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Droidy365

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Everything posted by Droidy365

  1. So after all this time, I've finally come up with a solution - VH_WALKER! With it being a walker, the only way to get inside or out is with the use button, which works great! However, there are some issues. First off, you can "step" (or rather slide) on top of other players, killing them instantly. Friend or foe. As you can probably tell, this is definitely not desirable. Is there a way to change that in the .veh file? I set mass to 0, but that didn't seem to affect anything. I don't want them to be able to do any damage. The second issue is that most weapons won't work on it. Only weapons that will are melee, lightsabers, snipers, explosives and electrical weapons. Everything else will just bounce off the vehicle.
  2. Is it a playermodel or is it a saber? I can give you some help with sabers if you need it.
  3. Hello there! Very late response, apologies for that. But this should be very simple to do - All you'd need is a shader and one line that references the effect in the .sab file. If you like, I could help you with that later today.
  4. Any updates to this? I'd also love to know how to get high resolution textures that look the part. I believe that I made a high resolution texture that changed the hue a bit as well; I could see a difference in the colour, but other than that I could barely tell any difference.
  5. Category you'll probably want is Mod Requests and Suggestions, as Modding Assistance is more for helping you to make something yourself. One of the staff members might move it for you ? On a side note, if you ever need any melee weapons ported to be used as a lightsaber, let me know. I've recently been porting quite a few models like that. Just make sure that the model is available to download.
  6. Thank you so much, that really is so much better :)
  7. Hello there! This has been something that's been bugging me for quite a while now with the "new" JKHub, and that's having the same topic appear multiple times in the New Content list. I personally prefer the old system of having a reply to a topic simply bump it up to the top of the list. This shows that there's been a reply to the post, without it filling up the page. I often went onto the new content page to reply to multiple posts within the list, as I like to be a helpful person. This new system makes it very difficult to do so. Please forgive me if there's some kind of option to fix this that I don't know about. Thanks - Droidy.
  8. Aight, for any other soundpacks I'll be posting them in the soundpack thread. I just felt that the Kira one would be good for the Kira model ?
  9. Something some of you may appreciate; a Kira Carsen soundpack! Using the voice clips from @Jeff's .pk3 file and some files from Marvel vs Capcom Infinite's Black Widow (who shares the same voice actress). Link: https://www.mediafire.com/file/ri30enn07etga4x/l_Kira_Carsen_Sounds_Droidy.pk3/file Just simply drop it in with the existing PK3 file. EDIT: I just realised that I forgot to add a falling sound...
  10. One way would be to have him replace one of the actual cultist npcs, or one of the Reborn twins. These specific NPCs are hardcoded to never use primary attacks and only use force powers.
  11. Once I made a mod that replaces Alora2 with someone that was CLASS_KYLE. It was a long time ago, but I clearly remember him using the Kung Fu moves on me. I don't remember what weapons he had enabled, but Kyle_boss only has a lightsaber, according to his .npc file. Perhaps WP_MELEE + CLASS_KYLE could work?
  12. Hello there! Welcome to the Hub and welcome back to the community!
  13. Hello there! I believe this page should be helpful to you: https://jkhub.org/forums/topic/10142-npc-classes-and-their-descriptions/
  14. So hey, don't mean to be annoying, but how's this thing going? I just remembered this was a thing, and I'm really looking forward to it. Doubt there will be a release anytime soon, though ?
  15. https://i.imgur.com/sv3J1fG.jpg Nope, that's not how lol
  16. I might just bump this, as I seem to be having the same issue. That being said, where did you get that version of OpenJK that allows you to have more NPCs?
  17. Nice mate! I've been experimenting with something like this using Noesis, this saves a few steps that would otherwise be involved in it.
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