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Everything posted by Circa
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Technically not true, I've experimented with Telegram a bit and they have a group feature that lets you have multiple channels just like Discord (just a lot more simple). I created one out of curiosity and as a potential backup of a backup in case anything happened to Discord. I'm shocked that Telegram even works on XP, I wonder how long that will last. Unfortunately the JK community is already fragmented too much as it is, I would only want to promote a Telegram if Discord went away or people started to leave it for whatever reason.
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This is awesome, would be a fun and chaotic CTF map!
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It is clear this is a sensitive matter between Willemoes and JoF. We try to keep a very neutral stance around here and only censor personal attacks and hatred. None of the original post contains any of that, and yet replies and PM’s to Willemoes definitely have. We have hidden those and are locking this thread. we have no means or reasoning to investigate this enough to take a side. All we can do is provide a method of communication but only if it remains civil and is relevant to the public. He spoke his mind and any further discourse can happen privately if he wants it to be. Any PMs sent that he reports will also be dealt with. If any JoF members read his post and were hurt or offended and turn around and be vile and toxic to him in response, you are painting the worse picture here and proving him right. If none of it is true, prove it. Threatening his life is absolutely not tolerated.
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These types of maps are my absolute favorite to see because not only are they well crafted but they allow for story telling and fit in with Raven's original design language extremely well. This looks like it could be straight out of the SP missions, but made for the enjoyment of MP. Definitely going in my collection and server. Amazing work!
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JK2 doesn't natively support it, only mods would support it like JK2MV, at least that's how it is in JKA. What mod client are you running and what is the server running? I just tried it on my end using JK2MV. /set name ^0Circa and connected to a random server and my name was black.
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[WIP] JK-DF2 Extreme Definition Texture Pack
Circa replied to vurt's topic in WIPs, Teasers & Releases
We've been considering hosting DF2 mods lately, would love to see this end up on here if that happens! Looking good! -
Most other Darth Vader NPCs that people have made do this with the lightsaber hum looping sound. Maybe someone else knows of a better way but I think this may be the way to go.
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108 downloads
This is a concept version of Darth Revan that I came up with years ago. Revan is one of my favorite Star Wars characters (pre-SWTOR) and loved the way he looked in the KOTOR cinematics, but when you see his ingame model, he looks very strange to me. I remember first playing KOTOR as a kid and thinking this was more how he would have looked like. No dress, simpler armor, etc. It has SP menu support, NPC support (npc spawn revan_c), basic team support. -======================- -!|!- KNOWN BUGS -!|!- -======================- Clipping is inevitable, and I did not make proper LODs so those might have issues. -====================- -!|!- CREDITS -!|!- -====================- Credit to Almightygir for the head and hood meshes and textures, and Hapslash/Spanki for the rest. Taunt sound from KOTOR (player character), credit to Bioware. -========================- -!|!- INSTALLATION -!|!- -========================- Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)- 5 comments
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- team support
- npc support
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Invisible shield impact and smaller or less sparks
Circa replied to Lfan's topic in Modding Assistance
I made this like 15 years ago so I can't remember if it also works in MP. I originally made it for SP but not sure if it's the same effect in both. -
The setting you are showing in the code is for the menu itself, did you turn that setting to "No" and it still isn't working?
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I deleted the mod page years ago due to it having a bunch of issues that other mods had already done better. You can still download it here though: https://files.jkhub.org/jka/bundles/JK2Restoration.zip
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If you're trying to use it in single player, you'll need to use commands like in this tutorial, since the creator of this skin didn't include SP support: https://jkhub.org/tutorials/console-commands-cvars/how-to-use-a-jedi-academy-multiplayer-skin-in-singleplayer-r16/ So it would be playermodel redja model_default model_default model_default
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Problems with swapping from single to dual sabers mid-game
Circa replied to Leumeister's topic in JA:E General Discussion
Some of this are known issues, though it is not unique to JAEnhanced, it is just more common because of the menu I built in to freely switch your sabers. However I've never noticed the t-pose issue or the fast swinging. I can try your various methods to see if it can all be reproduced. Perhaps @redsaurus could find some solution in the code or menu to select the stances someone wants and fix the issue with going from staff to single. I believe changing those things in the menu are more limited with the existing code, causing some of these things. -
JKChat A.K.A. Jedi Knight mobile application
Circa replied to ent's topic in Jedi Knight General Discussions
One nitpick I have is the Orange and Grey colors are not supported in the app so servers that use those in their hostname show as red and black like jamp would. ^8 would be orange and ^9 would be grey. Not a dire thing but maybe something you could slip in your next update. Nice job as always! -
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As far as I know hosting an OpenJK server on Linux has no special steps compared to base or other mods, so that could be why it has no specific guides. You'd use openjkded instead of jampded. Try this guide:
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This looks like a permissions issue. Are you signed into OneDrive and is it taking place of your Documents folder? The game by default saves in the Users/user/Documents/My Games/ folder for configs and saves. Check this tutorial, or if you aren't using OneDrive at all, try setting your fs_homepath to save to the JKA folder with this tutorial.
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How to fix "failed to create save" or "failed to create path"
Circa posted a tutorial in Errors & Problems
Errors like "failed to create save" or "can't write config file" in Jedi Academy or Jedi Outcast usually occur due to permissions issues on your operating system. If you are on Windows, this is most likely due to OneDrive taking over your Documents folder if you are using any OpenJK-based mod like OpenJK, JAEnhanced, EternalJK, etc. OneDrive by default sets that folder as a cloud folder rather than a local one, which can create permissions issues with games. You can simply unlink OneDrive from that folder through the OneDrive settings (Settings, Sync and backup, Manage backup) Another option is to uninstall OneDrive entirely if you don't use it, or at least sign out of it. You can also set the game to use the Jedi Academy folder instead, which is be best solution, in my opinion. To set the fs_homepath parameter, read this tutorial. -
How to set OpenJK or other mods to use the local install (fs_homepath)
Circa posted a tutorial in Errors & Problems
By default OpenJK and mods based off of it save the cfg and saves in the My Games folder in Documents on Windows 10 & 11, which isn't really ideal for most people, especially if you use OneDrive for your Documents folder. The best way to fix that and other permissions issues, or to just keep your Jedi Academy or Jedi Outcast folder clean and all together, is to set the fs_homepath to the folder that the game is in. You can set the fs_homepath by creating a shortcut for the executable of the mod you're using. In this example I will be showing OpenJK. Right click the .exe and click "Create Shortcut" (if on Windows 11, go to Show More Options" which should then put a shortcut right next to it. Rename the shortcut to whatever you want, I usually rename to OpenJK MP or SP. Next right click the shortcut and go to Properties. In the box labeled Target, it should have the path to the .exe. Directly at the end of this line, insert this text: +set fs_homepath "." This should now look in the direct folder that the exe is in to save cfg's and saves and other things. Click apply and double click the shortcut to test it out. It will open a fresh cfg unless you go back to your Documents folder and copy your saves and cfg files from there into this folder. You can also use this method for multiple JKA installs on your computer, in the above example I have it as my "Clean" setup for testing mods and settings on a pure vanilla install with no other mods. I have a handful of others for various reasons. Very underrated feature! -
You can add .menu files and call them up just like the default ones, yes. Look at how the buttons reference them as the target, Taking an example of a button in the character menu that lets you continue on to the saber menu: { play "sound/interface/button1.wav" close all uiScript "updatecharcvars" setcvar saber_menu 0 setcvar ui_saber_type single open saberMenu } Your button would just need to have open point to your new custom menu name, whatever the menuname.menu is. (no need for the setcvars in that example though)
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It's so beautiful I can't wait to try it out! I'm going to move this to the WIP section and rename it if you are cool with that @STOIK
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As I explained in my DM, the limit doesn't apply to externally linked files. Submit your mod using the external link option I screenshotted in my message to you and you won't need to worry about a limit.
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On September 16, 2003, Jedi Knight: Jedi Academy was released to the world and spun off what was loved and adored about its predecessor Jedi Outcast, and taken to the next level in terms of combat, gameplay, and modding capabilities. Two decades later, we are still here, playing and modding this game. Most of us are well into our adult years and only try to find the time to put into this game in some way, but we're here. Some people have left, come back, left again, repeat. Some have left completely, but everyone that has spent time with this game can agree that it is a unique and special experience that deserves celebration and appreciation. Mod Contest Over here at JKHub we started the celebration with a new theme, followed by the Anniversary Mod Contest. The goal with this contest was just to let people create content related the Jedi Knight series in general. We had a bunch of amazing mods submitted to the contest. Huge shoutout to @SomaZ @Noodle @WizardMKBK @Kitsu-NeshKaa @Omega1 @Chansta @Joshua for submitting their mods, each one was unique and incredibly crafted. SomaZ took the votes in the poll with his Bespin Duel Reborn mod with rend2 support, which the community voted on, but all entries were awesome. Well done. To view all entries of that contest, you can watch the below video or check them out yourself. Server Event Over the weekend, on the 16th, @Makha lead a big Jedi Academy server event that I and a few others helped with. The goal was to just bring people together on a server or two throughout the day, host a TFFA or CTF or other games, but overall just have people FFA and chill. It was a resounding success, we ended up having over 150 people show up throughout the day with the main server fill 32 slots at many times, with some overflow to a second server at some points. There was a TFFA and CTF match on a second server, as well as all guns brawl with NPCs, lots of FFA and private dueling. It was a blast (and exhausting by the end), and we hope everyone that attended had as much fun as we did. There were two group photos taken when the server was full, on FFA3 and FFA4. If you weren't there for these, I'm sorry! Thank you to all that showed up, even if just for a little bit. The point was to play this amazing game and share a bit of time with fellow fans, no matter how long or little you did so. And an even bigger thank you to all who helped make the whole day happen and run smoothly. I made a short video below recapping the event (the whole 10 hour stream can be watched here), naming as many people as Makha had written down that attended, thanking attendees and the developers behind making this wonderful game. All the appreciation in the world to them, as we all know making games is not easy, especially with deadlines, and though this game may not be perfect in their eyes, it succeeded in the long term in various ways and I think I can speak for the whole community in saying thank you for what you made, with both Jedi Outcast and Jedi Academy. Reminiscing about Jedi Academy podcast with Circa & Link Earlier this year, @Link & I celebrated by talking about our Jedi Academy memories and the legacy of the game in a podcast. Our experiences may have been different from yours, but it can be fun to hear other perspectives as you reminisce along with us. Link's love letter to Jedi Academy Not technically JKHub, but he's part of the ex-staff family, @Link also made his own video diving deep into what he loves about Jedi Academy and how it changed his life in various ways. He really hits the nostalgia spot on with this video, I highly recommend giving it a watch if you haven't yet. Though that's all we have for the anniversary right now, the year is not over, and more may be coming. Until or if that happens, thank you again for everyone that has been with this community, not just Jedi Academy, but JKHub. Our 11 year anniversary was in August, which is just as mindblowing to think it has been that long since this place launched. I know Caelum isn't around anymore but I'm sure a part of him would be proud of what he started and hopefully how it has continued since he left. You all are awesome, and here's to another 20 years! View full article
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On September 16, 2003, Jedi Knight: Jedi Academy was released to the world and spun off what was loved and adored about its predecessor Jedi Outcast, and taken to the next level in terms of combat, gameplay, and modding capabilities. Two decades later, we are still here, playing and modding this game. Most of us are well into our adult years and only try to find the time to put into this game in some way, but we're here. Some people have left, come back, left again, repeat. Some have left completely, but everyone that has spent time with this game can agree that it is a unique and special experience that deserves celebration and appreciation. Mod Contest Over here at JKHub we started the celebration with a new theme, followed by the Anniversary Mod Contest. The goal with this contest was just to let people create content related the Jedi Knight series in general. We had a bunch of amazing mods submitted to the contest. Huge shoutout to @SomaZ @Noodle @WizardMKBK @Kitsu-NeshKaa @Omega1 @Chansta @Joshua for submitting their mods, each one was unique and incredibly crafted. SomaZ took the votes in the poll with his Bespin Duel Reborn mod with rend2 support, which the community voted on, but all entries were awesome. Well done. To view all entries of that contest, you can watch the below video or check them out yourself. Server Event Over the weekend, on the 16th, @Makha lead a big Jedi Academy server event that I and a few others helped with. The goal was to just bring people together on a server or two throughout the day, host a TFFA or CTF or other games, but overall just have people FFA and chill. It was a resounding success, we ended up having over 150 people show up throughout the day with the main server fill 32 slots at many times, with some overflow to a second server at some points. There was a TFFA and CTF match on a second server, as well as all guns brawl with NPCs, lots of FFA and private dueling. It was a blast (and exhausting by the end), and we hope everyone that attended had as much fun as we did. There were two group photos taken when the server was full, on FFA3 and FFA4. If you weren't there for these, I'm sorry! Thank you to all that showed up, even if just for a little bit. The point was to play this amazing game and share a bit of time with fellow fans, no matter how long or little you did so. And an even bigger thank you to all who helped make the whole day happen and run smoothly. I made a short video below recapping the event (the whole 10 hour stream can be watched here), naming as many people as Makha had written down that attended, thanking attendees and the developers behind making this wonderful game. All the appreciation in the world to them, as we all know making games is not easy, especially with deadlines, and though this game may not be perfect in their eyes, it succeeded in the long term in various ways and I think I can speak for the whole community in saying thank you for what you made, with both Jedi Outcast and Jedi Academy. Reminiscing about Jedi Academy podcast with Circa & Link Earlier this year, @Link & I celebrated by talking about our Jedi Academy memories and the legacy of the game in a podcast. Our experiences may have been different from yours, but it can be fun to hear other perspectives as you reminisce along with us. Link's love letter to Jedi Academy Not technically JKHub, but he's part of the ex-staff family, @Link also made his own video diving deep into what he loves about Jedi Academy and how it changed his life in various ways. He really hits the nostalgia spot on with this video, I highly recommend giving it a watch if you haven't yet. Though that's all we have for the anniversary right now, the year is not over, and more may be coming. Until or if that happens, thank you again for everyone that has been with this community, not just Jedi Academy, but JKHub. Our 11 year anniversary was in August, which is just as mindblowing to think it has been that long since this place launched. I know Caelum isn't around anymore but I'm sure a part of him would be proud of what he started and hopefully how it has continued since he left. You all are awesome, and here's to another 20 years!