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Circa

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Everything posted by Circa

  1. I don't have much advise on menu editing, as any time I've done it has been a huge pain, but I always wanted someone to help with revamping it for JAEnhanced. I did some minor additions to the menu before and it made me want to pull my hair out, I can't imagine doing something like this. Nice job so far! Some other menu mods you may be interested in poking around with to see what and how they did things: https://jkhub.org/files/file/1264-skyline-menu/ https://jkhub.org/files/file/1466-skyline-menus-gfx-package/ https://jkhub.org/files/file/3597-jedi-outcast-expanded-menu/
  2. Yes, it seems to be a strange problem with the M1 Macs loading so fast that the game doesn't have time to load the cutscene properly. We noticed if you add some large mods to slightly increase the load time, it usually solves it. A big one to try is the 4K texture pack. You can look through more of the "better visuals" section of our recommended mods to add some more. The bug has been reported, just not sure when it will be fixed by the OpenJK devs. For fullscreen, there should be a setting in the setup menu to go into full screen. To use widescreen resolutions, you will probably need to use commands like this.
    The work on rend2 is coming along really nicely, and it is amazing to see the progress on a familiar map. Can't wait to see more rend2 projects in the future. Well done!
  3. The winner is @SomaZ! The work on rend2 is coming along really nicely, and it is amazing to see the progress on a familiar map. Can't wait to see more rend2 projects in the future. Well done! And thanks to all the other contestants, all the entries were awesome and you should be proud of what you did and the celebration you contributed to! Happy 20th anniversary to JKA.
  4. JAEnhanced has its own menu so it’s possible you’re using a mod that adds the styles to the menu that isn’t getting priority in the load order. If you know which pk3 it is you can add a few Z’s to the file name and it should get priority, just keep in mind the JaEnhanced one will then be replaced which may break things, I’m not sure.
  5. A new game would only give you medium stance to start with, even in OpenJK. You can still give yourself more stances with the setsaberall 3 or addsaberstyle SS_FAST/SS_MEDIUM/SS_STRONG
    This is such an incredible resource. The bonus animations are exactly what I use in Modview already so I'm so glad they are available in this too. I remember when this released and being impressed but forgot about it until I needed it now and will definitely be keeping in my base folder. Nice job.
  6. UPDATE: The winner is @SomaZ! The work on rend2 is coming along really nicely, and it is amazing to see the progress on a familiar map. Can't wait to see more rend2 projects in the future. Well done! And thanks to all the other contestants, all the entries were awesome and you should be proud of what you did and the celebration you contributed to! Happy 20th anniversary to JKA. Original post: This is a couple days late. I take full responsibility for getting lost in the beauty and majesty of Starfield all weekend and completely forgetting to post the poll. So sorry! We had more entries in this contest than we've had in years, so thank you so much to all the people that created something, even if its something you already planned on making, that's what makes these contests more fun. Remember, this "anniversary" contest is to celebrate the 20th Anniversary of Jedi Academy, and the critieria is that is must be related to the Jedi Knight series in some way. We decided not to be too strict about it, just to encourage more submissions, but all of the rules still applied. Contestants (click here to see all) Bespin Duel Reborn by @SomaZ CJP Dark Lord Customisation I by @Omega1 Female Rodian by @WizardMKBK Imperial Hallway by @Chansta Jaden as Twi'lek Male by @Noodle Kyle Katarn with Jacket by @Joshua Trip Mine by @Kitsu-NeshKaa
  7. Your image link seems to not be available anymore. Also, by "command" are you referring to Galactic Legacy or Movie Duels? I'm assuming you mean one of the two.
  8. Most people install OpenJK in the Steam folder, that shouldn't be an issue. Make sure you aren't mixing DLLs with different versions of OpenJK or any other mod, that can cause this problem too. Like Lancelot said, best to start fresh and only have what you need in there first and eliminate the problem from there with your mods and reshade stuff after.
  9. It's not a Disney-specific issue. Lucasfilm has been doing that since games have been a thing. Its just that now anyone can make a game these days so it is more common, because people don't seem to get the hint that using a major corporation's intellectual property without consent is literally against the law, and the more popular it gets, the more likely they are to notice and take actions. There have been cases where projects are communicated through the proper channels and get a pass, like many fan films have done. I'm not sure how many fan games have done that, but I can't recall many that have until they have already gotten a cease & desist already, like with the Battlefront 3 fan game or the KOTOR Apeiron game, they already started work and gained a lot of attention before they even reached out to Lucasfilm, which most likely soured their reputation in the eyes of the lawyers. These projects also never have their own legal teams or budget to fight the action in a court of law to argue fair use or anything, and until that happens and some sort of mandate is set for this sort of thing, it'll keep happening. To be clear, I'm not saying I think it's necessarily right. All corporations like Disney, Lucasfilm, Marvel, Nintendo, etc. should be much more open to allowing their IP's be used by their fans like that when possible. Also, just another reminder that Disney has almost 0 input on what goes on at Star Wars outside of budget and distribution. If you want people to blame for that, blame the executives at Lucasfilm. And I don't just mean Kathleen Kennedy, she's only one of many that have anything to do with any of it. (just a peeve of mine) Back on track though, this Dark Forces remaster's demographic is console players and people that have never played it before, so any modding or engine projects done by fans are assumed to be PC only and catered towards people that already have the game and want to mod it. I think of this release similar to the JK2 and JKA console releases, even though it is also getting a PC release because the original is kind of a pain to run and get working with modern hacks like the Force Engine and whatnot. That's my theory on why they wouldn't bother striking those projects for this.
  10. Your question only mentioned “levels” which I assume means mods, which Lucasfilm has always allowed, as long as content remains non-profit and requires the original game to function. If you meant fan remakes, they usually strike those ahead of announcements like with the KOTOR one, so if they haven’t already then I doubt they will bother. The person behind the Force Engine project for Dark Forces is actually an advisor on this remake too which is pretty cool.
  11. Why would you think that?
  12. Today Nightdive Studios in collaboration with Lucasfilm Games officially announced they are remastering the original game from 1995 that began Kyle Katarn's journey, Dark Forces. No strangers to remastering classic 90's shooter games, Nightdive has System Shock and Quake II under their belt showing they know what they're doing when it comes to modernizing these games, while keeping their identity and charm in tact. This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects. Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year. The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently. The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten. Star Wars: Dark Forces has a release date: February 28, 2024. That’s for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. UPDATE: The game is out and can be purchased on Steam, Xbox Store, PlayStation Store, or Nintendo eShop. Source: IGN View full article
  13. Today Nightdive Studios in collaboration with Lucasfilm Games officially announced they are remastering the original game from 1995 that began Kyle Katarn's journey, Dark Forces. No strangers to remastering classic 90's shooter games, Nightdive has System Shock and Quake II under their belt showing they know what they're doing when it comes to modernizing these games, while keeping their identity and charm in tact. This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects. Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year. The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently. The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten. Star Wars: Dark Forces has a release date: February 28, 2024. That’s for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. UPDATE: The game is out and can be purchased on Steam, Xbox Store, PlayStation Store, or Nintendo eShop. Source: IGN
    More female versions of alien species are always welcome and much needed for these games. The concept here is simple, just combining a few models, but you put in the effort to make them unique as well. Very nice job.
  14. This would be a good mod to submit to the anniversary contest!
  15. Share your cfg here and we can take a look, something must be interfering somewhere. If you're using OpenJK it will be openjk_sp.cfg
  16. Are you sure your cg_fov is not also set to something lower than default too? range and FOV achieve similar things and might be what is causing it.
  17. That was one of my first bug reports with @redsaurus, it was a function but was broken along the way and didn’t get fixed before this release. He may fix it eventually if he gets back to working on the mod. I agree it should be left by default for sure.
  18. Can you lilnk to which JO in JA mod you're using? The one I know of on here doesn't have galak_mech in the pk3 at all. That might help in troubleshooting a bit and maybe get the author of the mod involved. I do think a lot of the galak_mech behavior like this is all done in code rather than just scripts, and that code may be missing in JKA causing these issues. The mech suit was a specialized encounter. Worst case scenario here is you'd need to restore some code from JK2 but I could be wrong.
  19. I saw he was cast but I believe the only rumor of him being Revan is simply because of the fan casting, not based on any insider info. If he really is cast as Revan, I assume it would be a flashback since this story takes place only a few decades before The Phantom Menace. His role has been described as a cameo, so this would make the most sense, and would be a smart way of teasing a movie or series about him separate from this show.
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