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Everything posted by Angel Soul
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WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
The heck? Blood Omen 2 is awesome! Allright, I get it. Hope all is well over there and you're happy where you've moved. -
WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
For sounds... you might check this page. You could get some programs to rip the sounds from here: http://www.thelostworlds.net/ -
Hey all I'm just curious... does the map "Canyon Oasis" from Dark Forces 2 exist for JKA as well? I found a WIP on YouTube, but it's 2 years old, and no link to the work is provided whatsoever.
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Yep. You can do it to some extent I think. I have the SBX Saber cores that are used in MovieBattles 2 (link: http://www.massassi.net/levels/files/3062.shtml), but they don't add that much color glow really. I am no expert by any means, but I've tried different saber cores and I think it's in the coding to determine the amount of glow.
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WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
Hahahah -
WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
@minilogoguy18 and @@Psyk0Sith ... my respond to this thread my kind sirs is.... I *LOOOOVE* Kain!!! Jeez! The model and skin look TERRIFIC!! When will you be releasing the model?? :D Do you plan making Kain from "Blood Omen 2" as well? :D -
[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
Thank you @@ensiform for the insight. Yes, I've noticed a little that the JKA HUD coding is a bit odd (by checking through the Metroid HUD mod I downloaded a while ago). I myself am no coder, but this will proove useful to anyone who wishes to assist me in this matter. Thank you so very much for the info! -
[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
Haha, I don't know the difference, since this is basically for modding JKA, and I've fixed most of the HUD graphics. But if it's in wrong section, please move it. -
[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
Just did. Updated the main post. -
Hello all I wish to create a Castlevania: Lords of Shadow HUD for Jedi Academy. I have now all the graphics necessary to make the hud, but I do need some people who are good with shaders and people who can put this all together. Those intressted, I can send you .PSD files of the work - or PNG if you prefer (needed for partial transparency). Anyone wishes to help out? You will all be credited for your work in the readme.txt Thanks in advance! UPDATE: Here are some screenshots of the game and a video. Later on there are images of the HUD parts that I have made. GAME IMAGES [HI-RES] - provided as links (otherwise they'd take up entire screen lol): VIDEOS HERE: That's approximately the layout of the HUD that I've had in mind. But with a distinct difference. I've thought to make a "Jedi" and "Sith" edition of this mini-mod. Thus, the "Light Magic" bar (Blue bar) is only present to represent Force power for Jedi, while "Dark Magic" (Red bar) will be only present for Sith to represent their Force power. Furthermore, the ammo bar would be different, having different crest, depending if it's "Jedi" or "Sith" mini-mod you got installed. Here are the images I have created so far. I have added colors for single saber-styles such as Desann, Tavion, Dual, Staff. (just like in ForceMod 3 ) "JEDI"-PACK FORCE REPRESENTATION: "SITH"-PACK FORCE REPRESENTATION: "JEDI"-PACK AMMO-BAR REPRESENTATION: "SITH"-PACK AMMO-BAR REPRESENTATION: HEALTH AND SHIELD (Shield is the little yellow shield ) BAR: SABER STYLES:
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Sorry for the late reply guys. Was feeling a tad... lazy. Actually I was bit busy. Hehe @ - ahhh okay. Will try that out too. Thanks. No problem @@redsaurus. My pleasure. Allright, as it is now I don't know any other bugs. I have wishes for an optional activation flare though That would be neat. And optional brighter saber cores (you know bigger - like Luke Skywalker's when he fought at the Besping Bridge vs Darth Vader in Episode V). Like this in this video - from 5:07-5:16 http://www.youtube.com/watch?v=C-DeI3ohVbY That's at least what I would like too see. @@Rooxon had also ideas of what you could add, earlier. When you feel ready, you can make another download link, and I'll play through the game and see if there are any glitches. Have a terrific weekend all!
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- 10 comments
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- JKHub Exclusive
- Male
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(and 3 more)
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Sounds cool... but I prefer the flare Anyhow... I've come accross another bug. I've been playing through SP with this mod, and here's where it stops for me: After Rosh's defeat at Bast Castle and his two boyfriends who constatly keep healing him After this match, where you are supposed to choose a new lightsaber - the menu crashes, giving me a black HUD and I got a menu not found message. I made a screenshot, but can't find the screenshot folder for the mod. <_<
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Wow... I can easily say that I absolutely Love this!! I've just downloaded and installed it on Windows Vista. I've come accross a couple of bugs. The first is, whenever my character gets killed in the game using the RGB saber + OJP saber... then on reload, he changes the saber color. However, on next level I play in the saber color returns to what it was. Second, when moving/walking/running around, I can see the edge of the trail of the saber sticking out about 5-6 pixels above the tip of the saber. Maybe you can fix this too? And... Third... not really a bug, but a small request Could you please add some cool ignition flare to the sabers as well? Keep up the good work. This mod is kick-ass and I absolutely Love it. EDIT: Oh and one more thing... I forgot to tell. When I'm on Hoth, and saber is in use - the light bellow my character is completely black - and it spans around 2.5 character-lengths in radius. This disappears when I turn off the saber.
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Put the downloaded .pk3 file in your OJP folder? I.e "Game Data/ojpenhanced"
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[HELP] Dynamic glow on Force Powers in JKA MP
Angel Soul replied to Angel Soul's topic in Modding Assistance
I was just about to give up on this lol. Coz I couldn't find. Allright - will give it one more go. -
OJP or MB2 sabers for download?
Angel Soul replied to Angel Soul's topic in General Modding Discussions
Awwww man... :/ I was hoping for the saber physics... I Love how they look like in OJP and MB2. They are perfect. Thanks for your answer Circa! -
Hey, Is there anywhere I can download the OJP sabers? Or the MB2 sabers? I love the physics of the sabers there - and would like to play with them in ForceMod 3 - Return of the Sith 1.5 Thanks in advance folks
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- 9 comments
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- Male
- Bot Support
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I'm playing ForceMod 3: Classic Edition 1.5, and I've tried this out. This mod has a LOT more feats in it, but when I play it lags a whole lot - and this problem wasn't present in the CE 1.5. It is nice that there are new hilts with description of what they do, but some text is in black - and in an already dark background, I don't think it was a fitting choice. The bots are a little smarter... but that's it. A lot cheaper when it comes to Katas. I couldn't choose to play vs bots that I wanted (Luke Skywalker, Kyle Katarn, and some more) either. My verdict?... I don't know... I think that this mod needs more improvement. Put back the yellow radar, re-add "screen-look" when using Optics as Bounty Hunter etc, fix the lag, and add OJP saber trails. Then I think we could call this one a win. As it is now, I'm returning to my old FM3 mod - Classic Edition 1.5.
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- 5 comments
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- Non Star Wars Related
- Celebrity Skin or Model
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