This is a duel map set on a rotating wireframe cube, floating above a mountainous landscape. As the cube rotates, you will have to adjust your position to stay on it. If you fall, you die. However, there is a way around this. It shouldn't take you too long to figure out how to stop the cubes rotation, if only temporarily.
Now then, this isn't a bug as such, but this map won't work properly unless the duel limit is set to 1. Yes, this means only two people to a series of duels, sorry! If two duels take place in a row, the players in the second duel will miss the cube altogether and plummet to their gruesome deaths... I may fix this later on.
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