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Angel Soul

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Everything posted by Angel Soul

  1. Thank you @@ensiform for the insight. Yes, I've noticed a little that the JKA HUD coding is a bit odd (by checking through the Metroid HUD mod I downloaded a while ago). I myself am no coder, but this will proove useful to anyone who wishes to assist me in this matter. Thank you so very much for the info!
  2. Haha, I don't know the difference, since this is basically for modding JKA, and I've fixed most of the HUD graphics. But if it's in wrong section, please move it.
  3. Just did. Updated the main post.
  4. Hello all I wish to create a Castlevania: Lords of Shadow HUD for Jedi Academy. I have now all the graphics necessary to make the hud, but I do need some people who are good with shaders and people who can put this all together. Those intressted, I can send you .PSD files of the work - or PNG if you prefer (needed for partial transparency). Anyone wishes to help out? You will all be credited for your work in the readme.txt Thanks in advance! UPDATE: Here are some screenshots of the game and a video. Later on there are images of the HUD parts that I have made. GAME IMAGES [HI-RES] - provided as links (otherwise they'd take up entire screen lol): VIDEOS HERE: That's approximately the layout of the HUD that I've had in mind. But with a distinct difference. I've thought to make a "Jedi" and "Sith" edition of this mini-mod. Thus, the "Light Magic" bar (Blue bar) is only present to represent Force power for Jedi, while "Dark Magic" (Red bar) will be only present for Sith to represent their Force power. Furthermore, the ammo bar would be different, having different crest, depending if it's "Jedi" or "Sith" mini-mod you got installed. Here are the images I have created so far. I have added colors for single saber-styles such as Desann, Tavion, Dual, Staff. (just like in ForceMod 3 ) "JEDI"-PACK FORCE REPRESENTATION: "SITH"-PACK FORCE REPRESENTATION: "JEDI"-PACK AMMO-BAR REPRESENTATION: "SITH"-PACK AMMO-BAR REPRESENTATION: HEALTH AND SHIELD (Shield is the little yellow shield ) BAR: SABER STYLES:
  5. Looks cool... but could you please add bot support?
  6. Sorry for the late reply guys. Was feeling a tad... lazy. Actually I was bit busy. Hehe @ - ahhh okay. Will try that out too. Thanks. No problem @@redsaurus. My pleasure. Allright, as it is now I don't know any other bugs. I have wishes for an optional activation flare though That would be neat. And optional brighter saber cores (you know bigger - like Luke Skywalker's when he fought at the Besping Bridge vs Darth Vader in Episode V). Like this in this video - from 5:07-5:16 http://www.youtube.com/watch?v=C-DeI3ohVbY That's at least what I would like too see. @@Rooxon had also ideas of what you could add, earlier. When you feel ready, you can make another download link, and I'll play through the game and see if there are any glitches. Have a terrific weekend all!
  7. This is awesome. And I'm not even a Mandalorian fan. You think you guys can add team skins too? And in doing so, making the black part of the visor glow with blue/red color?
  8. Niiiiiiceee. Good job there!
  9. Sounds cool... but I prefer the flare Anyhow... I've come accross another bug. I've been playing through SP with this mod, and here's where it stops for me: After Rosh's defeat at Bast Castle and his two boyfriends who constatly keep healing him After this match, where you are supposed to choose a new lightsaber - the menu crashes, giving me a black HUD and I got a menu not found message. I made a screenshot, but can't find the screenshot folder for the mod. <_<
  10. Just tried them. Works like a dream. It's perfect!
  11. Wow... I can easily say that I absolutely Love this!! I've just downloaded and installed it on Windows Vista. I've come accross a couple of bugs. The first is, whenever my character gets killed in the game using the RGB saber + OJP saber... then on reload, he changes the saber color. However, on next level I play in the saber color returns to what it was. Second, when moving/walking/running around, I can see the edge of the trail of the saber sticking out about 5-6 pixels above the tip of the saber. Maybe you can fix this too? And... Third... not really a bug, but a small request Could you please add some cool ignition flare to the sabers as well? Keep up the good work. This mod is kick-ass and I absolutely Love it. EDIT: Oh and one more thing... I forgot to tell. When I'm on Hoth, and saber is in use - the light bellow my character is completely black - and it spans around 2.5 character-lengths in radius. This disappears when I turn off the saber.
  12. Put the downloaded .pk3 file in your OJP folder? I.e "Game Data/ojpenhanced"
  13. I was just about to give up on this lol. Coz I couldn't find. Allright - will give it one more go.
  14. Awwww man... :/ I was hoping for the saber physics... I Love how they look like in OJP and MB2. They are perfect. Thanks for your answer Circa!
  15. Hey, Is there anywhere I can download the OJP sabers? Or the MB2 sabers? I love the physics of the sabers there - and would like to play with them in ForceMod 3 - Return of the Sith 1.5 Thanks in advance folks
  16. Very very good. Much more looking like the actor who played as Dooku. Well done!
  17. Angel Soul

    FM3Av3

    I'm playing ForceMod 3: Classic Edition 1.5, and I've tried this out. This mod has a LOT more feats in it, but when I play it lags a whole lot - and this problem wasn't present in the CE 1.5. It is nice that there are new hilts with description of what they do, but some text is in black - and in an already dark background, I don't think it was a fitting choice. The bots are a little smarter... but that's it. A lot cheaper when it comes to Katas. I couldn't choose to play vs bots that I wanted (Luke Skywalker, Kyle Katarn, and some more) either. My verdict?... I don't know... I think that this mod needs more improvement. Put back the yellow radar, re-add "screen-look" when using Optics as Bounty Hunter etc, fix the lag, and add OJP saber trails. Then I think we could call this one a win. As it is now, I'm returning to my old FM3 mod - Classic Edition 1.5.
  18. This is awesome. I only wish this was a separate force power of kind, which could be used using certain models or so.
  19. Ahaaa... I see. That sounds like a great deal of work indeed. You have an amazing mod, and I certanly hope that you get members who can help you with that one day. I have one more question I actually tried to contact you guys earlier through your webpage, but for some reason the messages never went through. One of the coolest things you guys did for MB2 is the physics of the sabers. Would it be too much to ask you to release the saber mod for base JKA and ForceMod 3? I play FM3 a great deal - and I'm totally in love with how the sabers look in your mods Would really like to have it in FM3 RotS CE 1.5. Thanks for your reply. And keep up the good work.
  20. Ohh? Oops! LOL!! :D Awww man hahaha Allright. Well I tried with what you gave, and it didn't work. Guess I'll have to dig through all the blasted .shader files and try to find it. xD As for those image files... I just may do something about them too!!
  21. Hey folks, I have this problem... My littlebro has a laptop with Intel HD graphics with latest drivers, and has Windows 8.1 64-bit. But no matter what I do I can't get JKA or JO to run. They crash on startup. I've tried "use as administrator" thing, and tried compatibility mode - no dice. Anyone has any clue how to solve this? I greatly appriciate all advice.
  22. Mmm... I didn't find anything there, but I found something in "models.shader". And I added "glow", but it didn't work. :/ Here's the code: gfx/misc/forceprotect { qer_editorimage gfx/effects/p_shield deformvertexes wave 100 sin 1 1 0 1 glow { map gfx/effects/whiteglow blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR rgbGen entity tcGen environment tcMod rotate 10 tcMod turb 0.6 0.3 0 0.6 tcMod stretch sin 1.5 0.5 0 1 } { map gfx/effects/caustic1 blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR rgbGen entity tcMod rotate -600 tcMod scale 2 3 } } models/map_objects/mp/force_sight { q3map_nolightmap q3map_onlyvertexlighting glow { map models/map_objects/mp/force_sight blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/mp/force_sight_glow blendFunc GL_ONE GL_ONE glow } } models/map_objects/mp/force_heal { q3map_nolightmap q3map_onlyvertexlighting glow { map models/map_objects/mp/force_heal blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/mp/light_heal_glow blendFunc GL_ONE GL_ONE } }
  23. I love the work you've put into this. You've brought a much better system to JKA than its original authors lol. Is there any chance you guys will add bot support of kind? I prefer to play with bots.
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