of direction hindered those films more than anything. I think some of the new stuff could have worked really well. The first half of TFA is actually extremely well done and intriguing with the (mostly) new characters and plot moving the story along. As soon as Han and Chewie show up, it goes downhill really fast. Not because of them in particular, but because of the pacing and handling of the old characters and the reliance on another super weapon. TLJ's new things were the constant comedic lines and scenes combined with the need to subvert expectations just for the sake of it. Then of course TROS's new things were really just a combination of all of the previous two films, but with Palpatine being the old character to shoehorn in, and the need to try to compete with Avenger's Endgame's ending, the nonsensical mcguffin plot, etc. Just to name a few. The new things were detrimental to making a good film in general, not necessarily making a good Star Wars film. However when you attach an Episode number to a Star Wars film and say it's part of the same saga, there a lot more expectations to how those films should be. In tone, theme, dialogue style, looks, etc. They didn't get those things right consistently, especially as the trilogy went on. But with Rogue One, they nailed all of that stuff, but tried a little bit of something new with making it more of a war film, focusing on how the underdog gains the upper hand that we see play out in the first SW film. It was a bit more gritty, took itself seriously (but not too seriously) and delivered a great prequel story. With Solo, I think it succeeded in it's mission as well. The new thing it tried was recasting a beloved character, which can be hard for some people to accept but I think overall was done well. I love Alden's Han Solo and definitely see both characters as one at this point. I do think they tried to make it kind of like a heist movie but it may have failed at that, but it was a great Star Wars story to tell nonetheless. Not perfect, but it's always a fun watch. Mandalorian is one of the examples where they have really tried to keep it as confined to what the creators believe Star Wars is and should be, and though they've done that well and has been accepted by most people to be good, it is also hindered by that outlook. The "adventure of the week" storytelling just gets really old, to the point where people just kinda tune out until there's the big finale where things that matter actually happen. I love Mando, but I can't stand the way it is structured. Especially with how short the episodes are, tuning in weekly when a season is airing isn't all that exciting. It's fun to binge it because the subpar episodes can quickly overshadowed within the hour. I think Andor's structure and storytelling is phenomenal and should be how all major narrative-focused TV series should be done. I don't mean the genre necessarily. I am okay with variety of genres in Star Wars. But the attention to detail for every episode that builds upon the last one to reach the end of the story in one cohesive narrative is what I want. No filler episodes, or "side quests" as they've been labeled for Mando, unless it ends up being actually part of the natural plotline. I'm a little worried that Mando season 3 and even Ahsoka are going to lean heavily into the other direction. It sounds like the Acolyte might be a happy medium between the two styles, which I'm okay with. That one is being labeled as a "mystery thriller" so that sounds like a really intriguing genre to explore as well.
  3. Agreed on all your points there. My opinions did not change on it either. I think it's by far the best Star Wars we've gotten since the Disney acquisition, even better than Rogue One. I typically prefer my Star Wars focused on Jedi and Sith stories in general, however another big genre I love is the spy thriller genre, and Andor hits the nail on the head with that. It keeps the build slow but steady throughout, with each small arc being directly related and impactful toward the end goal. Every episode matters and is a huge puzzle piece (something the other SW shows do not do well) and the payoff at the end was just so worth it. No big cameos, no crazy galaxy-ending events, just the culmination of Andor and Mothma's journey from where we see them in episode 1, to the end. The writing was just masterful at every step. I've been wanting a show like this in Star Wars for so long. I like the other shows fine, but this has set a new standard that I hope Lucasfilm measures themselves to going forward, rather than trying to cater to kids and casuals so much. Andor proves you don't need that to make good Star Wars that people love.
  4. You'd actually change cape,models/players/marajade/cape.jpg to just cape,*off and it deactivates the entire mesh of the cape.
  5. Omega made a similar model recently here: https://jkhub.org/forums/topic/11056-omega-skincare-workshop/?do=findComment&comment=162970
  6. Circa

    AT-AT

    Version 1.2

    135 downloads

    This is the AT-AT or ATAT walker vehicle as seen in Empire Strikes Back. The model, textures, and animations were made by Duncan_10158 and all credit goes to him. The original mod seems to have been lost to time, and all we had was an odd clan reskin of it or it was included in larger mods like KOTF. I restored the original textures while keeping Sakura's improvements to the stats. Spawn with the below command: /npc spawn vehicle atat
  7. Looks great. Submit it to the files section!
  8. Your screenshots show your folders aren’t set up the way I listed in my above post. You have 2 extra folders that aren’t needed, the jaenhanced folder goes directly in gamedata. Do not use the “Windows” or “Windows 32bit” folders.
  9. That means it can't find the assets. Default.cfg is found in assets2.pk3. Make sure the base folder with the asset files is in the GameData folder as well. Folder structure should be like below. Blue are folders, red are files. Jedi Academy GameData base assets0.pk3 assets1.pk3 assets2.pk3 assets3.pk3 jaenhanced zZz_jaenhanced.pk3 jaenhanced.x86.exe
  10. Circa

    Senses

    This is really cool!
  11. Circa

    Demo Cutter

    An update ten years later, impressive! Nice work.
  12. That's a good idea, I will look into it at some point!
  13. The results are in! You all voted and the winner is... @Noodle For the Nightsister Assets mod. I hope to see these assets used in a full map someday! Nice work.
  14. Not sure, but doesn’t hurt to try and see.
  15. Submissions are now closed and voting has begun! Vote at the link below! Vote for Halloween Mod Contest 22
  16. I'm a little surprised by the lack of submissions in this one, despite the late start. Oh well, I'm glad we got a couple! Vote for the one you think is best! Nameless Ghost by Ramikad Nightsister Assets by Noodle Vote by the 31st!
  17. Deadline extended to the 28th! Contact me if you need more time and we'll work it out.
  18. One more day until the deadline for spooky mods for the Halloween Mod Contest! Submit by the end of the day on the 27th! (not a strict time, since timezones). Voting begins sometime on the 28th!
  19. I totally get that! Replace the PK3 in the jaenhanced folder with this one: https://jkhub.org/misc/zZz_ja_enhanced.pk3
  20. One week until the deadline for the Halloween mod contest! Submit by the 27th! 🎃

    jack.gif

     

  21. The deadline is ONE week away! Submit by the 27th!
  22. Ooo I love this! The more Coruscant Jedi Temple, the better. Nice job!
  23. Version 2.0

    117 downloads

    This is an entity mod that changes FFA3 (Tatooine City) into a Yavin temple theme, as well as included bonus rooms that teleport you to other maps from the game as little (or big) duel rooms or just to hang out in private. These teleports are not shown with any flashy glowing orbs or anything like some entity mods, so if you don't want to bother with them, nothing will effect the FFA3 experience. However, if you see any door in the core FFA3 area, it will lead somewhere else, and will lead back to that door. You need to press the Use key (default R) to enter the doors. This is strictly an entity mod, which means you can upload it to a server and nobody will need to download a pk3 to see the changes. All entities and textures are from the vanilla assets. However, if you want to have an accurate levelshot when loading in, you can put it in your local base folder too if you'd like. The botroutes and spawns have also been redone. Spawns are now in the center area around the dropship, making it easier to get to the traditional FFA spot that most people hang out in, rather than spawning far away like default. Botroutes are now more basic to reduce the risk of them getting stuck in the hangar and the dropship as easily like in vanilla. Door 1: The main large door by the main FFA area will lead to academy4, the large academy hall from SP that Luke and the students normally are in. All NPCs removed, it's a large area for fighting or conducting ceremonies or classes. Door 2: The small door outside of the hangar door, the upper part of the ramp will lead to duel6, the giant Yavin courtyard duel map. Finding the right door to go back to might be difficult since all 4 look identical. Future versions might include an indicator effect for this problem. Door 3: The door behind the brown dropship, down the hallway on the right will lead to t1_inter, the small room from SP where Jaden and Rosh talk shit behind Kyle's back. Good for 1v1 duels or private conversations. Door 4: The door behind the bar will lead to duel10, the small Vjun power station room. More of a bonus room, as it's kind of a terrible duel room. But it fits the "back of the bar" feel decently well I suppose. -========================================- If you want to check this map out online, my server ( -I|I- SHADOW ØRDER ) will always have it. I did this for that server as one of our main "clan maps" that was a cool way to impress new players without requiring them to download a new map. You can reach our server at /connect so.jk3.in -========================================- -===============- -!|!- CHANGELOG -!|!- -===============- 2.0: - Restored health packs, ammo, all default items (kind of essential, not sure why they were removed) - Removed force boon for teleport method, replaced with invisible trigger and required the Use key to activate - Removed different chat icon - Added 3 more teleports to 3 more maps (academy4, duel6, t1_inter), all doors will now lead somewhere (see description) - Changed ambient sound set to Yavin exterior so you can hear birds and wind and whatnot - Removed "mysterious secrets" as they weren't particularly necessary - Changed spawn points to be closer to the action and most doors - Changed bot routes to be more simple, reducing risk of bots getting stuck but also staying out of the main area - Added a new levelshot if you'd like to use this pk3 locally to show the accurate loading screen 1.0 (copied from Sword's readme): - Compiled two maps together, There is a teleport in the mp/ffa3 bar leads to mp/duel02. - (Note, Because I have used item force boon as a teleport, you have to enable Force Boons) - Most textures are changed. - Music is also changed to fit Yavin style. - Added some mysterious secrets. - Removed all med kits, shield kits, ammo, and all useless crap. - Chat icon is different - There is probably something more i forgot about. -==========- -!|!- NOTE -!|!- -==========- There is currently no way to set your respawn point in these rooms, so you will have to travel back to the room from the main spawn room every time. With the new spawns that's not nearly as much of a chore as before, but still kind of annoying. -================- -!|!- KNOWN BUGS -!|!- -================- The lighting had to be overcompensated for the use of the teleport areas, so character models might look slightly too bright, but the alternative is to be super dark so I think this was a better solution. Certain sounds may be missing in the teleport rooms like footsteps. Since they are mostly small and for dueling 1v1, this isn't much of a problem. Footsteps are fine in the main FFA3 area. Looking at the sky from the bonus maps will show the FFA3 area in the skybox. This is a limitation of using this method, nothing can be done, but the bright side is none of the bonus maps show it without you purposefully going to the windows and looking down. -============- -!|!- CREDITS -!|!- -============- All credit to Sword (aka @unsword ) to their first version doing the hard part, I merely built upon it and changed things to how I preferred them for my server. -=================- -!|!- INSTALLATION -!|!- -=================- This is meant for server use, so upload the pk3 file to your server's base folder. If you're using locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
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