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Angel Soul

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Everything posted by Angel Soul

  1. This is awesome. I only wish this was a separate force power of kind, which could be used using certain models or so.
  2. Ahaaa... I see. That sounds like a great deal of work indeed. You have an amazing mod, and I certanly hope that you get members who can help you with that one day. I have one more question I actually tried to contact you guys earlier through your webpage, but for some reason the messages never went through. One of the coolest things you guys did for MB2 is the physics of the sabers. Would it be too much to ask you to release the saber mod for base JKA and ForceMod 3? I play FM3 a great deal - and I'm totally in love with how the sabers look in your mods Would really like to have it in FM3 RotS CE 1.5. Thanks for your reply. And keep up the good work.
  3. Ohh? Oops! LOL!! :D Awww man hahaha Allright. Well I tried with what you gave, and it didn't work. Guess I'll have to dig through all the blasted .shader files and try to find it. xD As for those image files... I just may do something about them too!!
  4. Hey folks, I have this problem... My littlebro has a laptop with Intel HD graphics with latest drivers, and has Windows 8.1 64-bit. But no matter what I do I can't get JKA or JO to run. They crash on startup. I've tried "use as administrator" thing, and tried compatibility mode - no dice. Anyone has any clue how to solve this? I greatly appriciate all advice.
  5. Mmm... I didn't find anything there, but I found something in "models.shader". And I added "glow", but it didn't work. :/ Here's the code: gfx/misc/forceprotect { qer_editorimage gfx/effects/p_shield deformvertexes wave 100 sin 1 1 0 1 glow { map gfx/effects/whiteglow blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR rgbGen entity tcGen environment tcMod rotate 10 tcMod turb 0.6 0.3 0 0.6 tcMod stretch sin 1.5 0.5 0 1 } { map gfx/effects/caustic1 blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR rgbGen entity tcMod rotate -600 tcMod scale 2 3 } } models/map_objects/mp/force_sight { q3map_nolightmap q3map_onlyvertexlighting glow { map models/map_objects/mp/force_sight blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/mp/force_sight_glow blendFunc GL_ONE GL_ONE glow } } models/map_objects/mp/force_heal { q3map_nolightmap q3map_onlyvertexlighting glow { map models/map_objects/mp/force_heal blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/mp/light_heal_glow blendFunc GL_ONE GL_ONE } }
  6. I love the work you've put into this. You've brought a much better system to JKA than its original authors lol. Is there any chance you guys will add bot support of kind? I prefer to play with bots.
  7. Heya folks, I wonder, is it possible to add dynamic glow or a bloom of some sorts on Force Powers? Basically what I would like to do is adding such a thing in multiplayer for Force Seeing (when you see your allies and foes), when you use Absorb and Protection. And if this is possible, how would I do it? Thanks!
  8. That looks pretty epic! Would be cool if it was for JKA as well
  9. Ahhh man... then it won't work?... I was hoping it would go well without coding. I tried using a transparent red layer - and then it gets difficult to see at distance in dark. Anyway, thank you for your answer Kennithh Much appriciated.
  10. Version 2.00

    453 downloads

    - Team Icons HD - ----------------------------- Team Icons in HD and from all Star Wars eras. Just choose!
  11. Ok, I found out what the problem was. Strangely, PhotoShop isn't saving my Alpha channels. I have CS 3. Do you know anything about this perhaps? SOLVED: Problem was that I *had* to save the .TGA files in 32bit. Not 24 or 16. Then the Alpha channel is saved.
  12. Hey, I'm editing an already created scope - and I wonder if it is possible for the environment when you see through the scope to be clearer and brighter? And also colored red? I don't know much about shadering. Only way I shader is through MacGyvering and Frankensteining
  13. Yeah, I did setup the alpha channel exactly as the original icons. It still messes up.
  14. Hello folks, I've re-done the Team Icons in JKA, but I keep having one problem: There's no transparency in them. They're like in a black square. I don't get it... the standard JKA shader for this should work as well? O.o PLz to halp.
  15. I have one problem with this - when I uninstalled this mod, taking away the pk3, I could no longer see ANY character to customized in JKA. Help please?
  16. I absolutely absolutely absolutely absolutely ABSOLUTELY ***LOVE*** your map(s)!! This is really really Heartwarming. I enjoying playing around here. Just wish the bots were a little bit smarter LOL But really mate... it's seen that you don't make levels just for makings sake. You put your whole Heart into it. Will you have any sequels to this level? *excited*
  17. I love the map, but I have one big problem. When I play with ForceMod 3 - Return of the Sith, classic (v 1.5), and sometimes when I exit the vehicles, I have a drone seeker floating around me, permanently (unless I choose another level), regardless of class - which is really irritating. When playing as Jedi this bug prevents me from using attacks. It happens only on this level. Any fixes for this please?
  18. I don't play online. I, like IrocJeff, really dislike the atmosphere there. SP, ForceMod 3 - Revenge of the Sith classic edition - Bot FFA, CTF are for me. MB 2 is completely out of the question. (Though I honestly wish lots of graphics of MB 2 (sabers and scope) was ported to ForceMod 3).
  19. Hey folks I've found a way to download files from filefront wherever you want from. I tried it this morning. If you go to: http://vtunnel.com You'll be at a page that allows you to surf through filefront and even download files from there. Please remember that once you download the file - it will have a strange long number. Just locate it, and rename it to whatever name you want and with extension *.rar or *.zip or *.pk3. Uncheck the "Remove Scripts" button on the page before you surf through it. I hope this helps all of you. It sure has helped me. Saves a lot of headache. Take care all and have a nice day!
  20. Heya I Love ForceMod 3 - Return of the Sith... but I think it could need a little improvement. I have a request... can someone please make the following add-on for it? - Rewards (like this: http://jkhub.org/files/file/1942-jedi-knight-rewards/) - Ability for custom HUDs (Military/Mercenary/Droids have their own huds - taken from Metroid etc.) - Dramatic K.O'ing (when shooting/sabering a foe close to a ledge and then they throw themselves dramatically and scream like on SP) - Make Team Heal/Energize selectable again. Charged Heal heals + gives regeneration for an amount of time. Charged Energize gives shield (even to units who don't have any) + ammo regen - Saber blades from MB 2, with flare ignition This would be it. Thank you for anyone who is intressted in making these changes. I would be very happy if you could do it.
  21. Can you make this to work with ForceMod 3 - Return of the Sith?
  22. Allright. Is there any kind of fix for this? A patch or something?
  23. I am actually having such a problem myself. My littlebrother has a Celeron computer, with Intel HD Graphics, and Windows 8.1... and I have patched up Jedi Outcast, and it still crashes on startup. I've updated the drivers - but it still won't work. Can someone help me please? Thanks in advance.
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