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Szico VII

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Everything posted by Szico VII

  1. See, i didnt even know these commands existed: (and incidentally, the line " alphaGen 0.08 is not recognised by the renderer (ingame error) specularreflectance 1.0 roughness 0.1 @SomaZDo you have a list of all the current working shader commands and descriptions by any chance? Also, random issue - i enable r_parallaxmapping1 and as you can see from last video, was working with proper parallax effect on sand. But now its just stopped working. I even removed every other texture and shader from the mtr, just leaving the sand and the parallax effect is completely disappeared? Is this a bug or am I missing something
  2. @SomaZIm confused which part of the shader tells it to use cubemaps for reflection?? Same for the one in the other topic: Base has the tcGen enviro command, which bits in these shaders even tell it to be reflective? Just looks like a transparency + NM? Or does it derive reflective areas from the rmo? textures/DF2_glass/glass1 { qer_trans 0.5 { map textures/DF2_glass/glass1 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA normalMap textures/DF2_glass/glass1_N normalScale 1 -1 rmoMap textures/DF2_glass/glass1_RMO } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO } }
  3. @SomaZ Thanks for the breakdown, is there a good tool that will generate appropriate PBR for free you can recommend? The rend2 feature I was really hoping for was cubemapping for water but that's a no go? Also, how would you darken the texture near the water line using rend2? Theres no good way to do this in baseJA other than a separate texture blend which is definitely possible
  4. @SomaZ @Circa I haven't found any good resources really. Just that one post that mjt already highlighted. And there's no explanation of what each type of texture is, or does. Some example files for each type of shader pass/material pass would be extremely useful. e.g the terms, albedo map, RMO mean nothing to me, and even google doesnt tell me what RMO stands for It also mentions liquid shaders but that doesnt seem to work at all in my mtr so in need of refreshing
  5. Im going to be honest, I have no idea what that means - can you explain? Very glad you found the assets useful, Ill have a look at it shortly: Do people think its better more isolated or I can pop more islands in the skybox to make it seem more of an archipelago chain NB: rend2 is on left and vanilla on right: Also no idea how to do this, is this a rend2 feature? Ive found current ren2 documentation lacking, took me a few hours browsing posts to realise the shader commands I used a few years ago had all been changed e.g "stage normalparallaxmap"
  6. Some progress: And tried some rend2 features, parallax/specular on the sand and boat As well as the dynamic sky light and shadows @SephFF no its 1024x1024 the sky was a premade one I found on google, had to add the horizon and water below so it properly worked with the ocean blending Skybox source: Pin page (pinterest.co.uk)
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