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Angel Soul

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Everything posted by Angel Soul

  1. Thanks a lot man! Best wishes!
  2. Mmm... looks a bit different than the 80's Skeletor I've seen. And parts of the texture need depth.... but looks good! And you know... you can NEVER go wrong with Skeletor. Downloading now! Hahaha
  3. Hey guys, I would like this skin pack from filefront: http://www.gamefront.com/files/files/3572245/zsospackalgar.zip Can't download it. Tried with Vtunnel, but download can't exceed 4 MB. And this skin pack is about 21 MB. Can someone help please? Thank you.
  4. Hey, I've been searching for some mods, just randomly checking out what people post on YouTube. And I was mindblown at this one. Anyone recognizes the mods and player models/skins used in here? There's nothing in the description. If you do recognize them, please to give download links? Also - watch out, it's a bit bloody. Thanks! https://www.youtube.com/watch?v=tOF439zfkbs
  5. Hmm... could you make a version where yellow is Old Obi-Wan Kenobis when he fights Vader in Episode 4? And Red for Mace Windu/Sidious in Ep. 3?
  6. Version 1.00

    220 downloads

    A droid HUD that aims to give player the feeling of playing as a Star Wars droid.
  7. When Arnie puts on the shades
  8. Awww... allright. Too bad the T-800 model wouldn't work. And... it may be a good thing you gave up on the project. It's time consuming, and finding peeps really be able to help out is hard. Thanks for letting us know.
  9. Whoa man... you already at it? What - you on Spinach like Popeye? Let's just say it's "Spinach" LooooL Well done there! That went quick! Well... apart from having her in some nice langerie like seen in Google search (you really can't miss it... just Google jarael star wars LOL).... What I could suggest is following: 1.) Just a bit more shadowing around the pants and wrist bands so they look more believable. 2.) The shirt to a bit more like this one: 3.) And if you can fix it... make her in this outfit as well. Looks beautiful on her I think:
  10. Just did. Got 'em! And it works. Awesome!
  11. Emm... I did a re-check... showed up I didn't delete those *x86.dll files afterall hahah I did it now. And now it works!! Thank you @@ensiform and @@Raz0r for helping me with this. Wow... this is one heck of a mod! It's absolutely brilliant! Unbelievable, so much configuration you can do. Far more superior to ja+ that's for sure! Thanks again folks. I appriciate it. EDIT: There is one bug however that I've come accross. When choosing between bots to play - the name of the bots is mixed together with the term "HUMAN". This goes for the slot nr 3, 5, 7, 9, 11 and 13. Plus, I get an extra slot which I didn't choose. I chose 14 players max, I get 15. Sometimes, when I pick what bot I want for nr 6... it also changed nr 11. The game then crashed. But now it stopped - for whatever reason. Also... the radar arrows as well as the awards graphics show gray boxes as seen here: EDIT 2: Got another bug... I was checking through the setup options in-game (where you can change saber glow etc) ... and got ERROR: client crash.
  12. Yep. I did all that, and I still get error. I wish I could copy and paste all that the console says as it doesn't recognize lots of lines of code. It tries loading VM_Create: uix86.dll and cgamex86.dll and fails. And then uses legacy. While, it couldn't load those files I tried playing. And I could go into the game. But when I clicked to select saber the game froze up, mini-crashed, and get this error message: ERROR: UI_UpdateSaberHilt: Could not find item (saber) in menu (ingame_saber) The player model selection screen showed a huge array of available player models too. I have tons, and couldn't select them all. But now I could. I don't think that's a bug. But still, the more said the better info you get of what may have been wrong.
  13. This is brilliant! But really needs to make the shader for shiny armor. Can you do that please??
  14. Holy cow that's fantastic!! Emmm... @@DT85... is it possible for you to perhaps convert the Arnold and T-800 model for JKA?? Would Love to use them for FM3 as Dark Troopers :D
  15. Angel Soul

    Republic Trooper

    This is great! Love this model! I would love to see the following: 1.) Needs some armor shinyness 2.) The team red/blue colors to be brighter and more metallic looking. Apart from that - this has already become to one of my fav skins/models!
  16. Angel Soul

    Hand Maiden

    That's pretty good! The gradients on the robe just need slight alteration. Nice work!
  17. But but... I LOVE using guns in JKA! They should only have been more powerful. I use guns as much as I can! :3
  18. Maybe Jarael? When I saw her pic I instantly fell in love.
  19. Who's the author? Maybe if many of us ask we could get permission? Their mod need improving too. And I've been working on some HUDs which I was hoping to implement in FM3.
  20. Allright- I tried now using dedicated server with: cd .. openjkded.x86.exe +set dedicated 2 +set fs_game "japlus" +map mp/ffa1 And it worked. There were no errors from what I could see. It loaded up JA++ just fine. Then I tried using standard MP with the client side of JA++ with: cd .. openjk.x86.exe +set fs_game "japlus" Then it didn't work. I got these errors: --- ambient sound initialization --- Sound memory manager started VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded ERROR: ui/jamp/saber.menu, line 1114: unknown menu item keyword model_angle2 ERROR: ui/jamp/saber.menu, line 1114: unknown menu item keyword 90 ERROR: ui/jamp/saber.menu, line 1131: unknown menu item keyword model_angle2 ERROR: ui/jamp/saber.menu, line 1131: unknown menu item keyword 90 But I suppose it may be because you updated the Server build. Still, maybe this may be helpful to you.
  21. Allright @@Raz0r Will do.
  22. Hey @@redsaurus ... I don't know how far you've come with this cool mod of yours, but I have found a couple of features in another mods which you might be able implement. In JA++ mod by @@Raz0r, you can apparently change saber glow sizes in game - as seen in the screenshots on this page. http://jkhub.org/topic/1594-ja-is-it-worth-the-download-questions-answered/ Furthermore, an OpenJediProject fix by @@Clan FJA , (someone called G?) contains a fantastic in-game option of what kind of saber types you wanna use. Whether it be MB2 kind of sabers, standard, or otherwise. If you do have OJP, you can take a look at it here: http://jkhub.org/files/file/1972-openjediproject-v12-fixed-g-by-fja/ I'm not a pro-coder, but maybe you can get help from these guys and use some of these feauters in your own mod? Not only would it be a fantastic addition to your own mod, but concidering the code is already done for these, it may decrease amount of time making your mod significantly. Anyway, It's just a little tip. Cheers!
  23. Yep. Tried that too mate
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