Jump to content

Droidy365

Members
  • Posts

    473
  • Joined

  • Last visited

Everything posted by Droidy365

  1. prop_barrel { name prop_barrel type VH_ANIMAL numHands 2 lookYaw 45 lookPitch 45 length 136 width 24 height 40 centerOfGravity "-0.222 0 0" hideRider 1 killRiderOnDeath 1 waterProof 1 speedMax 500 speedMin -100 turboSpeed 800 turboDuration 3000 turboRecharge 8000 acceleration 10 decelIdle 20 strafePerc 0.0 bankingSpeed 0.0 rollLimit 0 pitchLimit 0 braking 10 mouseYaw 0.006 turningSpeed 100 turnWhenStopped 0 traction 100 friction 100 maxSlope 0.55 mass 200 armor 100.0 toughness 30.0 model toss_barrel riderAnim BOTH_VS_IDLE flammable 1 explodeFX "ships/swoop_explosion" cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 80 cameraAlpha 0 } All the others are the same, but with different models.
  2. By the way, it's probably worth mentioning that this is an addon for MBII, where you spawn as a vehicle. So it's fine if it's impossible to actually jump inside it too. At the moment, if you attempt to jump out, the vehicle will freeze in place and the player will be unable to move - certainly not something I want to happen.
  3. Thanks, but I don't think this will be very useful for what I'm trying to do. Prop Hunt is a multiplayer game-type, and I don't think the control command works in MP.
  4. Hello there! I was wondering how I could make it so that pressing jump while in a particular vehicle doesn't make the player jump out of it. This is for my Prop Hunt mod.
  5. I'm pretty sure .com is for sites looking to make a profit of some kind, anyway. I think .org works better for this site, as it's a non-profit organisation of sorts.
  6. IMO you should at least post a link here in this thread.
  7. Oh wow, I think this is the first Dagobah map in a long time (if ever)
  8. All volunteers/mod developers are welcome to join the team. The Discord's been pretty quiet lately.
  9. For videos, there are plenty of tutorials on Adobe After Effects.
  10. /devmap mp/ffa3
  11. If you're asking what the best program for making lightsaber effects in pictures is, then I can make a recommendation: If you have GIMP, there's a filter you can get here. Put it in your scripts folder that's in your GIMP installation folder. If you don't have GIMP, you can get it here. Here's how it looks: Of course, you can play around with the settings a bit, see what looks good. I used this to make my saber mod.
  12. I got a suggestion to give my Manual Blocking mod Android support, and to change the bind for Backspace to a bind for the Action button. However, I have no idea how I would go about doing that.
  13. This and other Undertale/Deltarune models would be great.
  14. https://jkhub.org/topic/10882-a-rather-strange-request
  15. If you don't mind me asking, how exactly do you extract sounds from EA SWBF1/2?
  16. I suppose it's a backstory.
  17. Hello there!
  18. Not gonna lie, DICE has done a very good job at making everything accurate to the movies in the new SWBF2. If there's one thing that they do really well, it's making everything look like the movies.
  19. Hello there! Welcome to the Hub, I hope you enjoy your time in the community
  20. How does dropsaber work? I can't get it to work at all...
  21. Just gonna bump this thread if you don't mind. I seem to be having some trouble with decompiling: I use Windows 10 if that helps.
×
×
  • Create New...