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Circa

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Everything posted by Circa

  1. Most people install OpenJK in the Steam folder, that shouldn't be an issue. Make sure you aren't mixing DLLs with different versions of OpenJK or any other mod, that can cause this problem too. Like Lancelot said, best to start fresh and only have what you need in there first and eliminate the problem from there with your mods and reshade stuff after.
  2. It's not a Disney-specific issue. Lucasfilm has been doing that since games have been a thing. Its just that now anyone can make a game these days so it is more common, because people don't seem to get the hint that using a major corporation's intellectual property without consent is literally against the law, and the more popular it gets, the more likely they are to notice and take actions. There have been cases where projects are communicated through the proper channels and get a pass, like many fan films have done. I'm not sure how many fan games have done that, but I can't recall many that have until they have already gotten a cease & desist already, like with the Battlefront 3 fan game or the KOTOR Apeiron game, they already started work and gained a lot of attention before they even reached out to Lucasfilm, which most likely soured their reputation in the eyes of the lawyers. These projects also never have their own legal teams or budget to fight the action in a court of law to argue fair use or anything, and until that happens and some sort of mandate is set for this sort of thing, it'll keep happening. To be clear, I'm not saying I think it's necessarily right. All corporations like Disney, Lucasfilm, Marvel, Nintendo, etc. should be much more open to allowing their IP's be used by their fans like that when possible. Also, just another reminder that Disney has almost 0 input on what goes on at Star Wars outside of budget and distribution. If you want people to blame for that, blame the executives at Lucasfilm. And I don't just mean Kathleen Kennedy, she's only one of many that have anything to do with any of it. (just a peeve of mine) Back on track though, this Dark Forces remaster's demographic is console players and people that have never played it before, so any modding or engine projects done by fans are assumed to be PC only and catered towards people that already have the game and want to mod it. I think of this release similar to the JK2 and JKA console releases, even though it is also getting a PC release because the original is kind of a pain to run and get working with modern hacks like the Force Engine and whatnot. That's my theory on why they wouldn't bother striking those projects for this.
  3. Your question only mentioned “levels” which I assume means mods, which Lucasfilm has always allowed, as long as content remains non-profit and requires the original game to function. If you meant fan remakes, they usually strike those ahead of announcements like with the KOTOR one, so if they haven’t already then I doubt they will bother. The person behind the Force Engine project for Dark Forces is actually an advisor on this remake too which is pretty cool.
  4. Why would you think that?
  5. Today Nightdive Studios in collaboration with Lucasfilm Games officially announced they are remastering the original game from 1995 that began Kyle Katarn's journey, Dark Forces. No strangers to remastering classic 90's shooter games, Nightdive has System Shock and Quake II under their belt showing they know what they're doing when it comes to modernizing these games, while keeping their identity and charm in tact. This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects. Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year. The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently. The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten. Star Wars: Dark Forces has a release date: February 28, 2024. That’s for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. UPDATE: The game is out and can be purchased on Steam, Xbox Store, PlayStation Store, or Nintendo eShop. Source: IGN View full article
  6. Today Nightdive Studios in collaboration with Lucasfilm Games officially announced they are remastering the original game from 1995 that began Kyle Katarn's journey, Dark Forces. No strangers to remastering classic 90's shooter games, Nightdive has System Shock and Quake II under their belt showing they know what they're doing when it comes to modernizing these games, while keeping their identity and charm in tact. This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects. Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year. The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently. The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten. Star Wars: Dark Forces has a release date: February 28, 2024. That’s for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. UPDATE: The game is out and can be purchased on Steam, Xbox Store, PlayStation Store, or Nintendo eShop. Source: IGN
    More female versions of alien species are always welcome and much needed for these games. The concept here is simple, just combining a few models, but you put in the effort to make them unique as well. Very nice job.
  7. This would be a good mod to submit to the anniversary contest!
  8. Share your cfg here and we can take a look, something must be interfering somewhere. If you're using OpenJK it will be openjk_sp.cfg
  9. Are you sure your cg_fov is not also set to something lower than default too? range and FOV achieve similar things and might be what is causing it.
  10. Sorry about that, fixed the link.
  11. That was one of my first bug reports with @redsaurus, it was a function but was broken along the way and didn’t get fixed before this release. He may fix it eventually if he gets back to working on the mod. I agree it should be left by default for sure.
  12. Can you lilnk to which JO in JA mod you're using? The one I know of on here doesn't have galak_mech in the pk3 at all. That might help in troubleshooting a bit and maybe get the author of the mod involved. I do think a lot of the galak_mech behavior like this is all done in code rather than just scripts, and that code may be missing in JKA causing these issues. The mech suit was a specialized encounter. Worst case scenario here is you'd need to restore some code from JK2 but I could be wrong.
  13. I saw he was cast but I believe the only rumor of him being Revan is simply because of the fan casting, not based on any insider info. If he really is cast as Revan, I assume it would be a flashback since this story takes place only a few decades before The Phantom Menace. His role has been described as a cameo, so this would make the most sense, and would be a smart way of teasing a movie or series about him separate from this show.
  14. Very nice! Might have been bad timing or maybe you didn't see it but this would be a good submission to the Anniversary Mod Contest we just announced yesterday! If you want it to be included just let me know.
  15. New JK-inspired themes It's already July! The 20th anniversary of Jedi Academy is upon us, and what better way to celebrate than with a new theme! Actually, there are 3 new themes to choose from: Academy, Academy (Stone), and Outcast. These are inspired by the cover arts of both games while keeping the function of the site the same. You can pick which one you like best or go back to the old theme, the theme picker is in the very bottom of the page. The Academy one has two separate options: default and stone. I took the stone texture from the original cover art and made it the background, but I honestly wasn't a fan of it but I figured there are people that may like it so I made it an option. I think the Outcast one may be my favorite. Anniversay Mod Contest Keeping the anniversary train going, I figured an anniversary mod contest was in order! Now, this contest's theme is quite broad to many here but hopefully that doesn't stop people from making some cool stuff. The theme is the Jedi Knight series. It doesn't have to be strictly Jedi Academy focused, but any game from the series (Dark Forces, DFII, Mysteries of the Sith, Jedi Outcast, or Academy). This can be related to the story, characters, weapons, vehicles, planets, etc. As long as it adheres to our file submission rules and relates to the JK series, you can submit. Rules: All submissions must be Jedi Knight series themed (Dark Forces, Dark Forces II, Mysteries of the Sith, Jedi Outcast, Jedi Academy) You can only enter your own creations. You may enter more than one mod. Already existing files cannot be submitted. The goal is to encourage new creations! This includes updates or fixes for existing mods. Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is September 9, 2023, after which a poll will be opened. The poll will be closed by the end of day September 16, 2023. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy festive season! Submit to Anniversary Mod Contest EDIT: VOTE FOR THE SUBMISSIONS HERE Anniversary Server Event Some people in the community are putting together a day-long event on a Jedi Academy server to get people on a server to play and hang out and celebrate the game the best way: by playing it. Multiple games and events may take place throughout the day depending on turnout. It will be open door policy, so come and go as you please. Thanks to Makha and friends for getting it organized and planned! Read the full post here. 20th Anniversary page We are tracking all of the content and events going on for the 20th anniversary over at jka.gg/20. Many of them are still developing, so keep in mind the page will change as new things happen. You'll notice some thing we've already shared, and some we haven't yet, like the JKHub server. 20th Anniversary of Jedi Academy That's all for now. I'm still working on getting another developer interview done, but I can't confirm that yet until it happens. If anyone has any ideas for more we can do for the anniversary, or has already done something we can put on the page, or wants to help with the server with events or admin, please let me know! View full article
  16. New JK-inspired themes It's already July! The 20th anniversary of Jedi Academy is upon us, and what better way to celebrate than with a new theme! Actually, there are 3 new themes to choose from: Academy, Academy (Stone), and Outcast. These are inspired by the cover arts of both games while keeping the function of the site the same. You can pick which one you like best or go back to the old theme, the theme picker is in the very bottom of the page. The Academy one has two separate options: default and stone. I took the stone texture from the original cover art and made it the background, but I honestly wasn't a fan of it but I figured there are people that may like it so I made it an option. I think the Outcast one may be my favorite. Anniversay Mod Contest Keeping the anniversary train going, I figured an anniversary mod contest was in order! Now, this contest's theme is quite broad to many here but hopefully that doesn't stop people from making some cool stuff. The theme is the Jedi Knight series. It doesn't have to be strictly Jedi Academy focused, but any game from the series (Dark Forces, DFII, Mysteries of the Sith, Jedi Outcast, or Academy). This can be related to the story, characters, weapons, vehicles, planets, etc. As long as it adheres to our file submission rules and relates to the JK series, you can submit. Rules: All submissions must be Jedi Knight series themed (Dark Forces, Dark Forces II, Mysteries of the Sith, Jedi Outcast, Jedi Academy) You can only enter your own creations. You may enter more than one mod. Already existing files cannot be submitted. The goal is to encourage new creations! This includes updates or fixes for existing mods. Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is September 9, 2023, after which a poll will be opened. The poll will be closed by the end of day September 16, 2023. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy festive season! Submit to Anniversary Mod Contest EDIT: VOTE FOR THE SUBMISSIONS HERE Anniversary Server Event Some people in the community are putting together a day-long event on a Jedi Academy server to get people on a server to play and hang out and celebrate the game the best way: by playing it. Multiple games and events may take place throughout the day depending on turnout. It will be open door policy, so come and go as you please. Thanks to Makha and friends for getting it organized and planned! Read the full post here. 20th Anniversary page We are tracking all of the content and events going on for the 20th anniversary over at jka.gg/20. Many of them are still developing, so keep in mind the page will change as new things happen. You'll notice some thing we've already shared, and some we haven't yet, like the JKHub server. 20th Anniversary of Jedi Academy That's all for now. I'm still working on getting another developer interview done, but I can't confirm that yet until it happens. If anyone has any ideas for more we can do for the anniversary, or has already done something we can put on the page, or wants to help with the server with events or admin, please let me know!
  17. Make sure you aren't mixing different versions of OpenJK or other mods together, this usually means your DLL files aren't the right ones for the EXE.
  18. Looks like you don't have icons for the torso or lower skin files. You need at least 1 of each of those. Your head icons also don't match the head skin files. Make sure you have at least head_a1.skin, torso_a1.skin, and lower_a1.skin, along with the icons that match them but with icon_ as a prefix. What the above comment says isn't necessary to simply make it show up in the menu, but using the JEDI_ prefix is best practice because the game is hardcoded to look for those first in various scenarios, and is the only way to get team colors working in MP in addition to the SP menu, but again, not necessary for the bare minimum. Same goes for the Hoth variants, though it'll be bugged when you get to that mission if you don't. Here's a tutorial for you to run through if you need it:
  19. Jedi Academy and Jedi Outcast rely on dedicated servers to populate the server list, meaning all servers available to play on are run by the community. There are plenty of servers out there to play on, even 20 years later. However, many people prefer to host their own server for reasons like starting a new clan, keeping their server private, and having complete control over their experience. To host your own server, you essentially have 2 options: rent a server from a server hosting company, or host one on your own computer at home (known as home hosting) Rent a server (recurring subscription) The easiest option is to rent one. Below is a list of the best options for Jedi Academy and Outcast as of 2023. They install mods for you, and some even have daily backups and other bonuses. We over here at JKHub highly recommend AsuTech, they provide backups, DDoS protection, a jka.io shortcut, daily restarts, a file manager, etc. Active server hosting companies AsuTech BlueFang Solutions MarkMods Host a server at home Head over to this tutorial on a detailed explanation on how to host a dedicated Jedi Academy server on your own PC. Controlling your server Whether you home host or rent one, all server configurations are handled by the server.cfg file in the base folder. One should be created automatically if you create an offline game which can be used as a starting point. Here's an example of a server.cfg for basejka/OpenJK with game mode set to FFA, time limit 60, frag limit 0, all Force powers disabled except for Jump 3, all weapons disabled except for lightsabers, super fast force regen, and a simple map rotation vstr that rotates maps after the time limit is up. This is just an example, if you are using a mod like JA+ or something similar, your server.cfg will look a bit different as they have more settings than this. Using RCON (remote control) To control your server ingame or even outside the game but in real time, you use rcon commands. A big list of those commands can be found in this tutorial. Adding bots to a server Sometimes bots can be a fun way to fill out a server instead of keeping it empty, or to even out teams. Learn how to add bots to a server at this tutorial.
  20. @Ruxith your images seem to have disappeared, looks like that image host doesn't exist anymore. I don't suppose you have the originals or can recreate them?
  21. Taking screenshots in Jedi Academy is fairly easy, but you'll need to access the command console to do so. To recap this tutorial, simply press the SHIFT and ~ keys on your keyboard while in the game, or if you're on OpenJK/EternalJK/JAEnhanced/MovieDuels/MBII, you can simply press the ~ key. In the console, to take a screenshot, simply type screenshot This will save a compressed JPEG file into your Jedi Academy/GameData/base/screenshots folder. If you are using OpenJK with default settings, your screenshot might end up in C:/Users/you/Documents/My Games/OpenJK/screenshots Binding the key Obviously you aren't going to want to take screenshots with your console in the way, so the best practice is to bind the command to a key on your keyboard. To recap this tutorial, in the console type bind end screenshot Now your END key on your keyboard will take a screenshot. To use a different key, just put something else in place of end in the command, like o or backspace In vanilla JKA and JK2, this command displays the success of the screenshot in the top left in the screenshot itself, which isn't ideal for 99% of use cases. In OpenJK and all mods based on it, this is fixed. To get around it in vanilla jamp or jasp, simply use the command screenshot silent and that will keep the message out of the display. Use that in the bind command as well like so: bind end screenshot silent What about higher quality images? You can do that too. By default you get a compressed JPEG, but with either of the below commands you can get uncompressed PNG or TGA screenshots. screenshot_png screenshot_tga Keep in mind PNG is for OpenJK and newer mods only. If you are on vanilla jamp or jasp, TGA should work fine. Naming the file You can simply type anything after the command (other than silent) to name the filename whatever you want. Creating a panorama Check out this tutorial to make some cool panorama shots
  22. @Key the images hosted on tinypic.com were deleted. Any chance you have them somewhere else you can restore them with? A shame to let this nice tutorial lose its effectiveness.
  23. Make sure the *r_hand and *l_hand tags exist and are in the correct positions.
  24. Circa

    How to record and play a demo

    Recorded demos are not video files. They are text files that log every event that happens on the server. If you want to convert demos to a video, you either have to screen capture, or use something like jaMME.
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