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Circa

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Everything posted by Circa

  1. I just mean that I don't know what the problem with it would be. No clue at all. Now it's not crashing but it doesn't make the alpha channel transparent. If you must know, I'm rekinning Toshi's Luke to how he looks in A New Hope. It would be fine if it didn't have the collar there.
  2. I don't know why that would be the case. Oh well. I'm not that determined to get it. I realized it would look bad without remodeling anyway. Thanks for the help anyway.
  3. Most of the people here are not newcomers at all. We've been around for awhile, just moved to this site. Welcome nonetheless!
  4. I tried the one that Chewie's fur uses, and the game just crashes.
  5. I'm viewing it ingame. Still can't get it to work. I looked at that fence.tga and didn't learn any more than looking at other skin's files. Oh well. It won't even look good with it transparent anyway. It will have to be remodeled I suppose, which I can't do and nobody does anymore.
  6. It just makes the transparent areas white. :/
  7. I tried using the alpha channel with a TGA but it didn't work. I'll try with PNG instead.
  8. I've been trying to figure out how to make certain areas of a skin transparent. I know other skins do this, and I've looked everywhere on how but I can't figure it out. Let's say I'm trying to get rid of the collar on Toshi's Luke Skywalker. How would I do that?
  9. This is a replacement mod, not an addition mod.
  10. It's alright. Great! I'm not sure if it's complete yet. The original post in this thread is where I have been updating the list of things I want to do. I'll PM it to you.
  11. I'm working on a music mod that will change all the ingame music to music from the prequel soundtracks. http://jkhub.org/topic/1713-prequel-music-replacement/
  12. @@therfiles would you like to beta test this for me?
  13. Okay I went ahead and took screenshots of the droideka problem. I also found out something really weird. It only goes vertical when I'm not right in front of it. Otherwise it looks perfect. Take a look. So I guess it's not that big of a deal. I gave the hailfire a rocket launcher but it doesn't use it at all. All it does is occasionally fire the ATST_MAIN and roll around, if that. I spawned a whole bunch of clones and it just rolled all over them. Effective, but not really impressive. How would you guys feel about replacing the cultists with magnaguards? In some levels it wouldn't look right because the cultists aren't always with just the Imperials, but it might be cool. If not cultists, then what if any?
  14. I have pretty much everything fixed that I was having issue with. There's a few things though. In MDII, the droideka uses the "emplaced" effect, so I just used that. Now all of a sudden the bullets being fired from the droideka is aligned vertically instead of horizontally to match up with the gun barrels. Here's an illustration: The other thing is the hailfire droid is still amusingly clumsy. I don't know what else to do to the NPC file. As far as the weapons and everything go, I'm pretty much set, aside from the droideka effect. Since it uses the emplaced effect, I will probably have to change the emplaced guns to use the ATST main guns if I can, it doesn't look goofy. If you're wondering how they got 2 bullets to be shot at the same time, I'm fairly certain it's the "origin 1" and "origin 2" lines in the efx files. Though I don't have much experience with effect files to be certain.
  15. Okay it worked. Thanks a lot!
  16. That didn't work. It made him walk around like a jawa though. Quite entertaining.
  17. The name is JarJar. I tried spawning an elder though and it didn't have a weapon so I know it's not from that. I renamed the NPC to elder and that worked. That's annoying though because I don't really want to replace the elder NPCs. I'll try the other classes. I've been using the thread you helped with on FileFront with NPC stuff. It's pretty helpful stuff. I've been trying to get a fast firing rate for an NPC too.
  18. Is there a way to actually have an NPC with no weapon? Every time I set the weapon to WP_NONE, it gives them a blaster rifle. I tried setting the class to CLASS_PRISONER since the prisoners and elders don't have any weapons but nothing worked. This isn't for scripting or anything, just a normal NPC file for a mod and also curiousity.
  19. Thanks a lot DT. Feel free to post here any updates you have on the model in the future! Also, does anyone know if there is a model for Episode I Anakin? I know there was one in the Youngling pack by Mars but it looks nothing like him and the model wasn't very good.
  20. That's exactly what I wanted but there's no way to do it. AltFire doesn't even work in NPC files. Okay, I got the bounding box fixed on the Hailfire. Now I'm trying to get it to actually be dangerous. Before I would have to run in front of it and shoot it to get it to react. I'm not having much luck. But here's something that cheered me up a little bit. I went to t2_trip since it's a very open map and spawned one and look what it hopped on...
  21. Alright, awesome. I got the SBD all set. I wonder if there is a way to make an NPC fire faster? There's a way for the gun to fire faster in weapons.dat and I did that because that's how it was in MDII but I can't find a way to do it for NPCs. If there's no way then that's fine. It would look better though. I'm working on the Droideka. It's looking pretty good so far I think. I just ran into a weird problem where some random NPC don't even exist when I use the command "npc spawn" EDIT: Nevermind that error. Fixed it. I got pretty far today. SBD and Droideka are all set I think. The SBD is using the bryar weapon and I used the effect files from MDII to see what he did. He has them shooting two bullets (since there are two barrels on their arm) and it looks great, but it was making the blaster pistol do that too (because they use the same effects) so I changed them back but left the "npcshot.efx" the same so it still uses it. The only downside is when NPCs are actually are using the blaster pistol visibly which should only happen with this mod with cheats.
  22. The games that have surpassing graphics lack greatly in good gameplay. Most of them are horrible. One of the first impressive titles was Infinity Blade and even though it was near console quality, the gameplay was BORING. The games with good gameplay have N-64 style graphics, which make me cringe. Mobile gaming is all about the experience and the addicting gameplay. So far at least. We're slowly getting to full mobile gaming with everything we love about desktop gaming. Eventually.
  23. The playerchoice.txt is not necessary to put it in the SP menu, contrary to popular belief. It's only if you actually use it for color customization.
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