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  1. Over The Bridge

    Made for the II Edition of Jedi Knight Spanish Mappers Contest

    422 downloads

       (3 reviews)

    1 comment

    Submitted

  2. Xenofaar

    This is a duel map that takes place on the far off planet (from my random little mind) called Xenofaar. The map is primarily based off of the exterior of the Vjun maps.

    116 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Duel Carbon JA

    Buildtime : ~50h
    Compiletime : ~10min
     
    Brushes : 465
    Entities : 165
     
    Botsupport : Yes
    New textures : Yes (textures from JKII)
    New effects : Yes
    Secret : No
    New models : No
    New music : No (kor_dark/korrib_dark_explore)
     
    Facts about Duel Carbon JA
    non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
    new possibilities of interactivity:
    carbon-lift can be used
    lights can be switched out/on
    few things can be destroyed
    new graphics:
    supports JA's "Glow"-effect
    2 carbon-packs were added
    new effects were added
    lightning was improved A LOT

     
    If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
     
    So all credits go to Raven Software, who developed this map.
     
    To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
     
    1st there is the carbon grapper that can be lift up
    2nd u can switch some of the lights on/off
    and 3rd you can blow up many things.
     
    I know thats not too much but maybe it makes fun and gives the map more realism.
     
    OK that should be enough
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I hope you will enjoy it!
     
    » Darth NormaN
     
    ...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
     
    We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'duel_carbon_ja.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    1,073 downloads

       (5 reviews)

    0 comments

    Submitted

  4. Taspir Outpost

    Buildtime : about 1 month
    Compiletime : 55 min
    Brushes : ~4000
    Entities : ~450
     
    Secret : Yes
    Botsupport : Yes but not good
    New textures : Yes
    New music : No (no music is used)
    New models : No
     
    Facts
    totaly interactive level
    complex events without scripting
    new shaders (e.g. sky with clouds)
    terrain with phongshading
    impressing secret
    My fifth map ever,third for JK3
    Map for a contest sponsored by www.jedi-knight3.de

     
    Put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !
     
    GL + HF!

    219 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Temple of the Elders

    FFA is supported but not recommended
     
     
    Buildtime : 5 weeks (contest rule)
    Compiletime : ~45min
    Brushes : 1452
    Entities : 224
     
    Botsupport : Yes
    New textures : Yes
    New effects : Yes
    Secret : hm... a small one yeah
    New models : Yes
    New music : Yes (WC3:FT soundtrack - return of the ancients)
     
     
    Facts about Temple of the Elders
    Made for MB2's Duel Map Contest
    The Temple, once made by The Elders, lies in a huge jungle. It was built to protect the world for the thing it hides inside: The Eye of Sargeras- a titan of old times. During the search of the deciples of Ragnos, Luke sensed the Dark Fource that the Eye emits and so the Temple was found...
    New dimension of atmosphere (thunderstorm, rain and thunder sounds)
    More interactivity - many things are destroyable now
    I made SEVEN textures just for that ONE book! @Llama

     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'templeoftheelders.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    new models as ase files
    arena file/levelshot/botroute

     
    ...and the folders that belong to them.
     
    To map with my shaders enter "elders" into your shaderlist.txt!
     
     
    Enjoy it!
     
    Darth NormaN
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    811 downloads

       (6 reviews)

    1 comment

    Submitted

  6. BoC Duel Observation Deck

    Buildtime : too long
    Compiletime : ~1 hour
    Brushes : 1449
    Entities : 434
     
    Botsupport : Yes
    New textures : Yes
    New effects : Yes
    New models : Yes
    New music : Yes (Star Wars Episode III OST - Battle of the Heroes)
    Secret : well its just an easteregg ^^
     
    --------------------------------------------------
    Facts about BoC Duel Observation Deck
    --------------------------------------------------
    This is the place where Anakin and Obi-Wan fight against Dooku.
    Part of Battle over Coruscant, which will be released soon for Base and Movie Battles.
    Many things to destroy, try using the force.

    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
     
     
    So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
     
    If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'boc_observation_deck.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    new models
    new scripts
    mew music
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "epiii_boc" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    1,473 downloads

       (2 reviews)

    2 comments

    Submitted

  7. The Rotation

    This is a duel map set on a rotating wireframe cube, floating above a mountainous landscape. As the cube rotates, you will have to adjust your position to stay on it. If you fall, you die. However, there is a way around this. It shouldn't take you too long to figure out how to stop the cubes rotation, if only temporarily.
     
    Note
    Now then, this isn't a bug as such, but this map won't work properly unless the duel limit is set to 1. Yes, this means only two people to a series of duels, sorry! If two duels take place in a row, the players in the second duel will miss the cube altogether and plummet to their gruesome deaths... I may fix this later on.

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Submerged City

    This is a map made for the JK3files.com 2007 Duel Mapping Contest. It's set in a temple at the centre of a city, long lost beneath the waves. Being underwater, and it the temple not being water proof, there is always a strong possibility of flooding, especially when it was designed by a naturally vindictive mapper! The temple will slowly fill with water, until only a small air gap remains above the water level, until it eventually drains again.

    168 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Atak Cargo Bay

    Ok this is a map that I was working for STVOY as a single player mod - I just came up with a few ideas for the change to a MP starwars map - I think it worked out jsut fine, its not that big but then I had planed to make it into a duel only, now is does both. Hope you like it

    298 downloads

       (4 reviews)

    0 comments

    Submitted

  10. FF4 Crystal Duel

    Map based on the Crystal room in Final Fantasy 4

    132 downloads

       (1 review)

    0 comments

    Submitted


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