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Everything posted by Angel Soul
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[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
Allright. I got the basic HUD up. I've decided to make the basic for now - and then, some day, if someone wants to help me make it a progressive bar, we can do it then. This is how the bar looks like now: http://jkhub.org/topic/4713-wip-castlevania-lords-of-shadow-hud-jka/ Now, I do need assistance in shadering. Namely, mapping a tiled pattern to the bar meters themselves. How do I achieve that? I'm no pro coder so please bear with me. -
Here's a HUD I'm working on. After many trials and errors, I finally got it this way. Just want to show how it looks like. Things that I know need fixing [Coding assistance MUCH appriciated]: - Shaders for the bars - Bar reflection (giving it a 3D look), which strangely enough only works on the green Life bar, despite that image should add for ALL the bars - Adding glowing orb to the different saber styles. - Making the saber style orb container semi-transparent SCREENSHOTS:
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[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
Allright. Got it. Thanks for the clarification. Unfortunately, when comming up to 1024 and beyond, the acceptable image dimensions change drastically. So I'll have to do it as a square. Think it'll turn out neat though still. -
[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
So you mean that, if this is gonna work, I will have to - for example - set the image setting to 1024x1024? -
Canyon Oasis map for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Thank you very much for this! I will be testing it first thing tomorrow morning. -
[HELP]Castlevania LOS HUD needs shaders/coders
Angel Soul replied to Angel Soul's topic in Modding Assistance
Allright... I am trying to make the HUD on my own. Not a progressive bar, but standard. For now. And I am comming accross an annoying problem. When I start the game in MP, I get a really big gray box with white edges and it says that all my texture files' width are not power of 2. Now this confuses me somewhat... as I have done exactly like in tutorial I found here: http://www.moddb.com/games/star-wars-jedi-academy/tutorials/heads-up-display-tutorial My texture files are in .PNG format, and the whole image format has first been set to 1600x1200. Then I re-sized it to 1280x960. What is going on? O.o -
Canyon Oasis map for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Yep. I do have Jedi Outcast. Not installed, but I do have it. -
Canyon Oasis map for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Ahhhh - this is great! It misses out the underwater labyrinth, but otherwise this map is true to the original! And the bot routing is great. Thank you very much. One more question - since this map requires JK2 Textures, you know of any good JK2 texture pack? I found one once here on JKHub, but its plentiful of bugs. -
[HELP] Dynamic glow on Force Powers in JKA MP
Angel Soul replied to Angel Soul's topic in Modding Assistance
Ahaaa.... allright. Wonder why they'd hardcode Push/Pull. Thank you for your answer. I'll take a look at it. -
[HELP] Dynamic glow on Force Powers in JKA MP
Angel Soul replied to Angel Soul's topic in Modding Assistance
Allright, now I *REALLY* have to ask this haha - how do I actually find the effects that correspond to activation of a certain Force Power? I want to tinker a little with them, adding glow. This I want to work in MP especially. Because obviously it doesn't say "force protect" just clean out. Leaves me guessing which one it is. You know any way to find for certain which effects are used for what Force power? -
If someone could do this, it would be so cool. I LOVE the idea of Coop. Just think there's much left unfinished in OJP. (Plus the fact that they cut out some Force Powers... me no like that Team Energize and Team Heal would be awesome in Co-op.)
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Canyon Oasis map for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Wow... didn't know it existed for Quake 3 as well... but it looks quite bit different. Strange thing this - all look different. -
Canyon Oasis map for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
I tried downloading it... but the link is dead unfortunately. :/ -
Canyon Oasis map for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Thank you @@mrwonko I did download it and check it out... I just think what he did with the map has truly very little to do with Canyon Oasis and the very ambient of it. Also it lags and lacks bot support. I did try using Google and found nothing. The closest match I found was this video which was made. I don't know who made it, but maybe someone here does? http://www.youtube.com/watch?v=NmryMK__rQQ -
Dude @@Szico VII - you're my favourite map maker. This is pure beauty. Now I feel I must post this up Hahaha Yes, I can totally see this play in the trailer of your map. http://www.youtube.com/watch?v=8WZW4groJro
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WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
The heck? Blood Omen 2 is awesome! Allright, I get it. Hope all is well over there and you're happy where you've moved. -
WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
For sounds... you might check this page. You could get some programs to rip the sounds from here: http://www.thelostworlds.net/ -
Hey all I'm just curious... does the map "Canyon Oasis" from Dark Forces 2 exist for JKA as well? I found a WIP on YouTube, but it's 2 years old, and no link to the work is provided whatsoever.
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Yep. You can do it to some extent I think. I have the SBX Saber cores that are used in MovieBattles 2 (link: http://www.massassi.net/levels/files/3062.shtml), but they don't add that much color glow really. I am no expert by any means, but I've tried different saber cores and I think it's in the coding to determine the amount of glow.
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WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
Hahahah -
WIP Kain - Legacy of Kain series
Angel Soul replied to minilogoguy18's topic in WIPs, Teasers & Releases
@minilogoguy18 and @@Psyk0Sith ... my respond to this thread my kind sirs is.... I *LOOOOVE* Kain!!! Jeez! The model and skin look TERRIFIC!! When will you be releasing the model?? :D Do you plan making Kain from "Blood Omen 2" as well? :D