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Circa

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Everything posted by Circa

  1. Check out the OCEJK group, they've got a decent chunk of players from what I hear.
  2. Perhaps the “containing NPCs” tagged files may have it listed? https://jkhub.org/tags/containing npcs/
  3. I will always vote against AI voice generation, many voice actors take that quite seriously and your content could face legal issues if you go that route. They aren’t being paid for the work you are creating. At the very least I’d be more impressed if you used the radio drama, I didn’t know that was a thing.
  4. Technically not true, I've experimented with Telegram a bit and they have a group feature that lets you have multiple channels just like Discord (just a lot more simple). I created one out of curiosity and as a potential backup of a backup in case anything happened to Discord. I'm shocked that Telegram even works on XP, I wonder how long that will last. Unfortunately the JK community is already fragmented too much as it is, I would only want to promote a Telegram if Discord went away or people started to leave it for whatever reason.
  5. This is awesome, would be a fun and chaotic CTF map!
  6. It is clear this is a sensitive matter between Willemoes and JoF. We try to keep a very neutral stance around here and only censor personal attacks and hatred. None of the original post contains any of that, and yet replies and PM’s to Willemoes definitely have. We have hidden those and are locking this thread. we have no means or reasoning to investigate this enough to take a side. All we can do is provide a method of communication but only if it remains civil and is relevant to the public. He spoke his mind and any further discourse can happen privately if he wants it to be. Any PMs sent that he reports will also be dealt with. If any JoF members read his post and were hurt or offended and turn around and be vile and toxic to him in response, you are painting the worse picture here and proving him right. If none of it is true, prove it. Threatening his life is absolutely not tolerated.
    These types of maps are my absolute favorite to see because not only are they well crafted but they allow for story telling and fit in with Raven's original design language extremely well. This looks like it could be straight out of the SP missions, but made for the enjoyment of MP. Definitely going in my collection and server. Amazing work!
  7. JK2 doesn't natively support it, only mods would support it like JK2MV, at least that's how it is in JKA. What mod client are you running and what is the server running? I just tried it on my end using JK2MV. /set name ^0Circa and connected to a random server and my name was black.
  8. We've been considering hosting DF2 mods lately, would love to see this end up on here if that happens! Looking good!
  9. Most other Darth Vader NPCs that people have made do this with the lightsaber hum looping sound. Maybe someone else knows of a better way but I think this may be the way to go.
  10. 445 downloads

    This is a concept version of Darth Revan that I came up with years ago. Revan is one of my favorite Star Wars characters (pre-SWTOR) and loved the way he looked in the KOTOR cinematics, but when you see his ingame model, he looks very strange to me. I remember first playing KOTOR as a kid and thinking this was more how he would have looked like. No dress, simpler armor, etc. It has SP menu support, NPC support (npc spawn revan_c), basic team support. -======================- -!|!- KNOWN BUGS -!|!- -======================- Clipping is inevitable, and I did not make proper LODs so those might have issues. -====================- -!|!- CREDITS -!|!- -====================- Credit to Almightygir for the head and hood meshes and textures, and Hapslash/Spanki for the rest. Taunt sound from KOTOR (player character), credit to Bioware. -========================- -!|!- INSTALLATION -!|!- -========================- Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
  11. I made this like 15 years ago so I can't remember if it also works in MP. I originally made it for SP but not sure if it's the same effect in both.
  12. The setting you are showing in the code is for the menu itself, did you turn that setting to "No" and it still isn't working?
  13. I deleted the mod page years ago due to it having a bunch of issues that other mods had already done better. You can still download it here though: https://files.jkhub.org/jka/bundles/JK2Restoration.zip
  14. If you're trying to use it in single player, you'll need to use commands like in this tutorial, since the creator of this skin didn't include SP support: https://jkhub.org/tutorials/console-commands-cvars/how-to-use-a-jedi-academy-multiplayer-skin-in-singleplayer-r16/ So it would be playermodel redja model_default model_default model_default
  15. Some of this are known issues, though it is not unique to JAEnhanced, it is just more common because of the menu I built in to freely switch your sabers. However I've never noticed the t-pose issue or the fast swinging. I can try your various methods to see if it can all be reproduced. Perhaps @redsaurus could find some solution in the code or menu to select the stances someone wants and fix the issue with going from staff to single. I believe changing those things in the menu are more limited with the existing code, causing some of these things.
  16. One nitpick I have is the Orange and Grey colors are not supported in the app so servers that use those in their hostname show as red and black like jamp would. ^8 would be orange and ^9 would be grey. Not a dire thing but maybe something you could slip in your next update. Nice job as always!
  17. Sorry for the corrupt file, it seems we have an issue with our CDN right now. Tested the updated version and it should be good now.
  18. As far as I know hosting an OpenJK server on Linux has no special steps compared to base or other mods, so that could be why it has no specific guides. You'd use openjkded instead of jampded. Try this guide:
  19. This looks like a permissions issue. Are you signed into OneDrive and is it taking place of your Documents folder? The game by default saves in the Users/user/Documents/My Games/ folder for configs and saves. Check this tutorial, or if you aren't using OneDrive at all, try setting your fs_homepath to save to the JKA folder with this tutorial.
  20. Errors like "failed to create save" or "can't write config file" in Jedi Academy or Jedi Outcast usually occur due to permissions issues on your operating system. If you are on Windows, this is most likely due to OneDrive taking over your Documents folder if you are using any OpenJK-based mod like OpenJK, JAEnhanced, EternalJK, etc. OneDrive by default sets that folder as a cloud folder rather than a local one, which can create permissions issues with games. You can simply unlink OneDrive from that folder through the OneDrive settings (Settings, Sync and backup, Manage backup) Another option is to uninstall OneDrive entirely if you don't use it, or at least sign out of it. You can also set the game to use the Jedi Academy folder instead, which is be best solution, in my opinion. To set the fs_homepath parameter, read this tutorial.
  21. By default OpenJK and mods based off of it save the cfg and saves in the My Games folder in Documents on Windows 10 & 11, which isn't really ideal for most people, especially if you use OneDrive for your Documents folder. The best way to fix that and other permissions issues, or to just keep your Jedi Academy or Jedi Outcast folder clean and all together, is to set the fs_homepath to the folder that the game is in. You can set the fs_homepath by creating a shortcut for the executable of the mod you're using. In this example I will be showing OpenJK. Right click the .exe and click "Create Shortcut" (if on Windows 11, go to Show More Options" which should then put a shortcut right next to it. Rename the shortcut to whatever you want, I usually rename to OpenJK MP or SP. Next right click the shortcut and go to Properties. In the box labeled Target, it should have the path to the .exe. Directly at the end of this line, insert this text: +set fs_homepath "." This should now look in the direct folder that the exe is in to save cfg's and saves and other things. Click apply and double click the shortcut to test it out. It will open a fresh cfg unless you go back to your Documents folder and copy your saves and cfg files from there into this folder. You can also use this method for multiple JKA installs on your computer, in the above example I have it as my "Clean" setup for testing mods and settings on a pure vanilla install with no other mods. I have a handful of others for various reasons. Very underrated feature!
  22. You can add .menu files and call them up just like the default ones, yes. Look at how the buttons reference them as the target, Taking an example of a button in the character menu that lets you continue on to the saber menu: { play "sound/interface/button1.wav" close all uiScript "updatecharcvars" setcvar saber_menu 0 setcvar ui_saber_type single open saberMenu } Your button would just need to have open point to your new custom menu name, whatever the menuname.menu is. (no need for the setcvars in that example though)
  23. It's so beautiful I can't wait to try it out! I'm going to move this to the WIP section and rename it if you are cool with that @STOIK
  24. As I explained in my DM, the limit doesn't apply to externally linked files. Submit your mod using the external link option I screenshotted in my message to you and you won't need to worry about a limit.
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