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Circa

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Everything posted by Circa

  1. Circa

    Senses

    This is really cool!
  2. Circa

    Demo Cutter

    An update ten years later, impressive! Nice work.
  3. That's a good idea, I will look into it at some point!
  4. The results are in! You all voted and the winner is... @Noodle For the Nightsister Assets mod. I hope to see these assets used in a full map someday! Nice work.
  5. Not sure, but doesn’t hurt to try and see.
  6. Submissions are now closed and voting has begun! Vote at the link below! Vote for Halloween Mod Contest 22
  7. I'm a little surprised by the lack of submissions in this one, despite the late start. Oh well, I'm glad we got a couple! Vote for the one you think is best! Nameless Ghost by Ramikad Nightsister Assets by Noodle Vote by the 31st!
  8. Deadline extended to the 28th! Contact me if you need more time and we'll work it out.
  9. One more day until the deadline for spooky mods for the Halloween Mod Contest! Submit by the end of the day on the 27th! (not a strict time, since timezones). Voting begins sometime on the 28th!
  10. I totally get that! Replace the PK3 in the jaenhanced folder with this one: https://jkhub.org/misc/zZz_ja_enhanced.pk3
  11. One week until the deadline for the Halloween mod contest! Submit by the 27th! 🎃

    jack.gif

     

  12. The deadline is ONE week away! Submit by the 27th!
  13. Ooo I love this! The more Coruscant Jedi Temple, the better. Nice job!
  14. Version 2.0

    117 downloads

    This is an entity mod that changes FFA3 (Tatooine City) into a Yavin temple theme, as well as included bonus rooms that teleport you to other maps from the game as little (or big) duel rooms or just to hang out in private. These teleports are not shown with any flashy glowing orbs or anything like some entity mods, so if you don't want to bother with them, nothing will effect the FFA3 experience. However, if you see any door in the core FFA3 area, it will lead somewhere else, and will lead back to that door. You need to press the Use key (default R) to enter the doors. This is strictly an entity mod, which means you can upload it to a server and nobody will need to download a pk3 to see the changes. All entities and textures are from the vanilla assets. However, if you want to have an accurate levelshot when loading in, you can put it in your local base folder too if you'd like. The botroutes and spawns have also been redone. Spawns are now in the center area around the dropship, making it easier to get to the traditional FFA spot that most people hang out in, rather than spawning far away like default. Botroutes are now more basic to reduce the risk of them getting stuck in the hangar and the dropship as easily like in vanilla. Door 1: The main large door by the main FFA area will lead to academy4, the large academy hall from SP that Luke and the students normally are in. All NPCs removed, it's a large area for fighting or conducting ceremonies or classes. Door 2: The small door outside of the hangar door, the upper part of the ramp will lead to duel6, the giant Yavin courtyard duel map. Finding the right door to go back to might be difficult since all 4 look identical. Future versions might include an indicator effect for this problem. Door 3: The door behind the brown dropship, down the hallway on the right will lead to t1_inter, the small room from SP where Jaden and Rosh talk shit behind Kyle's back. Good for 1v1 duels or private conversations. Door 4: The door behind the bar will lead to duel10, the small Vjun power station room. More of a bonus room, as it's kind of a terrible duel room. But it fits the "back of the bar" feel decently well I suppose. -========================================- If you want to check this map out online, my server ( -I|I- SHADOW ØRDER ) will always have it. I did this for that server as one of our main "clan maps" that was a cool way to impress new players without requiring them to download a new map. You can reach our server at /connect so.jk3.in -========================================- -===============- -!|!- CHANGELOG -!|!- -===============- 2.0: - Restored health packs, ammo, all default items (kind of essential, not sure why they were removed) - Removed force boon for teleport method, replaced with invisible trigger and required the Use key to activate - Removed different chat icon - Added 3 more teleports to 3 more maps (academy4, duel6, t1_inter), all doors will now lead somewhere (see description) - Changed ambient sound set to Yavin exterior so you can hear birds and wind and whatnot - Removed "mysterious secrets" as they weren't particularly necessary - Changed spawn points to be closer to the action and most doors - Changed bot routes to be more simple, reducing risk of bots getting stuck but also staying out of the main area - Added a new levelshot if you'd like to use this pk3 locally to show the accurate loading screen 1.0 (copied from Sword's readme): - Compiled two maps together, There is a teleport in the mp/ffa3 bar leads to mp/duel02. - (Note, Because I have used item force boon as a teleport, you have to enable Force Boons) - Most textures are changed. - Music is also changed to fit Yavin style. - Added some mysterious secrets. - Removed all med kits, shield kits, ammo, and all useless crap. - Chat icon is different - There is probably something more i forgot about. -==========- -!|!- NOTE -!|!- -==========- There is currently no way to set your respawn point in these rooms, so you will have to travel back to the room from the main spawn room every time. With the new spawns that's not nearly as much of a chore as before, but still kind of annoying. -================- -!|!- KNOWN BUGS -!|!- -================- The lighting had to be overcompensated for the use of the teleport areas, so character models might look slightly too bright, but the alternative is to be super dark so I think this was a better solution. Certain sounds may be missing in the teleport rooms like footsteps. Since they are mostly small and for dueling 1v1, this isn't much of a problem. Footsteps are fine in the main FFA3 area. Looking at the sky from the bonus maps will show the FFA3 area in the skybox. This is a limitation of using this method, nothing can be done, but the bright side is none of the bonus maps show it without you purposefully going to the windows and looking down. -============- -!|!- CREDITS -!|!- -============- All credit to Sword (aka @unsword ) to their first version doing the hard part, I merely built upon it and changed things to how I preferred them for my server. -=================- -!|!- INSTALLATION -!|!- -=================- This is meant for server use, so upload the pk3 file to your server's base folder. If you're using locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
  15. Make sure the models folder and all other folders are the root of the pk3 file. When you compress them to ZIP you should be selecting all of those folders at once, not the folder they are contained in. Hopefully that makes sense. This tutorial has you use WinRAR but you really should use PakScape. Makes creating and editing PK3 files much easier.
  16. I recommend reading through the RCON guide if you're not familiar with managing your server through the console. The simplest way to rename bots in basejka is to create new .bot files that use the existing models and then use the "funName" line to name them whatever you want. You can then upload those .bot files to your server either in a PK3 or directly, depending on what works for you. You can take a pre-existing bot from the game and then just change the name and funName so it's easier to spawn them in the console or type them out in general. Bot files are just text files similar to JSON. You can simply edit them with NotePad or TextEdit. You can create a new file in those programs and save them, just make sure they are saved as .bot, not .txt. Here is an example of what should be in the .bot file: { name "bot1" funName "^1BOT ^5Larry" model reborn_twin color1 0 color2 0 saber1 "single_7" saber2 "single_7" personality /botfiles/Reborn.jkb } Save the file as bot1.bot and it will need to go in a folder named scripts. Put that folder in a PK3 or upload it directly to the server in the base folder. You can make as many bots as you want, just make sure they are named something different (bot2, bot3, larry, jerry, gary, etc.). Once you have them on your server, don't forget to restart the server. You can then use the commands: rcon addbot bot1 Make sure to also set the amount of minimum amount of bots can be in the server before they get kicked by real people that join. 0-32 (or however many players you allowed). I usually set mine to 3 or 5 depending on activity. rcon bot_minplayers 5 You can also set the AI level 1-5 after specifying the bot name, and can also specify the team it joins, including spectators. S = Spectators R = Red team B = Blue team So you'd do it like so: rcon addbot bot1 5 s rcon addbot bot2 2 r rcon addbot bot3 3 b If you'd like to make them always be spawned in your server on a map rotation, you can add them to your map rotation vstr commands. Here is mine for example: set d1 "set g_gametype 0; map mp/ffa3 ;set bot_minplayers 3;kick allbots;addbot bot1 5 s;addbot bot2 5 s;set nextmap vstr d2" set d2 "set g_gametype 0; map mp/ffa2 ;set bot_minplayers 3;kick allbots;addbot bot1 5 s;addbot bot2 5 s;set nextmap vstr d1" To kick all your bots: rcon kick allbots
  17. Mods like JA+ made being an admin of a server much easier for using commands like kicking, banning, etc. but they aren't needed to be a successful admin. Basic commands are built right into the game, but can be hard to remember if you're new to being an admin. The admin access method is called "rcon" which is short for remote control. The only way to use any rcon command is to set an rcon password in your server's server.cfg file like so: rconpassword "password" Replace the word password with one of your choice, leaving the quotation marks. Now that you have a password, you must log into rcon before using any of the below commands. To log in, join your server, open the console, and type the same command as above, /rconpassword password, but replace password with your password. NOTE: Some hosts lock rcon access to whitelisted IP addresses. There should be a file somewhere in your server file system that lets you whitelist your own computer's IP address or disable the function. On AsuTech.io servers, it's in the jediacademy folder. Now you're logged in and ready to control your server. Here are the basic commands you'll be able to use. Game and match management The commands below are for changing rules for the current game in session. Most of these require using /rcon map_restart to take effect. The game will remind you, if needed. /rcon map_restart Restarts the map after 5 seconds. You can add a number if you want it to be more or less then 5 seconds. (0 = instant map change) Example: \rcon map_restart 10 /rcon map mapname Example: /rcon map mp/ffa1 /rcon devmap [mapname] For cheats enabled. Example: /rcon devmap mp/ffa1 /rcon g_gametype X Changes the current game mode. Each mode has a number and are as follows: 0 - Free For All 3 - Duel 4 - Power Duel 6 - Team Free For All 7 - Siege 8 - Capture the Flag /rcon timelimit XX Changes the time limit in minutes Example: /rcon timelimit 10 \rcon fraglimit XX Changes the frag (kill) limit - 0 is no limit \rcon capturelimit XX Sets the number of flags that should be captured in CTF in order to win. \rcon forcetoggle You can type this in the server console to see the list of options and proper usage. This command basically allows you to toggle all force powers on/off at your will. \rcon timescale Set the ratio between game time and real time. Setting less than one (i.e. 0.5) makes everything go slower, setting higher then one (i.e. 1.5) makes everything faster. Default is 1. Note: best is not to set this higher then 2. Your server will start to lag like crazy and might crash eventually /rcon g_weaponDisable X Nothing is disabled if set to zero. Lightsaber only if set to 524279. The number is the total of a bitfield with 16 bits, each bit representing a weapon. Use this application to determine the value if you want certain ones. /rcon forcetoggle X You can type this without a number in the server console to see the list of options and proper usage. This command basically allows you to toggle all force powers on/off at your will. Replace X with the number you want. Use this application to determine the value if you want certain ones. /rcon g_forcepowerdisable X /rcon disable_item_medpak_instant 1 Disables the medpack pickups. Note the spelling of "medpack" Click the spoiler for the entire list of pick up items you can disable. To enable, set them to zero. User management The commands below are for managing players on the server. \rcon status Shows the client number (num), score, ping, player name (name), client IP address (address), and port connected through (qport). Client number is used in conjunction with the kick/clientkick command below. \rcon clientkick XX Replace XX with the ID number of the player you wish to kick. ID numbers can be found with rcon status. \rcon kick [player's name or ID number] The ID number of the player is found when you have already done an rcon status. ID number isn't always reliable, keep in mind. Once this variable is set, you can ban IP addresses from the rcon using the below command. Example: /rcon kick 3 \rcon addip XXX.XXX.XXX.XXX Adds this IP address to the ban list. Replace the X's with the IP address found with /rcon status Example: /rcon addip 244.212.532.102 \rcon addip XXX.XXX.0 Bans the entire subnet, which bans everyone in the 289.292.0.XXX network. Effective for banning problem players who have a dynamic IP address. Yes, you probably can ban the entire subnet, but you'll loose a lot of potential players. Example: /rcon addip 244.212.0 \rcon removeip XXX.XXX.XXX.XXX Removes this IP address from the ban list. Example: /rcon removeip 289.292.291.283 \rcon g_banips Shows the IP banlist in console. The below settings are best set in your server.cfg but can be fun or needed to change ingame too. /rcon g_forceregentime X Makes your force bar go back up very quickly. Example: /rcon g_forceregentime .1 g_friendlyfire 1 - Allows you to hurt your own allies with force powers or weapons other than your lightsaber g_friendlysaber 1 - Allows you to hurt your own allies with your lightsaber Recommend friendly damage off for casual play but enable for a hardcore feel or if your teammate will not stop team bumping you and needs to be taught a lesson. g_saberdamagescale X Affects how much damage lightsabers do. Setting to 0 makes everyone invulnerable. Default is 1 on basejka. Set to .8 for slightly more balanced damages while still feeling deadly. Comment below on any corrects or additions you feel are needed. There are other commands you can use in-game that can be found in the server.cfg file in your server. Credit to Kurgan from LucasForums and Ghost_99 for the basis of this tutorial.
  18. This is what I've been saying about it as well. Feels like we finally have a show that doesn't hold your hand or made for children. It has a big story to tell about lots of characters and it jumps right in. The "slow burn" style of story telling is so much more intriguing than the traditional "adventure of the week" style of episodes we've gotten in the other series. This is definitely going to be my favorite Star Wars series so far, I could tell after the first couple of episodes. I love the other series too, but this feels so fresh and interesting.
  19. Care to share? This is a community project after all.
  20. It's time! 🎃👻

     

  21. I know, I know. It's a little late. But I think everyone can agree that this is a fun holiday to celebrate, we get really creative submissions, and everyone that would normally participate is probably already working on something with or without the contest, so let's do this. Halloween contests are all about making spooky mods for Jedi Outcast or Jedi Academy. Think about monsters, goblins, & ghouls. Vampires, zombies, & ghosts. Having a Star Wars twist is always a bonus, in my opinion. You can make maps, playermodels, skins, cosmetic mods, etc. If it goes in a PK3, it's fair game. Rules: All submissions must be Halloween-themed (so scary, spooky, frightening, etc. ) You can only enter your own creations. You may enter more than one file. Already existing files cannot be submitted. The goal is to encourage new creations! Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. The deadline for submitting content is October 27, 2022, after which a poll will be opened. The poll will be closed by the morning of October 31, 2022. Need inspiration? You can view the previous Halloween contests we've held at the links below. Lots of cool stuff in each of them! All are listed on the Contests page. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy sp00ky season! Submit to Halloween Contest '22 View full article
  22. I know, I know. It's a little late. But I think everyone can agree that this is a fun holiday to celebrate, we get really creative submissions, and everyone that would normally participate is probably already working on something with or without the contest, so let's do this. Halloween contests are all about making spooky mods for Jedi Outcast or Jedi Academy. Think about monsters, goblins, & ghouls. Vampires, zombies, & ghosts. Having a Star Wars twist is always a bonus, in my opinion. You can make maps, playermodels, skins, cosmetic mods, etc. If it goes in a PK3, it's fair game. Rules: All submissions must be Halloween-themed (so scary, spooky, frightening, etc. ) You can only enter your own creations. You may enter more than one file. Already existing files cannot be submitted. The goal is to encourage new creations! Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. The deadline for submitting content is October 27, 2022, after which a poll will be opened. The poll will be closed by the morning of October 31, 2022. Need inspiration? You can view the previous Halloween contests we've held at the links below. Lots of cool stuff in each of them! All are listed on the Contests page. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy sp00ky season! Submit to Halloween Contest '22
  23. The winners have been chosen! I said I may end up choosing more than one if we got some good ones I really liked, and that definitely happened. Thank you to all of the artists that submitted. Even if you didn't technically win, I may still use your work for other things, so you may win in some small way anyway. Keep in mind the banner art will be changed periodically so if you don't see yours in there now, your art will have its turn. The two main winners are @ZelZel and @BenSlzak for the below two entries! Kyle vs Desann/Tavion Temple's Dawn Here are the rest of the submissions if you'd like to see the others, links in the spoiler tag. They are all really great and I'm excited to have some good material for banners, social posts, etc. going forward! Hopefully this was a nice little break from the usual mod contests and allowed for the resident artists to flex a little. We will definitely have more of these types of contests! More art makes the world beautiful.
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