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Droidy365

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Everything posted by Droidy365

  1. IMO you should at least post a link here in this thread.
  2. Oh wow, I think this is the first Dagobah map in a long time (if ever)
  3. All volunteers/mod developers are welcome to join the team. The Discord's been pretty quiet lately.
  4. For videos, there are plenty of tutorials on Adobe After Effects.
  5. If you're asking what the best program for making lightsaber effects in pictures is, then I can make a recommendation: If you have GIMP, there's a filter you can get here. Put it in your scripts folder that's in your GIMP installation folder. If you don't have GIMP, you can get it here. Here's how it looks: Of course, you can play around with the settings a bit, see what looks good. I used this to make my saber mod.
  6. I got a suggestion to give my Manual Blocking mod Android support, and to change the bind for Backspace to a bind for the Action button. However, I have no idea how I would go about doing that.
  7. This and other Undertale/Deltarune models would be great.
  8. https://jkhub.org/topic/10882-a-rather-strange-request
  9. If you don't mind me asking, how exactly do you extract sounds from EA SWBF1/2?
  10. Not gonna lie, DICE has done a very good job at making everything accurate to the movies in the new SWBF2. If there's one thing that they do really well, it's making everything look like the movies.
  11. Hello there! Welcome to the Hub, I hope you enjoy your time in the community
  12. How does dropsaber work? I can't get it to work at all...
  13. Just gonna bump this thread if you don't mind. I seem to be having some trouble with decompiling: I use Windows 10 if that helps.
  14. Rest in peace, and remember; The Force will be with you, always...
  15. Not to mention that it solves the camera problem. You can look around without the Prop moving with the camera.
  16. I finally found a solution: Vehicles! They can use custom animations, they work in MP, and they don't require much effort!
  17. Try typing or copying and pasting this into the console: playermodel rorschach model_default model_default model_default
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