Jump to content

Droidy365

Members
  • Posts

    464
  • Joined

  • Last visited

Everything posted by Droidy365

  1. It would be cool to have mod support, yeah. Or even just DLC would be nice. It would be cool to see something new come out of these games. Perhaps a sequel could even be a possibility, if it sells well.
  2. So two questions: 1: How is progress going with your SP mod? 2: Would you consider releasing the dialogue system? I was thinking about using it for a few things myself
  3. True, but I do feel like it somehow fits, too. I don't know what happens, as I haven't gotten around to playing the mod yet. However, as far as I know it's set around the time of Return of the Jedi in an alternate timeline. Revenge of the Jedi was the alternate title.
  4. Another thing that would be amazing, but probably won't happen in a million years: Ray Tracing/Path Tracing
  5. I feel like Force Lightning Level 2 should have a sort of knockdown effect to most enemies, kinda like this: https://youtu.be/rlRJLcy8NsA?t=17 Basically the same thing jumping on them does (which in itself is pretty stupid) Lightning Level 3 should do the same, but then ragdoll them after killing them (much like the base game does) Lightning Level 1 should just be replaced entirely with the regular level 2, but less shitty. The higher level enemies, such as Reborn/Reborn Masters should be mostly immune to the knockdown effect, whereas Cultists and the like should be knocked down. Stormtroopers would probably die from Level 2 and above.
  6. Holy shit, is it really that old now? Bloody hell...
  7. That looks like a Normal Mapping thing. No idea if that's possible under the JKA engine or not.
  8. I know what you mean, I think you explained it pretty well. I'd imagine it would be possible with a bit of coding. It's likely a set value that can easily be changed. I could be completely wrong about this, as I know very little about coding.
  9. Have you tried using the map list as a test? Did that crash too? What mods do you have installed? Normally this kind of error is a texture issue, in my experience.
  10. I remember I was trying to do this once, with a pistol weapon. If I remember correctly, the Force Crystals did nothing either. I wound up just giving up towards the end. Sorry, this isn't a very helpful answer lol. As Asgarath said, it's probably possible with coding. I'd imagine there would be a way to make it act as a force power does with draining force power. Another option could be to try and replace Force Lightning, either by modding effects, or by changing the code for it too.
  11. Normal maps, they can really bring textures to life.
  12. For the kicks, you could edit the .sab files for the sabers, and add the tag noKicks 1 Doing this won't affect the player, but it should affect the NPCs. As for Kyle, only thing I can think of is changing his CLASS. I would change it to CLASS_DESANN Because it's a boss class. Kyle may behave slightly differently, but he should be fine.
  13. strings/English/sp_ingame.str in assets0 is what you're looking for. Copy that, open it and press CTRL + F and type "Blaster" (without quotes of course) Once you've finished, create a pk3 file. To do this, make a zip file and rename zip to pk3. Put the str file in the same directory that I previously mentioned inside the new pk3, and drop it into Base.
  14. yawSpeed won't, but it doesn't hurt to play around with runSpeed. I might experiment a little, myself.
  15. I would say to decrease runSpeed, and yawSpeed too, for good measure. runSpeed is self explanatory, yawSpeed is how fast he turns around.
  16. IMPORTANT: Make sure you don't overwrite the assets#.pk3 files. Make a new pk3 file by making a new zip folder and renaming "zip" to "pk3" If you like, put a z before the pk3's filename to make sure that it'll be loaded first (although this shouldn't be an issue)
  17. I believe that LEGO Star Wars: The Skywalker Saga is gonna be open world-ish outside of levels. Moreso than the Force Awakens.
  18. Well, I wasn't the only one that thought she looked like Grey
  19. I think I may or may not have found her: Very similar eyebrow shape, nose shape, etc. Couldn't get a front view of her. I made sure to use an older photo. Grey DeLisle (AKA Grey Griffin), voice of Alora and Jedi Female. EDIT: Here's a more modern picture, which shows the slightly rounded chin. I'm 90% sure that's her.
  20. It's under the rooftop (t2_rogue) textures, so that's certainly not a bad assumption. It does actually appear in that level, too. But yeah, I'd say you're right about both of those things. Reusing assets, and making the stormies look a bit more human. I honestly never knew about this Easter Egg. Which is strange, given how many years I've been playing this game for. It could even be something to do with the devs, one may never know.
  21. Ok, because I'm a nerd I translated the main sign the post is asking about: So that's a thing. I'm curious now, so I might translate the other ones. EDIT: More translations. Purple Kel Dor sign says: Orange Kel Dor sign says: Would be good for maps with a cantina. I'll do some more when I get home..
  22. Here's the full texture: And a higher resolution version I made with Gigapixel: She's not the only face that appears in neon sign textures. Still though, I am curious as to who that is. It's clearly a photo of a real person, as opposed to these other ones.
  23. https://jkhub.org/topic/10440-rules-on-copyrighted-music-and-ported-sounds/ Not sure how helpful that is, really. It is allowed to be posted on the site, but it is a bit of a grey area. A lot of other people have made and uploaded mods like that, though. I think you should be fine.
  24. Nice mate! Is there a download?
  25. I'm pretty sure the Inquisitors will be in this game, they were in the promotional art and the trailer I believe.
×
×
  • Create New...