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Reepray

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Everything posted by Reepray

  1. 91 downloads

    Designed for TFFA with varied fighting areas. Inspired by the planet Abafar from the series Star Wars: The Clone Wars. It does not represent any specific location seen on the series. FUTURE UPDATE: - I have a planned update for the end of October. It will fix the player model lighting (thanks to SomaZ for pointing it out), improve bot routes, add more details and polish some things. SUPPORTED GAME MODES: - FFA, TFFA, Duel. NOTES: - The map's lighting was done using "r_gamma 1.2". Screenshots were taken with "r_gamma 1.2". - The bot routes don't work the best. Might update them in the future.
  2. No worries. Yep, mapping for singleplayer and multiplayer is different. I actually forgot about the possibility of the issue coming from playing sp. Apologies for that I'll include a comment about it on the description of the download page. Thanks and apologies as I don't really have any intention of trying to make it work for singleplayer.
  3. Hi there! I only test my maps on the vanilla game, since I only play the original game with no gameplay modifications. Are you using any conversion mods like Movie Duels or Movie Battles II? I've known of the issue on those mods since the day my map got included on them. I've asked the developers why that was happening but never got an answer. It is on the developers of those mods to fix it though, since I shared the source map file with them so they could have total freedom to adapt it and use it for anything. If you are not using any mods let me know cause then it'd be my problem, though it'd be a rare issue, since it has worked well for me and everyone who helped test it on a base server with no game changing mods.
  4. Hi there! I only test my maps on the vanilla multiplayer game, since I only play the original game with no gameplay modifications. Are you using any conversion mods like Movie Duels or Movie Battles II? I've known of the issue on those mods since the day my map got included on them. I've asked the developers why that was happening but never got an answer. It is on the developers of those mods to fix it though, since I shared the source map file with them so they could have total freedom to adapt it and use it for anything. If you are not using any mods let me know cause then it'd be my problem, though it'd be a rare issue, since it has worked well for me and everyone who helped test it on a base server with no game changing mods. Edit (since Torki answered my reply on the forum post): As Torki pointed out in their reply, this issue is also caused by playing the map on singleplayer. These are known bugs that will not be addressed. Apologies.
  5. Hello there! A new version of the map World Between Worlds (November 11, 2021) has been uploaded! This update fixes an issue with the portal images that appeared when I recolored them for the previous update (10/10/2021) The portals have been redone from the original images. Recolored, added changes and also repainted the Malachor V symbols which where not being drawn properly in-game. Apologies Thanks everyone!
    Such a lovely place recreated beautifully with a lot of detail put into it. Very atmospheric, relaxing and fun to explore. I followed SephFF's progress closely and the amount of work put in this map was/is astonishing. Worthy Summer Contest winner! Congrats!
  6. Hello there! A new version of the map World Between Worlds (Version 10/10/2021) has been uploaded! And is now awaiting Staff approval. Edited the original post of this thread to update the title, update the changelog and edit out some older stuff. I myself didn't know this update was coming until last Friday when I suddenly got motivated to try and keep improving the map again xD Thanks everyone! I hope you like it Image for a rough comparison. Better compared in-game as the loss of image quality of the screenshots plus the process of building the comparison image make the stars look very dim.
  7. Hello there. If you feel like playermodels are too dark on some places, or everywhere, you could try adding lightJunior entities. Though we may need a more experienced mapper to confirm if too many lightJunior entities have any hit on performance. I've used 5 of them, with nonlinear falloff, on my World Between Worlds map to light up playermodels, since the map had no need for normal light entities except for the Sith altar room, and they've done a perfect job without any issues on performance.
  8. Hello there, it is me, Reepray, you can call me Reep for short The purpose of this post is to keep track of new releases and notify people who have downloaded my map, World Between Worlds. UPDATE November 11, 2021: (latest) UPDATE 11/08/2021: UPDATE 10/10/2021: UPDATE 11/25/2020:
  9. Version 11-11-2021

    953 downloads

    This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars: Rebels. Hello there, it is me, Reepray This map was started and released a year ago (2020), and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. In addition, it now has music and when strolling around the map you'll sometimes hear Morai hooting. I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution. The map supports Duel and FFA/TFFA modes. The map has been built to work properly on the vanilla multiplayer game. Some aspects of the map such as the Sith portal projection do not work on singleplayer. Singleplayer issues or those caused by game changing mods will not be addressed. For more information please read this copy of the readme file (Version November 11, 2021) Original (release day) text explaining the motivation behind the creation of this map
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