Duel
110 files
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Over The Bridge
By imobilis
Made for the II Edition of Jedi Knight Spanish Mappers Contest
422 downloads
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Xenofaar
This is a duel map that takes place on the far off planet (from my random little mind) called Xenofaar. The map is primarily based off of the exterior of the Vjun maps.
116 downloads
0 comments
Submitted
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Duel Carbon JA
By DarthNormaN
Buildtime : ~50h
Compiletime : ~10min
Brushes : 465
Entities : 165
Botsupport : Yes
New textures : Yes (textures from JKII)
New effects : Yes
Secret : No
New models : No
New music : No (kor_dark/korrib_dark_explore)
Facts about Duel Carbon JA
non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
new possibilities of interactivity:
carbon-lift can be used
lights can be switched out/on
few things can be destroyed
new graphics:
supports JA's "Glow"-effect
2 carbon-packs were added
new effects were added
lightning was improved A LOT
If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
So all credits go to Raven Software, who developed this map.
To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
1st there is the carbon grapper that can be lift up
2nd u can switch some of the lights on/off
and 3rd you can blow up many things.
I know thats not too much but maybe it makes fun and gives the map more realism.
OK that should be enough
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'duel_carbon_ja.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,073 downloads
0 comments
Submitted
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Taspir Outpost
By DarthNormaN
Buildtime : about 1 month
Compiletime : 55 min
Brushes : ~4000
Entities : ~450
Secret : Yes
Botsupport : Yes but not good
New textures : Yes
New music : No (no music is used)
New models : No
Facts
totaly interactive level
complex events without scripting
new shaders (e.g. sky with clouds)
terrain with phongshading
impressing secret
My fifth map ever,third for JK3
Map for a contest sponsored by www.jedi-knight3.de
Put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !
GL + HF!
219 downloads
0 comments
Submitted
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Temple of the Elders
By DarthNormaN
FFA is supported but not recommended
Buildtime : 5 weeks (contest rule)
Compiletime : ~45min
Brushes : 1452
Entities : 224
Botsupport : Yes
New textures : Yes
New effects : Yes
Secret : hm... a small one yeah
New models : Yes
New music : Yes (WC3:FT soundtrack - return of the ancients)
Facts about Temple of the Elders
Made for MB2's Duel Map Contest
The Temple, once made by The Elders, lies in a huge jungle. It was built to protect the world for the thing it hides inside: The Eye of Sargeras- a titan of old times. During the search of the deciples of Ragnos, Luke sensed the Dark Fource that the Eye emits and so the Temple was found...
New dimension of atmosphere (thunderstorm, rain and thunder sounds)
More interactivity - many things are destroyable now
I made SEVEN textures just for that ONE book! @Llama
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'templeoftheelders.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
new models as ase files
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "elders" into your shaderlist.txt!
Enjoy it!
Darth NormaN
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
811 downloads
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BoC Duel Observation Deck
By DarthNormaN
Buildtime : too long
Compiletime : ~1 hour
Brushes : 1449
Entities : 434
Botsupport : Yes
New textures : Yes
New effects : Yes
New models : Yes
New music : Yes (Star Wars Episode III OST - Battle of the Heroes)
Secret : well its just an easteregg ^^
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Facts about BoC Duel Observation Deck
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This is the place where Anakin and Obi-Wan fight against Dooku.
Part of Battle over Coruscant, which will be released soon for Base and Movie Battles.
Many things to destroy, try using the force.
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'boc_observation_deck.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
new models
new scripts
mew music
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "epiii_boc" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,473 downloads
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The Rotation
This is a duel map set on a rotating wireframe cube, floating above a mountainous landscape. As the cube rotates, you will have to adjust your position to stay on it. If you fall, you die. However, there is a way around this. It shouldn't take you too long to figure out how to stop the cubes rotation, if only temporarily.
Note
Now then, this isn't a bug as such, but this map won't work properly unless the duel limit is set to 1. Yes, this means only two people to a series of duels, sorry! If two duels take place in a row, the players in the second duel will miss the cube altogether and plummet to their gruesome deaths... I may fix this later on.
98 downloads
0 comments
Submitted
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Submerged City
This is a map made for the JK3files.com 2007 Duel Mapping Contest. It's set in a temple at the centre of a city, long lost beneath the waves. Being underwater, and it the temple not being water proof, there is always a strong possibility of flooding, especially when it was designed by a naturally vindictive mapper! The temple will slowly fill with water, until only a small air gap remains above the water level, until it eventually drains again.
168 downloads
0 comments
Submitted
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Atak Cargo Bay
By @JCulley3D
Ok this is a map that I was working for STVOY as a single player mod - I just came up with a few ideas for the change to a MP starwars map - I think it worked out jsut fine, its not that big but then I had planed to make it into a duel only, now is does both. Hope you like it
298 downloads
0 comments
Submitted
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0 comments
Submitted